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    Posts made by General 6 Stars

    • RE: Global 1940 & 1943 Expansions Game Reports

      Maybe Germany did something wrong on turn 1 ?

      Not normal for Germany to be this weak.

      posted in House Rules
      General 6 StarsG
      General 6 Stars
    • RE: Was KJF really that bad?

      @aaron_the_warmonger said in Was KJF really that bad?:

      @superbattleshipyamato
      i’m not good for tech, seems like if i get it, i get the cruddy one for the country that rolled it… but, ya, it came be a game changer!

      Try to make the techs all good for each country.

      F9696AB2-AE05-40C5-BA5E-4400EC667CAC.jpeg

      posted in Axis & Allies Global 1940
      General 6 StarsG
      General 6 Stars
    • RE: Suggestion: removal of sub-forums

      @panther said in Suggestion: removal of sub-forums:

      @general-6-stars

      It was about GeneralDiscussions/Politics actually.
      I did not want to hurt your feelings, just separate different topics from each other. Simply the moderator’s job. :wink:

      Ya. I get it

      posted in Website/Forum Discussion
      General 6 StarsG
      General 6 Stars
    • RE: Suggestion: removal of sub-forums

      @panther said in Suggestion: removal of sub-forums:

      @general-6-stars said in Suggestion: removal of sub-forums:

      Not to jump off topic to much here …

      Well, that was totally off topic where you posted this. I moved it here, … only one topic away. Better create a separate topic in the future.

      Really ? It was about sub forums in away and in the discussion thread. Maybe it’s time for me to leave this site after backing it for 10 years.

      posted in Website/Forum Discussion
      General 6 StarsG
      General 6 Stars
    • RE: Suggestion: removal of sub-forums

      Not to jump off topic to much here but the House Rules and Other Games and Variants should have there own Category outside of Customization.

      Did mention that a bit ago and Dave said he look into it but must of forgot. Just saying. I mean if you add 1 house rule to your game and post it it should go under House rules and not technically Customization.

      90% of discussion on here is in those 2 categories. Helps if it’s not buried some what.

      posted in Website/Forum Discussion
      General 6 StarsG
      General 6 Stars
    • RE: General 6 Stars 1941 WW2 Game

      Map has been e mailed

      posted in Other Axis & Allies Variants
      General 6 StarsG
      General 6 Stars
    • RE: General 6 Stars 1941 WW2 Game

      @the-captain said in General 6 Stars 1941 WW2 Game:

      @general-6-stars
      Can you please send the updated version to my e-mail, so I can order the print from the Copy Shop.

      Give me size you want. Unless print shop can do it.

      posted in Other Axis & Allies Variants
      General 6 StarsG
      General 6 Stars
    • RE: General 6 Stars 1941 WW2 Game

      @the-captain said in General 6 Stars 1941 WW2 Game:

      Hi General,

      Do you have the latest updated version of your 1941 map ?

      And do you have any plans to change that map?

      We are gonna play with your map and setup in May and June.

      Yes
      No
      OK

      posted in Other Axis & Allies Variants
      General 6 StarsG
      General 6 Stars
    • RE: Pacific (2000) Map File

      Just have printer make it bigger

      posted in Axis & Allies Pacific
      General 6 StarsG
      General 6 Stars
    • RE: Any 100% upsets?

      Depends on game pieces somewhat. Played 50 hbg 39 games and only once did Germany not take Paris turn 1. France rolled 98% defense hits. Some other results close but was based on more or less Germany didn’t bring enough.
      If that is what your looking for.

      posted in Axis & Allies Global 1940
      General 6 StarsG
      General 6 Stars
    • RE: General 6 Stars 1941 WW2 Game

      Ya Barnee some task force cards made.

      As far as UK being to strong or possibly to strong got to remember Germany spent a lot for Italy and some more money on another strict neutral. I think that just hurt Germany to much in away and also they didn’t kill 1 of the UK fleets on turn 1.

      According to the UK player he was buying 5 units a turn for Africa. Also UK never had really a good landing in Europe. Just saying.

      posted in Other Axis & Allies Variants
      General 6 StarsG
      General 6 Stars
    • RE: General 6 Stars 1941 WW2 Game

      here is the National Advantages each country got at start of game. Germany & Japan had there best 2 NA’s for game plus Italy had both German LL NA’s. The chart also shows where axis are at in victory points at end of turn 6.

      Some NA’s will make you go for more of a certain tech in games.

      Any way was a great game and probably no changes.

      E6DB18EF-6486-4EB1-9A8D-1BD204536CFA.jpeg

      posted in Other Axis & Allies Variants
      General 6 StarsG
      General 6 Stars
    • RE: General 6 Stars 1941 WW2 Game

      Here’s the tech that was in the game. What a change to game here. Seemed at first it was to strong for axis early but seemed to mellow out.
      As you can see the Italians were still going for a tech on income tracker we used for that too. Will have some tech country tokens made up for this.

      50037400-C6FD-4B7E-9340-AFECC6DA19FF.jpeg

      posted in Other Axis & Allies Variants
      General 6 StarsG
      General 6 Stars
    • RE: General 6 Stars 1941 WW2 Game

      Here’s a game result from Saturday March 25th. The Italians 2 National Advantages were German Influence and Puppet State. So Germany could build 2 units and place at a Italy IC and build 2 Italian units too once per turn. But it seems that Germany over spent for Italy and the Russians were able to push back the German stack in later turns.
      The Germans had sub Interdiction and was doing a good job for battle of the Atlantic. UK even had ASW Tacs Planes attack subs @4 and still couldn’t take out all the subs. LOL.
      Germany wasn’t able to take out 1 of the UK fleets with his major wolf pack attacks with first strikes so that gave the UK a fleet which always helps to a certain point.
      Axis got Cairo and was at 30 points for a few turns for the win but allies were able to take back a few cities and or bonus points as game went on.
      Germany did influence Spain and did help take out the first allies landing in game.
      Also it looks like US has 22 units that are going to land in France or West Germany… Germany probably will need to move its big stack back to protect Warsaw.

      Japan did well in game most part. Allies baited the Japan to come out with 2 sets of planes to kill the FEC/Anzac fleet and Anzac transports to the point of now US fleet could now move into Hong Kong and Shangia to take a few points away. Game ended with axis having 24 points and looks like Allies were going to get Paris and probably win the game. Don’t think axis could recover in time. Could go for Cape Town and oil but Russia could afford to start sending troops to middle east.
      here’s some pics of map at end of turn 6.
      You can double click map to get a blow up
      Of map and pieces.

      C89994C2-7729-45C4-B7A4-057D7B085730.jpeg E0547425-A16A-4C0C-A290-144B73A002D5.jpeg 085FB804-775C-49BC-95BE-46071998B8DF.jpeg 23677024-7B06-47C8-B226-D46147D2BDF3.jpeg

      posted in Other Axis & Allies Variants
      General 6 StarsG
      General 6 Stars
    • RE: Capitals

      If Moscow falls they should get a new capital city. Samara

      posted in House Rules
      General 6 StarsG
      General 6 Stars
    • RE: General 6 Stars 1941 WW2 Game

      Ok. Here’s the tech chart we are going to use. For each tech token you get to roll 2d6 dice. Add your total and mark on income chart. Once you get to the number you need in total dice rolls you get the tech. Can use right away on your turn. This should make things more interesting in game. The tech will be a secret too until you get it.
      Max tech tokens per tech is 2. max tech is 2. Unless you get a free tech event card and you haven’t gone for tech or you already have 1 or 2 techs. If you don’t have your techs yet then the free tech goes towards one of the techs your going for.
      Cost is 5 icps per tech token. Now I can see Russia buying a tech token.

      Tech-Income chart 5.0.png

      We will be playing this hopefully a week from Saturday. Also have in game now the Armistice of Italy.

      posted in Other Axis & Allies Variants
      General 6 StarsG
      General 6 Stars
    • RE: New Renegade Games - Pick the Battle poll, which title would you like to see reprinted?

      Try my game.
      https://combatminiatures.org/collections/historical-board-games/Battle-of-the-Bulge

      posted in News
      General 6 StarsG
      General 6 Stars
    • RE: Advice to Renegade! What is on your top 10 for adjustments to G40 3rd edition?

      Cruiser C11 AD@3 SH@3
      B. Cruiser C13 AD@4 SH@4
      Battleship C18 AD@4 SH@4

      posted in House Rules
      General 6 StarsG
      General 6 Stars
    • RE: General 6 Stars 1941 WW2 Game

      OK. See If I have this right. Russia is going for a tech. have 1 token. cost 5.
      Now they roll 1 d12 dice on turn 1. They get a 8. They are going for Assembly line. But the token on chart on back side has the tech on it but nobody else can see it yet. He needs 24 in total dice rolls to get this tech. Chart says 30 but I fixed it. So here is turn 1. I’m going to use the income chart to make it easier. I’ll probably make own type of token to represent the tech.
      Could convert to D6 too

      Turn 1 Russia Tech-Income chart 4.0.png

      Turn 2 rolls a 6 so now has 14 total for tech.

      Turn 2 Russia Tech-Income chart 4.0.png

      Turn 3 rolls a 8 and now has 22 total points for tech.

      Turn  3 Russia Tech-Income chart 4.0.png

      Turn 4 rolls a 5 and now has 27 totals points. Russia gets the tech.
      then shows what tech he got to other players and places token in the correct box showing everybody.

      Turn  4  Russia Tech-Income chart 4.0.png

      posted in Other Axis & Allies Variants
      General 6 StarsG
      General 6 Stars
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