Looking for players in this area. Have Revised, 50 annv., 1939 global, 1940 global all with 3 x 6 ’ maps and pieces.
Posts made by General 6 Stars
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Kenosha,Racine,Milwaukee areaposted in Player Locator
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RE: A&A Spring 1942 IPC (& More) Log Sheetposted in Axis & Allies Spring 1942 Edition
If it takes 2 sheets so be it.
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RE: IL's map and magnetic aircraft carrierposted in Axis & Allies Spring 1942 Edition
YT 21 where did you get the magnets from?
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RE: A&A Spring 1942 IPC (& More) Log Sheetposted in Axis & Allies Spring 1942 Edition
Keredrex very nice chart. Wonder if somebody can make one for Global 40?
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RE: IL's Axis and Allies Global 1939 and 1942 filesposted in House Rules
If Italy attacks Spains ground troops or ships in sea zone 13, then Spain becomes UK control. If USA attacks Spains ground troops or ships in sea zone 13 they become axis control.
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RE: IL's Axis and Allies Global 1939 and 1942 filesposted in House Rules
so if Italy attacks Spains ships then UK allies and if US attacks Spains ships axis allie.
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RE: IL's Axis and Allies Global 1939 and 1942 filesposted in House Rules
Can axis ground units go throught vichey territories? And if Italy attacks Spains ships do Spains ground troops become allies troops.
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RE: Map Sizeposted in Axis & Allies Global 1940
I have a 4 x 8 ’ plexi glass sheet for one map that cost 80.00 dollars and a 3 x 6 ’ sheet for 60.00. bought them at Menards in those sizes. That was about 2 years ago or less. Use them on IL maps that I have. Worth the money. Pick up sheet put down different map. Some day I’ll make a permament table.
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RE: How to create magnetic carrier based planesposted in Customizations
Ya That looks good. Could try to match color to cover magnets.
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RE: 1939 Mapposted in Global War
got it just was neutral Pro neutral was only one i couldn’t see Thankyou
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RE: 1939 Mapposted in Global War
Ya had same problem with down loading neutrols to. Game s alot like IL’s World War 2 game D12 System. Different victory conditions.
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RE: FMG COMBAT UNITS - Rules: COMMANDERposted in House Rules
Have commanders at start of game like fish says. Germany 3, Italy 2, Japan 2 gr, 1 sea, Russia 3, Uk 3, USA 2 gr, 1 sea, Anzac 1 but no more during game.
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RE: IL's Axis and Allies Global 1939 and 1942 filesposted in House Rules
Did see all countrys get elite armys starting on turn 3. Then you make 1 elite per turn there after but only russia and germany get more than 1.
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RE: FMG COMBAT UNITS - Rules: COMMANDERposted in House Rules
We use the commanders in IL Advance World War 2 game. They give ground troops and naval ships a +1 on attack and defend. You go by the value of commander. If he has a value of 8, then 8 pieces can defend or attack at +1. Maybe have value of commanders at 2 to 4 value and only get +1 for 1st round only so they don’t make your troops or navy to strong. Can and will change course of game.
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RE: IL's Axis and Allies Global 1939 and 1942 filesposted in House Rules
well what was it. maybe we could us it someday maybe.
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RE: IL's Axis and Allies Global 1939 and 1942 filesposted in House Rules
I didn’t see anything in rules for Siberian Army reinforcements. Or do they come from buying them on Russia’s turn?
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RE: Event cardsposted in House Rules
Cursa, Thanks again for event card list. Made my cards out of card stock painted to the color of countries and then printed off computer and cut to 3" x 2" size of business card. Might also put on countries logo.
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RE: IL's Axis and Allies Global 1939 and 1942 filesposted in House Rules
Not Stallingrad, it was Kiev, in Ukrainine