Border front now on map

Border front now on map

Started a game. Got 5 turns in. Forgot u got to use your mind here . Lol
Pics are from end of turn 2, 4 and 5.
We played straight a a style. Did not use the combat strips. Each side got to attack and defend. Made a rule for planes so not so strong.
Have a retreat rule where for every 2 hits side had to retreat 1 guy.
Everything seemed to work out. When u added reinforments we made it where they had to stay on the edge hex. All this was to compensate for the new battle rules.
Will post piece values and rules if somebody wants to see what we have.
Will finish game in a week or so. Have my major ww2 game next Saturday so this is on hold
Germany got to 19 points but turn 5 had good weather so planes came in and allies made a push for 5 points. Gonna come down to taking Bastogne or other 2 big cities north.

Turn 2

Turn 4

Turn 5
Here’s the setup charts for now.





In time may add more army names or such. For now just testing. Will post rules in a bit.
If either side attacks Mexico then they are in game play with some other units on map plus collect money and can build.
Setups. Patton and Montgomery in game plus other German generals. Will help a bit on reroll for a miss or 2.
Supply tokens will be added. Yellow markers for that on map.
So we have a few SS inf, tanks and some tigers.
Bombers will be able to bomb bridges to block movement and or cost a supply token to repair.

@the-janus said in Total Civil War Game:
What is the role of Mexico in this game?
Nothing unless either side attacks them.
I’ll post regular map with no air fields with Italy. Haven’t tested Italy yet.
Maybe swap out German units in Italy with Italians and most in Africa.
Then just buy as normal.
Remember that guy that just request map with Italy was gonna test it. Guess he lost map so now I got to send him a map file again
He was gonna test it but
Printed up map. Wow the colors I added and highlighted are cool. Picture here is not as good as in person with naked eye. Should have a setup pic by this weekend.
This is gonna be a sweet Advanced game hopefully.
I added bridges so they can be bombed in game. Still needs a few tweaks. Cities are pretty big. Maybe go a bit smaller and tone down the red but man at least you can see them. Lol

I did find the oob map with Italy. Post later to see what u all want
This is all I could find. IL you still want this map with values added to neutrals ?

@imperious-leader said in Custome axis and allies map:
@general-6-stars send me one with Italy added.
Gonna be straight generic one like oob. If I can find it
Didn’t I send u the map file with Italy already ?
The yellow units are elites I believe. Red are elites. While shock. Have to go back to charts. Was just starting to get things together.
Black units are SS.
Started to setup up 43 game. But another game coming up. But there is a bunch of units on map. Different. Spread out more. Not a lot of planes and artillery. Get back to it soon.

Here’s one of the setup cards. Need to figure rest of reinforcements.

OK I think this is it. About 30 hours into it. Only thing changing maybe some kind a icon for victory cities values.

Sorry. Been long time since I played this game.
Question
So say 3 inf attacking 2 inf
The 3 inf get 1 hit. Now does the other side have to remove 1 of the 2 inf ?
Then he can decide if he wants to attack with 1 inf ?
I’m just looking at does the other side have to remove casualties first before he can do hit attack turn ? .
So far I have for combat dice rolling each unit will get 2 dice to roll. For now using D6. So
Inf A1/2 D2
Art AD2
Tank AD3
Casualties will be picked in this order. Same as oob. Inf, Art, tank, truck and supply token.
But I reversed art with the tank.
Retreats probably any side but may have it like oob or if I go to d12 for every 10-12 rolled a unit retreats or for every 6. Will have to see.
After seeing u can only attack now I’ll have to see which way to go. It’s got the initiative
Ya. It’s same map pretty much. Anybody wants map can probably get it to them soon.
I want to set it up so you just roll normal A and D dice. Still keep some oob rules. Add a few more different units maybe.
think this is it. unless I change cities with values.
