I’m thinking about putting in the island values on map instead of using tokens. Also starting A and N bases. Do this on BBR map.
Best posts made by General 6 Stars
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RE: Global 1940 & 1943 Expansions Game Reportsposted in House Rules
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RE: Global 1943 Expansion, Revisedposted in House Rules
OK. Now I got some time to get this 1943 setup
on map. It’s going on BBR version 5 based on way bigger map. I’ll just adjust the value on Celebes and other territories from BBR version 2. -
RE: Global 1943 Expansion, Revisedposted in House Rules
@barnee said in Global 1943 Expansion, Revised:
@the-captain I’m curious as to why the soviets didn’t destroy the Novgorod Naval Base ?
Stalin felt a coup coming so he took out the leaders !
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RE: [Global 1940] Changing AA in the gameposted in House Rules
@baron-Münchhausen said in [Global 1940] Changing AA in the game:
@General-6-Stars said in [Global 1940] Changing AA in the game:
@baron-Münchhausen said in [Global 1940] Changing AA in the game:
Another way to keep 5 IPCs AAA interesting is to make it a 2 hits unit, which could be repaired on next purchase phase.
Up to 3 preemptive rolls @1, then can soak 1 hit before being destroyed. No roll during regular battle.
Someway to figure strongholds and somekind of defensive fortifications.
Buying them is still a niche units for specific defensive situation but cannot buy only such.
Cost to low for a 2 hit unit. Be used as a fortification.
Hi General,
Can you develop a little more, please ?In many occurrence, unless a very large stack of units in Capitol Victory city, when on defense with AA guns, they might be destroyed in many battles due to overwhelming attacking units. In addition, beside the opening rolls, it is only value as hit soaker while an Inf or Arty still roll @2.
5 IPCs for 2 hits, is 2.5/ hit but AA gun has no mobility Combat move and cannot be use on offense, to the contrary of standard units.I don’t see how it can drag down so much a game to make it an all purchase favorite to turtle up. 2x 5 IPCs can provide a Fighter and is much more interesting in many aspect.
Maybe it can be interesting to compare all cases :
1- 10 infantry (A10 D20, 10 hits)
2- 6 AA guns (A0 D1* vs up to 18*, 12 hits)
3- 3 Fighters (A9 D12, 3 hits)4- 5 Inf, 3 AA (11 hits)
5- 5 Inf, 1 AA, 1 Fg (8 hits)SO if you have 5 AAA Guns in Moscow. Can shoot at 15 planes in this so called G40 game etc etc.
But if you only use 3 guns then the other 2 AAA Guns get a Defense shot @2. You can make it they all get a defense shot too if each AAA Gun can only hit 3 planes.
many ways to play it. -
RE: [Global 1940] Changing AA in the gameposted in House Rules
@baron-Münchhausen said in [Global 1940] Changing AA in the game:
Another way to keep 5 IPCs AAA interesting is to make it a 2 hits unit, which could be repaired on next purchase phase.
Up to 3 preemptive rolls @1, then can soak 1 hit before being destroyed. No roll during regular battle.
Someway to figure strongholds and somekind of defensive fortifications.
Buying them is still a niche units for specific defensive situation but cannot buy only such.
Cost to low for a 2 hit unit. Be used as a fortification.
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RE: G40 Strict Neutrals Expansionposted in House Rules
What is the killer is how if axis attacks 1 strict neutral or allies attack 1 strict neutral minus Mongolia rule, all the rest of the strict neutrals join the other side.
Just so not right. But you gotta do it if it’s a free for all game.
