@barnee said in Global 1940 Expansions Game Report Thread:
Ok I’ll dial it down. No more play by play lol
It is a game report. Turn by turn results be cool.
@barnee said in Global 1940 Expansions Game Report Thread:
Ok I’ll dial it down. No more play by play lol
It is a game report. Turn by turn results be cool.
OK. After playing a turn and looking at this stuff I’m going to change a lot of things.
DD C7 A2 .98 D2 .98
SS C6 A2 1.33 D1 .67
CR C10 A3 .72 D3 .72 + if roll is a 1 get a bonus aa gun plane kill to besides normal hit. A1 .24 = .96
Now this piece is worth buying in game and the DD is not way stronger than a CR.
This is way the CR is never bought in game.
BB C18 A4 1.56 D4 1.56 dam AD3
AC C14 A1 .32 D2 .64 planes only. Dam 1 plane can land or takeoff only. Dam A0 D1
This piece could change after more testing.
Can go if dam no planes can land on it.
TR C8 A0 D1 .38 planes only. Dies if only ships attacking.
Russian lend lease chart at end of each turn.
Can place in 4 locations if territories are under Russian control. With Krasnoyarsk being a victory city it be nice to have a Russian lend lease piece there but may only be a fig based on that’s where planes from Alaska landed from. But Vlad is another LL location but only Art would go there. These 2 locations would help against a Japan attack.
All this works in a game based on its what I use in my own game.
Mostly most tweaks are only on cruisers based on if cost needs to be adjusted with a d6 system and need to see if rolling a 1 for aa bonus plane kill is to strong.
As always needs to be tested.
Also if planes in any battle and your using hit dice you will need to use a d6 dice to see if the Tac, fig and CR get pic hit and or bonus plane kill.
Now other idea is adding airbases just to capitals so you can scramble just 1 fig. You do not get the +1 move.
New incomes stay the same.
Few more ideas.
Well that’s it. Don’t want to add any more based on want to keep game play short.
Here’s the map with changes and maybe having air bases where you can scramble 1 fig to a naval battle with sea zone next to base and 1 fig from each air base to a ground battle.

I made China territories, moved money to West USA worth 12, increased Szechwan worth 2, the 2 Dutch islands from 4 to 3, New Guinea and Solomon islands from 2 to 1, made Japan worth 8. Malaya from 1 to 2. Still have to add Siberian Railroad, 1 move icons for Asia and Siberia, lend lease placement boxes, and change piece values again on chart in corner.
Map shows the new Victory cities added. Tunis, Stalingrad, Singapore, Chungking, Krasnoyarsk and Anchorage.
Axis needs to control 12 cities for win.
Of course these may change.
One thing not added to setup is place 1 Paratrooper each in the 4 main capitals but not Moscow. This is only based on Russia has no Bomber on setup.
Also if you transport the paratrooper in combat the bomber only gets a move of 4 and not 6.
As for non combat I guess we could add that but still a move of 4 if you didn’t use bomber in combat.
Your AAA guns now defend @2. If planes attacking, your AAA gun would do the normal plane shot and then on first round of combat would not get a defend of @2. But on 2nd round of combat etc. your AAA guns would defend @2. If no planes attacking then your AAA gun would defend @2 on first round of combat and etc.
OK. This is what I’m going with for now. Map has air bases and convoy zones. Any time there’s an enemy ship ( 1 only ) in a sea zone with a convoy box it does 3 damage and move income tracker token down.
I’m also looking at but not sure yet is tac bombers can do convoy raiding too. Place the tac bomber on convoy box your raiding in combat and automatically that country has to pay 3 icps to bank. Then in non combat land your tac bomber.

Time to play test.
OK. I think this is it for map for now. AB added, convoy boxes and lend lease chart with box locations. The motorized 1 move dash border with motorize 1 move only arrows.
Calm down. Japan can still gets tanks to Moscow turn 4. ( Killin me ) !
I would like to add the Burma road with the Hump so UK could send 1 Art or Inf across hump
to Yunnan if open and then to Chunking if territories are china controlled.

OK. Did a turn 1. Just starting to test. But with added stuff and piece changes and what few can do made turn 1 very interesting. A ton of little stuff happened.
Russia
Convoy raided German ore.
Took West Russia and had a stack In Karelia. Didn’t do so good on defense Germany brought 5 planes but no aa kills. That hurt a bit. Lost Leningrad. Russia got a artillery for lend lease. Placed in Archangel. Persia will be a good spot as war goes on. Then stacked Stalingrad.
Germany
Attacked Leningrad. Took that. 2 subs and a fig attacked UK fleet. Epic. UK scramble 1 fig due to rule for AB. BB survived damaged and UK took out a sub based on UK destroyer present and also got a bonus dog fight plane kill too.
So Germany lost 2 subs and the fig.
UK had a damaged BB and a transport. The tranny did not get a plane hit on 3 defense rolls.
Attacked UK Cruiser with Tac and fig and UK Cruiser got a plane kill as it sunk.
Stacked Libya and bought a fig and navy to protect trannys. Gonna be interesting to see how Germany’s gonna have to take Cairo and hold Tunis.
UK.
Drop paratrooper in Norway. Just stack
London see. Took pacific island and attacked japan fleet off of East Indies. Did have the Cruiser pic the BB for ship kill instead of plane kill. Since japan had 1 Tac and 1 fig and didn’t matter based on defender choose plane.
India no threat yet.
Japan
Convoy raided US and attacked China. Got 2 territories but China got 1 back and is stacking the Chungking. Moved ships back home for shore shots and a japan paratrooper landed In Yunnan.
US
Not much do do. Took Solomon’s and raided a japan convoy box. Bought a factory For Hawaii.
Hard for US to get going but that’s the norm.
Changes I’m making for next game are IC cost 12, transports cost 7.
Will see what happens with this.
So below will be the after turn 1 pics.
Since I did play like 3 turns of normal oob 42 game and setup this advance change and other stuff is way better. Just gives you so much more small stuff you can do. Of course gotta test and will see if there’s any victory city changes and etc. on the map is 4 Russian yellow squared boxes for lend lease placement and tokens with squares in sea zones and tokens only are the convoy boxes. It’s a flat out -3 icps for production on chart. But keep in mind your Tac bombers can convoy raid a box in combat and country loses 3 icps from there income and must go to the bank.
Will see if this is to strong for allies.
Be cool if Germany had a few Tacs hitting convoys in Atlantic.
Granted I maybe playing somethings wrong but it is what it is. Will have more players to help also to see way more different stuff. I think this is gonna be a awesome game. But just me.

Got turn 4 in this morning. Very interesting. After Germany’s turn the axis are at the victory condition of controlling 12 victory cities.
Russia not many options yet. So far as lend lease have received 4 art. Dam. No tanks or figs yet but holding Stalingrad and now the main threat is going to be middle east with Japs sending in more reinforcements to Chungking to hold and possible threat to middle east with Germany coming in top door. But now Germany has it’s issues with losing Tunis. Germany also had to protect Rome and Paris and not much going to east front. This will help Russia hopefully and maybe get a counter attack some where. Dam a fig on LL would help. LOL.
Oh The axis have cut off 3 of the LL landing spots on map and Persia is the only 1 open now so that is going to be huge for Russia to keep control of.
So the allies were forced to take Tunis to prevent the axis win which was probably best option since Germany stacked Paris and some had to go to Rome so US couldn’t do a landing there. Also with taking out the German Med fleet. Now Africa is cut off for axis and allies will have to decide if going for Cairo is better than Paris with helping middle east and Russia. But allies still need some kind of D Day landing.
Also if allies can at least control 1 China territory when US plays there turn China can place 3 Inf there. Another great option for allies. Japan does have a slight chance to get Calcutta but will see if they can control Chungking and also get Calcutta. but India has other ideas.
As mentioned before it was great to see a beefed up China plus 1 move only in Asia and Siberia so now Japan has to work at getting cities and hold without that dam tank blitz LOL.
As map shows UK went to Africa. Both allies can come back to Paris but how much ground can you take from Tunis. In pic it shows how you can hit a convoy box with a UK tac and force Germany to pay 3 Icps to the bank right away for getting ore shipments cut off or ships sunk.
Japan basically just got Inf and a IC and are now defending to hold cities and US will be forced to do something soon maybe. Will see. US is splitting income for both sides mainly and that’s the way it should be to a certain point.
So axis at 11 victory cities and will see what happens.
Incomes after 4 turns
USSR - 23
Germany - 48
UK - 33
Japan - 33
USA - 54
Axis - 81
Allies - 110

Double click on maps to get a good closeup.
Turn 5.
Russia just taking back west Russia to keep German’s blocked and of course Germany taking back. Russia again only got an Art but still helps and placed only in Persia.
Germany not doing much and lost the sub by Morocco off of UK convoy box and really just built Inf. Oh the German’s did lose there Baltic fleet finally.
UK left a ground in Tunis and brought back rest of fleet and ground with tranny’s to London. Looks like maybe a Baltic landing in Leningrad or Finland. UK has to go that route to relive pressure in Kras area and to also help China.
UK tac hit Sweden ore convoy again. No German surface ship to contest plane attacks…
Japan just moved ground up in Asia and hit the 2 UK convoy boxes in Indian ocean.
Japan’s gonna have to do something quick and axis together to get another point. Cairo gonna be in trouble and maybe Japan should have gone for Calcutta and then just come back for Chungking ? US is probably going to move up next turn and force Japan to attack the main fleet and hope Japan loses all there planes ?
Somebody gotta make a move here. lol
US holding its own in Atlantic. Gib seazone good spot to help Med and hold Tunis and keep German’s from landing again in Africa.
Pics below show end of turn 5. granted some play may not be correct according to master players but it is what it is.
Disreguard the US ground troops on Caroline Islands. Forgot to move back.
Compared to 42 OOB this seems to have way more options and more action.

Try keeping Italy neutral against the UK/France until turn 2.
OK I get ya now. I believe tanks cost 5 in Europe game. Yes to low. I can give you ideas of costs and values that I have tested and played. I’ll post Europe pieces for now with the Cruiser and Tac bomber added with other piece adjustments.
For Europe game only.
Inf C3 A1/2 D2 M1
Paratrooper C4 A3/2/1 D2
Art C4 A2 D2 M1/2 Mech can tow in non combat only.
Mech C4 A1/2 D2 Can tow Art and carry 1 Inf in non combat only M2 Art boosts +1 only in combat.
Tank C6 A3 D3 M2
H. Tank C7 A3 D3 2 hits build only 1 per turn. M1
Fig C8 A2 D2 M4 DF 2
LR Fig C9 A2 D2 M5
Tac C10 A3 D1 M4
Stg.B C11 A3 D1 M6 SBR 1d6+2 DF1
Air Tr C8 A0 D0 can transport 1 Paratrooper in combat only. Or 1 Inf in non combat.
BB C18 A4 D4 2 hits shore 4 M2
CR C10 A3 D3 Pick a plane or ship hit M2
DD C7 A2 D2 M2
SS C6 A2 D1 M2
TR C7 A0 D1 M2
TTR C8 A0 D1 Can transport any 2 units M2
AC C15 A1 D2 2 hits
EC C7 A1 D1
Here’s a basic start with. Since I’ve play tested many different ways with all these pieces best you start with theses. Don’t want to go over board other way then have to chase back and forth. I don’t agree on a few of these units but its what you kind a want and start play testing is all I can say.
Its way too bad you can’t get at least 1 group member to test with. 3-4 players is way better to. Way more different moves.
Good Luck and get back to us. If you have questions on a few of these pieces let me know.
Turn 6.
Forgot to report this yesterday. Not looking good for axis. Have some changes in mind need to tweak for next game.
Will have to play a few more turns.
US moved fleet with no Japan threat to homeland and China back in the game.
Thinking as I thought was allies gonna be to strong which is good.

The destroyer should be your cheap piece. They were the fodder of naval units. As mentioned I can post what I’ve been playing with. Could test yourself with just OOB rules and such with my piece tweaks.
Be more updates in a bit. Swamped at work weekends.
Ya barnee he’s aware. Talking to him a bit. He’s working on some rules. And also in my game if you control certain ( Middle East and Dutch islands ) groups of oil derricks you receive bonus victory points…
Thanks
I’ll have to check out that Iron War game you mentioned. It’s easier to put oil supply’s in smaller campaign games anyway.
Is Iron War a board game with rules ? Or does Black Elk have own rules ?
Vodot. Keep in mind my rules have where an oil derrick is worth so much icps but it also counts towards a countries income.
Only time u can gain from it is capturing it.
Once it has 1 dam then lose all income from it.
Some oil derricks are worth more icps.
Well based on 1940 records not hardly any iron ore being produced. 42 there was a ton of it. Can’t find a 41 record yet.
But if G40 starts in 1940 lol then Sweden didn’t produce it yet so now where do you draw the line. Ain’t worth doing anything if no iron in 40.
Found another 40 chart. Show different story.
Chart 1 1940
USA 29.200
New Foundland .797
Chile 1.062
Manchuria .225
Philliphines .700
USSR 14.000
Spain 1.350
Hungary .230
Chez .278
Yugo .300
Chart 2 1940
France 12.731
Germany 17.171
Luxenburg 4.656
USSR 29.866
Sweden 11.295
UK 17.986
Ok The chart 2 most are right with 1942 records. Still need 41. But where you draw the line for G40 game or 50 ?
Here’s 1942
Sierra Leone .623
UK 19.905
New Foundland 1.192
India 3.217
Australia 2.128
Austria 2.716
Chez 2.008
France 24.601
Germany 13.068
Italy 1.097
Luxemburg 5.029
Poland 796.00
USA 107.103
Brazil .693
Japan 2.389
Korea 2.242
Manchuria 4.400
Sweden 9.922
Spain 1.580
I’m assuming Russia is up there. Not in this record but in above chart.
Right. I’m gonna go off of my 1942 reports I saw plus 1940 but if one did less will
Make a note of it since I can’t find a 41 report.
For basically be like
US. 3 oil 3 iron 1 copper 3 wheat
Uk. About the same but will have rubber
Ussr. Same for rest
Axis same but less for Italy and japan. Japs will have to go for oil iron and wheat which they can
So basically values are
Iron 2
Oil 2
Copper 2
Rubber 2
Wheat 1
Needs testing on g40 map and somebody to try out.
You have 3 iron, 3 oil & 1 copper =
14 but can only use up to 3 resource tokens per piece. So iron value is 2, oil is 2 and copper is 2 which equals 6 and any piece but Inf can pay 6 less for. So BB 14 or CR 6 or a free tank or use 4 for an art and use the extra 2 on another piece.
For wheat it costs Inf only 1 less icp for using each token or 1 wheat and 1 copper gets u a free Inf.
Your on the right track. My figs dog fight same time as attacking and defending battles. Keep in mind most wontnplay with air superiority in a game. Plus my cruisers have aa and Tacs can pick target first round. I can send u my
Stuff on that. Would need more of a breakdown of your stuff and a better understanding of your plane action.