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    Best posts made by General 6 Stars

    • RE: Strategy Guide Global 1940

      @superbattleshipyamato123 said in Strategy Guide Global 1940:

      @barnee

      How are things going in the Pacific map? Thank you!

      He hasn’t got his Plane photos yet from Nagumo.

      posted in House Rules
      General 6 StarsG
      General 6 Stars
    • RE: Strategy Guide Global 1940

      @barnee said in Strategy Guide Global 1940:

      @the-captain Bummer just read your previous post and was all jacked lol

      Awe barn. Just attack with it all ! Use your Miller Elites !

      posted in House Rules
      General 6 StarsG
      General 6 Stars
    • RE: Strategy Guide Global 1940

      @barnee said in Strategy Guide Global 1940:

      @general-5-stars Heh heh more of a Busch Light guy :) had to make some concessions due to the aging process. : )

      Personally I’m in favor of preemptive strike lol

      Then bring on the Busch Wacker Elites !

      posted in House Rules
      General 6 StarsG
      General 6 Stars
    • RE: Axis & Allies Global 1940 House Rules Expansion

      Probably. barnee will let you know in a bit.

      posted in House Rules
      General 6 StarsG
      General 6 Stars
    • RE: Strategy Guide Global 1940

      Agree. We call it “Operation Quad”

      posted in House Rules
      General 6 StarsG
      General 6 Stars
    • RE: Global 1943 Expansion, Revised

      @barnee said in Global 1943 House Rules Expansion:
      Let Manstein sucker em in for a counterattack lol

      HEY ! I’m busy at the moment.

      posted in House Rules
      General 6 StarsG
      General 6 Stars
    • RE: Weather effect

      This is what I’m going to use for my G40 game.

      Turn 1     Fall/Winter           39-40
      Turn 2     Spring/Summer   40
      Turn 3     Fall                       40           Rasputitsa
      Turn 4     Winter                  40          Winter
      Turn 5     Spring                  41           Monsoon
      Turn 6     Summer               41          
      Turn 7     Fall                       41           Rasputitsa
      Turn 8     Winter                 41-42      Winter
      Turn 9     Spring                  42           Monsoon
      Turn 10   Summer              42            
      Turn 11   Fall                       42           Rasputitsa
      Turn 12   Winter                 42-43      Winter
      Turn 13   Spring                  43           Monsoon
      Turn 14   Summer              43            
      Turn 15   Fall                       43           Rasputitsa
      Turn 16   Winter                 43-44      Winter

      Winter - Russia can declare 1 winter per game that matches chart date. All inf defend at
                   3 in all Russian territories for 1st round of combat only.

      Rasputitsa - When date comes up on chart all motorized units for all countries move only
                          1 space in non combat.

      Monsoon -  When date comes up on chart all ground troops can’t move in non combat in
                        Yunnan, Burma, and Indochina.

      I am also using Event cards. Each country gets like 8 good cards and 8 bad cards.
      Those cards will have weather effects in the bad cards.
      1 card will have no planes can fly do to fog or storms and 1 card for ships lose -1 movement.

      Thats just 2 weather cards mixed in with 16 total cards. So you may never see a weather card.

      Now all these events may be tweaked if to strong.
      Still haven’t decided whether to use a D12 and on a roll of 4 or less the Rasputitsa and Monsoon goes in effect only.

      posted in House Rules
      General 6 StarsG
      General 6 Stars
    • RE: (G40) Division Azul

      No. For now not available.

      posted in House Rules
      General 6 StarsG
      General 6 Stars
    • RE: (G40) Division Azul

      Start with like index cards. Cut in half. Use a black sharpie or pen to just right on them so you can and you will make changes to them as you test them in play.
      After 4 years I still tweak a card

      I did test them for 2-3! Years

      posted in House Rules
      General 6 StarsG
      General 6 Stars
    • RE: [Global 1940] Funny How...

      @general-5-stars said in [Global 1940] Funny How...:

      We play Uk 1 inf or art can use the hump from Assam to Yunnan if China controls Yunnan.

      You could have roll a 1 and it blocks the piece based on lost planes.

      Or a 2 blocks it like all limits said. Think using a bomber plane is to much. Just lose the 6 icps.

      Come on. Test test test.

      posted in House Rules
      General 6 StarsG
      General 6 Stars
    • RE: Global 1943 Expansion, Revised

      I know how to contact siredblood. You looking for his map 4.1 ? Latest version

      posted in House Rules
      General 6 StarsG
      General 6 Stars
    • RE: [Global 1940] Low-Quality Infantry Expansion Rules/Set

      Use monopoly houses while u play test until your ready to buy 3D stuff.

      posted in House Rules
      General 6 StarsG
      General 6 Stars
    • RE: Using the Global War 1914 Diplomacy Model In G40?

      You got a link to this vid ?

      posted in House Rules
      General 6 StarsG
      General 6 Stars
    • RE: G40: Once in a Lifetime Dice Roll

      The daily lottery number there would be 1,3,6,9
      1 rolled
      3 red dice
      6 white dice
      9 dice total

      posted in House Rules
      General 6 StarsG
      General 6 Stars
    • RE: Avoiding Infantry blobs. Change their Cost to 3.2!

      @redrum said in Avoiding Infantry blobs. Change their Cost to 3.2!:

      @Grinchveld FYI. There are many TripleA games and variants that change unit costs or revamp the unit roster all together. Some make infantry more expensive and some even make them cheaper. Generally its easier to keep units with pretty even costs so its easier to track so if you wanted less infantry then doing something like 2 inf for 7 IPC (3.5 per inf) would probably be reasonable and avoid all the side tracking.

      This is correct. Inf are to strong with the d6 system. The 3.5 would at least be better if anything as mentioned. Also have it where you need 2 pieces to block instead of one.
      With the d6 system you going to have 3 pieces that are just not right for C A and D.

      posted in House Rules
      General 6 StarsG
      General 6 Stars
    • RE: Avoiding Infantry blobs. Change their Cost to 3.2!

      Or make Inf A@1 and D@1 but an Art boosts 1 Inf on A and D +1.

      posted in House Rules
      General 6 StarsG
      General 6 Stars
    • RE: Avoiding Infantry blobs. Change their Cost to 3.2!

      Yes I was involved in that d8 game. Some guys weren’t happy with inf being to weak on defense @2.

      posted in House Rules
      General 6 StarsG
      General 6 Stars
    • RE: Avoiding Infantry blobs. Change their Cost to 3.2!

      Ok. Here’s d6 and d10 stats by what I go by.
      I will post Janus d10 suggestions and then my adjustments.
      G40 d6 stats
      Inf A1/2 2.67/5.33 D2 5.33
      Art A2 3.00 D2 3.00 boost inf, mech +1
      Mech A1/2 1.50/3.00 D2 3.00
      Tank A3 2.00 D3 2.00
      Tac A3 .60 D3 .60
      Fig A3 .72 D4 .96
      Bomb A4 .67 D1 .17

      BB A4 1.26 D4 1.26 2 hits
      CR A3 .50 D3 .50
      DD A2 .70 D2 .70
      SS A2 1.33 D1 .67
      AC A0 0.0 D2 .49 2 hits
      TR AD0

      D10 suggestions plus rest of g40 in d10
      Inf A1/2 1.60/3.20 D3 4.80
      Art A3 2.70 D3 2.70 boost inf,mech +1
      Mech A1/2 .90/1.80 D3 2.70
      Tank A5 2.00 D6 2.40
      Tac A4 .48 D4 .48
      Fig A5 .72 D6 .86
      Bomb A7 .70 D1 .10

      BB A7 1.33 D7 1.33 2 hits
      CR A5 .50 D5 .50
      DD A3 .68 D3 .68
      SS A4 1.60 D3 1.20
      AC A0 0.0 D4 .59 2 hits
      TR A0 0.0 D1 .29

      So I go by mostly the decimal number based on if I getting my money’s worth based on cost and AD values. Like as always in games the Cruiser Is weaker than the destroyer. Tacs are also weak.
      If you look at the d10 values for inf + being boost 1 per art is pretty good for attacking. . Inf still a bit strong on defense. You could go to D2 and it goes down from 4.80 to 3.20.
      So you would probably maybe need to buy more artillery in game.
      Other suggestion to get your moneys worth is my suggestions.
      Tac A5 .60 D4 .48
      Bomb A7 same. D2 .20
      CR C10 A5 .72 D5 .72

      Sub pretty strong.
      Maybe go with A3 1.20 D2 .80

      Not a fan of sub being cheaper than destroyers since destroyers were the naval fodder. IMO

      Janus. If u want can discuss this further in another thread and I can post what my d12 values and costs are and ideas. Other wise need to test inf changes. Most guys I know argue that inf is the main fodder and with numbers the defense stats are close based on 40000 to 60000 per Inf.
      That is another topic.

      posted in House Rules
      General 6 StarsG
      General 6 Stars
    • RE: Avoiding Infantry blobs. Change their Cost to 3.2!

      @the-janus said in Avoiding Infantry blobs. Change their Cost to 3.2!:

      @general-6-stars said in Avoiding Infantry blobs. Change their Cost to 3.2!:

      Yes I was involved in that d8 game. Some guys weren’t happy with inf being to weak on defense @2.

      If 25% is too weak when it’s “2 on a d8” then I have to imagine it’s still too weak when it’s “3 on a d12”… right?

      That’d be my basic justification for going with “3 on a d10” – it’s a decrease from “2 on a d6” but not all the way down to that 25% mark.

      You had mentioned that a d10 sub @ A4/D3 seemed “pretty strong”; did the rest seem ok at least?

      Ya on your 3 for d12 is to weak.

      Rest stuff was pretty good. Just my suggestions above were if playing with Tacs and cruisers.

      The sub at a cost of 6 with A4 D3 May get spammed.
      Down below is what I use in my game with d12
      If your interested.

      https://www.axisandallies.org/forums/assets/uploads/files/1639223202822-germany-setup-chart-4.1xcf.pdf

      posted in House Rules
      General 6 StarsG
      General 6 Stars
    • Global 1942 with General 6 Stars advanced game.

      Yo’s, I started to look at this game awhile ago and redid a few things on Il’s 42 map and now I have some players that want to play game with some tweaks I have made.

      Will be using oob rules and setups with the setups being changed per Larry Harris to remove the bid for allies.
      I also have added some tac bombers to the game on setup plus can buy escort carriers in game now.
      Looking at adding a another fig in Schezwan or taking an inf from Midway & West Canada inf to Schezwan.
      I also tweaked the costs, attack and defend values for some pieces. If you click on map pdf it will show you these values in bottom right hand corner of IL’s 42 map.

      I added a few more victory city’s to where axis needs 12 city’s now.

      When I was working on this map plus for Baron’s game ideas we ended up changing a few sea zones around the Dutch Islands to promote hopefully more action. We will see how that goes. As always can alter the map ( have IL’s permission) if need be after some play.

      Air Bases in game mostly around Capitals and a few victory city’s but think will keep them out for now.

      Picking up map and start playing in a few weeks hopefully and in mean time I can set this up and take a look at it and if anybody wants to see pics of the setup with added tac bombers let me know.

      Rays1942 2nd edition final print copy 3.1(3).pdf

      posted in House Rules
      General 6 StarsG
      General 6 Stars
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