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    Best posts made by General 6 Stars

    • RE: General 6 Stars 1941 WW2 Game

      @AAGamer

      Thanks for coming and glad you got to play finally and had a great time !

      posted in Other Axis & Allies Variants
      General 6 StarsG
      General 6 Stars
    • RE: Axis & Allies Global 1940 House Rules Expansion

      What if you went with the mines are activated at capitals, then move them in non combat to where you want and up to so many per territory like rule says. If not then go with 1 mine only per territory and D at a+1 if they can’t be moved. Can also raise price +1 or so if spamming happens.

      posted in House Rules
      General 6 StarsG
      General 6 Stars
    • RE: General 6 Stars 1941 WW2 Game

      bump Gettin tired of this stuff gettin buried !

      Why 99 % of old members don’t reply here no more.

      posted in Other Axis & Allies Variants
      General 6 StarsG
      General 6 Stars
    • RE: Axis & Allies Global 1940 House Rules Expansion

      @the-captain said in Axis & Allies Global 1940 House Rules Expansion:

      @gen-manstein

      If it works with with TripleA, then lets try it.

      Note: When mines are activated - originally these mines can no longer move. How does this work in TripleA if mines are activated in the Capital - before moving to the frontline?

      How can we distinguish between mines that are dug in (armed) - and mines that are “unarmed” - and still able to move?

      Probably won’t work. You’ll have to put mine in capital activated and act as o normal piece in game. Just can only move NC.
      It be like an aa gun.

      posted in House Rules
      General 6 StarsG
      General 6 Stars
    • RE: General 6 Stars 1941 WW2 Game

      @AAGamer
      Ya you played great. Great game again

      posted in Other Axis & Allies Variants
      General 6 StarsG
      General 6 Stars
    • RE: Axis & Allies Global 1940 House Rules Expansion

      Discord is a good place to play and test with other people.

      SS OVER & OUT !

      posted in House Rules
      General 6 StarsG
      General 6 Stars
    • RE: General 6 Stars 1941 WW2 Game

      @General-6-Stars

      6394f59d-35f3-4f18-9fb6-24a4cd27db1f-image.png

      posted in Other Axis & Allies Variants
      General 6 StarsG
      General 6 Stars
    • RE: Axis & Allies Global 1940 House Rules Expansion

      @barnee said in Axis & Allies Global 1940 House Rules Expansion:

      So for an alternative, we can have a A0 D0 M1 C1 unarmed Mine. Only place in capital.

      Armed Mine A0 D2 M0 C1 can be placed anywhere there is an unarmed Mine and it’ll consume/arm the unarmed one.

      It will defend against all comers. Make it a suicide Unit so it dies when it gets a hit. If TTy captured they’ll all be dead so no leftover Mines. A tradeoff but some may prefer it. I can think some more and maybe come up with some way to do it

      @GEN-MANSTEIN @The-Captain Sound good for starters ?

      Up too you guys. Sounds good.

      posted in House Rules
      General 6 StarsG
      General 6 Stars
    • RE: Overlord 44

      @CentralCommando
      Map be for sale this week. Rules and charts will get to download pretty quick

      posted in Other Axis & Allies Variants
      General 6 StarsG
      General 6 Stars
    • When Moscow falls to Axis.

      OK. Anybody can give there opinion please.

      When Moscow falls the territory is worth 1 and the factory moves to Samara where the factory can build 6 and territory is worth 6 icps now. Right now I have Samara territory worth 2. Keep in mind the Russians do receive a 1 free tank build at Tankograd per turn.
      Russia’s money goes to the bank. If axis capture Samara then they receive any Russian income money.
      Russia still collects income based on they still have factory’s on map and should have been moving them before Moscow fell.

      posted in House Rules
      General 6 StarsG
      General 6 Stars
    • RE: General 6 Stars 1941 WW2 Game

      3933453a-58bd-4f9e-9209-1ed50c888654-image.jpeg

      posted in Other Axis & Allies Variants
      General 6 StarsG
      General 6 Stars
    • RE: When Moscow falls to Axis.

      Oh I should re edit that. Was thinking of leaving it at 6. So saying now reward would be 6’icps instead of 1.
      How much resources would be left in Moscow and what if they scorched it

      posted in House Rules
      General 6 StarsG
      General 6 Stars
    • RE: When Moscow falls to Axis.

      Let me explain the rule I have now. Remember in my game if Moscow falls the axis don’t always win. Plus they can hold on to Stalingrad.
      So Germany ready to take Moscow next turn. You hope and based on winter following turn ( inf +1 Defend) Germany doesn’t wait.
      So on your Russian turn you can buy 12 units for Moscow. Double territory value based on a capital. Then after placement u can move factory out of Moscow and now is down graded to a minor and can only build 1 based on new territory value Of 1.
      But if Germany doesn’t attack next turn Russia losses out on 11 builds based on factory move.

      Plus now if you don’t move Moscow ic Germany captures it and it becomes a minor and can build 6 units next turn.
      Can Germany really build that many units in a span of 4 months ? Like tanks and figs ?

      In the mean time if Moscow falls the allies should be and have Paris liberated if played right.
      The issue is sometimes Ger can have 10
      Units in Moscow but sometimes less.
      You also want to retreat your Russians figs u have left late in rounds of combat and move to like tankograd territory. At least now u have figs for counters or for retaking Moscow.
      I know there’s more scenarios involved.
      Questions are

      1. Should russia get to build and place units at a factory and move at end of turn.
      2. Should Germany get to build 6 units in Moscow that fast ? 4 months but can’t move till following turn but can defend Moscow better.
      3. If Russia can’t build due to moving a factory then if Moscow falls the factory goes to Samara and Germany only gets the 6 icp territory.

      I really don’t know of a game out there where Moscow falls Russia may take back or hold Stalingrad and if Moscow really did fall in real war what would be the best rule for Moscow factory.

      I would say go with Move factory to Samara when Moscow falls and can only build 2 units and Moscow is worth 6 icps and up to Germany to build ic.
      Nobody really knows if Moscow and area would have been scorched and what was usable.

      posted in House Rules
      General 6 StarsG
      General 6 Stars
    • RE: When Moscow falls to Axis.

      If the axis has 30 points at the end of any turn they win the game. They have 10 turns to achieve it. Here is the points chart with bonuses.

      F312C176-91BB-45BF-AAFE-DAD740F6925F.jpeg

      Not looking to change this as of now.
      Basically trying to get an idea on what would have Russia done with factory and resources.

      I like it now (will be tested in 2 weeks) where Moscow falls the factory goes to Samara ( build 2 max ) and Germany receives half of Russia’s income. If Germany bombs the 3 Russian oil derricks ( 2 icps each ), ( plus 4 icps convoy box ) then they would lose another 10 icps on capture. Also would need to repair oil derricks in order to get the Middle east oil bonus point.

      But also if Germany is bombing the 2 factories that are moving have to be repaired first so this weakens Russia builds too.

      In a game did move Moscow factory out on turn before Germany attacked Moscow and moved it to Samara anyway. This way Germany would not get factory on capture. Then Russia was able to hold Stalingrad and oil while allies took back Paris and Pacific allies liberated on there side.

      Keep in mind if Russia moved 2 factories to Urals and Samara factory with Stalingrad factory with Tankograd they can build 12 units and counter with retreating figs from Moscow battle.
      That is key to. Figs leave Moscow battle no combat with Dog fighting but then Russia needs those figs to counter or defend Samara/Stalingrad and Germany needs to get at least half his planes back to hold West Germany or Berlin.
      Also if Russia receives there 2 NA’s of Lend Lease and Conscripts ( above pic ) plus Lend Lease roll at end of turn gets 3 more pieces to add to map.
      All kinds of action going on which I want in game based on nobody really has this scenario in there game unless I missed it.

      posted in House Rules
      General 6 StarsG
      General 6 Stars
    • RE: 1940 Global neutral countries

      Plus a few strict neutrals have resource tokens and a few oil derricks worth more money too. Like Congo has a uranium token worth 3 icps.
      But another topic to discuss in another thread.

      posted in House Rules
      General 6 StarsG
      General 6 Stars
    • RE: An accurate version of Axis And Allies Global 1940

      @barnee said in An accurate version of Axis And Allies Global 1940:

      @the-captain heh heh I’ve been going big on the wolfpacks in my test games lol

      Paras too : )

      Hey. You not in my command !!!

      posted in House Rules
      General 6 StarsG
      General 6 Stars
    • RE: Global 1943 Expansion, Revised

      Really ? You ask for this help but some what demand other stuff. Not trying to get on you but please just relax a bit.

      Try very hard to find another person to test with. Other wise it is what it is.

      We be more than happy to help but up to you to test most of it for your ideas.

      Yes it sucks when you can’t find a player or two.
      But try harder. You’ll find somebody.

      posted in House Rules
      General 6 StarsG
      General 6 Stars
    • RE: Global 1943 Expansion, Revised

      https://www.axisandallies.org/forums/post/28631

      I posted this in his other thread. But Hey

      posted in House Rules
      General 6 StarsG
      General 6 Stars
    • RE: Strategy Guide Global 1940

      15-18 U boats sounds familiar to me. Lol

      posted in House Rules
      General 6 StarsG
      General 6 Stars
    • RE: DK's Progressive Arms Research system…

      https://www.axisandallies.org/forums/topic/24083/dk-s-hybrid-axis-and-allies-map-and-rules/110

      posted in House Rules
      General 6 StarsG
      General 6 Stars
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