Barnee and Co.
Been testing these new piece values and it makes for an interesting casualty picks. WE made figs get a @2 instead of a @1 against bonus plane hit. So here’s the list and what will use next game in 9 days.
BB AD@8 if roll is a 1 get a AA plane kill too.
CR AD@7 if roll is a 1 get a AA plane kill too.
DD AD@3 if roll is a 1 get a AA plane kill too.
AC D@3 plane only Dam D@2 plane only.
Fig AD@5 if roll is a 2 or less get a DF plane kill too.
N. Fig AD@4 if roll is a 2 or less get a DF plane kill too.
Tac AD@5 if roll is a 1 get a DF plane kill too.
also if roll is a 3 or less can pick target.
Dive AD@5 if roll is a 1 get a DF plane kill too.
also if roll is a 3 or less can pick target.
Now will see if we need to adjust the Tac and Dive bomber values.
May need to go to AD@4 if roll is a 1 get a DF plane kill too.
also if roll is a 3 or less can pick target.
Here’s an example battle. To right of piece is what they get.
Attacker: Plane kill. Ship/plane kill.
BB rolls a @1. 1 hit 1 hit
CR rolls a @5. miss 1 hit
DD rolls a @2. miss 1 hit
AC rolls a @6. miss XXX
NF rolls a @2. 1 hit 1 hit
NDB rolls a @3. miss 1 pick
VS
Defender: Plane kill. Ship/plane kill.
BB rolls a @8. miss 1 hit
CR rolls a @5. miss 1 hit
DD rolls a @12. miss miss
AC rolls a @3. 1 hit XXX
NF rolls a @4. miss 1 hit
NDB rolls a @2. miss 1 pick
So attacker gets 2 plane kills and 4 hits + 1 pick hit
Defender gets 1 plane kill and 3 hits + 1 pick hit.
You gettin this ?
D6 system
BB AD@4. + AA d12 @1. Plane kill too
CR AD@3 + AA d12 @1. Plane kill too
DD AD@2. + AA.d12 @1. Plane kill too
Fig.AD@4. + DF. d12 @2. Plane kill too
Tac AD@3. + DF d12 @1 Plane kill too
So now just throw 1. d12 with each normal d6 attack or defend roll.
You could even make a d12 hit die for this.
Edited this but it wont give me a space between plane kill and ship/plane kill.