Italy if the British were successful in attacking Taranto & Tobruk. Not much to do but send can openers to the eastern front to assist Germany and help hold Normandy. It feels rough when you play India & Anzac & China when the United States player decides to put most of the money and focus against Germany & Italy. Not much money and all you can do is try and slow down the Japanese juggernaut! France doesn’t count as they get crushed by even average German players.
Posts made by Gen.Nehring 0
-
RE: Worst Country to playposted in Axis & Allies Global 1940
-
RE: Global 40/ 101 Tutorialposted in Axis & Allies Global 1940
Wow thanks! This will be required reading for all of our newbies! Thanks again for the hard work and dedication!
-
RE: How to handle G1 DOW against Russia?posted in Axis & Allies Global 1940
Going for Moscow of course a must but capturing the industrial complexes in Ukraine & Leningrad are essential to capturing Moscow. The factories allow you to build mech. Infantry & tanks closer to the action and build planes with better range back in Berlin. A good Russian player will slowly back into Moscow with most of his pieces intact with as many Allied fighters that can reach Moscow to aid in its protection. Japan hitting the Soviet Far East also aids in bleeding Russia dry of cash as well. If you have a partner that works well together. Your first build should be 3 tanks & 3 mech information in Berlin to give you more hard-hitting mobility as well! Good luck sir!
-
RE: Decals and Insigniaposted in Customizations
I have had good luck buying large lots of decals or slide transfers on ebay. There are some that ask for the moon but a lot that are fair too. I also found that if you know how to set up the designs on a memory stick and take it to a Fedex Office and have them printed on sticky paper as well. That is the most accurate way of getting exactly what you want! Good Luck!
-
RE: Industrial complexesposted in Customizations
Yes we did. We used the newer Risk game cities for the large factories for Global’40. They are easily visible and easy to paint and decorate! They come with the Risk game with the arrows. Easy to find too!
-
RE: Global 1940 Rulebook - Indexed Editionposted in Axis & Allies Global 1940
Heck yea! That would be SUPER useful! Especially for newer players! Country me in! That would cut the time big time from flipping through pages looking for rules!
-
RE: New player question for UK1posted in Axis & Allies Global 1940
It usually depends on the player who is playing Italy and or Germany. I send the British transport to Malta after clearing the sea zone and take the troop and aa gun to Greece and get the extra income for England. It also forces Italy or Germany to attack Greece and hopefully knock out a plane or two in the process. After Taranto and the Greece attack it usually neutered Italy and limits what Italy or Germany can send towards Russia. It is a tough decision for the English Europe player for sure!
-
RE: Gauging interest in customized Hit/Miss dice (Update: ORDERED!)posted in Marketplace
It would be very cool and make our choices a lot easier if we could see prototypes please? If it is at all possible? Thanks for the effort!
-
RE: USA going northposted in Axis & Allies Global 1940
Perhaps it’s the competition you guys play against? You think that the British are sitting by and letting the US do everything alone? Nieve! The British air force crushes ANY Italian effort to do anything after turn 1! With Italy being neutered by Taranto it leaves the Luftwaffe to cover Europe while the British run over the Italians in the Med. And Africa! The Japanese can’t and won’t win any game unless they take a Pacific capital like Sydney, Calcutta! We are coming from the Hartford area and playing the WBC Axis & Allies champs in NYC on Saturday, April 29 th. Why don’t you guys come up and put your big boy pants on! The US with 2 loaded carriers, 2 battleships, 3 cruisers, 5 destroyers and 3 bombers and 10 to 12 loaded transports landing in Rome with salvoes and the Italians making 10 to 15 bucks a turn can hold the US alone!? Really? And the British won’t be helping? Wow! You eggheads put away the inept AAA and play some REAL competition! Most are only pretenders! Stop misleading the new players who log in to learn some real strategy and get a lot of pretenders who base their responses and criticisms on playing the same inept competition and a lackluster AI on AAA on low luck! There should be 2 Axis & Allies websites!
-
RE: USA going northposted in Axis & Allies Global 1940
The best current strategy is to pull everything out of the Pacific for the US and use all of the US’s money to build at least 10 fully loaded transports on the east coast and America’s first move after war declaration is to the Gibraltar sea zone to take Gibraltar if needed and then the next move is to take Italy’s capital or Western Germany or Normandy or Southern France! Wherever the axis is weakest. It makes the European axis have to defend the vital areas instead of sending everything towards Moscow. We have played this strategy out many times and as long as the pacific allies guard their capitals the Japanese can make as much money as they want and it doesn’t matter! If they make a move towards the US west coast the U.S. Can just buy land units to cover it. The last thing the European axis want is the Jap’s to attack somewhere and bring the US in early! With England pulling off a successful Taranto the Germans are left trying to invade Russia and defend Italy. The major sticking point is sending Moscow allied planes while the Russians trade space for time and drop back on Moscow with losing as little units as possible. The British builds a complex in Egypt or in Iraq or Persia can also help by sending planes towards Moscow. With this strategy the Italians are the Axis’s Achilles heel.
-
RE: Air Units & Enemy Territory (Rule Clarification)posted in Axis & Allies Global 1940
Yes planes can pass over any zone that contain enemy ships, enemy planes, or enemy units. Planes cannot pass over neutral countries. In sbr’s they have to fight their way in if escorted or not if they are intercepted. After the interception or not then they get shot at by aaa and then if they survive that they get to bomb the factories and the tac bomber’s can bomb the airfields and naval bases. You are right that in the older version the aa was always active but not anymore. Hope this helps! :-)
-
RE: Turn one attacks that must not failposted in Axis & Allies Global 1940
:-D The Imperial Japanese Navy actually lost or ‘traded’ 4 aircraft carriers (Akagi-Kaga-Soryu-Hiryu) to only 1 aircraft carrier for the United States Navy (Yorktown). FYI!
-
RE: Subs vs loaded carrier questionposted in Axis & Allies Global 1940
Hi, yes that is a common question for new players. Actually the rule is that when an aircraft carrier is attacked by anything, the planes are considered to be in the air defending the aircraft carrief like real ‘CAP’ which means combat air patrol. So yes, if you take a hit on an aircraft carrier then their planes have one move to find a safe and legal landing spot or they are gone! The only time that a fighter stays onan aircraft carrier is when the carrier has another partner’s plane on it. Then it is not in the air defending and is considered ‘cargo’. I hope this helps sir? :wink: