Combatminiatures.org. FYI. Great website and great work! I have ordered from them many times!
Posts made by Gen.Nehring 0
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RE: Labor Campposted in Customizations
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RE: The Return of Axis & Allies Anniversary Editionposted in News
Hi guys, are there any new sculpts? There are supposed to be 4 new sculpts? What are the rule changes that were made? When I test-played War Room with Larry Harris the last time at Hampshire College Larry said that he had them switch a few rules that were broken. He didn’t say which rules he wanted changed? My game came on Monday and it looks great! I sold my 50th anniversary game a while ago. Just wondering my fellow game enthusiasts? Thanks!
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RE: Are the War at Sea minis a good size for use with the Global maps?posted in Axis & Allies Global 1940
No, not even close. The battleships and aircraft carriers are MUCH bigger than the A & A board game pieces! Would have to use task force markers and keep the ships off board. The planes in formations of 3 work and look much better but might be confusing because of the 3 planes on each stand. The smaller ships would fit and be a nice upgrade.
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RE: Need Ideas for New Decalsposted in Customizations
Very nice work my friend! Keep up the great work and please keep sending those updates through your Combat Miniatures website subscribers as I am. Thanks, CT Todd
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RE: Cliffside Bunker Battle Dice (UPDATED)posted in Marketplace
Nice job YG! It might be too early but can you ballpark the price for a set of these dice? Are you going to sell them yourself or kickstarter or sell them through one or more of the gaming companies?
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RE: Good Deal on 1941posted in Axis & Allies 1941
Nice job on separating the pieces. Much easier and nicer to grab what you want instead of people fishing and digging for the desired piece. Where sis you get those trays and about how much do they run you sir? Thanks, Todd
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RE: Historical Board Gaming Piece Colorsposted in Customizations
The P-40 Warhawk is perfect for using as the Flying Tigers unit. I used the artillery pieces from a game called Attack! They looked antiquated enough. Love all the ideas that everyone writes for customizing their own games! Keep them coming!
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RE: WAR ROOM - New Larry Harris Gameposted in News
See you there as well Joe! Gen. Nehring. A.K.A. Todd
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RE: Need Ideas for New Decalsposted in Customizations
How about the Italian Naval flag that has a crown over the center insignia? Individual German SS emblems like the key for the 1st SS L.A.H. Or the Deaths Head Division. On the Marines just use the globe and anchor emblem instead of the flag. What about Soviet Commisar emblem. There were squadron mascots and how about nose art for the bombers? Make lines of victory flags to put next to the canopy of the airplanes. What about 1 to 5 star General flags for their personal vehicles and of course Field Marshal emblems. Canadian flags and New Zealand flags. And if you are doing confederate flags you should do the Union flags of 1861 with the correct number of stars. How about state banners and unit banners for Civil War units like the Iron Brigade, Stonewalls Brigade, Irish Brigade and so on. I truly appreciate your hard work and dedication to our hobby. Thank you sir!
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RE: WAR ROOM - New Larry Harris Gameposted in News
Yes, per Thomas Gale of Nightingale games the Kickstarter is scheduled for October 17th so far. The next bulletin for everyone that is signed up to receive will be today, Friday and will also include the latest set of rules that will be available for print out.
We had our second play test of War Room with Larry Harris and Thomas Gale and 7 other players playing 2 games simultaneously in Amherst, Mass. We had a blast again and the feedback was positive! The hidden movement being written down is like Diplomacy. The bidding of oil for turn placement before each turn keeps the game fresh and simultaneous movement alleviates another major gripe by many players who don’t like to sit around waiting for their turn. Working with your partners is essential as well! A lot of attention has been paid to fix or change a lot of things that most people have complained about for years. When you get immersed in this game you will forget about the figures of the Axis and Allies games of the past. This game will appeal to a broad group of war gamers of all kinds! -
RE: National Objective/Political Situation decks and Unit Profile decks for saleposted in Marketplace
All Axis and Allies enthusiasts listen up! These cards are REALLY nice looking and help each side know for sure what National Objectives specifics they need for themselves and what their enemies need and are trying to achieve. They really look professional and have time specific graphics. I got my cards and put them in some card sleeves to protect them and used them at our last big Global '40 match and all of the players found them very useful and informative. I also found some card stands and put them out in front of each player which added more flavor and color to our enjoyment! We highly recommend them to any and all players and enthusiasts! Saves a lot of time not flipping through the rulebook trying to find specifics on all of the National Objectives for each country! Great idea and work!
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RE: WAR ROOM - New Larry Harris Gameposted in News
Oooops sorry. Was not paying attention. I was so excited about the game! ! But I can tell you with confidence and experience that this is a very different game and most games will enjoy this game for many years to come!
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RE: The Return of Axis & Allies Anniversary Editionposted in News
I spoke with Larry Harris about the new anniversary edition and he said that he was unaware of any changes except for the some broken rules that he talked WOTC into fixing them before re-releasing the game. They would hopefully have to change a few things to entice us to re-buy this game or buy it for the first time. Only the future will tell? It was and still is a great game!
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RE: WAR ROOM - New Larry Harris Gameposted in News
Well, after test-playing War Room with Larry Harris and Tom I believe they are really onto something special here my fellow gamers! There are such neat little tidbits to this game I am so excited about playing it again! The simultaneous movement fixes the griping about waiting a while for your turn to come around. The turn order is random unless of course you bid oil which is the most precious of them all. Everyone bids if they want and who bids the most goes first and on down the line. Whomever doesn’t bid they are pulled at random to finish out the turn order. Then comes writing your orders down secretly with your partners and then whomever goes first like Germany, they hand over their clipboard and the enemy reads off your 9 moves in order. Any conflicting orders cancel movement of the stack or single unit. Then the next and so on until all orders are revealed and moved. Then it goes back to Germany to pick the battles in any order he wishes. The battles are really cool due to the fact that there is only 1 round of combat and if the area is left ‘embattled’ the original owner gets reduced production from the area. Battles always start out with air-to-air first if needed, then the person who has the most planes ‘pins’ the lesser players planes and then the player with the bigger air force in the area can either go all in against his opponents air force trying to destroy them or go in to strategic and bomb ground units. Then each player chooses an offensive or defensive stance for each ground unit and them roll a 12 sided die for each piece. No matter how much you have the max you can roll is 30 dice. The dice have colors on them to show what you can hit like yellow is infantry, blue is artillery, green is armor, red is strat bombers and green are fighters. The dice have 4 yellow spots, 3 blue spots, 2 green spots, 1 black spot, 1 white spot and 1 red spot on them. The black roll is a wild card roll. If you have air supremacy it can hit any ground unit and the white roll you can only hit a unit that is damaged and move it to the dead pile. If you roll 4 yellow dice depending on what stance your opponent took you move 1 infantry unit over to damaged in defensive mode or if he was in offensive mode one hit means he goes to the eliminated pile and so on. After the Battle is over if you have damaged units you can spend some of your resources to refit and repair them and ready for the next move. There are convoy zones to hit, and naval battles to fight too! The yellow spots on the die are for submarines, blue for cruisers, green for aircraft carriers and red for battleships. If you go into any battle and you don’t have combined arms the player that has units firing and you don’t of any class then they roll 1 more die for each unit they have. But you have to have no units against them for this advantage like the attacker has artillery and you don’t. The resource areas of the Middle East and Romania and Southern Russia become focal points due to the precious oil now. Everything you build costs at least 1 oil to build except infantry. Each turn has its steps and here they are, 1. Direct National Economy 2. Strategic Planning 3. Movement Operations 4. Combat Operations in stages like set-up on the battle board, the Battle, Raids as Strategic bombing or convoys or starting which can depend on what you roll? Even damaging things being built or infrastructure or units in the area. Really cool hitting and destroying ships being built and placed at the start of the turn or hitting the natural resources of the territory you hit. Then battle debrief which means refit and repairs, assigning stress and medals, stress in this game stands for morale loss for losing a capital ship or losing important territories, invading neutrals and such. Medals are assigned to the country who caused the stress or morale. Check for lost troop transports which means if you were trying amphibious invasion and lost the sea battle and only have loaded transports they were sunk and lost so be overly protective! Exchange territory card if you won the Battle Place your countries marker to claim your prize! Each battle is marked by a ‘hot-spot’ marker and if the area is still occupied then the marker is flipped over to the embattled side or removed if one side eliminated. 5a. Land planes b. Deploy units that were being built that turn that weren’t lost due to bombing or loss of battle. C. Rearrange command tokens which means each stack or a lone unit will have a command token with a number on it. When you write your orders like 72 token moves from b-3 to b-4 or so on. In the rearrange tokens you can combine units or switch numbers as long as you don’t go over 8 blocks or units under each command token including air! 6. Morale check. The medals you obtain relieve stress which contributes to low morale. Each stress token earned during the turn will cost that country a resource for each stress token removed! 5 civilian resources or 1 medal reduces the stress track by 1. There are levels of stress zone penalties which are as follows, white zone-no penalty, blue threshold-Civil unrest which means you lose resources of your choice up to the value of your capital, yellow zone which means disrupted supply lines and this will cost you 3 of your 9 moves down to only 6 moves each turn till you fix the stress. The orange zone means dysfunctional rails and ports which means that all ports and rails are unusable to you and your allies including captured territories! Red zone means economic collapse which means NO new resources are added to your track until resolved. Gray zone means Mass Desertion which means for every stress token accumulated the controlling player eliminates 1 unit of his choice! 7. Production which means add your current resources to your resource board. You can trade with neutrals that you are physically next to. Purchase units, reveal production and update your resource board. Then transfer new units to industries on the board. Each area that has a factory on it can only produce as many units as the factory has smokestack. When placed in the production areas, yes, even embattled areas put a production marker on top of them and they won’t be deployed until step refit and deploy next turn. And also repair infrastructure during this step too. The game is playable by 2 to 6 players which control the Axis (Germany, Italy, Japan) and the Allies (United States, British Commonwealth, and USSR). The victory conditions are as follows; the Axis must capture 2 of the Allied capitals and the Allies capture Greater Germany and Japan. There are also smaller scenarios for groups that don’t have the time for the full campaign as just Europe, Pacific, Eastern Front. There are also optional rules when players get better acquainted with the basic game. In case you haven’t seen the board it is round and it is looking down from the north Pole in the middle where the turn order and stress markers are kept. My opinion is that all of us will still play Axis and Allies but everyone SHOULD give this game a try as I can’t wait to play it again! Next play-test of War Room will be Sunday, September. 10th at Hampshire College in Amherst, Mass. Can’t wait! This is the total game for gamers who like chits or figures! It has everything that some of us have complained about for years! Larry said that he has been developing and fine tuning this game for 5 years and it shows my fellow A & A’ers! It is nicely polished! A must-buy on Kickstarter in the fall! There is so much I didn’t cover so if there are any questions please ask? Thanks!
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RE: Anniversary Edition Pre-order Availableposted in Axis & Allies Anniversary Edition
Anybody get a peek of the ‘new sculpts’ and more, please post or let us know where to find them please?! Thanks guys!
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RE: Flag stands for capitalsposted in Customizations
No yellow! My favorite joke in our group is; How many divisions does it take to defend Paris? Nobody knows? It’s never been tried! Great job on the flag stands! Been waiting for more eye candy. Keep up the great work!
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RE: Looking for pieces!posted in Marketplace
5 would be perfect! Thank you! What are you looking for in trade or purchase?
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Looking for pieces!posted in Marketplace
Hi, I was hoping that someone could assist me finding and obtaining some HBG Japanese paratroopers and some of the Japanese foot infantry in the ‘Amerika’ game from HBG. Please let me know if anybody has spares for sale or trade? Thanks a bunch!
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RE: New Player; My experiences so farposted in Axis & Allies Global 1940
Hi Galendae, it is tough being a newbie in this very unforgiving game. Let me guess the strategy? Germany bum-rushing Russia and taking Moscow before the other Allies can get in range to help. Right? There are plenty of players still trying to figure that one out as well. Practice a lot and work out a strategy that works and fits your style of play. Playing the Allies is a real tightrope act for sure! The Taranto raid and Battle of Tobruk by the London-English on turn 1 will certainly help neuter the Italians in the Med and start you in the right direction! Good Luck!
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RE: PRO ITALIAN STRATEGYposted in Axis & Allies Global 1940
Correct sir! If England carries out a successful Taranto and Tobruk, Italy is severely neutered! Naval power is gone and any chance of taking Egypt is totally gone. Trying to get national objectives and helping Germany invade Russia and protecting Rome and Normandy is what the Italian player is left with for the rest of the game.