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    Posts made by Gen AlexanderPatch

    • RE: Aliens?

      Thanks

      posted in General Discussion
      Gen AlexanderPatchG
      Gen AlexanderPatch
    • RE: AARHE: Phase 2: Units

      So are Marines and Schutzstaffel, but I thought frogmen are cooler. Anyway, why don’t we add special forces to the game?

      I have a draft:

      UK––commandos, chindits, SAS, French maquisards–choose one

      USA----rangers, marines, black devils, pathfinders

      USSR----Delfin, Siberian shock troops (I have to give credit to Imperious for this  one)

      Germany----stormtroopers, Green Police

      Italy----Bersaglieri, X-MAS

      Basically this is jstill a dream, I have no unit values yet.

      posted in House Rules
      Gen AlexanderPatchG
      Gen AlexanderPatch
    • RE: Aliens?

      There are more stars than the grains of sand in all the beaches of the earth. Certainly at least a few thousand of those star systems have at least one or two habitable planets. Also, according to the theory of biogenesis “life can only come from life.” So that means prokaryotes didn’t simply evolve from water–life must be extraterrestrial.

      Please don’t yell at me if you disagree!
      *P.S.–I am not a geek.

      posted in General Discussion
      Gen AlexanderPatchG
      Gen AlexanderPatch
    • RE: US Army sparks a fashion craze in militant Gaza

      Interesting

      posted in General Discussion
      Gen AlexanderPatchG
      Gen AlexanderPatch
    • RE: How could Germany have won the war?

      Hitler’s plan was simple–to complete Fortress Europe. He wanted to blockade Britain to submission and crush the red armies so the US would face a Europe impossible to attack. However the U-boat menace was soon tamed, and the Soviets drove the Jerrys back at Stalingrad. Also, they developed the V-2s and Me 262s near at the end of the war. And they didn’t spend resources on nuclear weapons. So it was possible they could have won the war, but many factors contributed to their demise.

      posted in General Discussion
      Gen AlexanderPatchG
      Gen AlexanderPatch
    • RE: AARHE: Phase 2: Units

      And also frogmen (basically combat scuba-divers) are cool. The Italians and Americans used them

      posted in House Rules
      Gen AlexanderPatchG
      Gen AlexanderPatch
    • RE: AARHE: Phase 2: Units

      Did you guys ever think of adding cargo planes that can airdrop infantry and send money to allied powers, or even flying boats? I posted in the naval combat section about amphibious tanks and planes

      posted in House Rules
      Gen AlexanderPatchG
      Gen AlexanderPatch
    • RE: AARHE: Phase 3: Revised NA's

      I’ll save it on Microsoft Word and edit as necessary. Commonwealth Divisions is included right

      posted in House Rules
      Gen AlexanderPatchG
      Gen AlexanderPatch
    • RE: AARHE: Phase 3: Revised NA's

      Sure. All the current NA’s are on pg 1 right?

      posted in House Rules
      Gen AlexanderPatchG
      Gen AlexanderPatch
    • RE: AARHE: Phase 3: Revised NA's

      Axis & Allies
      National Advantages

      1. United States
      ––Island Bases (pg 38, Operations Manual)
      ----Chinese Divisions (pg 38)
      ----Marines (pg 38)
      ----Mechanized Infantry (pg 38)
      ----Paratroopers: Your bombers may act as transports; they may load, carry, and drop up to two infantry. You must declare during your combat move phase that your bomber is doing a paradrop. They don’t need to land afterwards; you can choose to destroy them. When dropping units, bombers can’t attack. Hostile antiaircraft guns roll one die for each bomber doing a paradrop and each unit being dropped. You may not paradrop during your noncombat move phase.
      ----Filipino Guerillas: Once per game, if any power on your side captures the Philippine Islands, you may put three of your infantry there for free.

      2. United Kingdom
      ----Radar (pg 37)
      ----Joint Strike (pg 37)
      ----Enigma Decoded (pg 37)
      ----Mideast Oil (pg 37)
      ----Allied Resistance: Once per game, if any power on your side captures Western Europe, Eastern Europe, and/or Norway, you may put two of your infantry there for free (those units represent either the Free French in West Europe, the Polish Home Army in East Europe, or the Norwegian Underground in Norway).
      ----Colonial Garrison (pg 37)

      3. Soviet Union
      ----Russian Winter (pg 35)
      ----Nonaggression Treaty (pg 35)
      ----Salvage (pg 35)
      ----Trans-Siberian Railway (pg 36)
      ----Conscription: During your purchase units phase, you get 2 infantry for free.
      ----Red Guard: Once per game, if your capital gets attacked (not including strategic bombing raids), you may place one infantry there for each industrial complex you control before the conduct combat phase.

      4. Germany
      ----U-Boat Interdiction (pg 36)
      ----Atlantic Wall: During any amphibious assault against Western Europe or Norway, all your infantry there defend on a 3 during the first cycle of combat.
      ----Wolf Packs (pg 36)
      ----Waffen-SS: Your infantry attack on a 2 during the first cycle of combat.
      ----Panzergrenadier (see Mechanized Infantry)
      ----Blitzkrieg Tactics: When paired with a bomber, your tanks attack on a 4.

      5. Japan
      ----Tokyo Express (pg 37)
      ----Kamikaze Attacks (pg 37)
      ----Banzai Attacks (pg 38)
      ----Imperial Guard: Once per game, if your capital gets attacked (not including strategic bombing raids), you may put two infantry there before the conduct combat phase.
      ----Mounted Infantry: Your infantry may move 2 spaces. However, they may not blitz (see pg 13, Tanks and Blitzing).
      ----Guerrilla Tactics: Your attacking infantry and tanks may fire at the opening fire step during the first cycle of combat.

      6. Italy (optional)
      ----Gustav Line: During any amphibious assault against Southern Europe, all your infantry there defend on a 3 during the first cycle of combat.
      ----Mountainous Terrain: Units can’t blitz when passing through Southern Europe.
      ----Elevated Ground: All your artillery in Southern Europe and the Balkans defend on a 3.
      ----Blackshirts: Once per game, if your capital gets attacked (not including strategic bombing raids), you may put two infantry there before the conduct combat phase.
      ----Frogmen: During your combat move phase, your infantry may jump into a sea zone and attack naval units. They have to be picked up by a transport during your noncombat move phase or else they drown.
      ----Rome-Berlin Pact: Once per game, you may skip your combat move phase and conduct combat phase. During the German player’s turn, he/she may move all your pieces during his combat move phase and conduct combat phase.

      What do you guys think?

      posted in House Rules
      Gen AlexanderPatchG
      Gen AlexanderPatch
    • RE: AARHE: Phase 2: Units

      no you have a seperate piece… all your planes dont just “poof” and become jets. you have to build them individually

      So basically… if you research heavy bombers and jet technology… You will have fighters, jet fighters, heavy bombers, and heavy jet bombers----I feel this is too complicated. What kind of pieces are you gonna use so people could easily identify which one’s which? I propose using the old system where you upgrade all your units when you research something.

      posted in House Rules
      Gen AlexanderPatchG
      Gen AlexanderPatch
    • RE: AARHE: Phase 2: Victory Cities (VC)

      I agree… If we remove Britain’s ability to raise troops in Anglo-Egpyt then Africa will basically be up for grabs.

      posted in House Rules
      Gen AlexanderPatchG
      Gen AlexanderPatch
    • RE: AARHE: Phase 2: Naval Combat

      Ok

      posted in House Rules
      Gen AlexanderPatchG
      Gen AlexanderPatch
    • RE: NATO Vs. Warsaw Pact - 1989

      Historically, the Warsaw Pact didn’t “plan to divide and crush” the North Atlantic Treaty Organisation because of Mutually Assured Destruction (MAD). Also the Cold War didn’t “prove to be the most destructive war the world has ever known;” the Second World War did, with an estimated 55 million casualties on all sides.

      posted in Other Axis & Allies Variants
      Gen AlexanderPatchG
      Gen AlexanderPatch
    • RE: New Axis & Allies Varient

      Take Brazil out. It’s not really a world power. Instead add North Korea (a developing nation, since they have nukes and ballistic missiles and all that). Also since the war is in the Mid East add Israel and Pakistan.

      posted in Other Axis & Allies Variants
      Gen AlexanderPatchG
      Gen AlexanderPatch
    • RE: AARHE: Phase 2: Victory Cities (VC)

      Minor corrections: Rio de Janeiro should be the VC in Brazil. It was the capital of Brazil from 1763-1960. And instead of Tehran, I think Cairo (in Egypt) is more… I dunno, important?

      Imp said threads never die… Sorry if I keep posting at old ones

      posted in House Rules
      Gen AlexanderPatchG
      Gen AlexanderPatch
    • RE: AARHE: Phase 2: Units

      Just a little out-of-topic discussion:

      Just because it’s heavy doesn’t mean it’s slow. During the Mid Ages heavy infantry or heavy cavalry referred to armor. Much later, armor declined so the word “heavy” was used like “elite.” However some units still used armor (i.e. cuirrasiers) and during WWI the creation of the Mark tank series reintroduced the use of armor (thus the name “armor” for tanks). Anyway heavy doesn’t always mean slow, Battlecruisers had the firepower of battleships but had the displacement, speed, and armor of cruisers (heavy cruisers actually, but these were fast too). Anyway… back to the topic: Jet bombers can be fast little buggers while having a huge amount of payload.

      ***I think jet bombers should be 16 IPC 2/3 selective attack, SBR at half-strength, attack ships, dogfight at 2/2

      posted in House Rules
      Gen AlexanderPatchG
      Gen AlexanderPatch
    • RE: AARHE: Phase 2: Neutrals

      @tekkyy:

      I would imagine most of the south Americans to be pro-Allies…but it seems Argentina was pro-Axis?

      Brazil was actually led by a semi-dictator person and at the beginning of the war the leaned towards Germany. Germany started losing though so Brazil sent 25,000 men from their FEB to help the Allies.

      As for starting units of neutral nations, I think Mongolia shouldn’t have units. Ireland or Eire should have some INF and ART (they had the IRA) and they favor Germany because they want to take N Ireland back from the British.

      Saudi Arabia should have a couple of INF (and are you adding spc units? Cavalry is a good idea, the Polish, Russians, and Arabians used horses so they should have cavalry).

      Spain is pro-Axis since Germans helped them during the Spanish Civil War, Argentina is too because they want to get Falklands from British. Sweden and Switz should be completely neutral though, especially Switz since even their flag (equilateral cross) is a symbol of peace and neutrality. Sweden also
      adopted a policy of neutrality since the Napoleonic Wars, though their policy was armed neutrality (they created the Per Albin Line to defend against Germany).

      Turkey is pro-Axis since the Ottoman Empire was crushed by Allies during the Great War.

      According to the Operations manual some neutral territories are impassable for geographic reasons. Maybe adding upgrades that give your troops skis or mountain gear or desert equipment so they can capture the Sahara for example?

      Link that might help:
      http://en.wikipedia.org/wiki/Axis_Powers–countries that were sattelites to, helped, or conquered by Germany

      posted in House Rules
      Gen AlexanderPatchG
      Gen AlexanderPatch
    • RE: AARHE: Phase 2: Naval Combat

      See… I didn’t even see those rules… So we need a compilation. Btw I saw Phase 1; is there still room for changes?

      posted in House Rules
      Gen AlexanderPatchG
      Gen AlexanderPatch
    • RE: AARHE: Phase 2: National victory conditions

      Could you guys compile everything, like a list of rules so I can follow?

      posted in House Rules
      Gen AlexanderPatchG
      Gen AlexanderPatch
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