Yeah was wondering why you would attack like that, I don’t mind if you edit it but that may cause a crash right? Anyway you can do it how you want to.
Posts made by Gekkepop
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RE: Gekke vs BGposted in Play Boardgames
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RE: Gekke vs BGposted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :2
Combat Move - French
Giving bonus movement to units
1 destroyer moved from 81 Sea Zone to 94 Sea Zone
1 cruiser and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Trans-Jordan to Egypt
3 infantry moved from Algeria to MoroccoCombat - French
Battle in 94 Sea Zone
French attack with 1 destroyer
Italians defend with 1 transport
French win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
French win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Recording Battle StatisticsNon Combat Move - French
Turn Complete - French
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RE: Gekke vs BGposted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :2
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
Giving bonus movement to units
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South Wales
1 infantry moved from New South Wales to QueenslandCombat - ANZAC
Recording Battle StatisticsNon Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total -
RE: Tom vs Jacquesposted in Play Boardgames
Hey Jacques er is iets heel raars mis gegaan. Ik bekeek net die save van de Chinese beurt en hoe de Japanners daar staan is helemaal niet hoe ik ze heb neergezet. Ik heb bijvoorbeeld geen naval base voor Hainan gekocht. Het rare is dat de Duitsers volgens mij wel kloppen. Ik denk dat je vanaf het verkeerde spel verder bent gegaan, weet ook niet hoe. In ieder geval kunnen we op deze manier niet echt verder dus laat even weten wat er gebeurd is.
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RE: Gekke vs BGposted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :2
Place Units - UK_Pacific
1 armour, 1 artillery, 1 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs total
Some units change owners in territory India -
RE: Gekke vs BGposted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :2
Combat Move - British
Giving bonus movement to units
2 artilleries, 9 infantry and 1 mech_infantry moved from India to Burma
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
UK_Pacific take Celebes from Dutch
1 infantry moved from Eastern Persia to West India
1 bomber and 1 fighter moved from Malta to 96 Sea Zone
2 fighters and 1 tactical_bomber moved from United Kingdom to Gibraltar
1 battleship moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 81 Sea Zone to 96 Sea Zone
2 infantry moved from Rhodesia to Tanganyika Territory
1 mech_infantry moved from Union of South Africa to Tanganyika Territory
1 artillery and 1 mech_infantry moved from Ethiopia to Italian Somaliland
1 cruiser and 1 transport moved from 76 Sea Zone to 98 Sea Zone
1 infantry moved from Alexandria to Egypt
1 destroyer moved from 106 Sea Zone to 91 Sea ZoneCombat - British
Battle in 96 Sea Zone
British attack with 1 bomber, 1 destroyer and 1 fighter
Italians defend with 1 cruiser, 1 destroyer and 1 transport
Italians win with 1 transport remaining. Battle score for attacker is -10
Casualties for British: 1 bomber, 1 destroyer and 1 fighter
Casualties for Italians: 1 cruiser and 1 destroyer
Battle in Italian Somaliland
British attack with 1 artillery and 1 mech_infantry
Italians defend with 1 infantry
British win, taking Italian Somaliland from Italians with 1 artillery remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 infantry
British win with 1 artillery remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 infantry
Recording Battle StatisticsNon Combat Move - British
3 aaGuns moved from India to Burma
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 86 Sea Zone
1 infantry moved from 86 Sea Zone to Brazil
British take Brazil from Neutral_AlliesPlace Units - British
1 carrier and 1 destroyer placed in 98 Sea Zone
1 tactical_bomber placed in 98 Sea ZoneTurn Complete - British
British collect 31 PUs; end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs -
RE: Gekke vs BGposted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Shensi to SikangNon Combat Move - Chinese
Place Units - Chinese
5 infantry placed in SikangTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total -
RE: Gekke vs BGposted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :2
Purchase Units - Americans
Americans buy 1 artillery, 2 destroyers, 3 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Giving bonus movement to units
1 carrier, 2 fighters and 2 submarines moved from 10 Sea Zone to 26 Sea ZoneNon Combat Move - Americans
Place Units - Americans
2 destroyers placed in 10 Sea Zone
1 tactical_bomber placed in Western United States
2 transports placed in 101 Sea Zone
Americans undo move 3.
1 artillery and 2 infantry placed in Central United States
1 infantry placed in Eastern United States
2 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total -
RE: Tom vs Jacquesposted in Play Boardgames
Je bent zo te zien wel de Amerikaanse beurt vergeten te posten, dat is niet erg, als je de Britse maar niet vergeet.
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RE: Gekke vs BGposted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :2
Purchase Units - Russians
Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Giving bonus movement to units
1 armour and 1 mech_infantry moved from Bryansk to Novgorod
1 artillery and 1 infantry moved from Russia to Smolensk
1 infantry moved from Belarus to Baltic States
1 infantry moved from Belarus to Eastern Poland
6 infantry moved from Yakut S.S.R. to Yenisey
1 artillery and 7 infantry moved from Karelia to Novgorod
1 artillery and 2 infantry moved from Ukraine to Bessarabia
1 artillery and 2 infantry moved from Volgograd to Rostov
1 submarine moved from 114 Sea Zone to 115 Sea ZoneNon Combat Move - Russians
2 aaGuns moved from Smolensk to BelarusPlace Units - Russians
1 artillery and 2 infantry placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Volgograd
1 artillery and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total -
RE: Gekke vs BGposted in Play Boardgames
I think it was not so much the attack that was incorrect as the retreat, you cannot leave the battleship in Sz110 alive. Perhaps you could also have sent one more plane there instead of 111 but that’s a minor difference. I don’t think the dice are biased here, though I have had some good ones where it matters. Most of the attacks were at better odds then you’d think, check the battle calculator on them.
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RE: Gekke vs BGposted in Play Boardgames
Could have told you that after G1 to be honest. I don’t think you’ll like my French turn either.
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RE: Gekke vs BGposted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :1
Combat Move - French
Giving bonus movement to units
1 infantry moved from Tunisia to Algeria
1 infantry moved from Morocco to Algeria
1 artillery and 1 infantry moved from Southern France to Northern Italy
1 cruiser and 1 destroyer moved from 93 Sea Zone to 91 Sea Zone
1 cruiser moved from 110 Sea Zone to 91 Sea Zone
1 destroyer moved from 72 Sea Zone to 81 Sea Zone
1 infantry moved from Syria to Trans-Jordan
1 infantry moved from French West Africa to French Central AfricaCombat - French
Battle in Northern Italy
French attack with 1 artillery and 1 infantry
Germans defend with 2 infantry; Italians defend with 1 factory_major
French converts factory_major into different units
French win, taking Northern Italy from Italians with 1 artillery remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for French: 1 infantry
French win with 1 artillery remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for French: 1 infantry
Recording Battle StatisticsNon Combat Move - French
Turn Complete - French
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RE: Gekke vs BGposted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :1
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Giving bonus movement to units
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
2 fighters moved from New Zealand to Queensland
1 destroyer moved from 62 Sea Zone to 54 Sea ZoneCombat - ANZAC
Recording Battle StatisticsNon Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total -
RE: AAG40 FAQposted in Axis & Allies Global 1940
I think Gamerman is correct, but also in the scenario you describe the Axis only have 6 Europe VCs, Paris and France are not seperate cities. In most games you will need both Cairo and Moscow to win (or sometimes London instead of one of them.)
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RE: Gekke vs BGposted in Play Boardgames
In Malta I’ll take my aa, then my inf, then bmb, then fig.
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RE: Gekke vs BGposted in Play Boardgames
I accidentally clicked done instead of post after the UK europe turn, so it didn’t post the summary sorry. I did however post UK pacific so you can still use the save.
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RE: Gekke vs BGposted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :1
Place Units - UK_Pacific
1 artillery, 3 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Some units change owners in territory India -
RE: Tom vs Jacquesposted in Play Boardgames
Ok dat was de Japanse beurt, nu ben jij met de Amerikanen, Chinezen en Engelsen. Je moet gewoon drie keer achter elkaar de turn summary posten en dan verder spelen, pas na de Engelse beurt ben ik met de Italianen. Als je trouwens SZ 112 of 97 wil aanvallen wil ik mijn vliegtuigen graag scramblen. Ik hoop dat het dan duidelijk is, anders laat je het maar weten.