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    Posts made by Gekkepop

    • RE: Gekke vs BG

      Yeah ran the calculator on that but it’s a very risky attack and I’m ok with trading the luftwaffe for holding London one turn, probably still a good move to make right now though. No scramble.

      posted in Play Boardgames
      G
      Gekkepop
    • RE: Gekke vs BG

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

      Game History

      Round :4

      Combat Move - French
                  Giving bonus movement to units
                  1 infantry moved from Anglo Egyptian Sudan to Egypt

      Non Combat Move - French

      Turn Complete - French

      posted in Play Boardgames
      G
      Gekkepop
    • RE: Gekke vs BG

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

      Game History

      Round :4

      Purchase Units - ANZAC
                  ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs;

      Combat Move - ANZAC
                  Giving bonus movement to units
                  1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
                  1 artillery, 1 cruiser, 2 destroyers, 3 infantry, 1 submarine and 2 transports moved from 54 Sea Zone to 33 Sea Zone
                  3 fighters moved from Queensland to Caroline Islands
                  1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
                  1 destroyer and 1 submarine moved from 62 Sea Zone to 33 Sea Zone

      Non Combat Move - ANZAC
                  2 aaGuns moved from New South Wales to Queensland

      Place Units - ANZAC
                  1 carrier and 1 destroyer placed in 62 Sea Zone

      Turn Complete - ANZAC
                  ANZAC collect 14 PUs; end with 14 PUs total
                  Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                  Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs

      posted in Play Boardgames
      G
      Gekkepop
    • RE: Gekke vs BG

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

      Game History

      Round :4

      Place Units - UK_Pacific
                  1 armour, 2 artilleries, 3 infantry and 2 mech_infantrys placed in India

      Turn Complete - UK_Pacific
                  UK_Pacific collect 22 PUs (1 lost to blockades); end with 22 PUs total
                      Some units change owners in territory India

      posted in Play Boardgames
      G
      Gekkepop
    • RE: Gekke vs BG

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

      Game History

      Round :4

      Combat Move - British
                  Giving bonus movement to units
                  1 mech_infantry moved from Siam to Kwangsi
                  1 artillery and 1 infantry moved from Burma to Yunnan
                  1 mech_infantry moved from Shan State to Kwangsi
                  1 armour, 2 artilleries, 11 infantry and 1 mech_infantry moved from Shan State to Yunnan
                  1 fighter and 1 tactical_bomber moved from India to Kwangsi
                  3 infantry moved from India to Burma
                  1 artillery and 2 infantry moved from Alexandria to Tobruk
                        British take Tobruk from Italians
                  1 artillery moved from Egypt to Alexandria
                  1 mech_infantry moved from Anglo Egyptian Sudan to Alexandria
                  1 artillery moved from Ethiopia to Anglo Egyptian Sudan
                  1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
                  1 transport moved from 91 Sea Zone to 86 Sea Zone
                  1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                  1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
                  2 infantry moved from Belgian Congo to Anglo Egyptian Sudan

      Combat - British
                  Battle in Kwangsi
                      British attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                      Japanese defend with 1 infantry
                      British win, taking Kwangsi from Japanese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 infantry
                      British win with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 infantry
                  Battle in Yunnan
                      British attack with 1 armour, 3 artilleries, 12 infantry and 1 mech_infantry
                      Japanese defend with 1 infantry
                      British win, taking Yunnan from Japanese with 1 armour, 3 artilleries, 12 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 infantry
                      British win with 1 armour, 3 artilleries, 12 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 infantry
                  Recording Battle Statistics

      Non Combat Move - British
                  1 fighter and 1 tactical_bomber moved from Kwangsi to Burma
                  3 aaGuns moved from Burma to Yunnan

      Place Units - British
                  1 transport placed in 81 Sea Zone
                  1 artillery and 1 infantry placed in Egypt
                  1 armour and 1 infantry placed in Union of South Africa
                  1 artillery and 1 infantry placed in Quebec
                  1 transport placed in 106 Sea Zone

      Turn Complete - British
                  British collect 31 PUs; end with 31 PUs total
                  Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs

      posted in Play Boardgames
      G
      Gekkepop
    • RE: Gekke vs BG

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

      Game History

      Round :4

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
                  Chinese buy 1 infantry; Remaining resources: 1 PUs;

      Combat Move - Chinese
                  Giving bonus movement to units
                  1 infantry moved from Tsinghai to Shensi
                        Chinese take Shensi from Japanese
                  7 infantry moved from Tsinghai to Sikang

      Combat - Chinese
                  Battle in Sikang
                      Chinese attack with 7 infantry
                      Japanese defend with 1 infantry
                      Chinese win, taking Sikang from Japanese with 7 infantry remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 infantry
                      Chinese win with 7 infantry remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 infantry
                  Recording Battle Statistics

      Non Combat Move - Chinese

      Place Units - Chinese
                  1 infantry placed in Sikang

      Turn Complete - Chinese
                  Chinese collect 4 PUs; end with 5 PUs total

      posted in Play Boardgames
      G
      Gekkepop
    • RE: Gekke vs BG

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

      Game History

      Round :4

      Politics - Americans
                  Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                  Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                  Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                  Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                  Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                  Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
                  Setting uses for triggers used this phase.

      Purchase Units - Americans
                  Americans buy 2 artilleries, 1 carrier, 1 fighter, 2 infantry, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;

      Combat Move - Americans
                  Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                  Setting uses for triggers used this phase.
                  Giving bonus movement to units
                  1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
                  1 submarine moved from 26 Sea Zone to 16 Sea Zone
                  1 bomber moved from Hawaiian Islands to 16 Sea Zone
                  1 artillery, 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 3 fighters, 3 infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 33 Sea Zone
                  1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
                  1 destroyer and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
                  1 fighter moved from Guam to 19 Sea Zone
                  1 submarine moved from 10 Sea Zone to 26 Sea Zone
                  1 artillery moved from Eastern United States to 101 Sea Zone
                  1 armour and 2 artilleries moved from Central United States to 101 Sea Zone
                  2 mech_infantrys moved from Central United States to 101 Sea Zone
                  1 infantry moved from Eastern United States to 101 Sea Zone
                  5 infantry moved from Central United States to 101 Sea Zone
                  1 armour, 3 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 6 infantry, 2 mech_infantrys, 1 submarine, 1 tactical_bomber and 6 transports moved from 101 Sea Zone to 91 Sea Zone
                  3 artilleries, 6 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
                  1 armour moved from 91 Sea Zone to Morocco

      Combat - Americans
                  Battle in Caroline Islands
                      Americans attack with 1 artillery and 3 infantry
                      Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                      Americans win, taking Caroline Islands from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
                      Casualties for Japanese: 1 aaGun and 2 infantry
                      Casualties for Americans: 1 infantry
                      Americans win with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
                      Casualties for Japanese: 1 aaGun and 2 infantry
                      Casualties for Americans: 1 infantry
                  Battle in 19 Sea Zone
                      Americans attack with 1 fighter
                      Japanese defend with 2 transports
                      Americans win with 1 fighter remaining. Battle score for attacker is 14
                      Casualties for Japanese: 2 transports
                      Americans win with 1 fighter remaining. Battle score for attacker is 14
                      Casualties for Japanese: 2 transports
                  Battle in 16 Sea Zone
                      Americans attack with 1 bomber and 1 submarine
                      Japanese defend with 1 destroyer
                      Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                      Casualties for Japanese: 1 destroyer
                      Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                      Casualties for Japanese: 1 destroyer
                  Recording Battle Statistics

      Non Combat Move - Americans
                  1 bomber moved from 16 Sea Zone to Hawaiian Islands
                  1 fighter moved from 19 Sea Zone to Guam

      Place Units - Americans
                  1 carrier and 2 submarines placed in 10 Sea Zone
                  1 fighter and 1 tactical_bomber placed in 10 Sea Zone
                  2 transports placed in 101 Sea Zone
                  2 artilleries and 2 infantry placed in Eastern United States

      Turn Complete - Americans
                  Americans collect 50 PUs; end with 50 PUs total
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs

      posted in Play Boardgames
      G
      Gekkepop
    • RE: Looking for Global 1940 game

      I’m up for a game on TripleA, don’t mind the side so you can play axis if you want. Just let me know if you’re up for it. I prefer to play Low Luck but I’m ok with dice as well.

      posted in Find Online Players
      G
      Gekkepop
    • RE: Gekke vs BG

      Damnit forgot the attack on Iraq, noticed during my placement phase >.<

      posted in Play Boardgames
      G
      Gekkepop
    • RE: Gekke vs BG

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

      Game History

      Round :4

      Politics - Russians
                  Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
                  Setting uses for triggers used this phase.

      Purchase Units - Russians
                  Russians buy 4 artilleries and 9 infantry; Remaining resources: 0 PUs;

      Combat Move - Russians
                  Giving bonus movement to units
                  5 artilleries and 14 infantry moved from Ukraine to Western Ukraine
                  3 artilleries and 5 infantry moved from Bryansk to Western Ukraine
                  2 fighters and 1 tactical_bomber moved from Novgorod to Western Ukraine
                  1 infantry moved from Belarus to Eastern Poland
                        Russians take Eastern Poland from Germans
                  1 infantry moved from Buyant-Uhaa to Manchuria
                        Chinese take Manchuria from Japanese
                  1 infantry moved from Ulaanbaatar to Yakut S.S.R.
                  1 infantry moved from Dzavhan to Yakut S.S.R.
                  1 infantry moved from Buyant-Uhaa to Chahar
                        Chinese take Chahar from Japanese
                  6 infantry moved from Timguska to Kansu
                  2 infantry moved from Olgiy to Kansu

      Combat - Russians
                  Battle in Western Ukraine
                      Russians attack with 8 artilleries, 2 fighters, 19 infantry and 1 tactical_bomber
                      Germans defend with 1 aaGun, 6 armour, 5 artilleries and 11 infantry
                      5 infantry owned by the Russians and 8 artilleries owned by the Russians retreated to Bryansk
                      Germans win with 6 armour and 1 artillery remaining. Battle score for attacker is 12
                      Casualties for Germans: 1 aaGun, 4 artilleries and 11 infantry
                      Casualties for Russians: 14 infantry
                  Battle in Kansu
                      Russians attack with 8 infantry
                      Japanese defend with 1 artillery, 1 infantry and 1 mech_infantry
                      Russians win, taking Kansu from Japanese with 6 infantry remaining. Battle score for attacker is 5
                      Casualties for Japanese: 1 artillery, 1 infantry and 1 mech_infantry
                      Casualties for Russians: 2 infantry
                      Russians win with 6 infantry remaining. Battle score for attacker is 5
                      Casualties for Japanese: 1 artillery, 1 infantry and 1 mech_infantry
                      Casualties for Russians: 2 infantry
                  Recording Battle Statistics
                  Trigger Russians Conquer Japanese Territory By Mongolia: Setting turns to 0 for conditionAttachment_Mongolia_May_Switch_To_Russians_Control_Switch attached to Russians
                  Setting uses for triggers used this phase.

      Non Combat Move - Russians
                  1 artillery and 2 infantry moved from Rostov to Bryansk
                  1 artillery and 2 infantry moved from Volgograd to Rostov
                  1 artillery and 1 infantry moved from Russia to Bryansk
                  2 fighters and 1 tactical_bomber moved from Western Ukraine to Bryansk
                  3 artilleries and 13 infantry moved from Archangel to Belarus
                  1 armour and 1 mech_infantry moved from Novgorod to Bryansk
                  2 infantry moved from Karelia to Novgorod
                  2 aaGuns moved from Archangel to Belarus

      Place Units - Russians
                  1 infantry placed in Ukraine
                  1 artillery and 2 infantry placed in Volgograd
                  2 artilleries and 1 infantry placed in Novgorod
                  1 artillery and 5 infantry placed in Russia

      Turn Complete - Russians
                  Russians collect 36 PUs; end with 36 PUs total
                  Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs

      posted in Play Boardgames
      G
      Gekkepop
    • RE: Gekke vs BG

      Still no intercept.

      posted in Play Boardgames
      G
      Gekkepop
    • RE: Gekke vs BG

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

      Game History

      Round :3

      Politics - French
                  Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
                  Setting uses for triggers used this phase.

      Combat Move - French
                  Giving bonus movement to units
                  1 destroyer moved from 92 Sea Zone to 91 Sea Zone
                  1 cruiser moved from 92 Sea Zone to 97 Sea Zone
                  1 destroyer moved from 94 Sea Zone to 97 Sea Zone

      Combat - French
                  Recording Battle Statistics

      Non Combat Move - French
                  1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan

      Turn Complete - French

      posted in Play Boardgames
      G
      Gekkepop
    • RE: Gekke vs BG

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

      Game History

      Round :3

      Purchase Units - ANZAC
                  ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;

      Combat Move - ANZAC
                  Giving bonus movement to units
                  2 infantry moved from Dutch New Guinea to 45 Sea Zone
                  2 infantry and 1 transport moved from 45 Sea Zone to 54 Sea Zone
                  1 destroyer, 1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                  2 infantry moved from 54 Sea Zone to Queensland
                  1 infantry moved from New South Wales to Queensland

      Non Combat Move - ANZAC

      Place Units - ANZAC
                  1 destroyer and 1 submarine placed in 62 Sea Zone

      Turn Complete - ANZAC
                  ANZAC collect 14 PUs; end with 14 PUs total
                  Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                  Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs

      posted in Play Boardgames
      G
      Gekkepop
    • RE: Gekke vs BG

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

      Game History

      Round :3

      Place Units - UK_Pacific
                  1 transport placed in 39 Sea Zone
                  2 infantry and 1 tactical_bomber placed in India

      Turn Complete - UK_Pacific
                  UK_Pacific collect 26 PUs; end with 26 PUs total
                  Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 31 PUs
                      Some units change owners in territory India
                      Some units change owners in territory 39 Sea Zone

      posted in Play Boardgames
      G
      Gekkepop
    • RE: Gekke vs BG

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

      Game History

      Round :3

      Combat Move - British
                  Giving bonus movement to units
                  1 infantry moved from Burma to Yunnan
                        Chinese take Yunnan from Japanese
                  2 artilleries and 8 infantry moved from Burma to Shan State
                  1 mech_infantry moved from Burma to Siam
                        UK_Pacific take Siam from Japanese
                  3 infantry moved from Malaya to Shan State
                  1 armour and 2 mech_infantrys moved from India to Shan State
                  1 artillery and 1 infantry moved from India to Burma
                  2 infantry moved from Celebes to 44 Sea Zone
                  2 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone
                  2 infantry moved from 20 Sea Zone to Formosa
                  1 infantry moved from Kwangtung to Kiangsi
                        Chinese take Kiangsi from Japanese
                  1 infantry moved from West India to India
                  1 fighter moved from Gibraltar to 97 Sea Zone
                  1 battleship moved from 92 Sea Zone to 97 Sea Zone
                  2 infantry moved from Brazil to 86 Sea Zone
                  2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                  2 infantry moved from 91 Sea Zone to Morocco
                  1 artillery moved from Italian Somaliland to Ethiopia
                  1 mech_infantry moved from Tanganyika Territory to Anglo Egyptian Sudan
                  1 tactical_bomber moved from 98 Sea Zone to Albania
                  1 armour and 1 infantry moved from Egypt to 98 Sea Zone
                  1 armour, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 98 Sea Zone to 97 Sea Zone
                  1 armour and 1 infantry moved from 97 Sea Zone to Albania
                  1 fighter and 1 tactical_bomber moved from Gibraltar to 98 Sea Zone
                  1 artillery and 2 infantry moved from Egypt to Alexandria
                  2 infantry moved from Tanganyika Territory to Belgian Congo

      Combat - British
                  ???
                  Battle in Albania
                      British attack with 1 armour, 1 infantry and 1 tactical_bomber
                      Italians defend with 1 armour and 2 infantry
                      British win, taking Formosa from Japanese with 1 tactical_bomber remaining. Battle score for attacker is 3
                      Casualties for British: 1 armour and 1 infantry
                      Casualties for Italians: 1 armour and 2 infantry
                      British win with 1 tactical_bomber remaining. Battle score for attacker is 3
                      Casualties for British: 1 armour and 1 infantry
                      Casualties for Italians: 1 armour and 2 infantry
                  Recording Battle Statistics

      Non Combat Move - British
                  1 tactical_bomber moved from Albania to 97 Sea Zone

      Place Units - British
                  1 carrier, 1 destroyer and 1 transport placed in 98 Sea Zone
                  British undo move 1.
                  1 carrier and 1 destroyer placed in 98 Sea Zone
                  1 artillery placed in Egypt
                  1 transport placed in 106 Sea Zone

      Turn Complete - British
                  British collect 31 PUs; end with 32 PUs total
                  Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs

      posted in Play Boardgames
      G
      Gekkepop
    • RE: Gekke vs BG

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

      Game History

      Round :3

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
                  Chinese buy 1 infantry; Remaining resources: 2 PUs;

      Combat Move - Chinese
                  Giving bonus movement to units
                  7 infantry moved from Sikang to Tsinghai

      Combat - Chinese
                  Recording Battle Statistics

      Non Combat Move - Chinese

      Place Units - Chinese
                  1 infantry placed in Tsinghai

      Turn Complete - Chinese
                  Chinese collect 2 PUs; end with 4 PUs total

      posted in Play Boardgames
      G
      Gekkepop
    • RE: Gekke vs BG

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

      Game History

      Round :3

      Politics - Americans
                  Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
                  Setting uses for triggers used this phase.

      Purchase Units - Americans
                  Americans buy 1 artillery, 1 carrier, 1 fighter, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;

      Combat Move - Americans
                  Giving bonus movement to units
                  1 tactical_bomber moved from Western United States to 101 Sea Zone
                  1 infantry moved from Eastern United States to Central United States
                  2 destroyers moved from 10 Sea Zone to 26 Sea Zone

      Non Combat Move - Americans

      Place Units - Americans
                  1 carrier, 1 submarine and 1 transport placed in 101 Sea Zone
                  1 submarine placed in 101 Sea Zone
                  1 fighter placed in 101 Sea Zone
                  Americans undo move 3.
                  Americans undo move 2.
                  1 artillery and 1 infantry placed in Eastern United States
                  1 fighter placed in 101 Sea Zone
                  1 submarine placed in 10 Sea Zone
                  Notification to player Americans: America has joined the Allies, and declared war on the Axis!
                  Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
                  Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
                  Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
                  Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                  Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                  Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
                  Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                  Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
                  Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
                  Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                  Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
                  Setting uses for triggers used this phase.

      Turn Complete - Americans
                  Americans collect 52 PUs; end with 52 PUs total
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                  Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs

      posted in Play Boardgames
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      Gekkepop
    • RE: Tom vs Jacques

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

      Game History

      Round :1

      Purchase Units - Italians
                  Italians buy 1 fighter; Remaining resources: 0 PUs;

      Combat Move - Italians
                  Giving bonus movement to units
                  1 artillery and 1 infantry moved from Libya to Tunisia
                  1 submarine moved from 95 Sea Zone to 93 Sea Zone
                  1 bomber moved from Northern Italy to 93 Sea Zone
                  1 destroyer moved from 96 Sea Zone to 93 Sea Zone
                  1 armour, 1 artillery and 1 infantry moved from Northern Italy to Southern France
                  1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
                  1 infantry moved from Albania to Yugoslavia
                  1 armour and 1 infantry moved from Albania to Greece
                  2 infantry moved from Southern Italy to 95 Sea Zone
                  1 transport moved from 96 Sea Zone to 95 Sea Zone
                  2 infantry moved from Southern Italy to 95 Sea Zone
                  1 cruiser, 1 destroyer, 4 infantry and 2 transports moved from 95 Sea Zone to 97 Sea Zone
                  4 infantry moved from 97 Sea Zone to Greece
                  1 infantry moved from Italian Somaliland to Ethiopia
                  1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
                        Italians take Alexandria from British
                  1 artillery and 2 infantry moved from Ethiopia to Anglo Egyptian Sudan
                        Italians take Anglo Egyptian Sudan from British

      Combat - Italians
                  Battle in 93 Sea Zone
                      Italians attack with 1 bomber, 1 destroyer and 1 submarine
                      French defend with 1 cruiser and 1 destroyer
                      Italians win with 1 bomber remaining. Battle score for attacker is 6
                      Casualties for French: 1 cruiser and 1 destroyer
                      Casualties for Italians: 1 destroyer and 1 submarine
                      Italians win with 1 bomber remaining. Battle score for attacker is 6
                      Casualties for French: 1 cruiser and 1 destroyer
                      Casualties for Italians: 1 destroyer and 1 submarine
                  Battle in 97 Sea Zone
                      Italians attack with 1 cruiser, 1 destroyer and 2 transports
                      British defend with 1 transport
                      Italians win, taking 97 Sea Zone from Neutral with 1 cruiser, 1 destroyer and 2 transports remaining. Battle score for attacker is 7
                      Casualties for British: 1 transport
                      Italians win with 1 cruiser, 1 destroyer and 2 transports remaining. Battle score for attacker is 7
                      Casualties for British: 1 transport
                  Battle in Greece
                      Italians attack with 1 armour and 5 infantry
                      Neutral_Allies defend with 4 infantry
                      Italians win, taking Greece from Neutral_Allies with 1 armour and 3 infantry remaining. Battle score for attacker is 6
                      Casualties for Neutral_Allies: 4 infantry
                      Casualties for Italians: 2 infantry
                      Italians win with 1 armour and 3 infantry remaining. Battle score for attacker is 6
                      Casualties for Neutral_Allies: 4 infantry
                      Casualties for Italians: 2 infantry
                  Battle in Yugoslavia
                      Italians attack with 1 artillery and 2 infantry
                      Neutral_Allies defend with 1 infantry
                      Italians win, taking Yugoslavia from Neutral_Allies with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                      Casualties for Neutral_Allies: 1 infantry
                      Italians win with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                      Casualties for Neutral_Allies: 1 infantry
                  Battle in Tunisia
                      Italians attack with 1 artillery and 1 infantry
                      French defend with 1 infantry
                      Italians win, taking Tunisia from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                      Casualties for French: 1 infantry
                      Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                      Casualties for French: 1 infantry
                  Battle in Southern France
                      Italians attack with 1 armour, 1 artillery and 1 infantry
                      French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                      Italians win, taking Southern France from French with 1 armour and 1 artillery remaining. Battle score for attacker is 4
                      Casualties for French: 1 artillery and 1 infantry
                      Casualties for Italians: 1 infantry
                      Italians win with 1 armour and 1 artillery remaining. Battle score for attacker is 4
                      Casualties for French: 1 artillery and 1 infantry
                      Casualties for Italians: 1 infantry
                  Recording Battle Statistics
                  Trigger Italians Conquer France: Setting turns to 1-+ for conditionAttachment_French_1_Liberation attached to French
                  Trigger Japanese Conquer France: Setting turns to 1-+ for conditionAttachment_French_1_Liberation attached to French
                  Setting uses for triggers used this phase.

      Non Combat Move - Italians
                  1 bomber moved from 93 Sea Zone to Southern Italy

      Place Units - Italians
                  1 fighter placed in Southern Italy

      Turn Complete - Italians
                  Italians collect 19 PUs; end with 19 PUs total
                  Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs

      posted in Play Boardgames
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      Gekkepop
    • RE: Tom vs Jacques

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

      Game History

      Round :1

      Place Units - UK_Pacific
                  2 artilleries and 3 infantry placed in India

      Turn Complete - UK_Pacific
                  UK_Pacific collect 21 PUs; end with 21 PUs total
                      Some units change owners in territory India

      posted in Play Boardgames
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      Gekkepop
    • RE: Gekke vs BG

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

      Game History

      Round :3

      Purchase Units - Russians
                  Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;

      Combat Move - Russians
                  Giving bonus movement to units
                  1 infantry moved from Bessarabia to Western Ukraine
                  2 artilleries and 8 infantry moved from Bessarabia to Ukraine
                  1 artillery and 2 infantry moved from Rostov to Ukraine
                  1 artillery and 2 infantry moved from Volgograd to Rostov
                  2 infantry moved from Novgorod to Karelia
                  1 submarine moved from 125 Sea Zone to 127 Sea Zone
                  12 infantry moved from Buryatia to Amur
                  2 fighters and 1 tactical_bomber moved from Novgorod to Karelia
                  1 infantry moved from Smolensk to Belarus
                  1 armour, 3 artilleries, 13 infantry and 1 mech_infantry moved from Novgorod to Archangel
                  3 infantry moved from Belarus to Bryansk
                  2 artilleries and 1 infantry moved from Smolensk to Bryansk
                  1 artillery and 1 infantry moved from Russia to Bryansk
                  6 infantry moved from Yenisey to Timguska
                  1 armour and 1 mech_infantry moved from Archangel to Novgorod

      Combat - Russians
                  Battle in Karelia
                      Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                      Germans defend with 1 infantry
                      Russians win, taking Karelia from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                      Casualties for Germans: 1 infantry
                      Russians win with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                      Casualties for Germans: 1 infantry
                  Recording Battle Statistics

      Non Combat Move - Russians
                  2 fighters and 1 tactical_bomber moved from Karelia to Novgorod
                  2 aaGuns moved from Novgorod to Archangel
                  2 aaGuns moved from Belarus to Bryansk
                  2 infantry moved from Caucasus to Northwest Persia
                        Russians take Northwest Persia from Neutral_Allies
                  1 armour and 1 mech_infantry moved from Turkmenistan to Persia
                        Russians take Persia from Neutral_Allies
                  2 aaGuns moved from Buryatia to Amur

      Place Units - Russians
                  1 artillery and 2 infantry placed in Novgorod
                  1 artillery and 2 infantry placed in Ukraine
                  1 artillery and 2 infantry placed in Volgograd
                  1 artillery and 1 infantry placed in Russia

      Turn Complete - Russians
                  Russians collect 38 PUs; end with 38 PUs total
                  Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 43 PUs

      posted in Play Boardgames
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      Gekkepop
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