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    Posts made by Geist

    • RE: Changes still needed to the game, IMHO

      I’d rather see it along the lines of Greater East Asia Co-Prosperity Sphere, Japan collects 5 IPC when it controls Korea, Kiangsu, Kwangtung and French Indo China.

      posted in Axis & Allies Global 1940
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      Geist
    • RE: Changes still needed to the game, IMHO

      I find it far less pressured to play the Allies, I’m also more likely to try and make an exchange of pieces with the Allies, so I think they have a small advantage, however, any solutions we propose should be grounded in what could be changed. For example, I do not think the economies for the US or UK are likely to be changed. I would think that if the UK economy wasn’t split they’d need a big nerf. If the UK started with a base economy of 45 it would be less about defending the home island and more about how fast can I crush Germany.

      posted in Axis & Allies Global 1940
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      Geist
    • RE: Changes still needed to the game, IMHO

      I tend to like the UK split a bit more, not so much for logic, but, for game reasons. It would be too easy for the UK to max out production in India, or if needed forget India entirely and use the extra IPC’s in Europe. Actually, one of the things I think that’s a bit broken is a UK minor IC in Central Persia, this lets both UK economies support each other and becomes tough on Japan and Italy.

      I’m not convinced the delay the US would experience would have the effect you desire, in stopping an all out US blitz on Japan. At essense I think we do agree the game is Allied favored (though I think it’s closer to a 60/40 split, but, even that is enough to make people eventually not want to play Axis), I would just rather see the US spend more resources in the Atlantic because it’s the sensible thing to do rather than because they are forced to. This would almost seem to suggest a buff to Germany/Italy rather than Japan. To me it seems that it’s tough for Germany to put real prussure on Russia, certainly not the kind of pressure Germany is under from US/UK.

      I tend to be biased against building IC’s in general, but, for some reason the idea of building in Mexico and Alaska just doesn’t mesh with my sense of historical accuracy.

      posted in Axis & Allies Global 1940
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      Geist
    • RE: Changes still needed to the game, IMHO

      I think a split economy for the US is a bad idea. What’s next? Another Acme wall to prevent the US from building on the east coast and shipping out to the west, or land/air units in Central US from moving to the Western US? I do think the game is slightly Allied favored, but, a slight buff to German/Japanese troops and/or possibly adding another NO to Japan would go alot further in regards to balancing the game then splitting US income or giving 10 IPC a round to Japan just for holding FIC. I certainly do not think Japan needs to add to their air armada either.

      It seems that the Japanese starting transports were purposely placed to not allow for a strong J1 attack (as opposed to te unstoppable Pac40 J1 atack). Any changes at this point should be more subtle than overt. My experience in the games I’ve played so far are very different then what has been described here.

      posted in Axis & Allies Global 1940
      G
      Geist
    • RE: What is DEI?

      Dutch East Indies.

      posted in Axis & Allies Global 1940
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      Geist
    • RE: Find Opponents Here!

      If you’re up for a game Cmdr Jennifer, I promise to never learn from my mistakes or from your strats.

      posted in Find Online Players
      G
      Geist
    • RE: Rules Q: Subs blockng transports landing.

      The rule as written seems to pertain only to amphibious assaults and combat movement. You may want to get an official answer.

      posted in Axis & Allies Global 1940
      G
      Geist
    • RE: Find Opponents Here!

      I can fit in a one on one game if anyone is interested. I’d prefer G40, either side is cool by me.

      posted in Find Online Players
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      Geist
    • RE: LF Game - A+2 - A battlemap.

      I’ve got time for a game if you’re still looking. I have no preference between Axis and Allies.

      posted in Find Online Players
      G
      Geist
    • RE: How is the balance with the new Alpha 2 changes? Please give your view.

      I think if you try and impose spending or placement caps, those forces will simply move to the other side of the board. I suppose this will delay some reinforcements by a round, but, if there is a constant flow, it will make very little difference in the end. Then what are we looking at, not being able to move troops out of their respective theaters?

      As far as balance goes, I’m still on the fence, it seems a bit early to call once side definitively stronger then the other, but, I do see alot of the same opening moves over and over for Germany, which seems like a weakness. I do feel more comfortable playing the Allies than the Axis, however, I don’t think I’ve really found an opening strat, that I’m really happy with for Germany yet either.

      posted in Axis & Allies Global 1940
      G
      Geist
    • RE: Sgt. Wonko's & TMTM's 1940 Global Module for ABattlemap

      I just want to say, it’s a beautiful map. Thanks to both Sgt. Wonko and TMTM. Keep up the good work and you just might be looking at staff sgt Wonko!

      posted in Software
      G
      Geist
    • RE: Russian Neutrality

      @Geist:

      Can Russia invade pro Allied and Pro Axis Neutrals before they are at war with Germany? I don’t see anything in the rules to forbid it, only that if they didn’t conquer a pro Axis neutral at the end of the battle they could convert to Axis pieces and then I’d have to go to war with them in order to attack the territory.

      Edit: Don’t post without first making sure spelling is correct.

      I’ll let you sweat the spelling. I just had a rules question.

      posted in Axis & Allies Global 1940
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      Geist
    • RE: Russian Neutrality

      I didn’t see anywhere that neutrals cannot invade other neutrals. If that is the case I would think that Russia could not invade the middle east, as the alpha 2 rules state:

      3. If the Soviet Union is at war with Axis powers on only one map, it is still under the restrictions of being a neutral power. In other words, war with Japan lifts those restrictions from the USSR on the Pacific map only, and war with Germany and/or Italy lifts those restrictions on the Europe map only.

      I did find that combat moves are labelled “at war powers only” so it would seem that you cannot invade a pro Axis nuetral as Russia, since that would be a combat moves. I gues it would make sense that they cannot move into a pro allies neutral as they are not yet an ally.

      posted in Axis & Allies Global 1940
      G
      Geist
    • Russian Neutrality

      Can Russia invade pro Allied and Pro Axis Neutrals before they are at war with Germany? I don’t see anything in the rules to forbid it, only that if they didn’t conquer a pro Axis neutral at the end of the battle they could convert to Axis pieces and then I’d have to go to war with them in order to attack the territory.

      Edit: Don’t post without first making sure spelling is correct.

      posted in Axis & Allies Global 1940
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      Geist
    • RE: 5th Japanese Pacific NO should be offered to UK as well>

      I’m glad they removed that one in the global. There is enough incentives for the allies to take the islands. They provide quite a boost for the small economies around them.

      posted in House Rules
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      Geist
    • RE: Assistance in developing a plan for the Germany's frustration in the sea

      That’s not entirely true, playing against my little sister counts as “specific conditions.”

      posted in Axis & Allies Global 1940
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      Geist
    • RE: Technology rule question: Paratroopers

      They can’t land in newly captured territories?

      posted in Axis & Allies Global 1940
      G
      Geist
    • RE: Fighter/Carrier quistion

      It would be pretty tough. You only have one transport in range. So on the island you could get 1 Infantry, 1 Armor, vs 2 Infantry and 2 Air. If there is a invasion coming it’s doubtful that the fighters will scramble out to the sea zone, so that does make for some long odds.

      posted in Axis & Allies Global 1940
      G
      Geist
    • RE: Fighter/Carrier quistion

      The air units on the carriers in SZ 6 can attack SZ 26, afterward they would have one movement left so they could land in SZ 26 or any adjacent sea zones. The carriers would need to non combat move to the zones the fighters land in, or if the carriers participate in the sea combat in Hawaii you’d have to land them in SZ 26.

      You cannot shore bombard a coastal territory that is defended. The rules do not allow for splitting fire like that. Naval units are required to participate in the battle to clear the sea zone.

      posted in Axis & Allies Global 1940
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      Geist
    • RE: Global Game 1940

      Opps, I started one here.

      http://www.axisandallies.org/forums/index.php?topic=22775.0

      posted in Find Online Players
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      Geist
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