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    Posts made by Gauss_Death

    • RE: G40 Gauss_Death (Allies +16) vs oysteilo

      Scramble?

      posted in Play Boardgames
      G
      Gauss_Death
    • RE: G40 Gauss_Death (Allies +16) vs oysteilo

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 1

      Combat Move - British
                  1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
                  1 fighter moved from Malta to 97 Sea Zone
                  1 bomber and 1 fighter moved from United Kingdom to 97 Sea Zone
                  1 fighter moved from United Kingdom to 97 Sea Zone
                  1 cruiser moved from 91 Sea Zone to 96 Sea Zone
                  1 fighter moved from Gibraltar to 96 Sea Zone
                  1 submarine moved from 91 Sea Zone to 96 Sea Zone
                  1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Ethiopia
                  1 mech_infantry moved from Egypt to Ethiopia
                  1 armour moved from Alexandria to 98 Sea Zone
                  1 infantry moved from Alexandria to 98 Sea Zone
                  1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
                  1 armour and 1 infantry moved from 76 Sea Zone to Ethiopia
                  1 artillery and 1 infantry moved from Alexandria to Egypt
                  1 destroyer moved from 71 Sea Zone to 81 Sea Zone
                  1 transport moved from 39 Sea Zone to 38 Sea Zone
                  2 infantry moved from Burma to 38 Sea Zone
                  2 infantry and 1 transport moved from 38 Sea Zone to 41 Sea Zone
                  1 fighter moved from Burma to India
                  1 cruiser and 1 destroyer moved from 39 Sea Zone to 37 Sea Zone
                  1 cruiser, 1 destroyer and 1 submarine moved from 98 Sea Zone to 97 Sea Zone
                  2 infantry moved from Scotland to United Kingdom
                  1 infantry moved from United Kingdom to 109 Sea Zone
                  1 battleship, 1 cruiser and 1 destroyer moved from 111 Sea Zone to 104 Sea Zone
                  1 destroyer moved from 109 Sea Zone to 106 Sea Zone
                  1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
                  1 infantry moved from 110 Sea Zone to Holland Belgium
                  1 fighter moved from Scotland to 106 Sea Zone

      posted in Play Boardgames
      G
      Gauss_Death
    • RE: G40 Gauss_Death (Allies +16) vs oysteilo

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 1

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 4 infantry; Remaining resources: 0 PUs;

      Combat Move - Chinese

      Non Combat Move - Chinese
                  1 fighter and 6 infantry moved from Szechwan to Shensi
                  2 infantry moved from Kweichow to Shensi
                  2 infantry moved from Suiyuyan to Shensi

      Place Units - Chinese
                  4 infantry placed in Shensi

      Turn Complete - Chinese
                  Chinese collect 8 PUs; end with 8 PUs total

      posted in Play Boardgames
      G
      Gauss_Death
    • RE: G40 Gauss_Death (Allies +16) vs oysteilo

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 1

      Purchase Units - Americans
                  Americans buy 3 carriers and 1 infantry; Remaining resources: 1 PUs;

      Combat Move - Americans

      Non Combat Move - Americans
                  1 fighter moved from Philippines to 31 Sea Zone
                  1 destroyer and 1 submarine moved from 35 Sea Zone to 23 Sea Zone
                  1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 10 Sea Zone to 31 Sea Zone
                  1 destroyer and 1 submarine moved from 26 Sea Zone to 31 Sea Zone
                  1 cruiser moved from 26 Sea Zone to 31 Sea Zone
                  1 fighter moved from 10 Sea Zone to 31 Sea Zone
                  1 fighter moved from Western United States to Wake Island
                  1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                  1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 101 Sea Zone to 28 Sea Zone
                  1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 31 Sea Zone
                  1 infantry moved from 31 Sea Zone to Wake Island
                  1 artillery moved from 31 Sea Zone to Wake Island
                  1 transport moved from 26 Sea Zone to 10 Sea Zone
                  1 infantry moved from Central United States to Western United States
                  1 armour moved from Central United States to Western United States
                  1 fighter moved from Eastern United States to Western United States
                  1 bomber moved from Central United States to Western United States
                  1 fighter moved from Western United States to 10 Sea Zone
                  3 mech_infantrys moved from Central United States to Western United States
                  1 fighter moved from 31 Sea Zone to Wake Island
                  2 fighters moved from Hawaiian Islands to 31 Sea Zone
                  1 fighter moved from 31 Sea Zone to Wake Island

      Place Units - Americans
                  3 carriers placed in 10 Sea Zone
                  1 infantry placed in Central United States

      Turn Complete - Americans
                  Americans collect 52 PUs; end with 53 PUs total

      posted in Play Boardgames
      G
      Gauss_Death
    • RE: G40 Gauss_Death (Allies +16) vs oysteilo

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 1

      Purchase Units - Russians
                  Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;

      Combat Move - Russians

      Non Combat Move - Russians
                  2 aaGuns moved from Russia to Bryansk
                  1 fighter and 1 tactical_bomber moved from Russia to Novgorod
                  1 infantry moved from Archangel to Novgorod
                  1 infantry moved from Belarus to Bryansk
                  2 infantry moved from Karelia to Novgorod
                  3 infantry moved from Vyborg to Novgorod
                  3 infantry moved from Baltic States to Novgorod
                  2 infantry moved from Eastern Poland to Western Ukraine
                  2 infantry moved from Bessarabia to Western Ukraine
                  3 infantry moved from Ukraine to Western Ukraine
                  1 armour and 1 mech_infantry moved from Volgograd to Caucasus
                  2 infantry moved from Caucasus to Rostov
                  1 armour and 1 mech_infantry moved from Russia to Rostov
                  1 artillery and 1 infantry moved from Russia to Bryansk
                  1 cruiser moved from 115 Sea Zone to 114 Sea Zone
                  6 infantry moved from Amur to Siberia

      Place Units - Russians
                  1 artillery and 2 infantry placed in Novgorod
                  3 infantry placed in Ukraine
                  6 infantry placed in Russia

      Turn Complete - Russians
                  Russians collect 37 PUs; end with 37 PUs total

      posted in Play Boardgames
      G
      Gauss_Death
    • RE: G40 Gauss_Death (Allies +16) vs oysteilo

      No scramble.

      posted in Play Boardgames
      G
      Gauss_Death
    • RE: G40 Gauss_Death (Allies +13) vs oysteilo (Axis)

      Ahhh right, bids.

      sz98 Submarine (6)
      sz91 Submarine (6)
      Sudan Artillery (4)

      posted in Play Boardgames
      G
      Gauss_Death
    • RE: G40 Gauss_Death (Allies +13) vs oysteilo (Axis)

      NP, let me know when you are ready to start and the new thread link.

      posted in Play Boardgames
      G
      Gauss_Death
    • RE: G40 Gauss_Death (Allies +13) vs oysteilo (Axis)

      We should start a new thread, this one is getting long in the tooth.

      posted in Play Boardgames
      G
      Gauss_Death
    • RE: G40 Gauss_Death (Allies +13) vs oysteilo (Axis)

      Dice, no tech it is.

      I bid 16 Allies

      posted in Play Boardgames
      G
      Gauss_Death
    • RE: G40 Gauss_Death (Allies +13) vs oysteilo (Axis)

      @oysteilo:

      @Gauss_Death:

      I concede. I did not expect you to take the Baltic States or Belarus. I cannot defend against the Americans coming in through Novgorod AND the British coming in through Caucasus and Greece.

      It doesn’t matter how many units I produce.

      Japan is in a slow slide against the American fleet.

      Frankly, I should have gone against Russia several turns earlier. Either that or built a fleet of submarines and used those as soakers for the aircraft to push the american fleet off of the shores of Europe.

      Play again?

      I agree that germany has some serious trouble and now USA can produce 9 units in Europe . And yes, there is stuff for Japan to worry about too. It also looks like anzac is able to produce some support for the USA. But Japan is still very strong I think. But conceding is your right and choice! I think this has been a very good and fun game.  I think the biggest problem for the axis is italy did nothing in the last 5, 6? rounds. Maybe Germany should have helped here. Maybe you should have gone for Russia earlier, but still I had a bunch of planes sitting in Norway /middle east ready to support. I also think you should have bombed Russia more or less every round . I think you played really well with Japan.  Maybe you should have invested a little more to make sure I could not hold any of the money islands for more than a round .I have had at least one of the islands for several rounds now. If you have any feedback for me I am happy for that! And YES I would like to play again . Start bidding or suggest something if you have any specific in mind.

      Japan is “strong” but not strong enough to hold out while America and Britain rip apart Germany. There is really no way Japan can get the needed VCs. The Allies have an equal or stronger fleet in the pacific.

      As for Italy, you are right…but Italy lost a lot early on. It never really recovered. I didn’t know what to do with it after that. If Germany had tried to help Italy it would have cost Germany the battle for Russia.

      Once I made the mistake of allowing you to take the money islands I couldn’t stop you from holding them. Japan is only one nation, you can use blockade destroyers to keep me from invading them.

      I think the main mistake you made was that you didn’t attack Caucasus with your entire British army. If Germany counter-attacks then Russia grabs all the territory around Moscow and breaks out. Additionally, I would have lost too many units and would be at a disadvantage against Russia.

      posted in Play Boardgames
      G
      Gauss_Death
    • RE: G40 Gauss_Death (Allies +13) vs oysteilo (Axis)

      Bid 18 Allies

      I leave it to you whether we do dice or not and whether we do tech or not. Despite my frustration at the horrible luck I had in that battle (and thus the game) I am ok with it either way.

      posted in Play Boardgames
      G
      Gauss_Death
    • RE: G40 Gauss_Death (Allies +13) vs oysteilo (Axis)

      I am tempted to request a low luck battle. :P

      Alright, I bid 20 for allies.

      posted in Play Boardgames
      G
      Gauss_Death
    • RE: G40 Gauss_Death (Allies +13) vs oysteilo (Axis)

      That is the situation as I expected it (more or less) after the battle with Russia.

      posted in Play Boardgames
      G
      Gauss_Death
    • RE: G40 Gauss_Death (Allies +13) vs oysteilo (Axis)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 14

      Research Technology - Germans

      Purchase Units - Germans
                  Germans buy 3 artilleries, 18 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

      Combat Move - Germans
                  10 bombers, 5 fighters and 5 tactical_bombers moved from Bryansk to Russia
                  2 bombers moved from Western Germany to Russia
                  17 armour, 18 artilleries, 52 infantry and 21 mech_infantrys moved from Bryansk to Russia
                  5 mech_infantrys moved from Belarus to Russia
                  3 armour moved from Western Ukraine to Russia
                  3 armour moved from Ukraine to Russia
                  3 armour moved from Rostov to Russia
                  1 infantry moved from Tambov to Russia
                  1 infantry moved from Samara to Russia
                  1 infantry moved from Smolensk to Russia
                  2 artilleries and 2 infantry moved from France to Normandy Bordeaux

      Combat - Germans
                  Battle in Normandy Bordeaux
                      Germans attack with 2 artilleries and 2 infantry
                      British defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                      Germans win, taking Normandy Bordeaux from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
                      Casualties for Germans: 1 infantry
                      Casualties for British: 1 infantry
                  Battle in Russia
                      Germans attack with 26 armour, 18 artilleries, 12 bombers, 5 fighters, 55 infantry, 26 mech_infantrys and 5 tactical_bombers
                      British defend with 10 fighters and 1 tactical_bomber; French defend with 1 fighter; Americans defend with 1 tactical_bomber; ANZAC defend with 3 fighters; Russians defend with 6 aaGuns, 1 airfield, 3 armour, 23 artilleries, 1 bomber, 1 factory_major, 1 fighter and 82 infantry
                      Germans win with 8 bombers and 1 tactical_bomber remaining. Battle score for attacker is -69
                      Casualties for Germans: 26 armour, 18 artilleries, 4 bombers, 5 fighters, 55 infantry, 26 mech_infantrys and 4 tactical_bombers
                      Casualties for British: 10 fighters and 1 tactical_bomber
                      Casualties for French: 1 fighter
                      Casualties for Americans: 1 tactical_bomber
                      Casualties for ANZAC: 3 fighters
                      Casualties for Russians: 6 aaGuns, 3 armour, 23 artilleries, 1 bomber, 1 fighter and 82 infantry

      Non Combat Move - Germans
                  Turning on Edit Mode
                  EDIT: Removing units owned by Germans from Russia: 1 tactical_bomber
                  EDIT: Adding units owned by Germans to Russia: 1 armour
                  EDIT: Changing ownership of Russia from Russians to Germans
                  EDIT: Turning off Edit Mode
                  8 bombers moved from Russia to Volgograd
                  3 infantry moved from Vyborg to Novgorod
                  10 mech_infantrys moved from Western Germany to Poland
                  3 aaGuns moved from Bryansk to Tambov

      Place Units - Germans
                  3 infantry placed in Rostov
                  3 infantry placed in Volgograd
                  3 infantry placed in Novgorod
                  3 artilleries placed in France
                  3 mech_infantrys placed in Western Germany
                  Germans undo move 5.
                  3 mech_infantrys placed in Ukraine
                  Germans undo move 5.
                  3 mech_infantrys placed in Western Germany
                  3 infantry placed in Ukraine
                  3 infantry placed in Southern France
                  3 infantry placed in Western Germany
                  Germans undo move 5.
                  3 mech_infantrys placed in Western Ukraine

      Turn Complete - Germans
                  Total Cost from Convoy Blockades: 2
                      Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,6,4
                  Germans collect 61 PUs (2 lost to blockades); end with 61 PUs total
                  Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 76 PUs
                  Turning on Edit Mode
                  EDIT: Changing PUs for Russians from 20 to 0
                  EDIT: Changing PUs for Germans from 76 to 96
                  EDIT: Turning off Edit Mode
                  Turning on Edit Mode
                  EDIT: Removing units owned by Germans from Russia: 1 factory_major
                  EDIT: Adding units owned by Germans to Russia: 16 armour and 1 factory_minor
                  EDIT: Adding units owned by Germans to Novgorod: 10 bombers, 1 fighter and 5 tactical_bombers
                  EDIT: Removing units owned by Germans from Western Germany: 3 mech_infantrys
                  EDIT: Adding units owned by Germans to Yugoslavia: 3 mech_infantrys
                  EDIT: Removing units owned by Germans from Volgograd: 8 bombers
                  EDIT: Turning off Edit Mode

      posted in Play Boardgames
      G
      Gauss_Death
    • RE: G40 Gauss_Death (Allies +13) vs oysteilo (Axis)

      Horribly unlucky. I should have come out of that with 33 units, not 9. If I had come out of it with 33 units you would not have been able to take Novgorod. I would have had fighters and Tbombers in it.

      I should have had (average): 1 Fighter, 5 Tbombers, 10 Bombers, and 17 Tanks. This assumes your AAA hit 4 fighters at the start (22/6 = 3.66)
      6 Infantry, 2 M.Infantry, 1 Fighter, 5 Tbombers, and 10 Bombers could have easily held Novgorod against 1 M.Infantry, 4 Tanks, 2 S.Bombers and then the 2 M.Infantry+4fighters the british could bring on their turn.

      On Germany’s next turn the 17 Tanks would have grouped up with 12 Infantry, 3 M.Infantry, and 3 AAA in Rostov. That is enough of a force to hold against your British troops while I build a turn or two.

      Japan just needed to hold 6-8 turns while the Germans had a free hand in Europe. That should be doable.

      posted in Play Boardgames
      G
      Gauss_Death
    • RE: G40 Gauss_Death (Allies +13) vs oysteilo (Axis)

      I concede. I did not expect you to take the Baltic States or Belarus. I cannot defend against the Americans coming in through Novgorod AND the British coming in through Caucasus and Greece.

      It doesn’t matter how many units I produce.

      Japan is in a slow slide against the American fleet.

      Frankly, I should have gone against Russia several turns earlier. Either that or built a fleet of submarines and used those as soakers for the aircraft to push the american fleet off of the shores of Europe.

      Play again?

      posted in Play Boardgames
      G
      Gauss_Death
    • RE: G40 Gauss_Death (Allies +13) vs oysteilo (Axis)

      I think I lost too much, I might make a comeback eventually but in the meantime it is going to be anyone’s game.

      posted in Play Boardgames
      G
      Gauss_Death
    • RE: G40 Gauss_Death (Allies +13) vs oysteilo (Axis)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 14

      Purchase Units - Japanese
                  Japanese buy 1 artillery, 1 bomber, 4 destroyers, 2 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

      Combat Move - Japanese
                  1 mech_infantry moved from Smolensk to Novgorod
                  1 mech_infantry moved from Vologda to Novgorod
                  4 artilleries moved from Samara to Volgograd
                  1 mech_infantry moved from Tambov to Volgograd
                  3 mech_infantrys moved from Volgograd to Caucasus
                  1 armour moved from Volgograd to Caucasus
                  1 mech_infantry moved from Rostov to Caucasus
                  6 mech_infantrys moved from Yunnan to India
                  10 artilleries, 10 infantry and 12 mech_infantrys moved from Burma to India
                  1 destroyer moved from 36 Sea Zone to 35 Sea Zone
                  1 destroyer moved from 36 Sea Zone to 37 Sea Zone
                  1 destroyer moved from 36 Sea Zone to 42 Sea Zone
                  1 destroyer moved from 22 Sea Zone to 34 Sea Zone
                  1 artillery moved from Alaska to British Columbia
                        Japanese take British Columbia from British
                  1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
                  1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                  2 transports moved from 36 Sea Zone to 44 Sea Zone
                  3 infantry and 1 mech_infantry moved from Celebes to 44 Sea Zone
                  3 infantry, 1 mech_infantry and 2 transports moved from 44 Sea Zone to 42 Sea Zone
                  3 infantry and 1 mech_infantry moved from 42 Sea Zone to Java
                  2 bombers moved from French Indo China to Java
                  2 fighters and 2 tactical_bombers moved from French Indo China to Philippines
                  2 fighters and 1 tactical_bomber moved from French Indo China to 37 Sea Zone
                  2 fighters and 2 tactical_bombers moved from French Indo China to 42 Sea Zone
                  2 fighters and 2 tactical_bombers moved from French Indo China to 35 Sea Zone
                  2 fighters moved from French Indo China to 42 Sea Zone
                  2 fighters moved from French Indo China to 35 Sea Zone
                  1 bomber moved from Kwangtung to 34 Sea Zone

      Combat - Japanese
                  Battle in 37 Sea Zone
                      Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                      ANZAC defend with 1 destroyer
                      Japanese win, taking 37 Sea Zone from Neutral with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                      Casualties for ANZAC: 1 destroyer
                  Battle in 35 Sea Zone
                      Japanese attack with 1 destroyer, 4 fighters, 2 tactical_bombers and 1 transport
                      Americans defend with 1 destroyer and 1 transport
                      Japanese win with 4 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 7
                      Casualties for Americans: 1 destroyer and 1 transport
                      Casualties for Japanese: 1 destroyer
                  Battle in 42 Sea Zone
                      Japanese attack with 1 destroyer, 4 fighters, 2 tactical_bombers and 2 transports
                      Americans defend with 1 destroyer
                      Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer, 4 fighters, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is 8
                      Casualties for Americans: 1 destroyer
                  Battle in 34 Sea Zone
                      Japanese attack with 1 bomber and 1 destroyer
                      Americans defend with 1 submarine
                      Japanese win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                      Casualties for Americans: 1 submarine
                  Battle in India
                      Japanese attack with 10 artilleries, 10 infantry and 18 mech_infantrys
                      British defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry; UK_Pacific defend with 1 factory_major
                      Japanese captures 5PUs while taking UK_Pacific capital
                      Japanese converts factory_major into different units
                      Japanese win, taking India from UK_Pacific with 10 artilleries, 10 infantry and 18 mech_infantrys remaining. Battle score for attacker is 7
                      Casualties for British: 1 artillery and 1 infantry
                  Battle in Caucasus
                      Japanese attack with 1 armour and 4 mech_infantrys
                      British defend with 2 infantry
                      Japanese win, taking Caucasus from Russians with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 2
                      Casualties for British: 2 infantry
                      Casualties for Japanese: 1 mech_infantry
                  Battle in Philippines
                      Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
                      Americans defend with 1 airfield, 1 harbour and 1 infantry
                      Japanese win, taking Philippines from Americans with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                      Casualties for Americans: 1 infantry
                  Battle in Java
                      Japanese attack with 2 bombers, 3 infantry and 1 mech_infantry
                      Americans defend with 1 armour and 1 infantry
                      Japanese win, taking Java from Americans with 2 bombers, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                      Casualties for Americans: 1 armour and 1 infantry
                      Casualties for Japanese: 1 infantry
                  Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to Germans

      Non Combat Move - Japanese
                  4 fighters and 2 tactical_bombers moved from 42 Sea Zone to 36 Sea Zone
                  2 bombers moved from Java to Malaya
                  2 fighters and 1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
                  4 fighters and 2 tactical_bombers moved from 35 Sea Zone to 36 Sea Zone
                  2 fighters and 2 tactical_bombers moved from Philippines to 36 Sea Zone
                  1 bomber moved from 34 Sea Zone to French Indo China
                  1 fighter moved from Japan to 36 Sea Zone
                  3 mech_infantrys moved from Manchuria to Amur
                  7 mech_infantrys moved from Anhwe to Szechwan
                  7 fighters moved from 36 Sea Zone to French Indo China
                  3 tactical_bombers moved from 36 Sea Zone to French Indo China
                  1 aaGun moved from Burma to India

      Place Units - Japanese
                  1 destroyer and 2 transports placed in 36 Sea Zone
                  1 bomber placed in Japan
                  3 destroyers placed in 37 Sea Zone
                  1 artillery and 2 infantry placed in Kwangtung
                  Japanese undo move 1.
                  Japanese undo move 2.
                  2 destroyers and 1 transport placed in 37 Sea Zone
                  2 destroyers and 1 transport placed in 36 Sea Zone

      Turn Complete - Japanese
                  Japanese collect 79 PUs; end with 84 PUs total
                  Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 89 PUs

      posted in Play Boardgames
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      Gauss_Death
    • RE: G40 Gauss_Death (Allies +13) vs oysteilo (Axis)

      Yeah, that was a lot of bad rolling for me. I should have come out of that with about 30 units, not 9.

      posted in Play Boardgames
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      Gauss_Death
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