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    Posts made by Gauss_Death

    • RE: G40 Gauss_Death (Allies +13) vs oysteilo (Axis)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 1

      Purchase Units - Americans
                  Americans buy 1 artillery and 3 carriers; Remaining resources: 0 PUs;

      Politics - Americans
                  Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

      Combat Move - Americans

      Non Combat Move - Americans
                  1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 10 Sea Zone to 31 Sea Zone
                  1 cruiser, 1 destroyer and 1 submarine moved from 26 Sea Zone to 31 Sea Zone
                  1 fighter moved from Philippines to 31 Sea Zone
                  1 fighter moved from 10 Sea Zone to Wake Island
                  1 tactical_bomber moved from 10 Sea Zone to Wake Island
                  1 fighter moved from Western United States to 31 Sea Zone
                  2 fighters moved from Hawaiian Islands to Wake Island
                  1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                  1 transport moved from 26 Sea Zone to 12 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                  1 transport moved from 12 Sea Zone to 10 Sea Zone
                  1 armour moved from Central United States to Western United States
                  1 infantry and 3 mech_infantrys moved from Central United States to Western United States
                  1 bomber moved from Central United States to Wake Island
                  1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone
                  1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
                  1 fighter moved from Eastern United States to Western United States
                  1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                  1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 101 Sea Zone to 28 Sea Zone
                  1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone

      Place Units - Americans
                  3 carriers placed in 10 Sea Zone
                  1 artillery placed in Central United States

      Turn Complete - Americans
                  Americans collect 52 PUs; end with 52 PUs total

      posted in Play Boardgames
      G
      Gauss_Death
    • RE: G40 Gauss_Death (Allies +13) vs oysteilo (Axis)

      Ok, I see I have made my first mistake. I let you destroy those infantry. Should I have moved them to Buryatia?

      posted in Play Boardgames
      G
      Gauss_Death
    • RE: G40 Gauss_Death (allies +18) vs Lebowsky (Axis)

      Yeah, I’m not sure what to do with the Chinese. As for the Russians, I think that sending infantry to Moscow just hastens the defeat in the east. I don’t know why the strategy guides suggest sending it west.

      posted in Play Boardgames
      G
      Gauss_Death
    • RE: G40 Gauss_Death (Allies +13) vs oysteilo (Axis)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 1

      Research Technology - Russians

      Purchase Units - Russians
                  Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;

      Combat Move - Russians

      Non Combat Move - Russians
                  2 infantry moved from Karelia to Novgorod
                  3 infantry moved from Vyborg to Novgorod
                  3 infantry moved from Baltic States to Belarus
                  2 infantry moved from Eastern Poland to Western Ukraine
                  1 infantry moved from Bessarabia to Western Ukraine
                  3 infantry moved from Ukraine to Western Ukraine
                  1 armour and 1 mech_infantry moved from Russia to Bryansk
                  1 armour and 1 mech_infantry moved from Volgograd to Bryansk
                  2 aaGuns, 1 artillery and 1 infantry moved from Russia to Bryansk
                  1 fighter and 1 tactical_bomber moved from Russia to Novgorod
                  1 infantry moved from Archangel to Belarus
                  1 artillery and 6 infantry moved from Novgorod to Belarus
                  6 infantry moved from Buryatia to Amur
                  2 aaGuns and 6 infantry moved from Sakha to Amur
                  1 submarine moved from 127 Sea Zone to 125 Sea Zone

      Place Units - Russians
                  3 artilleries placed in Ukraine
                  1 artillery and 2 infantry placed in Novgorod
                  3 infantry placed in Volgograd
                  2 infantry placed in Russia

      Turn Complete - Russians
                  Russians collect 37 PUs; end with 37 PUs total

      posted in Play Boardgames
      G
      Gauss_Death
    • RE: G40 Gauss_Death (Allies +13) vs oysteilo (Axis)

      I will take my turn later. I am pretty brainless right now (should’ve slept hours ago).

      posted in Play Boardgames
      G
      Gauss_Death
    • RE: G40 Gauss_Death (Allies +13) vs oysteilo (Axis)

      Ive done the same, itll work fine. :)

      posted in Play Boardgames
      G
      Gauss_Death
    • RE: G40 Gauss_Death (Allies +13) vs oysteilo (Axis)

      No scramble. :)

      posted in Play Boardgames
      G
      Gauss_Death
    • RE: G40 Gauss_Death (allies +18) vs Lebowsky (Axis)

      I am at a loss to figure out what strategy might work. Your Japanese fleet is impervious to attack. All it has to do is sit there (or pop over to Japan if I threaten Japan) while your Japanese units grind India and Russia from the east. America cannot build fast enough soon enough to threaten Japan or the japanese fleet.

      Your strategies in Europe are really throwing me. Italy+Germany vs Russia is very hard to defend against.
      Normally I am used to Germany vs Russia and Italy vs UK-Africa.

      I think I have lost this.

      posted in Play Boardgames
      G
      Gauss_Death
    • RE: G40 Gauss_Death (allies +18) vs Lebowsky (Axis)

      At some point I would like to discuss defensive strategies that I could have used. I am not sure how I could have held onto Egypt. Normally I don’t lose it (at least, not before Russia falls).

      Is America devoting too much to the Pacific arena? Normally, by this time I would have a major american fleet hitting Europe.

      posted in Play Boardgames
      G
      Gauss_Death
    • RE: G40 Gauss_Death (allies +18) vs Lebowsky (Axis)

      I forgot to move your destroyer, and I accidentally hit ‘done’ instead of ‘post’. I hit post at the start of Japan’s turn instead…I hope that is ok.

      posted in Play Boardgames
      G
      Gauss_Death
    • RE: G40 Gauss_Death (allies +18) vs Lebowsky (Axis)

      TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 5

      Purchase Units - Japanese

      posted in Play Boardgames
      G
      Gauss_Death
    • RE: G40 Gauss_Death (allies +18) vs Lebowsky (Axis)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 4

      Combat Move - French

      Turn Complete - French

      posted in Play Boardgames
      G
      Gauss_Death
    • RE: G40 Gauss_Death (allies +18) vs Lebowsky (Axis)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 4

      Purchase Units - ANZAC
                  ANZAC buy 1 fighter; Remaining resources: 0 PUs;

      Combat Move - ANZAC

      Non Combat Move - ANZAC
                  2 fighters moved from New South Wales to Queensland

      Place Units - ANZAC
                  1 fighter placed in New South Wales

      Turn Complete - ANZAC
                  ANZAC collect 10 PUs; end with 10 PUs total

      posted in Play Boardgames
      G
      Gauss_Death
    • RE: G40 Gauss_Death (allies +18) vs Lebowsky (Axis)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 4

      Purchase Units - British
                  British buy 1 factory_minor, 5 infantry and 1 transport; Remaining resources: 1 PUs;

      Purchase Units - UK_Pacific
                  UK_Pacific buy nothing; Remaining resources: 7 PUs;

      Combat Move - British
                  1 infantry moved from Burma to Yunnan
                        Chinese take Yunnan from Japanese
                  2 infantry and 1 transport moved from 66 Sea Zone to 63 Sea Zone
                  1 infantry moved from Iraq to 80 Sea Zone
                  1 infantry moved from Union of South Africa to 71 Sea Zone
                  1 artillery moved from Union of South Africa to 71 Sea Zone
                  1 artillery, 1 infantry and 2 transports moved from 71 Sea Zone to 76 Sea Zone
                  1 infantry moved from Ethiopia to 76 Sea Zone
                  1 infantry moved from Italian Somaliland to 76 Sea Zone
                  1 artillery, 3 infantry and 2 transports moved from 76 Sea Zone to 81 Sea Zone
                  1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
                  6 artilleries and 10 infantry moved from India to Burma

      Combat - British

      Non Combat Move - British
                  1 artillery and 4 infantry moved from 81 Sea Zone to Egypt
                  3 aaGuns moved from India to Burma

      Place Units - British
                  3 infantry placed in Egypt
                  1 factory_minor placed in Iraq
                  2 infantry placed in Union of South Africa
                  1 transport placed in 71 Sea Zone

      Turn Complete - British
                  British collect 35 PUs; end with 36 PUs total

      Turn Complete - UK_Pacific
                  UK_Pacific collect 7 PUs; end with 14 PUs total

      posted in Play Boardgames
      G
      Gauss_Death
    • RE: G40 Gauss_Death (allies +18) vs Lebowsky (Axis)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 4

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 1 infantry; Remaining resources: 1 PUs;

      Combat Move - Chinese
                  1 fighter and 2 infantry moved from Kansu to Tsinghai
                  1 infantry moved from Suiyuyan to Chahar
                        Chinese take Chahar from Japanese
                  1 infantry moved from Suiyuyan to Shensi
                        Chinese take Shensi from Japanese
                  6 infantry moved from Suiyuyan to Kansu

      Combat - Chinese
                  Battle in Tsinghai
                      Chinese attack with 1 fighter and 2 infantry
                      Japanese defend with 1 infantry
                      Chinese win, taking Tsinghai from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 infantry

      Non Combat Move - Chinese
                  1 fighter moved from Tsinghai to Kansu

      Place Units - Chinese
                  1 infantry placed in Suiyuyan
                  Chinese undo move 1.
                  1 infantry placed in Suiyuyan

      Turn Complete - Chinese
                  Chinese collect 5 PUs; end with 6 PUs total

      posted in Play Boardgames
      G
      Gauss_Death
    • RE: G40 Gauss_Death (allies +18) vs Lebowsky (Axis)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 4

      Purchase Units - Americans
                  Americans buy 5 bombers, 1 infantry and 1 transport; Remaining resources: 0 PUs;

      Combat Move - Americans
                  1 bomber moved from Queensland to 44 Sea Zone

      Combat - Americans
                  Battle in 44 Sea Zone
                      Americans attack with 1 bomber
                      Japanese defend with 1 transport
                      Americans win with 1 bomber remaining. Battle score for attacker is 7
                      Casualties for Japanese: 1 transport

      Non Combat Move - Americans
                  1 bomber moved from 44 Sea Zone to Shan State
                  1 armour, 2 artilleries and 3 infantry moved from Caroline Islands to 33 Sea Zone
                  1 armour, 2 artilleries, 1 battleship, 4 carriers, 3 cruisers, 3 destroyers, 6 fighters, 3 infantry, 2 submarines, 1 tactical_bomber and 3 transports moved from 33 Sea Zone to 54 Sea Zone
                  1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                  1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
                  1 carrier, 1 infantry, 1 mech_infantry, 3 tactical_bombers and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                  2 fighters and 1 tactical_bomber moved from Western United States to Wake Island
                  1 artillery, 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                  1 artillery, 1 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                  1 artillery, 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                  1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland

      Place Units - Americans
                  5 bombers and 1 infantry placed in Western United States
                  1 transport placed in 10 Sea Zone

      Turn Complete - Americans
                  Americans collect 50 PUs; end with 50 PUs total
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs

      posted in Play Boardgames
      G
      Gauss_Death
    • RE: G40 Gauss_Death (allies +18) vs Lebowsky (Axis)

      Thanks for the edits. I so didn’t expect the attack on Egypt from your German aircraft. I don’t think Egypt is going to hold. Oh well.

      posted in Play Boardgames
      G
      Gauss_Death
    • RE: G40 Gauss_Death (allies +18) vs Lebowsky (Axis)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 4

      Purchase Units - Russians
                  Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;

      Combat Move - Russians
                  3 infantry moved from Bryansk to Ukraine
                  3 infantry moved from Smolensk to Belarus
                  3 infantry moved from Archangel to Novgorod
                  1 fighter and 1 tactical_bomber moved from Russia to Ukraine
                  1 fighter moved from Russia to Belarus
                  1 infantry moved from Yenisey to Yakut S.S.R.
                        Russians take Yakut S.S.R. from Japanese
                  1 infantry moved from Yenisey to Olgiy
                  3 infantry moved from Yenisey to Timguska
                  2 infantry moved from Novosibirsk to Samara

      Combat - Russians
                  Battle in Novgorod
                      Russians attack with 3 infantry
                      Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
                      Russians win, taking Novgorod from Germans with 3 infantry remaining. Battle score for attacker is 4
                      Casualties for Germans: 1 mech_infantry
                  Battle in Ukraine
                      Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
                      Germans defend with 1 factory_minor and 1 mech_infantry
                      Russians win, taking Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                      Casualties for Germans: 1 mech_infantry
                      Casualties for Russians: 1 infantry
                  Battle in Belarus
                      Russians attack with 1 fighter and 3 infantry
                      Germans defend with 1 infantry
                      Russians win, taking Belarus from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                      Casualties for Germans: 1 infantry

      Non Combat Move - Russians
                  1 fighter moved from Belarus to Russia
                  1 fighter and 1 tactical_bomber moved from Ukraine to Russia
                  2 armour, 11 artilleries and 2 mech_infantrys moved from Bryansk to Russia
                  2 aaGuns moved from Bryansk to Russia
                  25 infantry moved from Bryansk to Russia
                  3 infantry moved from Tambov to Bryansk

      Place Units - Russians
                  1 artillery and 9 infantry placed in Russia

      Turn Complete - Russians
                  Russians collect 27 PUs; end with 27 PUs total

      posted in Play Boardgames
      G
      Gauss_Death
    • RE: G40 Gauss_Death (allies +18) vs Lebowsky (Axis)

      I would have left the aircraft in Russia with the Novgorod infantry going to Archangel and the units in Ukraine would have been placed in Bryansk.
      If that would have changed any of your italian moves you should of course do that.

      On the other hand, it almost feels like cheating. I screwed up. I leave it up to you.

      posted in Play Boardgames
      G
      Gauss_Death
    • RE: G40 Gauss_Death (allies +18) vs Lebowsky (Axis)

      Oh, and thanks, I didn’t know about those.

      posted in Play Boardgames
      G
      Gauss_Death
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