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    Posts made by Gauss_Death

    • RE: G40 Gauss_Death (Allies +16) vs oysteilo REMATCH

      Ok

      posted in Play Boardgames
      G
      Gauss_Death
    • RE: G40 Gauss_Death (Allies +16) vs oysteilo REMATCH

      Ok, why don’t we start it when you return?

      posted in Play Boardgames
      G
      Gauss_Death
    • RE: G40 Gauss_Death (Allies +16) vs oysteilo REMATCH

      Anyhow, want to start a new one?

      posted in Play Boardgames
      G
      Gauss_Death
    • RE: G40 Gauss_Death (Allies +16) vs oysteilo REMATCH

      I take it back, I figured out how to defend against a sub being present.

      What happened:
      Attacker: Transport + 6 fighters
      Defender: 2 Fighters
      Result: attacker wins, can land.

      What I was thinking:
      Attacker: Transport + 6 fighters
      Defender: 1 fighter + Submarine
      Result: Transports lost, Defender Fighter lost.

      Counter I thought I would be forced to use: Commit destroyers which would then be subject to your suicide attacks.

      Counter that would work without being subject to suicide attacks: Commit 2 submarines to deal with your submarine. Submarines wouldn’t be subject to the suicide attack.

      posted in Play Boardgames
      G
      Gauss_Death
    • RE: G40 Gauss_Death (Allies +16) vs oysteilo REMATCH

      Was thinking about this, a Submarine left next to Japan would prevent the tactic I used (transport landing with fighter only cover).

      posted in Play Boardgames
      G
      Gauss_Death
    • RE: G40 Gauss_Death (Allies +16) vs oysteilo REMATCH

      Oh, and the other thing is I wouldn’t let Russia hang around with that large of a stack with the americans able to land a force in Korea.

      posted in Play Boardgames
      G
      Gauss_Death
    • RE: G40 Gauss_Death (Allies +16) vs oysteilo REMATCH

      Honestly? I am still learning how to play this version of A&A. Every time I think I have it figured out I learn something new. Playing with you has helped a lot.

      How would I have defended? Well, at one point I built a lot of production on the Chinese mainland in order to reduce the need for a ferry to reinforce it. That seemed to work alright. Then I built many more carriers to put the existing aircraft on in order to counter the american buildup.

      My strategy was to hold off the Americans in the pacific while Germany won europe.

      posted in Play Boardgames
      G
      Gauss_Death
    • RE: G40 Gauss_Death (Allies +16) vs oysteilo REMATCH

      Ok.

      Just a note, Russia wont fall in two turns.
      This assumes you brought all of the big stack + 10tanks (stack behind it) and all your aircraft + 5 S.Bombers.

      Russia will have the current stack plus 5 fighters and 1 T.Bomber from the UK, 1 fighter from France, 3 fighters from ANZAC, and next turn’s production (probably 9 infantry and 1 fighter, not sure yet).

      posted in Play Boardgames
      G
      Gauss_Death
    • RE: G40 Gauss_Death (Allies +16) vs oysteilo REMATCH

      I…don’t know what to say about the battle in sz98 except…wow?

      posted in Play Boardgames
      G
      Gauss_Death
    • RE: G40 Gauss_Death (Allies +16) vs oysteilo REMATCH

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 5

      Purchase Units - British
                  British buy 3 fighters and 1 infantry; Remaining resources: 0 PUs;

      Purchase Units - UK_Pacific
                  UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;

      Combat Move - British
                  4 submarines moved from 81 Sea Zone to 98 Sea Zone
                  1 bomber, 3 fighters and 1 tactical_bomber moved from Egypt to 98 Sea Zone
                  1 fighter moved from India to 41 Sea Zone
                  1 destroyer moved from 60 Sea Zone to 41 Sea Zone
                  4 infantry moved from Burma to Yunnan
                  3 artilleries and 10 infantry moved from Burma to Shan State
                  1 fighter and 1 tactical_bomber moved from India to Yunnan

      Combat - British
                  Battle in 98 Sea Zone
                      British attack with 1 bomber, 3 fighters, 4 submarines and 1 tactical_bomber
                      Germans defend with 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports; Italians defend with 1 destroyer
                      Units damaged: 1 carrier owned by the Germans
                      British win, taking 98 Sea Zone from Neutral with 1 bomber, 3 fighters, 4 submarines and 1 tactical_bomber remaining. Battle score for attacker is 71
                      Casualties for Germans: 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports
                      Casualties for Italians: 1 destroyer
                  Battle in Yunnan
                      British attack with 1 fighter, 4 infantry and 1 tactical_bomber
                      Japanese defend with 1 artillery
                      British win, taking Yunnan from Japanese with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                      Casualties for British: 1 infantry
                      Casualties for Japanese: 1 artillery
                  Battle in 41 Sea Zone
                      British attack with 1 destroyer and 1 fighter
                      Japanese defend with 1 submarine and 2 transports
                      British win, taking 41 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 20
                      Casualties for Japanese: 1 submarine and 2 transports
                  Battle in Shan State
                      British attack with 3 artilleries and 10 infantry
                      Japanese defend with 1 infantry
                      British win, taking Shan State from Japanese with 3 artilleries and 10 infantry remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 infantry

      Non Combat Move - British
                  1 fighter and 1 tactical_bomber moved from Yunnan to India
                  1 fighter moved from 41 Sea Zone to India
                  2 infantry and 1 transport moved from 52 Sea Zone to 62 Sea Zone
                  2 infantry moved from 62 Sea Zone to New South Wales
                  1 destroyer moved from 71 Sea Zone to 74 Sea Zone
                  1 transport moved from 81 Sea Zone to 76 Sea Zone
                  1 infantry moved from Ethiopia to 76 Sea Zone
                  1 infantry and 1 transport moved from 76 Sea Zone to 71 Sea Zone
                  1 infantry moved from 71 Sea Zone to Union of South Africa
                  2 fighters moved from United Kingdom to Karelia
                  3 destroyers moved from 121 Sea Zone to 106 Sea Zone
                  3 fighters and 1 tactical_bomber moved from 98 Sea Zone to Persia
                  1 bomber moved from 98 Sea Zone to Persia
                  1 bomber moved from Persia to West India
                  1 infantry moved from India to West India
                  1 infantry moved from India to West India
                  1 infantry moved from India to West India
                  3 artilleries and 6 infantry moved from India to Burma
                  1 aaGun moved from India to Burma
                  1 aaGun moved from India to Burma

      Place Units - British
                  3 fighters placed in Egypt
                  1 infantry placed in Union of South Africa

      Turn Complete - British
                  British collect 33 PUs; end with 33 PUs total

      Place Units - UK_Pacific
                  1 artillery and 3 infantry placed in India

      Turn Complete - UK_Pacific
                  Total Cost from Convoy Blockades: 4
                      Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,1
                      Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,2,5,2
                  UK_Pacific collect 7 PUs (4 lost to blockades); end with 7 PUs total
                  Some Units in India change ownership: 1 artillery and 3 infantry

      posted in Play Boardgames
      G
      Gauss_Death
    • RE: G40 Gauss_Death (Allies +16) vs oysteilo REMATCH

      Ok, regarding the battle in sz98, I would like an order of casualties before I begin.
      Carrier, Cruiser, Destroyer, Fighter, T.Bomber (with no place for the planes to land if the Carrier gets hit) vs 4 Subs, 3 Fighters, 1 T.bomber, 1 S.bomber

      posted in Play Boardgames
      G
      Gauss_Death
    • RE: G40 Gauss_Death (Allies +16) vs oysteilo REMATCH

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 5

      Combat Move - British
                  4 submarines moved from 81 Sea Zone to 98 Sea Zone
                  1 bomber, 3 fighters and 1 tactical_bomber moved from Egypt to 98 Sea Zone
                  1 fighter moved from India to 41 Sea Zone
                  1 destroyer moved from 60 Sea Zone to 41 Sea Zone
                  4 infantry moved from Burma to Yunnan
                  3 artilleries and 10 infantry moved from Burma to Shan State
                  1 fighter and 1 tactical_bomber moved from India to Yunnan

      posted in Play Boardgames
      G
      Gauss_Death
    • RE: G40 Gauss_Death (Allies +16) vs oysteilo REMATCH

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 5

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 1 infantry; Remaining resources: 2 PUs;

      Combat Move - Chinese

      Combat - Chinese

      Place Units - Chinese
                  1 infantry placed in Kiangsu

      Turn Complete - Chinese
                  Chinese collect 3 PUs; end with 5 PUs total

      posted in Play Boardgames
      G
      Gauss_Death
    • RE: G40 Gauss_Death (Allies +16) vs oysteilo REMATCH

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 5

      Purchase Units - Americans
                  Americans buy 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 2 infantry and 3 transports; Remaining resources: 1 PUs;

      Combat Move - Americans
                  1 armour, 1 artillery and 2 infantry moved from Korea to 6 Sea Zone
                  1 armour, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
                  1 armour, 1 artillery and 2 infantry moved from 19 Sea Zone to Kiangsu
                  4 fighters moved from 6 Sea Zone to Kiangsu
                  1 destroyer moved from 6 Sea Zone to 18 Sea Zone
                        Americans take 6 Sea Zone from Japanese
                  3 fighters moved from 6 Sea Zone to 18 Sea Zone
                  3 fighters moved from 6 Sea Zone to 18 Sea Zone

      Combat - Americans
                  Battle in 18 Sea Zone
                      Americans attack with 1 destroyer and 6 fighters
                      Japanese defend with 1 submarine
                      Americans win with 1 destroyer and 6 fighters remaining. Battle score for attacker is 6
                      Casualties for Japanese: 1 submarine
                  Battle in Kiangsu
                      Americans attack with 1 armour, 1 artillery, 4 fighters and 2 infantry
                      Japanese defend with 1 armour and 2 mech_infantrys
                      Americans win, taking Kiangsu from Japanese with 1 armour, 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 11
                      Casualties for Americans: 1 infantry
                      Casualties for Japanese: 1 armour and 2 mech_infantrys

      Non Combat Move - Americans
                  4 fighters moved from Kiangsu to 6 Sea Zone
                  6 fighters moved from Western United States to 6 Sea Zone
                  1 destroyer moved from 6 Sea Zone to 19 Sea Zone
                  1 carrier, 4 submarines and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
                  6 fighters moved from 18 Sea Zone to 6 Sea Zone
                  1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                  1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                  1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                  4 fighters and 1 tactical_bomber moved from 6 Sea Zone to Korea
                  1 bomber moved from Midway to Korea

      Place Units - Americans
                  3 transports placed in 10 Sea Zone
                  1 airfield, 1 factory_minor and 1 harbour placed in Korea
                  1 artillery and 2 infantry placed in Western United States

      Turn Complete - Americans
                  Americans collect 53 PUs; end with 54 PUs total
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs

      posted in Play Boardgames
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      Gauss_Death
    • RE: G40 Gauss_Death (Allies +16) vs oysteilo REMATCH

      Explanation:
      The reason you cannot blitz through friendly neutrals is because the movement must be done during the non-combat move.
      Enemy Neutrals normally cannot be blitzed through because there is an army to fight, however there was no more army because it was removed in a previous combat.

      posted in Play Boardgames
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      Gauss_Death
    • RE: G40 Gauss_Death (Allies +16) vs oysteilo REMATCH

      You can blitz through enemy neutrals. Not friendly.

      posted in Play Boardgames
      G
      Gauss_Death
    • RE: G40 Gauss_Death (Allies +16) vs oysteilo REMATCH

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 5

      Purchase Units - Russians
                  Russians buy 12 infantry; Remaining resources: 0 PUs;

      Combat Move - Russians
                  1 artillery moved from Karelia to Novgorod
                  1 infantry moved from Belarus to Novgorod
                  2 artilleries and 7 infantry moved from Karelia to Finland
                  2 armour and 2 mech_infantrys moved from Northwest Persia to Trans-Jordan
                        Russians take Iraq from Neutral_Axis
                  2 infantry moved from Bryansk to Ukraine
                  2 fighters and 1 tactical_bomber moved from Russia to Ukraine

      Combat - Russians
                  Russians creates battle in territory 125 Sea Zone
                  Battle in Novgorod
                      Russians attack with 1 artillery and 1 infantry
                      Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
                      Russians win, taking Novgorod from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                      Casualties for Germans: 1 mech_infantry
                  Battle in Finland
                      Russians attack with 2 artilleries and 7 infantry
                      Germans defend with 6 infantry
                      Russians win, taking Finland from Germans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 6
                      Casualties for Germans: 6 infantry
                      Casualties for Russians: 4 infantry
                  Battle in Ukraine
                      Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                      Germans defend with 1 factory_minor and 1 mech_infantry
                      Russians win, taking Ukraine from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                      Casualties for Germans: 1 mech_infantry
                  Battle in Trans-Jordan
                      Russians attack with 2 armour and 2 mech_infantrys
                      Germans defend with 1 artillery and 1 infantry
                      Russians win, taking Trans-Jordan from Germans with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                      Casualties for Germans: 1 artillery and 1 infantry
                      Casualties for Russians: 1 mech_infantry

      Non Combat Move - Russians
                  2 aaGuns and 12 infantry moved from Amur to Korea
                  2 fighters and 1 tactical_bomber moved from Ukraine to Russia
                  2 aaGuns and 8 artilleries moved from Bryansk to Russia
                  1 aaGun moved from Archangel to Vologda
                  1 aaGun moved from Karelia to Finland
                  5 infantry moved from Soviet Far East to Siberia
                  4 infantry moved from Vologda to Samara
                  2 infantry moved from Volgograd to Samara
                  35 infantry moved from Bryansk to Russia

      Place Units - Russians
                  10 infantry placed in Russia
                  2 infantry placed in Volgograd

      Turn Complete - Russians
                  Russians collect 37 PUs; end with 37 PUs total
                  Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 43 PUs

      posted in Play Boardgames
      G
      Gauss_Death
    • RE: G40 Gauss_Death (Allies +16) vs oysteilo REMATCH

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 4

      Combat Move - French
                  1 infantry moved from Anglo Egyptian Sudan to Egypt
                  1 infantry moved from Alexandria to Egypt
                  1 infantry moved from Tobruk to Alexandria
                  1 infantry moved from Egypt to Trans-Jordan

      Non Combat Move - French

      Turn Complete - French

      posted in Play Boardgames
      G
      Gauss_Death
    • RE: G40 Gauss_Death (Allies +16) vs oysteilo REMATCH

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 4

      Purchase Units - ANZAC
                  ANZAC buy 2 armour; Remaining resources: 1 PUs;

      Combat Move - ANZAC
                  1 submarine moved from 33 Sea Zone to 44 Sea Zone

      Combat - ANZAC
                  Battle in 44 Sea Zone
                      ANZAC attack with 1 submarine
                      Japanese defend with 1 transport
                      ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                      Casualties for Japanese: 1 transport

      Non Combat Move - ANZAC
                  1 submarine moved from 62 Sea Zone to 60 Sea Zone
                  1 destroyer moved from 33 Sea Zone to 18 Sea Zone
                  1 cruiser and 1 submarine moved from 33 Sea Zone to 6 Sea Zone
                  3 fighters moved from Caroline Islands to Korea
                  2 aaGuns, 1 artillery and 4 infantry moved from New South Wales to South Australia

      Place Units - ANZAC
                  2 armour placed in New South Wales
                  Turning on Edit Mode
                  EDIT: Removing units owned by ANZAC from Egypt: 2 infantry
                  EDIT: Adding units owned by ANZAC to Trans-Jordan: 2 infantry
                  EDIT: Turning off Edit Mode

      Turn Complete - ANZAC
                  ANZAC collect 10 PUs; end with 11 PUs total

      posted in Play Boardgames
      G
      Gauss_Death
    • RE: G40 Gauss_Death (Allies +16) vs oysteilo REMATCH

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 4

      Purchase Units - British
                  British buy 1 destroyer and 3 submarines; Remaining resources: 0 PUs;

      Purchase Units - UK_Pacific
                  UK_Pacific buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;

      Combat Move - British
                  3 destroyers moved from 106 Sea Zone to 121 Sea Zone
                        British take 106 Sea Zone from Germans
                  1 infantry moved from Burma to Yunnan
                        Chinese take Yunnan from Japanese
                  1 infantry moved from Burma to Shan State
                        UK_Pacific take Shan State from Japanese

      Combat - British
                  Battle in 121 Sea Zone
                      British attack with 3 destroyers
                      Germans defend with 1 submarine
                      British win with 3 destroyers remaining. Battle score for attacker is 6
                      Casualties for Germans: 1 submarine

      Non Combat Move - British
                  1 armour moved from Alexandria to Egypt
                  1 battleship and 1 cruiser moved from 33 Sea Zone to 6 Sea Zone
                  1 destroyer moved from 62 Sea Zone to 60 Sea Zone
                  2 infantry moved from Brazil to 85 Sea Zone
                  2 infantry and 1 transport moved from 85 Sea Zone to 52 Sea Zone
                  1 artillery and 1 infantry moved from Italian Somaliland to 76 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
                  1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
                  1 infantry moved from Italian Somaliland to Ethiopia
                  1 destroyer moved from 33 Sea Zone to 19 Sea Zone
                  2 fighters and 1 tactical_bomber moved from Persia to India

      Place Units - British
                  3 submarines placed in 81 Sea Zone
                  1 destroyer placed in 71 Sea Zone

      Turn Complete - British
                  British collect 33 PUs; end with 33 PUs total

      Place Units - UK_Pacific
                  2 artilleries and 2 infantry placed in India

      Turn Complete - UK_Pacific
                  Total Cost from Convoy Blockades: 2
                      Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,1
                      Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,1
                  UK_Pacific collect 13 PUs (2 lost to blockades); end with 13 PUs total
                  Some Units in India change ownership: 2 artilleries and 2 infantry

      posted in Play Boardgames
      G
      Gauss_Death
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