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    Posts made by Gargantua

    • RE: Allies Round 1/2 strategy UK IPC in East Indies

      Let me remind you who I am.

      “AA.ORG’s Villian”

      Nothing unite’s people like hatred, enemies, and adversaries.

      What would Autobots be without Decepticons? Or Gi-Joe without COBRA ?  Nothing.

      My behaviour increases morale, it makes people want to beat me, train, and play more games, and bring thier friends down here to watch and challenge me.  At the same time we all get to have a laugh.  I don’t see a problem?

      Tell you what, challenge me to some games, and if you beat me, I’ll put a cork in it.  If you don’t, you will join me in my Villianity :D :D :D

      Come on Coco, PM Critmonster and lets get something going, 2 on 1 maybe? I’m game.

      posted in 1941 Scenario
      GargantuaG
      Gargantua
    • RE: Allies Round 1/2 strategy UK IPC in East Indies

      Even if they didnt, I would smash that pathetic defense, and add that free factory to my empire in about 3 seconds.

      1 dst 2 inf and a fgt are going to resonate about as much as a fart in the winds of the pacific ocean, against the Japanese J1 fleet.

      Combine that with a Manchurian Factory build and you are Majorly set for J2

      How about we play a League Game?  :)

      posted in 1941 Scenario
      GargantuaG
      Gargantua
    • RE: Why not a rule to attack with multi-national forces - the one flaw of the game.

      You should change your forum name to Robert Omega, so that you don’t have to sign off “Robert” on every post.

      posted in Axis & Allies Anniversary Edition
      GargantuaG
      Gargantua
    • RE: Why not a rule to attack with multi-national forces - the one flaw of the game.

      The joint strike rule, was the WORST optional Axis and Allies rule of all time.

      All Britian would do the whole game is not spend Any IPC’S.

      the IPC’s they saved could then be spent before the German turn for units to be used that turn by America.

      Basically it amounted to having to defend yourself constantly, everywhere, against units THAT DIDN’T EVEN EXSIST. :( :( :(

      that means if you didnt have a full slate of units locked down in France, and Germany, Or anything else you planned to keep, you would get raped.

      It was alot of BS and we had better never see it again.

      posted in Axis & Allies Anniversary Edition
      GargantuaG
      Gargantua
    • RE: AA50-41 Tech Tourney sign-up (sign-ups CLOSED)

      How can I determine if I am Axis or Allies? We do a no bid coin toss?

      posted in Axis & Allies Anniversary Edition
      GargantuaG
      Gargantua
    • RE: NEW BREAKTHROUGH CHARTS

      You guys think that stuff is cool?  I created an Empire builders version with my play group a few years ago,  We had 10 different countries, each one with specific national abilities, in 5 categories ( Air, Land, Sea, Economic, SUPER) Done over many attempts with many lessons learned,

      It was actually incredibly balanced, and made for some intense games! We used laminated maps from Napolean at war so we could Color in our Empires with dry-erase markers as we expanded, and often battled it out with 300-400 IPC a turn incomes. What a bloodbath! Absolutely incredible! … But anyways.  I thought I would share a few of the Excellent techs/abilites we developed.

      Keep in mind these were all country specific, but they could be adapted to TECH.

      Here’s a few that I remember

      LAND

      (CAN) - Crack troops, 5 of your infantry a game round get to roll 2 dice
      (CAN) - Volunteers, You can place up to 3 inf on the front line, in a territory you have controlled from the beginning of the game.
      (JAP) - Crazed Island Defenders, 1 jap inf always hits on the first round of combat on defense.

      NAVAL

      (GER) - Really Super Subs - Subs move 3  (These were for convoy use)  Became an incredible tool in any game with Convoys.
      (UK) - Flagships (British Battleships ALWAYS hit on the first round of naval combat.  (Not on Bombard)

      AIR

      (JAP) - Flaming Glory - fgts lost roll 1d2 to make a kill after taken as a casualty. (Deadly :D)
      (GBR) - Ejection seats - if fgt is lost adjacent to friendly territory, place a free inf there.

      ECONOMIC
      *This seems to be REALLY missing from alot of peoples variants, it really balances the game dynamics.

      (JAP) Tech-Factory - All Your current and future factoriers produce 3 IPC’s a turn for you

      (RUS) Infantry-Factory - All Your current and future factoriers produce an infantry a turn (As long as there are less then 5 infantry there)

      (GER) Tank-Factory - cost 20, makes a free tank a turn for you, and adds the territory value to your production limit for Tanks. (so Germany at 10 IPC’s can now buildup to 10 arm 10 anything else)

      (USA) 1 super complex.  You can build 1 factory at 1 point in a territory that can produce unlimited prodution.

      (USA) Buy Neutral Countries - You can spend 3 IPC’s a turn for a die (1 or 2) to have a Neutral join your side Economically. (est 3 ipc per neutral, they can be captured by the enemy)

      SUPER

      Anti-air / Anti-tank guns - Your AA Guns can now either choose to shoot at Air or at Armor - This is from the old Xeno Games days.

      (JAP) Kamikaze’s - pay 6 IPC’s for each, can place up to 3 under any of your Ind cmplx’s, can choose to pre-emptive attack on yours or your opponents turn, against targets you disern.  Roll 1d2.

      The gf wants me to go so I gotta jet, but I hope someone else gets some enjoyment out of these.

      posted in House Rules
      GargantuaG
      Gargantua
    • RE: Double penetration????

      Thats a really big

      N O

      posted in Axis & Allies Anniversary Edition
      GargantuaG
      Gargantua
    • RE: AA50-41 Tech Tourney sign-up (sign-ups CLOSED)

      Give Darth 2 entries

      His “luck is bad” in AA-50 :P

      posted in Axis & Allies Anniversary Edition
      GargantuaG
      Gargantua
    • RE: AA50-41 Tech Tourney sign-up (sign-ups CLOSED)

      Im entering Canuck12 so there is an even 40 if everyone can play.  he’s new here, needs some A and A experience.

      sorry i cant copy paste the list, Im on my phone :(

      i hope i’m not too late :p

      posted in Axis & Allies Anniversary Edition
      GargantuaG
      Gargantua
    • RE: AA50-41 Tech Tourney sign-up (sign-ups CLOSED)

      What will be interesting, is to see if you make it to round 2 :p

      best of luck to you,

      when are we ever going to get a tourny going, where money is on the line ??? :p

      posted in Axis & Allies Anniversary Edition
      GargantuaG
      Gargantua
    • RE: G2 Karelia Smash

      If you’re gonna setup for anything, setup to give yourself thr maximum amount of options.

      Group the bulk of your armor in EPL,

      from here you are always in the possible position of blitzing KAR, CAU, and RUS.  Not to mention if you can keep enough units coming, always able to keep your 2nd NO.

      This puts the russians in very awkward positions, he cant lose his little battles, or he’s exposed, and he has to defend all of his factories at the same time, with a stack equal to your stack.

      This also means then that more of his infantry are forced to attack, and then exposed to overwelhming counter attack (if you can spare a fgt or bmb or 2) in which you usually come out a few IPCS ahead.

      Couple this with Italian support, and you can punch holes for your German armor all day long.

      even if dice turn bad for you, and you never get an open break for a factory in the east. you’ve managed to keep the war that much farther away from Berlin, for that much longer.

      posted in 1941 Scenario
      GargantuaG
      Gargantua
    • RE: Most useless technology?

      Being able to build infrastructure is whats missing in Axis and Allies.  Getting 3 ipc’s a turn, or an automatic unit a turn per Complex works extremely well and really brings the game to the next level.  Without overcomplicating it.

      Tech is, and always will be, just a sideshow in Axis and Allies.

      Worst tech, Radar with Japan.  you’ll never build another aa gun, and if the allies are smart, they wont be giving up many of theirs.

      posted in Axis & Allies Anniversary Edition
      GargantuaG
      Gargantua
    • RE: Simple question: is the game balanced?

      Me too Verqyn :p

      posted in 1941 Scenario
      GargantuaG
      Gargantua
    • RE: Simple question: is the game balanced?

      I have played over 50 games.  Dont play without the National Objectives.  It upsets the game balance.

      That said the game is balanced.

      But it is heavily strategy dependant.

      Strategies are almost never equal. (and dice are well… dice)

      You need to have a plan, stick to it, and know what your doing.  More so, also be able to identify what your opponent is doing and respond to that appropriately.  I believe that was larry’s intention and vision for this game.  It’s his masterpiece.

      dont believe the bid hype about the allies needing help in a game with national objectives.

      There isn’t a person on the site i  couldnt have a 50% or better chance of beating in a no bid game as the allies.  And that challenge stands.  There seems to be alot of people who agree to play against me, but dont :s ??? anyways…

      The only issue as i have stated, is the comparative strategy paradigm which is still developing.  So put your Logistics cap on, and get in the fight to find out for yourself :p

      posted in 1941 Scenario
      GargantuaG
      Gargantua
    • RE: Best module for father/son?

      I find Dday very technical, with all its different stages, cards, and special unit rules.

      i also find it can be very frustrating.

      play risk, play chess, then play AA Revised (simplfy it like the others suggested if you feel you need to)  this will teach him the very basics.  how to grow an army through resources, then how to use different units effectively together.

      once he is well versed, not even you will be able to stop him! :)

      posted in Axis & Allies Anniversary Edition
      GargantuaG
      Gargantua
    • RE: Was this game play tested AT ALL?

      I find its easier to play as the allies, even against compotent opponents right here at AA org.

      Its all about using the units you start with effectively.

      There are alot of holes in every J1 that can be exploited.

      this is just a case of modern stratgies needing to catch up with the awesomeness of the game we’ve been provided. :)

      posted in 1941 Scenario
      GargantuaG
      Gargantua
    • RE: Going to try to pull the wool over our eyes?

      Amen, i second that motion! i’ve got warm bodies ready to roll fof playtesting!

      And good on you KH, for volunteering to make the game and community great! :)

      posted in Axis & Allies Spring 1942 Edition
      GargantuaG
      Gargantua
    • RE: Conquered AA gun belongs to who?

      Barring the very extreme example kh has shown, to help yoy, just think of an AA gun like an IC

      no matter who takes what from who and where…

      if it was an IC who would be building units in this Zone ?  Thats who controls the Gun.

      posted in Axis & Allies Anniversary Edition
      GargantuaG
      Gargantua
    • RE: Going to try to pull the wool over our eyes?

      Wait a minute, are you saying ppl get PAID to play test A&A games!??!?!?

      Thats the most absurd thing i have ever heard, why wouldnt they just come here and ask for some volunteers, who have YEARS of gaming experience, who would love to do it for FREE?

      and wtf do you do to get that job? get a degree in Gameology??? BS

      posted in Axis & Allies Spring 1942 Edition
      GargantuaG
      Gargantua
    • RE: Can you fire a rockets with an aa gun and move it in the same turn? (nt)

      What a scam! :s

      posted in Axis & Allies Anniversary Edition
      GargantuaG
      Gargantua
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