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    Posts made by Gargantua

    • RE: US options after the FAQ

      I abandoned the Phillipines as quickly as possible.

      bulk up in HAW. an IC and NB in alaska served me well, with subs going to japan every turn, which turned to the odd transport and 1 or 2 men.  I ended up backdooring Korea. Game.

      posted in Axis & Allies Pacific 1940
      GargantuaG
      Gargantua
    • RE: Rules Q&A

      Yes, Unoffical FAQ concurs. Powers not at war, can occupy the same seazone freely.

      posted in Axis & Allies Pacific 1940
      GargantuaG
      Gargantua
    • RE: SIGN OFF HERE WHEN YOU GET YOUR COPY!

      Got 2 copies the other day, one for me, one for a friend.

      My friend got 2 maps of fkin CHINA! and no map of U.S. Side! wtf.

      I called WOTC and they sent me a second map, I gave my friend MY copy of the second half of the map.

      Played a game.  Japan HAS to attack j1 IMO.

      posted in Axis & Allies Pacific 1940
      GargantuaG
      Gargantua
    • RE: Quick and easy solution to tac bombers

      Just use RED bombers from the first Pacific as Tac bombers. The scale is right, and it makes distinguishing them in the field ALOT easier.  Helpful, considering they are a new unit, and to be effective require alot of movement Maximization.

      As for Complex’s I was just going to use old ones. and paint some with RED paint, or put a RED chip under the Major complexes

      you can also use 6 RED fgt’s in Japan from original pacific for Kamikazies.

      NO cutting, and NO cost involved.  Unless you weren’t a REAL fan, and didn’t but the Pacific copy that had red pieces.

      posted in Axis & Allies Pacific 1940
      GargantuaG
      Gargantua
    • RE: Strange Questions regarding Transports, and Aircraft Carriers

      Awesome, Exactly what I thought on both accounts.

      I guess there IS a point finally to actually load your inf into another powers transports.

      So you can get Lightning Transports! That can essentially unload into multiple territories in the same “movement” but different turn orders!

      MWAHAHAHA!

      posted in Axis & Allies Anniversary Edition
      GargantuaG
      Gargantua
    • Strange Questions regarding Transports, and Aircraft Carriers

      Question #1)

      a Japanese transport is sitting off the coast of Egypt.

      On the German Turn, 1 germany infantry in Egypt loads himself into the Transport.

      On the following Japanese Turn, in the combat movement phase, Japan loads 1 of it’s own Inf from Sudan, then moves the Transport south, and uloads in Madagascar Taking it empty, without loss.

      On the following German turn, the Germans get off the transport and take South Africa Without loss.

      Is this legal?

      Question #2)

      A Massive German Navy with 3 acc’s and 6 fgts is sitting in the Baltic Sea (Sz5) and is squared off against an equally massive British Navy in the North Sea Sz6

      A smaller American Fleet is sitting in Sz12, and could be eradicated by the German Airforce that’s locked down in Sz5.  Except, that there is no where to land as GIB and ALG are in allied hands.  But…  If the German Aircraft Carriers, could move in the Non Combat phase, through Sz6, if that navy were to be destroyed.  This would be “Possible”.

      So…  Knowing that without it’s airforce to combat the British Navy it has no chance of winning, but feeling the need to destroy the American fleet immediately,  German opts to send 1 submarine, against 20+ British Naval Units.  It dies of course.  But because it could have “Possibly” won, in 20 rounds of combat, against horribly inept dice, allowing the Aircraft Carriers to pass through Sz6.  I can make the Attack in Sz12, even though there is no reasonable possibility those aircraft will ever land.

      Correct?

      posted in Axis & Allies Anniversary Edition
      GargantuaG
      Gargantua
    • RE: Rare outcomes from dice rolls
      1. My first Axis and Allies Roll.

      the 1984 version, I was America, bought 3 tech Dice.

      6 6 6.

      Back then, the rules were you got a tech for each successful dice :)  gotHB, Industrial Production, jet fgt

      Not too damn bad I thought, i was instantly hooked to the game! :)

      1. America again, several years later, 1984 version, A lone transport succesfully sinks both attack Japanese Battleships ! And Lives! :) :) :) that was game.

      2. Operation Sea Lion Gone Wrong.

      playing my 2nd game of Europe, as UK, So concerned for Russia, missed the Sea Lion! :s (noob mistake I know) Germans came in, hit 5/6 with anti air.  Not 100% like some of you other people, but again not bad.

      1. Revised, the Moscow Disaster.

      Playing as Germany, doing ok, a tight game. Finally got a decent shot at Russia, with decent odds. Go all in, roll sub-par with tanks, :/ figure my 9 fgt’s will make up for it. Right? Roll 9 dice.

      WRONG!

      NO HITS!

      WTF!

      PWNED.

      Game. :s

      posted in Axis & Allies Anniversary Edition
      GargantuaG
      Gargantua
    • RE: 1941 New Turn Order: China goes before Japan

      This is a popular house rule, so is allowing China to configure their own placement at the game start.

      Some others also believe allowing China to collect her men/income at the end of thier turn as opposed to the beginning works effectively.

      posted in House Rules
      GargantuaG
      Gargantua
    • RE: Buying a A&A 50th Anniversary

      Where are you from?

      posted in Axis & Allies Anniversary Edition
      GargantuaG
      Gargantua
    • RE: ALL TANKS EVERY PURCHASE FOR GERMANY

      All tanks can work, but you’d need to support it with Italy going all tanks aswell, to punch holes for Germany, through to Moscow.

      This isn’t the best way to beat Russia.
      The issue for the axis if you have to squeeze Russia, with Japan AND Germany at the same time.  if you stagger it, IE, Germany keeps good pressure to turn 3, and Japan starts good pressure by turn 4, you’ve really missed your chance to pop the Russian stacks like an unwanted Zit.

      overall, an ALL tank purchase will most likely fail, simply because you need to have Infantry to trade ad Germany.

      posted in 1941 Scenario
      GargantuaG
      Gargantua
    • RE: Have you heard of the FMG A&A pieces?

      Atleast I don’t spam the forum in CAPS.

      posted in Axis & Allies Anniversary Edition
      GargantuaG
      Gargantua
    • RE: Have you heard of the FMG A&A pieces?

      If you’re such a believer, mail me yours, and I’ll mail mine back.

      I’m not sure if mine got melted in a microwave, but, we charted 150 rolls for 3 countries and logged them. The worst result being with Germany you were 34% more likely to roll a 5, than a 1 or 2 combined.

      Most other countries were as bad. It’s beyond raw probability and statistics at that point, and there is nothing worse then a game that keeps going on and on, because ppl are all constantly rolling so badly sub par.

      posted in Axis & Allies Anniversary Edition
      GargantuaG
      Gargantua
    • RE: ALL TANKS EVERY PURCHASE FOR GERMANY

      I think posting with CAPS LOCK OFF. if the first step to beat Russia, or even win a game, of Axis and Allies.

      posted in 1941 Scenario
      GargantuaG
      Gargantua
    • RE: ALL TANKS EVERY PURCHASE FOR GERMANY

      Yes.

      and if they build all Battleships too.

      anything “Could” happen.

      posted in 1941 Scenario
      GargantuaG
      Gargantua
    • RE: Have you heard of the FMG A&A pieces?

      Hey dinosaur,

      That news is PREHISTORIC. But thanks for the trip down bad memory lane.

      I have a set of FMG dice, but they couldn’t roll thier way through a wet paper bag! I let my friends use them, but they quickly catch on because I won’t. :s

      care for a game? or are such a fossil that you only play the new ones?

      posted in Axis & Allies Anniversary Edition
      GargantuaG
      Gargantua
    • RE: Rules clarification

      I have a Question!

      1. 1 crusier 1 destroyer and 4 loaded transports attack 3 subs in sz 6, the intent being to win the sea battle, then land 8 units in NWE.

      the cruiser hits, the destroyer misses, BUT! all 3 Subs hit!

      does this destroy the Entire attacking navy? or just 1 crs 1 dst 1 trn, allowing the other 3 trn’s to escape?

      My gut tells me, I can retreat the remaining trn’s but is my gut wrong?

      posted in Axis & Allies Anniversary Edition
      GargantuaG
      Gargantua
    • RE: Rules clarification

      1 - No, once a unit moves into a combat zone, it cant move again that turn unless you are retreating. the only other exception, is that Aircraft can move in Non combat to land.

      2 - Yes, if you win the naval battle, you can do the land battle.  but if your attempt fails at sea, then your units will not unload.

      posted in Axis & Allies Anniversary Edition
      GargantuaG
      Gargantua
    • RE: AA50 Tips & Tricks

      Excellent statistical breakdown! But it wasn’t required to tell Aldertag, that hia Russian Naval strategy was completely obtuse and ludicrous.

      What a poor strategy to be the focua of attention in the “Tips and Tricks” thread.

      I’d rather build an IC in Australia and spend all UK Ipc’s on Battleships. You are just as likely to suceed. Your goal obviously being, to see your opponents jaw drop and hit the floor, before they cackle in amusement at such a poor endeavour.

      posted in Axis & Allies Anniversary Edition
      GargantuaG
      Gargantua
    • RE: -25 bid challenge: conclusions

      Lol the game is balanced.

      The social rule in Axis and Allies that players are too arrogant to accept, is, that is doesn’t matter how good you are, best in the world. played 5000 games, whatever. there are still games you are going to lose. Hands down. dice/counter strategies/errors etc.

      If you can’t accept that, dont play the game, and for gods sake don’t try and fix what ain’t broke.

      The point I see trying to be made here with a controlled -25 bid. is that “the Axis has an unbelievable game” edge.

      Wrong.  Put a factory to start in Bulgaria and 2 extra arm in LIB, or just 25 IPC’s to Germany, and your probably just as susceptible to defeat as you are at -25 against decent play.

      Why not playtest it both ways? against players of equal caliber?

      $25 is a piddlance, from memory there is like $600 + of units on the starting board.

      Then people talk about how they need a 6 Ipc bid to “have a chance” and that this less then 1% game board variation makes or breaks the game.

      Then the infamous quote “They never playtested this”, my response, “No? they just guessed it down to a less than 1% Variance?” Come off it! :s

      Why not just move some pieces around? instead of adding or subtracting? It’s the same concept.

      It’s un-needed, un-warranted, and un-appreciated by fans like me, and probably Larry himself.

      What a ridiculous thread, about someone’s personal beef, probably over the fact they can’t handle they got their ass beat down fair and square. And probably more often than once.

      Care for a straight shot at me? No bids? You can take Axis? or bid as Axis, so I can make my point, I don’t care, I’d still play, and have the same odds at winning.

      posted in 1941 Scenario
      GargantuaG
      Gargantua
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