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    Posts made by Gargantua

    • RE: Gargantua/Canuck 12 Allies for 17 BM3 vs Karl7

      TripleA Turn Summary: Chinese round 5

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 5
      
          Purchase Units - Chinese
              Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
              Chinese buy 3 artilleries; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              1 fighter moved from Yunnan to Hopei
              2 infantry moved from Kweichow to Hopei
              3 infantry moved from Yunnan to Hunan
      
          Combat - Chinese
              Battle in Hunan
                  Chinese attack with 3 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 3 infantry in Hunan, round 2 : 0/3 hits, 0.50 expected hits
                      Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 3 infantry in Hunan, round 3 : 0/3 hits, 0.50 expected hits
                      Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 3 infantry in Hunan, round 4 : 2/3 hits, 0.50 expected hits
                      Japanese roll dice for 1 infantry in Hunan, round 4 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Hunan
                      1 infantry owned by the Japanese lost in Hunan
                  Chinese win, taking Hunan from Japanese with 2 infantry remaining. Battle score for attacker is 0
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 1 infantry
              Battle in Hopei
                  Chinese attack with 1 fighter and 2 infantry
                  Japanese defend with 1 artillery
                      Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 artillery in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 3 : 0/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 artillery in Hopei, round 3 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 4 : 1/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 artillery in Hopei, round 4 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Hopei
                      1 artillery owned by the Japanese lost in Hopei
                  Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 1 artillery
      
          Non Combat Move - Chinese
              1 fighter moved from Hopei to Kweichow
              1 infantry moved from Szechwan to Kweichow
      
          Place Units - Chinese
              3 artilleries placed in Kweichow
      
          Turn Complete - Chinese
              Chinese collect 10 PUs; end with 10 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : -1.00
      Japanese regular : 0.00
      

      Savegame

      posted in Play Boardgames
      GargantuaG
      Gargantua
    • RE: Gargantua/Canuck 12 Allies for 17 BM3 vs Karl7

      TripleA Turn Summary: Americans round 5

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 5
      
          Purchase Units - Americans
              Americans buy 2 destroyers, 4 fighters, 4 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 bomber moved from Eastern United States to United Kingdom
              1 infantry moved from French West Africa to French Central Africa
                    Americans take French Central Africa from Neutral_Axis
              1 armour moved from Morocco to Algeria
                    Americans take Algeria from Italians
              1 armour moved from Algeria to Morocco
              1 artillery moved from French West Africa to 87 Sea Zone
              1 artillery, 1 cruiser and 1 transport moved from 87 Sea Zone to 91 Sea Zone
              1 fighter moved from 91 Sea Zone to Gibraltar
              1 fighter moved from Eastern United States to 91 Sea Zone
              1 destroyer moved from 101 Sea Zone to 106 Sea Zone
              1 marine moved from Hawaiian Islands to 26 Sea Zone
              1 cruiser, 1 destroyer and 1 marine moved from 26 Sea Zone to 32 Sea Zone
              1 marine moved from 32 Sea Zone to Marshall Islands
              1 infantry moved from Queensland to 54 Sea Zone
              1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
              1 infantry moved from 35 Sea Zone to Philippines
              1 artillery moved from Queensland to 54 Sea Zone
              1 infantry moved from Queensland to 54 Sea Zone
              1 fighter moved from Queensland to 54 Sea Zone
              1 destroyer moved from 54 Sea Zone to 55 Sea Zone
              1 artillery, 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 5 fighters, 1 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 33 Sea Zone
              1 artillery, 5 fighters and 1 infantry moved from 33 Sea Zone to Caroline Islands
              2 infantry moved from Hawaiian Islands to 26 Sea Zone
              2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
              2 infantry moved from 33 Sea Zone to Caroline Islands
              1 fighter moved from Trans-Jordan to 79 Sea Zone
              1 carrier moved from 26 Sea Zone to 33 Sea Zone
      
          Combat - Americans
              Battle in Marshall Islands
              Battle in Philippines
              Battle in Caroline Islands
                  Americans attack with 1 artillery, 5 fighters and 3 infantry
                  Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                      Japanese roll AA dice in Caroline Islands : 0/3 hits, 0.50 expected hits
                      Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 0/2 hits, 1.17 expected hits
                      Americans roll dice for 1 artillery, 5 fighters and 3 infantry in Caroline Islands, round 2 : 4/9 hits, 3.50 expected hits
                      Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Americans lost in Caroline Islands
                      2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
                  Americans win, taking Marshall Islands from Japanese, taking Philippines from Japanese, taking Caroline Islands from Japanese with 1 artillery, 5 fighters and 2 infantry remaining. Battle score for attacker is 8
                  Casualties for Americans: 1 infantry
                  Casualties for Japanese: 1 aaGun and 2 infantry
      
          Non Combat Move - Americans
              5 fighters moved from Caroline Islands to 33 Sea Zone
              1 fighter moved from 26 Sea Zone to 33 Sea Zone
              1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
              1 fighter moved from Western United States to Hawaiian Islands
              1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
              1 aaGun and 1 infantry moved from Central United States to 101 Sea Zone
              1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
              1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
              2 transports moved from 91 Sea Zone to 101 Sea Zone
              1 submarine moved from 10 Sea Zone to 26 Sea Zone
              1 carrier, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 30 Sea Zone
              1 infantry and 1 mech_infantry moved from 30 Sea Zone to Johnston Island
              1 artillery moved from 91 Sea Zone to Morocco
      
          Place Units - Americans
              1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
              1 destroyer placed in 101 Sea Zone
              2 infantry placed in Western United States
              2 infantry placed in Central United States
              1 fighter placed in Western United States
              3 fighters placed in Eastern United States
      
          Turn Complete - Americans
              Americans collect 58 PUs; end with 58 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
              Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
              Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs
      

      Combat Hit Differential Summary :

      Americans regular : -0.67
      Japanese regular : 0.33
      Japanese AA : -0.50
      

      Savegame

      posted in Play Boardgames
      GargantuaG
      Gargantua
    • RE: Gargantua/Canuck 12 Allies for 17 BM3 vs Karl7

      TripleA Turn Summary: French round 4

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 4
      
          Purchase Units - ANZAC
              ANZAC buy 2 transports; Remaining resources: 2 PUs; 
      
          Combat Move - ANZAC
              2 infantry moved from Trans-Jordan to Iraq
      
          Non Combat Move - ANZAC
              1 artillery moved from New South Wales to Queensland
              1 infantry moved from New South Wales to 62 Sea Zone
              1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
              1 aaGun moved from Queensland to 54 Sea Zone
              1 aaGun, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
              1 aaGun and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
                    ANZAC take Dutch New Guinea from Dutch
              1 submarine moved from 62 Sea Zone to 42 Sea Zone
      
          Place Units - ANZAC
              2 transports placed in 54 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 12 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
              Turning on Edit Mode
              EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 cruiser
              EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 cruiser
              EDIT: Turning off Edit Mode
      
          Combat Move - French
              1 destroyer moved from 98 Sea Zone to 92 Sea Zone
              1 fighter moved from United Kingdom to Gibraltar
      
          Non Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      GargantuaG
      Gargantua
    • RE: Gargantua/Canuck 12 Allies for 17 BM3 vs Karl7

      TripleA Turn Summary: ANZAC round 4

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 4
      
          Purchase Units - ANZAC
              ANZAC buy 2 transports; Remaining resources: 2 PUs; 
      
          Combat Move - ANZAC
              2 infantry moved from Trans-Jordan to Iraq
      
          Non Combat Move - ANZAC
              1 artillery moved from New South Wales to Queensland
              1 infantry moved from New South Wales to 62 Sea Zone
              1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
              1 aaGun moved from Queensland to 54 Sea Zone
              1 aaGun, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
              1 aaGun and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
                    ANZAC take Dutch New Guinea from Dutch
              1 submarine moved from 62 Sea Zone to 42 Sea Zone
      
          Place Units - ANZAC
              2 transports placed in 54 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 12 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      GargantuaG
      Gargantua
    • RE: Wrathful Peacemakers (x) vs Fed by your Dread (+22)

      TripleA Turn Summary: Russians round 13

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 13
      
          Purchase Units - Russians
              Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              1 infantry moved from Vologda to Archangel
              1 mech_infantry moved from Russia to Rostov
                    Russians take Rostov from Italians
              1 infantry moved from Russia to Tambov
              1 armour and 1 mech_infantry moved from Turkmenistan to Kazakhstan
              1 infantry moved from Smolensk to Archangel
              1 artillery and 1 infantry moved from Russia to Samara
              1 fighter moved from Russia to Samara
              1 tactical_bomber moved from Russia to Kazakhstan
              1 fighter moved from Russia to Archangel
              1 infantry moved from Russia to Smolensk
              1 infantry moved from Russia to Vologda
              3 armour moved from India to Eastern Persia
              1 fighter moved from Russia to Archangel
              1 mech_infantry moved from Yenisey to Yakut S.S.R.
      
          Combat - Russians
              Battle in Archangel
                  Russians attack with 2 fighters and 2 infantry
                  Germans defend with 1 infantry
                      Russians roll dice for 2 fighters and 2 infantry in Archangel, round 2 : 2/4 hits, 1.33 expected hits
                      Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Archangel
                      1 infantry owned by the Germans lost in Archangel
                  Russians win, taking Archangel from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                  Casualties for Russians: 1 infantry
                  Casualties for Germans: 1 infantry
              Battle in Kazakhstan
                  Russians attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
                  Germans defend with 2 infantry
                      Russians roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 2 : 1/3 hits, 1.33 expected hits
                      Germans roll dice for 2 infantry in Kazakhstan, round 2 : 1/2 hits, 0.67 expected hits
                      1 mech_infantry owned by the Russians lost in Kazakhstan
                      1 infantry owned by the Germans lost in Kazakhstan
                      Russians roll dice for 1 armour and 1 tactical_bomber in Kazakhstan, round 3 : 1/2 hits, 1.17 expected hits
                      Germans roll dice for 1 infantry in Kazakhstan, round 3 : 1/1 hits, 0.33 expected hits
                      1 armour owned by the Russians lost in Kazakhstan
                      1 infantry owned by the Germans lost in Kazakhstan
                  Russians win with 1 tactical_bomber remaining. Battle score for attacker is -4
                  Casualties for Russians: 1 armour and 1 mech_infantry
                  Casualties for Germans: 2 infantry
              Battle in Samara
                  Russians attack with 1 artillery, 1 fighter and 1 infantry
                  Germans defend with 1 mech_infantry
                      Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Samara, round 2 : 1/3 hits, 1.17 expected hits
                      Germans roll dice for 1 mech_infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Samara
                      1 mech_infantry owned by the Germans lost in Samara
                  Russians win, taking Samara from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
                  Casualties for Russians: 1 infantry
                  Casualties for Germans: 1 mech_infantry
      
          Non Combat Move - Russians
              1 fighter moved from Samara to Russia
              2 fighters moved from Archangel to Russia
              1 tactical_bomber moved from Kazakhstan to Russia
              1 mech_infantry moved from Novosibirsk to Timguska
              1 armour moved from Russia to Novosibirsk
      
          Place Units - Russians
              1 artillery and 8 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 20 PUs; end with 20 PUs
              Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
              Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 24 PUs
      

      Combat Hit Differential Summary :

      Germans regular : 2.33
      Russians regular : 0.00
      

      Savegame

      posted in Team Games
      GargantuaG
      Gargantua
    • RE: Wrathful Peacemakers (x) vs Fed by your Dread (+22)

      Maybe we got em demoralized

      https://www.youtube.com/watch?v=bDYGXWATjy4

      posted in Team Games
      GargantuaG
      Gargantua
    • RE: Gargantua/Canuck 12 Allies for 17 BM3 vs Karl7

      TripleA Turn Summary: Chinese round 4

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 4
      
          Purchase Units - Chinese
              Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
              Chinese buy 3 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Szechwan to Kweichow
              1 infantry moved from Shensi to Kweichow
              1 fighter and 3 infantry moved from Suiyuyan to Hopei
      
          Combat - Chinese
              Battle in Kweichow
                  Chinese attack with 2 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.33 expected hits
                      Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 2 infantry in Kweichow, round 3 : 1/2 hits, 0.33 expected hits
                      Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Kweichow
                  Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
              Battle in Hopei
                  Chinese attack with 1 fighter and 3 infantry
                  Japanese defend with 2 artilleries
                      Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 2 : 3/4 hits, 1.00 expected hits
                      Japanese roll dice for 2 artilleries in Hopei, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Chinese lost in Hopei
                      2 artilleries owned by the Japanese lost in Hopei
                  Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 5
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 2 artilleries
      
          Non Combat Move - Chinese
              1 fighter moved from Hopei to Yunnan
              1 infantry moved from Sikang to Szechwan
      
          Place Units - Chinese
              3 infantry placed in Yunnan
      
          Turn Complete - Chinese
              Chinese collect 9 PUs; end with 9 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : 2.33
      Japanese regular : -0.33
      

      Savegame

      posted in Play Boardgames
      GargantuaG
      Gargantua
    • RE: Gargantua/Canuck 12 Allies for 17 BM3 vs Karl7

      TripleA Turn Summary: Americans round 4

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 4
      
          Purchase Units - Americans
              Americans buy 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 2 submarines and 2 transports; Remaining resources: 2 PUs; 
      
          Combat Move - Americans
              1 destroyer moved from 106 Sea Zone to 120 Sea Zone
              1 bomber moved from Southeast Mexico to 120 Sea Zone
              2 infantry moved from Brazil to 86 Sea Zone
              2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
              1 transport moved from 91 Sea Zone to 86 Sea Zone
              1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
              1 artillery and 1 infantry moved from 87 Sea Zone to French West Africa
              1 fighter moved from Western United States to 91 Sea Zone
              1 cruiser moved from 91 Sea Zone to 87 Sea Zone
              1 destroyer moved from 86 Sea Zone to 91 Sea Zone
              1 fighter and 1 tactical_bomber moved from Gibraltar to 96 Sea Zone
              1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
              1 destroyer moved from 26 Sea Zone to 16 Sea Zone
      
          Combat - Americans
              Battle in 96 Sea Zone
                  Americans attack with 1 fighter and 1 tactical_bomber
                  Italians defend with 1 destroyer
                      Americans roll dice for 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
                      Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits
                      Italians roll dice for 1 destroyer in 96 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                      1 tactical_bomber owned by the Americans lost in 96 Sea Zone
                      1 destroyer owned by the Italians lost in 96 Sea Zone
                  Americans win with 1 fighter remaining. Battle score for attacker is -3
                  Casualties for Americans: 1 tactical_bomber
                  Casualties for Italians: 1 destroyer
              Battle in 16 Sea Zone
                  Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                  Japanese defend with 1 destroyer
                      Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                      Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 destroyer owned by the Americans lost in 16 Sea Zone
                      1 destroyer owned by the Japanese lost in 16 Sea Zone
                  Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                  Casualties for Americans: 1 destroyer
                  Casualties for Japanese: 1 destroyer
              Battle in 120 Sea Zone
                  Americans attack with 1 bomber and 1 destroyer
                  Germans defend with 1 submarine
                      Americans roll dice for 1 bomber and 1 destroyer in 120 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                      Germans roll dice for 1 submarine in 120 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                      1 destroyer owned by the Americans lost in 120 Sea Zone
                  Germans and Americans reach a stalemate
                  . Battle score for attacker is -8
                  Casualties for Americans: 1 destroyer
              Battle in French West Africa
                  Americans attack with 1 artillery and 1 infantry
                  Neutral_Axis defend with 1 infantry
                      Americans roll dice for 1 cruiser in French West Africa, round 2 : 1/1 hits, 0.50 expected hits
                      Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Neutral_Axis lost in French West Africa
                  Americans win, taking French West Africa from Neutral_Axis with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Neutral_Axis: 1 infantry
      
          Non Combat Move - Americans
              Turning on Edit Mode
              EDIT: Removing units owned by Russians from Russia: 4 infantry
              EDIT: Removing units owned by Russians from Russia: 1 artillery
              EDIT: Removing units owned by Russians from Russia: 1 artillery
              EDIT: Adding units owned by Russians to Tambov: 2 artilleries and 4 infantry
              EDIT: Removing units owned by Russians from Russia: 1 infantry
              EDIT: Adding units owned by Russians to Rostov: 1 infantry
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Removing units owned by Russians from Russia: 1 artillery
              EDIT: Adding units owned by Russians to Tambov: 1 artillery
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Removing units owned by Russians from Russia: 1 infantry
              EDIT: Removing units owned by Russians from Russia: 1 infantry
              EDIT: Adding units owned by Russians to Smolensk: 1 infantry
              EDIT: Adding units owned by Russians to Vologda: 1 infantry
              EDIT: Turning off Edit Mode
              2 infantry moved from 91 Sea Zone to Morocco
              1 fighter moved from 96 Sea Zone to Trans-Jordan
              1 aaGun and 1 infantry moved from Central United States to 101 Sea Zone
              1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
              1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco
              1 bomber moved from 120 Sea Zone to Eastern United States
              1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
              1 artillery, 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
              1 artillery, 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
              1 artillery and 1 mech_infantry moved from 54 Sea Zone to Queensland
              2 infantry moved from 54 Sea Zone to Queensland
              1 fighter moved from New Guinea to 54 Sea Zone
              1 marine moved from Western United States to 10 Sea Zone
              1 aaGun moved from Western United States to 10 Sea Zone
              1 infantry moved from Western United States to 10 Sea Zone
              1 aaGun, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry, 1 marine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              1 aaGun, 1 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands
              1 destroyer moved from 46 Sea Zone to 54 Sea Zone
      
          Place Units - Americans
              1 destroyer placed in 101 Sea Zone
              1 fighter placed in Eastern United States
              1 transport placed in 101 Sea Zone
              1 infantry placed in Central United States
              1 carrier, 2 submarines and 1 transport placed in 10 Sea Zone
              1 fighter and 1 infantry placed in Western United States
              Turning on Edit Mode
              EDIT: Adding units owned by Americans to 54 Sea Zone: 1 fighter
              EDIT: Removing units owned by Americans from Queensland: 1 fighter
              EDIT: Turning off Edit Mode
      
          Turn Complete - Americans
              Americans collect 54 PUs; end with 56 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
              Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 71 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
      

      Combat Hit Differential Summary :

      Americans regular : -1.33
      Japanese regular : 0.67
      Italians regular : 0.33
      Germans regular : 0.83
      Neutral_Axis regular : -0.33
      

      Savegame

      posted in Play Boardgames
      GargantuaG
      Gargantua
    • RE: Gargantua/Canuck 12 Allies for 17 BM3 vs Karl7

      TripleA Turn Summary: French round 3

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 3
      
          Purchase Units - ANZAC
              ANZAC buy 1 factory_minor and 1 submarine; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              1 fighter and 1 infantry moved from Burma to Yunnan
              1 armour and 2 artilleries moved from New South Wales to Queensland
              1 artillery and 1 infantry moved from South Australia to New South Wales
              2 fighters and 3 infantry moved from South Australia to Queensland
              1 cruiser and 1 transport moved from 61 Sea Zone to 62 Sea Zone
              2 infantry moved from Egypt to Trans-Jordan
      
          Non Combat Move - ANZAC
              2 aaGuns moved from South Australia to Queensland
      
          Place Units - ANZAC
              1 factory_minor placed in Queensland
              1 submarine placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 10 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
      
          Combat Move - French
              1 destroyer moved from 81 Sea Zone to 98 Sea Zone
      
          Combat - French
      
          Non Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      GargantuaG
      Gargantua
    • RE: Gargantua/Canuck 12 Allies for 17 BM3 vs Karl7

      TripleA Turn Summary: ANZAC round 3

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 3
      
          Purchase Units - ANZAC
              ANZAC buy 1 factory_minor and 1 submarine; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              1 fighter and 1 infantry moved from Burma to Yunnan
              1 armour and 2 artilleries moved from New South Wales to Queensland
              1 artillery and 1 infantry moved from South Australia to New South Wales
              2 fighters and 3 infantry moved from South Australia to Queensland
              1 cruiser and 1 transport moved from 61 Sea Zone to 62 Sea Zone
              2 infantry moved from Egypt to Trans-Jordan
      
          Non Combat Move - ANZAC
              2 aaGuns moved from South Australia to Queensland
      
          Place Units - ANZAC
              1 factory_minor placed in Queensland
              1 submarine placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 10 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      GargantuaG
      Gargantua
    • RE: Wrathful Peacemakers (x) vs Fed by your Dread (+22)

      @Omni Germany up!

      posted in Team Games
      GargantuaG
      Gargantua
    • RE: Wrathful Peacemakers (x) vs Fed by your Dread (+22)

      TripleA Turn Summary: French round 12

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 12
      
          Combat Move - ANZAC
              1 infantry moved from India to Burma
      
          Non Combat Move - ANZAC
              2 infantry moved from 30 Sea Zone to Johnston Island
      
          Combat Move - French
              1 fighter moved from Persia to 97 Sea Zone
      
          Non Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

      posted in Team Games
      GargantuaG
      Gargantua
    • RE: Gargantua/Canuck 12 Allies for 17 BM3 vs Karl7

      TripleA Turn Summary: Chinese round 3

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 3
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 4 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Sikang to Szechwan
              1 infantry moved from Shensi to Szechwan
              1 fighter moved from Burma to Szechwan
              1 infantry moved from Suiyuyan to Hopei
              1 infantry moved from Chahar to Hopei
      
          Combat - Chinese
              Battle in Szechwan
                  Chinese attack with 1 fighter and 2 infantry
                  Japanese defend with 1 artillery and 1 mech_infantry
                      Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 artillery and 1 mech_infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Chinese lost in Szechwan
                      Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 1/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 artillery and 1 mech_infantry in Szechwan, round 3 : 0/2 hits, 0.67 expected hits
                      1 mech_infantry owned by the Japanese lost in Szechwan
                      Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 4 : 1/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 artillery in Szechwan, round 4 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Japanese lost in Szechwan
                  Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 5
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 1 artillery and 1 mech_infantry
              Battle in Hopei
                  Chinese attack with 2 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits, 0.33 expected hits
                      Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Hopei
                  Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              1 infantry moved from Tsinghai to Shensi
              1 infantry moved from Kansu to Suiyuyan
              1 fighter moved from Szechwan to Suiyuyan
      
          Place Units - Chinese
              1 infantry placed in Sikang
              1 infantry placed in Chahar
              2 infantry placed in Suiyuyan
      
          Turn Complete - Chinese
              Chinese collect 8 PUs; end with 9 PUs
              Turning on Edit Mode
              EDIT: Removing units owned by Americans from 91 Sea Zone: 1 fighter and 1 tactical_bomber
              EDIT: Adding units owned by Americans to Gibraltar: 1 fighter and 1 tactical_bomber
              EDIT: Turning off Edit Mode
      

      Combat Hit Differential Summary :

      Chinese regular : 0.50
      Japanese regular : -1.00
      

      Savegame

      posted in Play Boardgames
      GargantuaG
      Gargantua
    • RE: Gargantua/Canuck 12 Allies for 17 BM3 vs Karl7

      TripleA Turn Summary: Chinese round 3

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 3
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 4 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Sikang to Szechwan
              1 infantry moved from Shensi to Szechwan
              1 fighter moved from Burma to Szechwan
              1 infantry moved from Suiyuyan to Hopei
              1 infantry moved from Chahar to Hopei
      
          Combat - Chinese
              Battle in Szechwan
                  Chinese attack with 1 fighter and 2 infantry
                  Japanese defend with 1 artillery and 1 mech_infantry
                      Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 artillery and 1 mech_infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Chinese lost in Szechwan
                      Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 1/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 artillery and 1 mech_infantry in Szechwan, round 3 : 0/2 hits, 0.67 expected hits
                      1 mech_infantry owned by the Japanese lost in Szechwan
                      Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 4 : 1/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 artillery in Szechwan, round 4 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Japanese lost in Szechwan
                  Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 5
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 1 artillery and 1 mech_infantry
              Battle in Hopei
                  Chinese attack with 2 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits, 0.33 expected hits
                      Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Hopei
                  Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              1 infantry moved from Tsinghai to Shensi
              1 infantry moved from Kansu to Suiyuyan
              1 fighter moved from Szechwan to Suiyuyan
      
          Place Units - Chinese
              1 infantry placed in Sikang
              1 infantry placed in Chahar
              2 infantry placed in Suiyuyan
      
          Turn Complete - Chinese
              Chinese collect 8 PUs; end with 9 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : 0.50
      Japanese regular : -1.00
      

      Savegame

      posted in Play Boardgames
      GargantuaG
      Gargantua
    • RE: Gargantua/Canuck 12 Allies for 17 BM3 vs Karl7

      TripleA Turn Summary: Americans round 3

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 3
      
          Purchase Units - Americans
              Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 2 transports; Remaining resources: 2 PUs; 
      
          Politics - Americans
              Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
              Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
              Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
              Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
              Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
              Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
      
          Combat Move - Americans
              Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
              Turning on Edit Mode
              EDIT: Changing PUs for Americans from 2 to 0
              EDIT: Turning off Edit Mode
              1 destroyer moved from 101 Sea Zone to 86 Sea Zone
              1 bomber moved from Eastern United States to 86 Sea Zone
              1 marine moved from Eastern United States to 101 Sea Zone
              1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
              1 armour and 1 infantry moved from 91 Sea Zone to Morocco
              1 cruiser and 1 marine moved from 101 Sea Zone to 91 Sea Zone
              1 marine moved from 91 Sea Zone to Morocco
              1 destroyer moved from 101 Sea Zone to 106 Sea Zone
                    Americans take 106 Sea Zone from Germans
              1 carrier moved from 101 Sea Zone to 91 Sea Zone
              1 fighter and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone
              1 destroyer moved from 30 Sea Zone to 46 Sea Zone
              1 fighter moved from Wake Island to 46 Sea Zone
              1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
              1 submarine moved from 26 Sea Zone to 16 Sea Zone
              1 cruiser moved from 26 Sea Zone to 10 Sea Zone
              2 fighters moved from Hawaiian Islands to 16 Sea Zone
      
          Combat - Americans
              Battle in 46 Sea Zone
                  Americans attack with 1 destroyer and 1 fighter
                  Japanese defend with 1 submarine
                      Americans roll dice for 1 destroyer and 1 fighter in 46 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
                      Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      1 submarine owned by the Japanese lost in 46 Sea Zone
                  Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                  Casualties for Japanese: 1 submarine
              Battle in 86 Sea Zone
                  Americans attack with 1 bomber and 1 destroyer
                  Germans defend with 1 submarine
                      Americans roll dice for 1 bomber and 1 destroyer in 86 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                      Germans roll dice for 1 submarine in 86 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      1 submarine owned by the Germans lost in 86 Sea Zone
                  Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                  Casualties for Germans: 1 submarine
              Battle in Morocco
                  Americans attack with 1 armour, 1 infantry and 1 marine
                  Neutral_Axis defend with 1 infantry
                      Americans roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits, 0.50 expected hits
                      Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Americans lost in Morocco
                      1 infantry owned by the Neutral_Axis lost in Morocco
                  Americans win, taking Morocco from Neutral_Axis with 1 armour and 1 marine remaining. Battle score for attacker is 0
                  Casualties for Americans: 1 infantry
                  Casualties for Neutral_Axis: 1 infantry
              Battle in 16 Sea Zone
                  Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
                  Japanese defend with 1 destroyer
                      Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 3 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
                      Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Japanese lost in 16 Sea Zone
                  Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                  Casualties for Japanese: 1 destroyer
      
          Non Combat Move - Americans
              3 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
              1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
              1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
              1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
              1 infantry and 1 mech_infantry moved from Central United States to Western United States
              1 artillery moved from Eastern United States to 101 Sea Zone
              1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone
              1 artillery moved from 86 Sea Zone to Brazil
                    Americans take Brazil from Neutral_Allies
              1 infantry moved from Eastern United States to Central United States
              2 aaGuns moved from Eastern United States to Central United States
              1 submarine moved from 61 Sea Zone to 54 Sea Zone
              1 fighter moved from 46 Sea Zone to New Guinea
              1 fighter moved from Hawaiian Islands to Queensland
              1 fighter moved from Hawaiian Islands to Queensland
              1 bomber moved from 86 Sea Zone to Southeast Mexico
      
          Place Units - Americans
              1 transport placed in 101 Sea Zone
              1 fighter and 1 infantry placed in Western United States
              1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
      
          Turn Complete - Americans
              Americans collect 53 PUs; end with 53 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
              Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
              Turning on Edit Mode
              EDIT: Removing units owned by Americans from Western United States: 1 infantry
              EDIT: Adding units owned by Americans to Western United States: 1 marine
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Removing units owned by Americans from 31 Sea Zone: 1 destroyer
              EDIT: Adding units owned by Americans to 26 Sea Zone: 1 destroyer
              EDIT: Turning off Edit Mode
      

      Combat Hit Differential Summary :

      Americans regular : 2.17
      Japanese regular : -0.50
      Germans regular : -0.17
      Neutral_Axis regular : 0.67
      

      Savegame

      posted in Play Boardgames
      GargantuaG
      Gargantua
    • RE: World at War game 19

      Germans regular : -5.50
      Russians AA : 2.00
      Battle score for attacker is -83

      Well that fkin stings

      posted in Team Games
      GargantuaG
      Gargantua
    • RE: World at War game 19

      TripleA Turn Summary: Germans round 8

      TripleA Turn Summary for game: World At War

      Game History

      Round: 8
      
          Combat Move - Germans
              7 Adv.Fighters and 1 Fighter moved from 23 Sea Zone to Kiev
              6 ArmoredCars, 2 Artillerys, 2 Infantrys and 3 Tanks moved from Brest to Kiev
              1 ArmoredCar moved from Danzig to Kiev
              1 ArmoredCar moved from Warsaw to Kiev
              1 ArmoredCar moved from Krakow to Kiev
              6 Artillerys, 1 Bomber, 8 Infantrys and 1 Tank moved from Vinnytsia to Kiev
              1 Bomber and 2 Stukas moved from Danzig to Kiev
              1 Artillery and 1 Infantry moved from Lithuania to Minsk
              1 Artillery, 1 Infantry and 5 Tanks moved from La Mancha to Madrid
              1 Artillery and 1 Infantry moved from Hamburg to Denmark
              1 Adv.Fighter moved from Hamburg to Oslo
              2 Infantrys moved from Middle Norrland to Oslo
              1 Artillery and 1 Infantry moved from Hamburg to 23 Sea Zone
              1 Artillery moved from Danzig to 23 Sea Zone
              1 Infantry moved from Hamburg to 23 Sea Zone
              1 Infantry moved from E.Romania to Vinnytsia
              2 Infantrys moved from Krakow to Vinnytsia
              3 Infantrys moved from Warsaw to Brest
              1 Tank moved from Bavaria to Krakow
              1 Infantry moved from Hamburg to 23 Sea Zone
              2 Artillerys, 1 Battleship, 4 Carriers, 1 Cruiser, 2 Destroyers, 3 Infantrys and 2 Transports moved from 23 Sea Zone to 24 Sea Zone
              1 Artillery moved from 24 Sea Zone to Latvia
              1 Artillery moved from 24 Sea Zone to Estonia
              1 Infantry moved from 24 Sea Zone to Vyborg
              1 Infantry moved from 24 Sea Zone to Latvia
              1 Infantry moved from 24 Sea Zone to Estonia
      
          Purchase Units - Germans
              Germans buy 6 Adv.Fighters, 2 ArmoredCars, 2 Artillerys, 2 Bunkers, 1 Elite, 9 Infantrys and 5 Tanks; Remaining resources: 0 PUs; 
      
          Combat - Germans
              Battle in Oslo
                  Germans attack with 1 Adv.Fighter and 2 Infantrys
                  British defend with 1 Infantry
                      Germans roll dice for 1 Adv.Fighter and 2 Infantrys in Oslo, round 2 : 1/3 hits, 0.83 expected hits
                      British roll dice for 1 Infantry in Oslo, round 2 : 0/1 hits, 0.33 expected hits
                      1 Infantry owned by the British lost in Oslo
                  Germans win, taking Oslo from British with 1 Adv.Fighter and 2 Infantrys remaining. Battle score for attacker is 2
                  Casualties for British: 1 Infantry
              Battle in Latvia
                  Germans attack with 1 Artillery and 1 Infantry
                  Russians defend with 2 Infantrys
                      Germans roll dice for 1 Battleship in Latvia, round 2 : 1/1 hits, 0.67 expected hits
                      1 Infantry owned by the Russians lost in Latvia
                      Germans roll dice for 1 Artillery and 1 Infantry in Latvia, round 2 : 1/2 hits, 0.67 expected hits
                      Russians roll dice for 1 Infantry in Latvia, round 2 : 1/1 hits, 0.33 expected hits
                      1 Infantry owned by the Germans lost in Latvia
                      1 Infantry owned by the Russians lost in Latvia
                  Germans win, taking Latvia from Russians with 1 Artillery remaining. Battle score for attacker is 2
                  Casualties for Russians: 2 Infantrys
                  Casualties for Germans: 1 Infantry
              Battle in Minsk
                  Germans attack with 1 Artillery and 1 Infantry
                  Russians defend with 1 Infantry
                      Germans roll dice for 1 Artillery and 1 Infantry in Minsk, round 2 : 1/2 hits, 0.67 expected hits
                      Russians roll dice for 1 Infantry in Minsk, round 2 : 0/1 hits, 0.33 expected hits
                      1 Infantry owned by the Russians lost in Minsk
                  Germans win, taking Minsk from Russians with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                  Casualties for Russians: 1 Infantry
              Battle in Madrid
                  Germans attack with 1 Artillery, 1 Infantry and 5 Tanks
                  Neutral defend with 1 AAGun, 1 Factory, 3 Infantrys and 3 Tanks
                      Germans roll dice for 1 Artillery, 1 Infantry and 5 Tanks in Madrid, round 2 : 0/7 hits, 3.17 expected hits
                      Neutral roll dice for 3 Infantrys and 3 Tanks in Madrid, round 2 : 0/6 hits, 2.50 expected hits
                      Germans roll dice for 1 Artillery, 1 Infantry and 5 Tanks in Madrid, round 3 : 2/7 hits, 3.17 expected hits
                      Neutral roll dice for 3 Infantrys and 3 Tanks in Madrid, round 3 : 2/6 hits, 2.50 expected hits
                      1 Artillery owned by the Germans and 1 Infantry owned by the Germans lost in Madrid
                      2 Infantrys owned by the Neutral lost in Madrid
                      Germans roll dice for 5 Tanks in Madrid, round 4 : 2/5 hits, 2.50 expected hits
                      Neutral roll dice for 1 Infantry and 3 Tanks in Madrid, round 4 : 1/4 hits, 1.83 expected hits
                      1 Tank owned by the Germans lost in Madrid
                      1 Tank owned by the Neutral and 1 Infantry owned by the Neutral lost in Madrid
                      Germans roll dice for 4 Tanks in Madrid, round 5 : 3/4 hits, 2.00 expected hits
                      Neutral roll dice for 2 Tanks in Madrid, round 5 : 2/2 hits, 1.00 expected hits
                      2 Tanks owned by the Germans lost in Madrid
                      2 Tanks owned by the Neutral lost in Madrid
                  Germans loses 0 PUs for violating Madrids neutrality.
                  Germans win, taking Madrid from Neutral with 2 Tanks remaining. Battle score for attacker is 0
                  Casualties for Germans: 1 Artillery, 1 Infantry and 3 Tanks
                  Casualties for Neutral: 3 Infantrys and 3 Tanks
              Battle in Denmark
                  Germans attack with 1 Artillery and 1 Infantry
                  British defend with 1 Infantry
                      Germans roll dice for 1 Artillery and 1 Infantry in Denmark, round 2 : 0/2 hits, 0.67 expected hits
                      British roll dice for 1 Infantry in Denmark, round 2 : 0/1 hits, 0.33 expected hits
                      Germans roll dice for 1 Artillery and 1 Infantry in Denmark, round 3 : 1/2 hits, 0.67 expected hits
                      British roll dice for 1 Infantry in Denmark, round 3 : 0/1 hits, 0.33 expected hits
                      1 Infantry owned by the British lost in Denmark
                  Germans win, taking Denmark from British with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                  Casualties for British: 1 Infantry
              Battle in Estonia
                  Germans attack with 1 Artillery and 1 Infantry
                  Russians defend with 1 Infantry
                      Germans roll dice for 1 Cruiser in Estonia, round 2 : 0/1 hits, 0.50 expected hits
                      Germans roll dice for 1 Artillery and 1 Infantry in Estonia, round 2 : 1/2 hits, 0.67 expected hits
                      Russians roll dice for 1 Infantry in Estonia, round 2 : 0/1 hits, 0.33 expected hits
                      1 Infantry owned by the Russians lost in Estonia
                  Germans win, taking Estonia from Russians with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                  Casualties for Russians: 1 Infantry
              Battle in Kiev
                  Germans attack with 7 Adv.Fighters, 9 ArmoredCars, 8 Artillerys, 2 Bombers, 1 Fighter, 10 Infantrys, 2 Stukas and 4 Tanks
                  Russians defend with 1 AAGun, 7 Artillerys, 1 Factory, 22 Infantrys and 11 Tanks
                      Russians roll AA dice in Kiev : 4/12 hits, 2.00 expected hits
                  3 Adv.Fighters owned by the Germans and 1 Bomber owned by the Germans lost in Kiev
                      Germans roll dice for 4 Adv.Fighters, 9 ArmoredCars, 8 Artillerys, 1 Bomber, 1 Fighter, 10 Infantrys, 2 Stukas and 4 Tanks in Kiev, round 2 : 12/39 hits, 15.00 expected hits
                      Russians roll dice for 7 Artillerys, 22 Infantrys and 11 Tanks in Kiev, round 2 : 13/40 hits, 15.17 expected hits
                      3 ArmoredCars owned by the Germans and 10 Infantrys owned by the Germans lost in Kiev
                      12 Infantrys owned by the Russians lost in Kiev
                      Germans roll dice for 4 Adv.Fighters, 6 ArmoredCars, 8 Artillerys, 1 Bomber, 1 Fighter, 2 Stukas and 4 Tanks in Kiev, round 3 : 8/26 hits, 10.67 expected hits
                      Russians roll dice for 7 Artillerys, 10 Infantrys and 11 Tanks in Kiev, round 3 : 12/28 hits, 11.17 expected hits
                      6 ArmoredCars owned by the Germans and 6 Artillerys owned by the Germans lost in Kiev
                      8 Infantrys owned by the Russians lost in Kiev
                      Germans roll dice for 4 Adv.Fighters, 2 Artillerys, 1 Bomber, 1 Fighter, 2 Stukas and 4 Tanks in Kiev, round 4 : 10/14 hits, 6.67 expected hits
                      Russians roll dice for 7 Artillerys, 2 Infantrys and 11 Tanks in Kiev, round 4 : 7/20 hits, 8.50 expected hits
                      2 Artillerys owned by the Germans, 1 Stuka owned by the Germans and 4 Tanks owned by the Germans lost in Kiev
                      2 Infantrys owned by the Russians, 7 Artillerys owned by the Russians and 1 Tank owned by the Russians lost in Kiev
                  1 Fighter owned by the Germans, 4 Adv.Fighters owned by the Germans, 1 Stuka owned by the Germans and 1 Bomber owned by the Germans retreated
                  Russians win with 10 Tanks remaining. Battle score for attacker is -83
                  Casualties for Germans: 3 Adv.Fighters, 9 ArmoredCars, 8 Artillerys, 1 Bomber, 10 Infantrys, 1 Stuka and 4 Tanks
                  Casualties for Russians: 7 Artillerys, 22 Infantrys and 1 Tank
      
          Non Combat Move - Germans
              4 Adv.Fighters, 1 Bomber, 1 Fighter and 1 Stuka moved from Kiev to Vinnytsia
              1 Adv.Fighter moved from Oslo to 24 Sea Zone
              2 Infantrys moved from Hamburg to 23 Sea Zone
              2 Infantrys and 1 Transport moved from 23 Sea Zone to 24 Sea Zone
              2 Infantrys moved from 24 Sea Zone to Vyborg
              1 ArmoredCar and 3 Tanks moved from Burgundy to Bavaria
              1 Artillery and 2 Infantrys moved from Rhine to Hamburg
              1 Infantry moved from Aquitaine to Orleanais
              1 AAGun moved from Aquitaine to Orleanais
              1 Infantry moved from Paris to Normandy
              1 Infantry moved from Orleanais to Normandy
              1 Tank moved from Normandy to Orleanais
              1 Tank moved from Normandy to Lorraine
              1 Tank moved from Normandy to Lorraine
              2 Infantrys moved from Hamburg to 23 Sea Zone
              2 Infantrys and 1 Transport moved from 23 Sea Zone to 24 Sea Zone
              2 Infantrys moved from 24 Sea Zone to Middle Norrland
      
          Place Units - Germans
              1 Bunker and 6 Infantrys placed in Hamburg
              1 Bunker and 3 Infantrys placed in Normandy
              2 Artillerys and 1 Elite placed in Vinnytsia
              Germans undo move 2.
              1 Bunker and 2 Infantrys placed in Normandy
              1 Infantry placed in Vinnytsia
              3 Tanks placed in Krakow
              2 ArmoredCars and 2 Tanks placed in Warsaw
              3 Adv.Fighters placed in 24 Sea Zone
              3 Adv.Fighters placed in 24 Sea Zone
      
          Turn Complete - Germans
              Germans collect 130 PUs; end with 130 PUs
      

      Combat Hit Differential Summary :

      Russians regular : -2.83
      Germans regular : -5.50
      Russians AA : 2.00
      Neutral regular : -2.83
      British regular : -1.00
      

      Savegame

      posted in Team Games
      GargantuaG
      Gargantua
    • RE: Gargantua/Canuck 12 Allies for 17 BM3 vs Karl7

      TripleA Turn Summary: French round 2

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 2
      
          Purchase Units - ANZAC
              ANZAC buy 1 armour and 2 artilleries; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              1 infantry moved from Java to 42 Sea Zone
              1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
              1 infantry moved from 41 Sea Zone to Sumatra
                    ANZAC take Sumatra from Dutch
              1 fighter moved from Sumatra to Burma
              1 destroyer moved from 54 Sea Zone to 46 Sea Zone
              2 aaGuns, 1 artillery, 1 fighter and 2 infantry moved from Queensland to South Australia
              1 infantry moved from New South Wales to South Australia
              1 transport moved from 62 Sea Zone to 63 Sea Zone
              1 infantry moved from New Zealand to 63 Sea Zone
              1 infantry and 1 transport moved from 63 Sea Zone to 61 Sea Zone
              1 infantry moved from 61 Sea Zone to South Australia
              1 cruiser moved from 54 Sea Zone to 61 Sea Zone
              1 infantry moved from Shan State to Burma
              1 fighter moved from Java to South Australia
      
          Place Units - ANZAC
              1 armour and 2 artilleries placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 18 PUs; end with 18 PUs
      
          Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      GargantuaG
      Gargantua
    • RE: Gargantua/Canuck 12 Allies for 17 BM3 vs Karl7

      TripleA Turn Summary: ANZAC round 2

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 2
      
          Purchase Units - ANZAC
              ANZAC buy 1 armour and 2 artilleries; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              1 infantry moved from Java to 42 Sea Zone
              1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
              1 infantry moved from 41 Sea Zone to Sumatra
                    ANZAC take Sumatra from Dutch
              1 fighter moved from Sumatra to Burma
              1 destroyer moved from 54 Sea Zone to 46 Sea Zone
              2 aaGuns, 1 artillery, 1 fighter and 2 infantry moved from Queensland to South Australia
              1 infantry moved from New South Wales to South Australia
              1 transport moved from 62 Sea Zone to 63 Sea Zone
              1 infantry moved from New Zealand to 63 Sea Zone
              1 infantry and 1 transport moved from 63 Sea Zone to 61 Sea Zone
              1 infantry moved from 61 Sea Zone to South Australia
              1 cruiser moved from 54 Sea Zone to 61 Sea Zone
              1 infantry moved from Shan State to Burma
              1 fighter moved from Java to South Australia
      
          Place Units - ANZAC
              1 armour and 2 artilleries placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 18 PUs; end with 18 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      GargantuaG
      Gargantua
    • RE: Wrathful Peacemakers (x) vs Fed by your Dread (+22)

      Note - I was fairly certain you wouldn’t scramble Sz97, but if you want to that’s your option to roll out.

      posted in Team Games
      GargantuaG
      Gargantua
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