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    Posts made by Gargantua

    • RE: Wrathful Peacemakers (x) vs Fed by your Dread (+22)

      @axis-dominion Sorry for delays.

      Saturday night I’ve got this ready to crank, apologies for the delay its been a wild 10 days or so.

      Ty for patience.

      posted in Team Games
      GargantuaG
      Gargantua
    • RE: Gargantua/Canuck 12 Allies for 17 BM3 vs Karl7

      @Karl7 triplea_40790_14chi.tsvg

      posted in Play Boardgames
      GargantuaG
      Gargantua
    • RE: Gargantua/Canuck 12 Allies for 17 BM3 vs Karl7

      TripleA Turn Summary: French round 13

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 13
      
          Purchase Units - ANZAC
              ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 1 PUs; 
      
          Combat Move - ANZAC
              Turning on Edit Mode
              EDIT: Removing units owned by British from India: 2 fighters
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Adding units owned by British to 75 Sea Zone: 1 fighter
              EDIT: Adding units owned by British to India: 1 fighter
              EDIT: Turning off Edit Mode
              3 fighters moved from Yunnan to India
              1 cruiser moved from 42 Sea Zone to 75 Sea Zone
              1 destroyer moved from 42 Sea Zone to 78 Sea Zone
              1 fighter moved from 43 Sea Zone to 75 Sea Zone
              1 destroyer moved from 43 Sea Zone to 20 Sea Zone
              1 submarine moved from 54 Sea Zone to 42 Sea Zone
              1 destroyer moved from 54 Sea Zone to 41 Sea Zone
                    ANZAC take 41 Sea Zone from Japanese
              1 destroyer moved from 54 Sea Zone to 37 Sea Zone
      
          Combat - ANZAC
              Battle in 20 Sea Zone
                  British loiter and taunt; Americans loiter and taunt; ANZAC attack with 1 destroyer
                  Japanese defend with 1 submarine
                      ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 submarine in 20 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
                      1 destroyer owned by the ANZAC lost in 20 Sea Zone
                      1 submarine owned by the Japanese lost in 20 Sea Zone
                  Japanese win with no units remaining. Battle score for attacker is -2
                  Casualties for ANZAC: 1 destroyer
                  Casualties for Japanese: 1 submarine
      
          Non Combat Move - ANZAC
      
          Place Units - ANZAC
              1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 13 PUs; end with 14 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
      
          Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Japanese regular : 0.67
      ANZAC regular : 0.33
      

      Savegame

      posted in Play Boardgames
      GargantuaG
      Gargantua
    • RE: Gargantua/Canuck 12 Allies for 17 BM3 vs Karl7

      TripleA Turn Summary: ANZAC round 13

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 13
      
          Purchase Units - ANZAC
              ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 1 PUs; 
      
          Combat Move - ANZAC
              Turning on Edit Mode
              EDIT: Removing units owned by British from India: 2 fighters
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Adding units owned by British to 75 Sea Zone: 1 fighter
              EDIT: Adding units owned by British to India: 1 fighter
              EDIT: Turning off Edit Mode
              3 fighters moved from Yunnan to India
              1 cruiser moved from 42 Sea Zone to 75 Sea Zone
              1 destroyer moved from 42 Sea Zone to 78 Sea Zone
              1 fighter moved from 43 Sea Zone to 75 Sea Zone
              1 destroyer moved from 43 Sea Zone to 20 Sea Zone
              1 submarine moved from 54 Sea Zone to 42 Sea Zone
              1 destroyer moved from 54 Sea Zone to 41 Sea Zone
                    ANZAC take 41 Sea Zone from Japanese
              1 destroyer moved from 54 Sea Zone to 37 Sea Zone
      
          Combat - ANZAC
              Battle in 20 Sea Zone
                  British loiter and taunt; Americans loiter and taunt; ANZAC attack with 1 destroyer
                  Japanese defend with 1 submarine
                      ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 submarine in 20 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
                      1 destroyer owned by the ANZAC lost in 20 Sea Zone
                      1 submarine owned by the Japanese lost in 20 Sea Zone
                  Japanese win with no units remaining. Battle score for attacker is -2
                  Casualties for ANZAC: 1 destroyer
                  Casualties for Japanese: 1 submarine
      
          Non Combat Move - ANZAC
      
          Place Units - ANZAC
              1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 13 PUs; end with 14 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
      

      Combat Hit Differential Summary :

      Japanese regular : 0.67
      ANZAC regular : 0.33
      

      Savegame

      posted in Play Boardgames
      GargantuaG
      Gargantua
    • RE: Gargantua/Canuck 12 Allies for 17 BM3 vs Karl7

      TripleA Turn Summary: Chinese round 13

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 13
      
          Purchase Units - Chinese
              Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
              Chinese buy 3 artilleries; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Suiyuyan to Hopei
              1 infantry moved from Kweichow to Hopei
              1 infantry moved from Hunan to Kiangsi
                    Chinese take Kiangsi from Japanese
              1 infantry moved from Yunnan to Hunan
              1 infantry moved from Yunnan to Kweichow
              2 artilleries and 8 infantry moved from Yunnan to Kwangsi
      
          Combat - Chinese
              Battle in Hopei
                  Chinese attack with 2 infantry
                  Japanese defend with 1 artillery
                      Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0.33 expected hits
                      Japanese roll dice for 1 artillery in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Hopei
                      Chinese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.17 expected hits
                      Japanese roll dice for 1 artillery in Hopei, round 3 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Hopei
                      1 artillery owned by the Japanese lost in Hopei
                  Japanese win with no units remaining. Battle score for attacker is -2
                  Casualties for Chinese: 2 infantry
                  Casualties for Japanese: 1 artillery
              Battle in Kwangsi
                  Chinese attack with 2 artilleries and 8 infantry
                  Japanese defend with 3 infantry
                      Chinese roll dice for 2 artilleries and 8 infantry in Kwangsi, round 2 : 2/10 hits, 2.33 expected hits
                      Japanese roll dice for 3 infantry in Kwangsi, round 2 : 2/3 hits, 1.00 expected hits
                      2 infantry owned by the Chinese lost in Kwangsi
                      2 infantry owned by the Japanese lost in Kwangsi
                      Chinese roll dice for 2 artilleries and 6 infantry in Kwangsi, round 3 : 1/8 hits, 2.00 expected hits
                      Japanese roll dice for 1 infantry in Kwangsi, round 3 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Kwangsi
                      1 infantry owned by the Japanese lost in Kwangsi
                  Chinese win, taking Kwangsi from Japanese with 2 artilleries and 5 infantry remaining. Battle score for attacker is 0
                  Casualties for Chinese: 3 infantry
                  Casualties for Japanese: 3 infantry
      
          Non Combat Move - Chinese
      
          Place Units - Chinese
              3 artilleries placed in Kwangsi
      
          Turn Complete - Chinese
              Chinese collect 11 PUs; end with 11 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : -0.83
      Japanese regular : 3.00
      

      Savegame

      posted in Play Boardgames
      GargantuaG
      Gargantua
    • RE: Gargantua/Canuck 12 Allies for 17 BM3 vs Karl7

      TripleA Turn Summary: Americans round 13

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 13
      
          Purchase Units - Americans
              Americans buy 1 destroyer and 9 fighters; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 mech_infantry moved from Iraq to Caucasus
              3 fighters moved from Sicily to Caucasus
              3 fighters moved from Gibraltar to Egypt
              1 submarine moved from 93 Sea Zone to 97 Sea Zone
              1 submarine moved from 91 Sea Zone to 93 Sea Zone
              3 transports moved from 91 Sea Zone to 92 Sea Zone
              1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
              2 fighters and 1 tactical_bomber moved from Scotland to Gibraltar
              1 tactical_bomber moved from 91 Sea Zone to Gibraltar
              5 fighters moved from 91 Sea Zone to Gibraltar
              1 carrier moved from 91 Sea Zone to 92 Sea Zone
              1 destroyer moved from 91 Sea Zone to 92 Sea Zone
              1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
              1 destroyer moved from 33 Sea Zone to 20 Sea Zone
                    Americans take 22 Sea Zone from Japanese
              1 battleship moved from 33 Sea Zone to 35 Sea Zone
              1 fighter moved from Shensi to India
              4 fighters moved from Yunnan to India
              1 bomber moved from Shensi to 20 Sea Zone
              1 carrier moved from 33 Sea Zone to 35 Sea Zone
              1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
              1 fighter moved from 33 Sea Zone to 20 Sea Zone
              1 submarine moved from 6 Sea Zone to 20 Sea Zone
                    Americans take 19 Sea Zone from Japanese
                    Americans take 6 Sea Zone from Japanese
              2 fighters and 1 tactical_bomber moved from Western United States to 91 Sea Zone
              1 bomber moved from Western United States to Gibraltar
              1 destroyer, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              4 submarines moved from 26 Sea Zone to 6 Sea Zone
      
          Combat - Americans
              Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 3,2
                      1 destroyer owned by the Americans lost in 20 Sea Zone
              Battle in 35 Sea Zone
                  Americans attack with 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber
                  Japanese defend with 1 destroyer
                      Americans roll dice for 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 2 : 2/3 hits, 1.83 expected hits
                      Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Japanese lost in 35 Sea Zone
                  Americans win, taking 35 Sea Zone from Japanese with 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                  Casualties for Japanese: 1 destroyer
              Battle in 20 Sea Zone
                  Americans attack with 1 bomber, 1 fighter and 1 submarine
                  Japanese defend with 1 submarine
                  1 submarine owned by the Japanese submerged
      
          Non Combat Move - Americans
              1 bomber moved from 20 Sea Zone to Philippines
              1 fighter moved from 20 Sea Zone to 35 Sea Zone
              1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
              1 carrier and 1 fighter moved from 33 Sea Zone to 43 Sea Zone
              2 submarines moved from 6 Sea Zone to 19 Sea Zone
              1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
              2 destroyers moved from 26 Sea Zone to 33 Sea Zone
              2 carriers and 1 cruiser moved from 33 Sea Zone to 35 Sea Zone
              1 infantry moved from 33 Sea Zone to Caroline Islands
              1 artillery moved from 33 Sea Zone to Caroline Islands
              1 artillery moved from 91 Sea Zone to Morocco
              1 infantry moved from 91 Sea Zone to Morocco
      
          Place Units - Americans
              9 fighters placed in Eastern United States
              1 destroyer placed in 101 Sea Zone
      
          Turn Complete - Americans
              Americans collect 65 PUs; end with 65 PUs
              Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
              Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 85 PUs
              Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 90 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 100 PUs
              Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 105 PUs
      

      Combat Hit Differential Summary :

      Americans regular : 0.17
      Japanese regular : -0.33
      

      Savegame

      posted in Play Boardgames
      GargantuaG
      Gargantua
    • RE: Gargantua/Canuck 12 Allies for 17 BM3 vs Karl7

      Testing Forum poster

      Test summary from TripleA, engine version: 2.6.14470, time: 2:33:26 PM
      Savegame

      posted in Play Boardgames
      GargantuaG
      Gargantua
    • RE: Wrathful Peacemakers (x) vs Fed by your Dread (+22)

      @axis-dominion @Omni

      apologies for the delay, as Karl noted I’ve been very tied up. Should be able to post in next 24-48 hours, and then keep a quick pace to the “exciting conclusion” of this game lol.

      posted in Team Games
      GargantuaG
      Gargantua
    • RE: Gargantua/Canuck 12 Allies for 17 BM3 vs Karl7

      TripleA Turn Summary: Chinese round 12

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 12
      
          Purchase Units - Chinese
              Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
              Chinese buy 4 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
              Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
              Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
              1 artillery and 1 infantry moved from Szechwan to Yunnan
      
          Combat - Chinese
              Chinese creates battle in territory Suiyuyan
              Chinese creates battle in territory Kweichow
              Chinese creates battle in territory Hunan
      
          Non Combat Move - Chinese
      
          Place Units - Chinese
              4 infantry placed in Yunnan
      
          Turn Complete - Chinese
              Chinese collect 9 PUs; end with 9 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
              Turning on Edit Mode
              EDIT: Removing units owned by Americans from Kansu: 1 fighter
              EDIT: Removing units owned by Americans from Tsinghai: 1 bomber
              EDIT: Adding units owned by Americans to Shensi: 1 bomber and 1 fighter
              EDIT: Turning off Edit Mode
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      GargantuaG
      Gargantua
    • RE: Gargantua/Canuck 12 Allies for 17 BM3 vs Karl7

      TripleA Turn Summary: Chinese round 12

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 12
      
          Purchase Units - Chinese
              Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
              Chinese buy 4 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
              Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
              Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
              1 artillery and 1 infantry moved from Szechwan to Yunnan
      
          Combat - Chinese
              Chinese creates battle in territory Suiyuyan
              Chinese creates battle in territory Kweichow
              Chinese creates battle in territory Hunan
      
          Non Combat Move - Chinese
      
          Place Units - Chinese
              4 infantry placed in Yunnan
      
          Turn Complete - Chinese
              Chinese collect 9 PUs; end with 9 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      GargantuaG
      Gargantua
    • RE: Gargantua/Canuck 12 Allies for 17 BM3 vs Karl7

      TripleA Turn Summary: Americans round 12

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 12
      
          Purchase Units - Americans
              Americans buy 1 artillery, 1 bomber, 2 destroyers, 2 fighters, 1 infantry, 4 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 submarine moved from 93 Sea Zone to 97 Sea Zone
              1 submarine moved from 91 Sea Zone to 93 Sea Zone
              1 submarine moved from 91 Sea Zone to 105 Sea Zone
                    Americans take 105 Sea Zone from Germans
              1 destroyer moved from 91 Sea Zone to 111 Sea Zone
              1 fighter and 1 tactical_bomber moved from Scotland to 111 Sea Zone
              1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
              1 transport moved from 91 Sea Zone to 101 Sea Zone
              1 fighter moved from Gibraltar to 111 Sea Zone
              3 carriers moved from 95 Sea Zone to 91 Sea Zone
              5 fighters and 1 tactical_bomber moved from 95 Sea Zone to 91 Sea Zone
              3 fighters moved from Sicily to Gibraltar
              1 infantry moved from Sicily to 95 Sea Zone
              1 infantry and 3 transports moved from 95 Sea Zone to 91 Sea Zone
              1 mech_infantry moved from Egypt to Iraq
              2 fighters moved from Yunnan to Hunan
              1 fighter moved from Yunnan to Hunan
              2 fighters moved from Yunnan to Kweichow
              1 fighter moved from Yunnan to Suiyuyan
              1 bomber moved from Caucasus to Suiyuyan
              1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
              1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
      
          Combat - Americans
              Battle in Kweichow
                  Americans attack with 2 fighters
                  Japanese defend with 1 infantry
                      Americans roll dice for 2 fighters in Kweichow, round 2 : 2/2 hits, 1.00 expected hits
                      Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                      1 fighter owned by the Americans lost in Kweichow
                      1 infantry owned by the Japanese lost in Kweichow
                  Americans win with 1 fighter remaining. Battle score for attacker is -7
                  Casualties for Americans: 1 fighter
                  Casualties for Japanese: 1 infantry
              Battle in 111 Sea Zone
                  Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                  Germans defend with 1 submarine
                      Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 111 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                      Germans roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      1 submarine owned by the Germans lost in 111 Sea Zone
                  Americans win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                  Casualties for Germans: 1 submarine
              Battle in Hunan
                  Americans attack with 3 fighters
                  Japanese defend with 1 infantry
                      Americans roll dice for 3 fighters in Hunan, round 2 : 2/3 hits, 1.50 expected hits
                      Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Hunan
                  Americans win with 3 fighters remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
              Battle in Suiyuyan
                  Americans attack with 1 bomber and 1 fighter
                  Japanese defend with 1 infantry
                      Americans roll dice for 1 bomber and 1 fighter in Suiyuyan, round 2 : 1/2 hits, 1.17 expected hits
                      Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Suiyuyan
                  Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
              Battle in Iwo Jima
                  Americans attack with 1 artillery and 1 infantry
                  Japanese defend with 1 infantry
                      Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 1/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Americans lost in Iwo Jima
                      1 infantry owned by the Japanese lost in Iwo Jima
                  Americans win, taking Iwo Jima from Japanese with 1 artillery remaining. Battle score for attacker is 0
                  Casualties for Americans: 1 infantry
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Americans
              3 fighters moved from Hunan to Yunnan
              1 fighter moved from Kweichow to Yunnan
              1 fighter moved from Suiyuyan to Kansu
              1 bomber moved from Suiyuyan to Kansu
              1 battleship, 3 carriers and 1 cruiser moved from 42 Sea Zone to 33 Sea Zone
              3 submarines moved from 26 Sea Zone to 6 Sea Zone
              1 destroyer moved from 25 Sea Zone to 26 Sea Zone
              1 carrier, 1 cruiser, 1 destroyer and 1 fighter moved from 26 Sea Zone to 33 Sea Zone
              1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 33 Sea Zone
              2 infantry moved from Western United States to 10 Sea Zone
              1 destroyer, 2 infantry, 4 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              2 infantry moved from 26 Sea Zone to Hawaiian Islands
              1 infantry moved from 91 Sea Zone to Gibraltar
              2 fighters and 1 tactical_bomber moved from 111 Sea Zone to Scotland
              1 bomber moved from Kansu to Tsinghai
      
          Place Units - Americans
              1 artillery and 1 infantry placed in Eastern United States
              1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone
              1 bomber, 2 fighters and 1 tactical_bomber placed in Western United States
              1 destroyer and 1 submarine placed in 101 Sea Zone
      
          Turn Complete - Americans
              Americans collect 63 PUs; end with 63 PUs
              Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
              Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 83 PUs
              Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 88 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs
      

      Combat Hit Differential Summary :

      Americans regular : 1.67
      Japanese regular : 0.67
      Germans regular : -0.17
      

      Savegame

      posted in Play Boardgames
      GargantuaG
      Gargantua
    • RE: Gargantua/Canuck 12 Allies for 17 BM3 vs Karl7

      TripleA Turn Summary: French round 11

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 11
      
          Purchase Units - ANZAC
              EDIT: ANZAC buy 1 artillery, 2 destroyers and 1 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              EDIT: Resetting and Giving Bonus Movement to Units
              EDIT: 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 21 Sea Zone
              EDIT: 1 artillery and 1 infantry moved from 21 Sea Zone to Guam
              EDIT: 2 fighters moved from Caucasus to Yunnan
      
          Combat - ANZAC
              EDIT: Battle in Guam
                  EDIT: ANZAC attack with 1 artillery and 1 infantry
                  EDIT: Japanese defend with 1 airfield and 1 infantry
                      EDIT: 0/2 hits, 0.67 expected hits
                      EDIT: 1/1 hits, 0.33 expected hits
                  EDIT: 1 infantry owned by the ANZAC lost in Guam
                  EDIT: 1 infantry owned by the Japanese lost in Guam
                  EDIT: Americans takes Guam from Japanese
                  EDIT: ANZAC win
                  EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 0
              EDIT: Recording Battle Statistics
      
          Non Combat Move - ANZAC
              EDIT: Turning on Edit Mode
              EDIT: Turning off Edit Mode
              Turning off Edit Mode
              Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
              1 artillery and 1 infantry moved from 42 Sea Zone to Java
              1 destroyer moved from 54 Sea Zone to 42 Sea Zone
      
          Place Units - ANZAC
              1 destroyer placed in 54 Sea Zone
              1 destroyer placed in 62 Sea Zone
              1 artillery and 1 infantry placed in Queensland
      
          Turn Complete - ANZAC
              ANZAC collect 13 PUs; end with 13 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
      
          Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      EDIT: : 0.00
      

      Savegame

      posted in Play Boardgames
      GargantuaG
      Gargantua
    • RE: Gargantua/Canuck 12 Allies for 17 BM3 vs Karl7

      TripleA Turn Summary: French round 11

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 11
      
          Purchase Units - ANZAC
              EDIT: ANZAC buy 1 artillery, 2 destroyers and 1 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              EDIT: Resetting and Giving Bonus Movement to Units
              EDIT: 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 21 Sea Zone
              EDIT: 1 artillery and 1 infantry moved from 21 Sea Zone to Guam
              EDIT: 2 fighters moved from Caucasus to Yunnan
      
          Combat - ANZAC
              EDIT: Battle in Guam
                  EDIT: ANZAC attack with 1 artillery and 1 infantry
                  EDIT: Japanese defend with 1 airfield and 1 infantry
                      EDIT: 0/2 hits, 0.67 expected hits
                      EDIT: 1/1 hits, 0.33 expected hits
                  EDIT: 1 infantry owned by the ANZAC lost in Guam
                  EDIT: 1 infantry owned by the Japanese lost in Guam
                  EDIT: Americans takes Guam from Japanese
                  EDIT: ANZAC win
                  EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 0
              EDIT: Recording Battle Statistics
      
          Non Combat Move - ANZAC
              EDIT: Turning on Edit Mode
              EDIT: Turning off Edit Mode
              Turning off Edit Mode
              Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
              1 artillery and 1 infantry moved from 42 Sea Zone to Java
              1 destroyer moved from 54 Sea Zone to 42 Sea Zone
      
          Place Units - ANZAC
              1 destroyer placed in 54 Sea Zone
              1 destroyer placed in 62 Sea Zone
              1 artillery and 1 infantry placed in Queensland
      
          Turn Complete - ANZAC
              ANZAC collect 13 PUs; end with 13 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
      
          Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      EDIT: : 0.00
      

      Savegame

      posted in Play Boardgames
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      Gargantua
    • RE: Gargantua/Canuck 12 Allies for 17 BM3 vs Karl7

      TripleA Turn Summary: ANZAC round 11

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 11
      
          Purchase Units - ANZAC
              EDIT: ANZAC buy 1 artillery, 2 destroyers and 1 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              EDIT: Resetting and Giving Bonus Movement to Units
              EDIT: 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 21 Sea Zone
              EDIT: 1 artillery and 1 infantry moved from 21 Sea Zone to Guam
              EDIT: 2 fighters moved from Caucasus to Yunnan
      
          Combat - ANZAC
              EDIT: Battle in Guam
                  EDIT: ANZAC attack with 1 artillery and 1 infantry
                  EDIT: Japanese defend with 1 airfield and 1 infantry
                      EDIT: 0/2 hits, 0.67 expected hits
                      EDIT: 1/1 hits, 0.33 expected hits
                  EDIT: 1 infantry owned by the ANZAC lost in Guam
                  EDIT: 1 infantry owned by the Japanese lost in Guam
                  EDIT: Americans takes Guam from Japanese
                  EDIT: ANZAC win
                  EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 0
              EDIT: Recording Battle Statistics
      
          Non Combat Move - ANZAC
              EDIT: Turning on Edit Mode
              EDIT: Turning off Edit Mode
              Turning off Edit Mode
              Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
              1 artillery and 1 infantry moved from 42 Sea Zone to Java
              1 destroyer moved from 54 Sea Zone to 42 Sea Zone
      
          Place Units - ANZAC
              1 destroyer placed in 54 Sea Zone
              1 destroyer placed in 62 Sea Zone
              1 artillery and 1 infantry placed in Queensland
      
          Turn Complete - ANZAC
              ANZAC collect 13 PUs; end with 13 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
      

      Combat Hit Differential Summary :

      EDIT: : 0.00
      

      Savegame

      posted in Play Boardgames
      GargantuaG
      Gargantua
    • RE: Gargantua/Canuck 12 Allies for 17 BM3 vs Karl7

      TripleA Turn Summary: Chinese round 11

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 11
      
          Purchase Units - Chinese
              Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
              Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              1 artillery and 1 infantry moved from Shensi to Szechwan
              1 infantry moved from Yunnan to Kwangsi
                    Chinese take Kwangsi from Japanese
      
          Combat - Chinese
      
          Non Combat Move - Chinese
      
          Place Units - Chinese
              1 artillery and 3 infantry placed in Yunnan
      
          Turn Complete - Chinese
              Chinese collect 9 PUs; end with 9 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
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      Gargantua
    • RE: Gargantua/Canuck 12 Allies for 17 BM3 vs Karl7

      TripleA Turn Summary: Americans round 11

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 11
      
          Purchase Units - Americans
              Turning on Edit Mode
              EDIT: Removing units owned by Americans from 26 Sea Zone: 1 artillery, 1 infantry and 1 transport
              EDIT: Adding units owned by Americans to 26 Sea Zone: 1 transport
              EDIT: Adding units owned by Americans to Hawaiian Islands: 1 artillery and 1 infantry
              EDIT: Turning off Edit Mode
              Americans buy 1 airfield, 2 destroyers, 1 harbour, 2 infantry, 5 submarines and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 submarine moved from 93 Sea Zone to 97 Sea Zone
              2 fighters moved from Egypt to 97 Sea Zone
              1 fighter moved from Iraq to 97 Sea Zone
              1 bomber moved from Caucasus to 97 Sea Zone
              1 tactical_bomber moved from Gibraltar to 97 Sea Zone
              1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
              1 artillery and 1 infantry moved from 95 Sea Zone to Northern Italy
              1 fighter moved from Iraq to 97 Sea Zone
              1 fighter moved from Malta to 97 Sea Zone
              1 fighter moved from Malta to 95 Sea Zone
              2 carriers moved from 91 Sea Zone to 95 Sea Zone
              1 carrier moved from 92 Sea Zone to 95 Sea Zone
              1 destroyer moved from 91 Sea Zone to 111 Sea Zone
              1 fighter moved from Scotland to 111 Sea Zone
              1 fighter moved from United Kingdom to Northern Italy
              1 tactical_bomber moved from Scotland to 111 Sea Zone
              1 fighter moved from 91 Sea Zone to 95 Sea Zone
              1 fighter moved from Gibraltar to 95 Sea Zone
              1 fighter moved from 92 Sea Zone to 95 Sea Zone
              1 fighter moved from Gibraltar to 95 Sea Zone
              1 submarine moved from 91 Sea Zone to 93 Sea Zone
              1 mech_infantry moved from Tobruk to Egypt
              1 destroyer moved from 26 Sea Zone to 25 Sea Zone
              6 fighters moved from 42 Sea Zone to Kwangsi
              1 infantry moved from Hawaiian Islands to 26 Sea Zone
              1 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone
              1 infantry moved from 22 Sea Zone to Marianas
              1 mech_infantry moved from South Australia to Queensland
              1 fighter moved from Eastern United States to 26 Sea Zone
              1 infantry moved from Gibraltar to 91 Sea Zone
              1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
              1 infantry moved from 93 Sea Zone to Southern France
      
          Combat - Americans
              Battle in Southern France
              Battle in Marianas
              Battle in Northern Italy
                  Americans attack with 1 artillery, 1 fighter and 1 infantry
                  Italians defend with 1 factory_major and 1 infantry
                      Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Northern Italy, round 2 : 1/3 hits, 1.17 expected hits
                      Italians roll dice for 1 infantry in Northern Italy, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Americans lost in Northern Italy
                      1 infantry owned by the Italians lost in Northern Italy
                  Americans converts factory_major into different units
                  Americans win, taking Southern France from Italians, taking Marianas from Japanese, taking Northern Italy from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                  Casualties for Americans: 1 infantry
                  Casualties for Italians: 1 infantry
              Battle in 111 Sea Zone
                  Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                  Germans defend with 1 submarine
                      Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                      Germans roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      1 submarine owned by the Germans lost in 111 Sea Zone
                  Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                  Casualties for Germans: 1 submarine
              Battle in 97 Sea Zone
                  Americans attack with 1 bomber, 5 fighters, 3 submarines and 1 tactical_bomber
                  Italians defend with 1 destroyer
                      Americans roll dice for 3 submarines in 97 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                      Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 submarine owned by the Americans lost in 97 Sea Zone
                      1 destroyer owned by the Italians lost in 97 Sea Zone
                  Americans win with 1 bomber, 5 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 2
                  Casualties for Americans: 1 submarine
                  Casualties for Italians: 1 destroyer
              Battle in Kwangsi
                  Americans attack with 6 fighters
                  Japanese defend with 2 infantry
                      Americans roll dice for 6 fighters in Kwangsi, round 2 : 1/6 hits, 3.00 expected hits
                      Japanese roll dice for 2 infantry in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese lost in Kwangsi
                      Americans roll dice for 6 fighters in Kwangsi, round 3 : 2/6 hits, 3.00 expected hits
                      Japanese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Kwangsi
                  Americans win with 6 fighters remaining. Battle score for attacker is 6
                  Casualties for Japanese: 2 infantry
      
          Non Combat Move - Americans
              6 fighters moved from Kwangsi to Yunnan
              1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
              1 artillery, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
              1 aaGun and 1 infantry moved from Gibraltar to 92 Sea Zone
              1 aaGun, 1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
              1 aaGun and 1 infantry moved from 95 Sea Zone to Sicily
              1 transport moved from 91 Sea Zone to 92 Sea Zone
              1 aaGun moved from Morocco to 92 Sea Zone
              1 infantry moved from Gibraltar to 92 Sea Zone
              1 aaGun, 1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
              1 aaGun and 1 infantry moved from 95 Sea Zone to Sicily
              1 fighter moved from Northern Italy to 95 Sea Zone
              2 infantry moved from Gibraltar to 91 Sea Zone
              2 infantry moved from 91 Sea Zone to Morocco
              1 fighter moved from Eastern United States to Gibraltar
              1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
              1 fighter and 1 tactical_bomber moved from 111 Sea Zone to Scotland
              1 bomber moved from 97 Sea Zone to Caucasus
              1 tactical_bomber moved from 97 Sea Zone to 95 Sea Zone
              4 fighters moved from 97 Sea Zone to 95 Sea Zone
              5 fighters moved from 95 Sea Zone to Sicily
              1 fighter moved from 97 Sea Zone to Sicily
      
          Place Units - Americans
              1 airfield and 1 harbour placed in Sicily
              1 destroyer and 1 submarine placed in 101 Sea Zone
              1 destroyer, 4 submarines and 1 transport placed in 10 Sea Zone
              2 infantry placed in Western United States
      
          Turn Complete - Americans
              Americans collect 69 PUs; end with 69 PUs
              Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
              Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 89 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs
      

      Combat Hit Differential Summary :

      Americans regular : -3.67
      Japanese regular : -1.00
      Italians regular : 1.33
      Germans regular : -0.17
      

      Savegame

      posted in Play Boardgames
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      Gargantua
    • RE: Gargantua/Canuck 12 Allies for 17 BM3 vs Karl7

      TripleA Turn Summary: Chinese round 10

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 10
      
          Purchase Units - Chinese
              Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
              Chinese buy 5 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Hunan to Kwangsi
              1 infantry moved from Yunnan to Kwangsi
              1 fighter moved from Yunnan to Kwangsi
      
          Combat - Chinese
              Battle in Kwangsi
                  Chinese attack with 1 fighter and 2 infantry
                  Japanese defend with 1 artillery and 2 infantry
                      Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 0/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 3/3 hits, 1.00 expected hits
                      2 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Kwangsi
                  Japanese win with 1 artillery and 2 infantry remaining. Battle score for attacker is -16
                  Casualties for Chinese: 1 fighter and 2 infantry
      
          Non Combat Move - Chinese
      
          Place Units - Chinese
              1 infantry placed in Hunan
              1 infantry placed in Kweichow
              3 infantry placed in Yunnan
      
          Turn Complete - Chinese
              Chinese collect 10 PUs; end with 10 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : -0.83
      Japanese regular : 2.00
      

      Savegame

      posted in Play Boardgames
      GargantuaG
      Gargantua
    • RE: Gargantua/Canuck 12 Allies for 17 BM3 vs Karl7

      TripleA Turn Summary: Americans round 10

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 10
      
          Purchase Units - Americans
              Americans buy 1 artillery, 1 destroyer, 2 fighters, 1 harbour, 1 infantry, 5 submarines and 1 transport; Remaining resources: 2 PUs; 
      
          Combat Move - Americans
              2 infantry moved from Malta to 96 Sea Zone
              2 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
              1 artillery and 1 infantry moved from Malta to 96 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
              1 artillery moved from 95 Sea Zone to Sicily
              1 infantry moved from 95 Sea Zone to Sardinia
              1 infantry moved from 95 Sea Zone to Sardinia
              1 infantry moved from 95 Sea Zone to Sicily
              1 mech_infantry moved from Tunisia to Tobruk
              1 armour moved from Alexandria to Trans-Jordan
              2 fighters moved from 96 Sea Zone to 95 Sea Zone
              1 bomber moved from Syria to 95 Sea Zone
              1 submarine moved from 93 Sea Zone to 97 Sea Zone
              1 submarine moved from 91 Sea Zone to 105 Sea Zone
              2 fighters moved from Gibraltar to 105 Sea Zone
              1 fighter and 1 tactical_bomber moved from Gibraltar to 111 Sea Zone
              1 destroyer moved from 91 Sea Zone to 111 Sea Zone
              3 fighters and 1 tactical_bomber moved from Eastern United States to Gibraltar
              1 artillery and 1 infantry moved from Malta to 96 Sea Zone
              1 artillery, 1 carrier, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
              2 fighters moved from Syria to 95 Sea Zone
              1 fighter moved from Syria to Iraq
              4 infantry moved from Morocco to 91 Sea Zone
              2 infantry moved from Morocco to 92 Sea Zone
              1 submarine moved from 42 Sea Zone to 35 Sea Zone
              6 fighters moved from 42 Sea Zone to 35 Sea Zone
      
          Combat - Americans
              Battle in Sicily
              Battle in Sardinia
              Battle in 111 Sea Zone
                  Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                  Germans defend with 1 submarine
                      Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
                      Germans roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      1 submarine owned by the Germans lost in 111 Sea Zone
                  Americans win, taking Sicily from Italians, taking Sardinia from Italians with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                  Casualties for Germans: 1 submarine
              Battle in 35 Sea Zone
                  Americans attack with 6 fighters and 1 submarine
                  Japanese defend with 1 destroyer
                      Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Japanese lost in 35 Sea Zone
                  Americans win, taking 35 Sea Zone from Japanese with 6 fighters and 1 submarine remaining. Battle score for attacker is 8
                  Casualties for Japanese: 1 destroyer
              Battle in 105 Sea Zone
                  Americans attack with 2 fighters and 1 submarine
                  Germans defend with 1 destroyer
                      Americans roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 2 fighters in 105 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                      Germans roll dice for 1 destroyer in 105 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 submarine owned by the Americans lost in 105 Sea Zone
                      1 destroyer owned by the Germans lost in 105 Sea Zone
                  Americans win with 2 fighters remaining. Battle score for attacker is 2
                  Casualties for Americans: 1 submarine
                  Casualties for Germans: 1 destroyer
      
          Non Combat Move - Americans
              1 fighter moved from 105 Sea Zone to United Kingdom
              1 fighter moved from 105 Sea Zone to 91 Sea Zone
              1 fighter and 1 tactical_bomber moved from 111 Sea Zone to Scotland
              1 carrier, 1 destroyer, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
              4 infantry moved from 91 Sea Zone to Gibraltar
              1 artillery and 3 infantry moved from 92 Sea Zone to Gibraltar
              1 bomber moved from 95 Sea Zone to Caucasus
              2 fighters moved from 95 Sea Zone to Egypt
              2 fighters moved from 95 Sea Zone to Malta
              6 fighters moved from 35 Sea Zone to 42 Sea Zone
              1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
      
          Place Units - Americans
              Turning on Edit Mode
              EDIT: Removing units owned by Americans from Gibraltar: 1 tactical_bomber
              EDIT: Adding units owned by Americans to 92 Sea Zone: 1 fighter
              EDIT: Adding units owned by Americans to Gibraltar: 1 tactical_bomber
              EDIT: Removing units owned by Americans from Gibraltar: 1 fighter
              EDIT: Turning off Edit Mode
              1 harbour placed in Java
              3 submarines and 1 transport placed in 10 Sea Zone
              1 artillery and 1 infantry placed in Western United States
              1 destroyer and 2 submarines placed in 101 Sea Zone
              2 fighters placed in Eastern United States
      
          Turn Complete - Americans
              Americans collect 62 PUs; end with 64 PUs
              Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
      

      Combat Hit Differential Summary :

      Americans regular : 2.83
      Japanese regular : -0.33
      Germans regular : 0.50
      

      Savegame

      posted in Play Boardgames
      GargantuaG
      Gargantua
    • RE: World at War game 19

      TripleA Turn Summary: Romanians round 8

      TripleA Turn Summary for game: World At War

      Game History

      Round: 8
      
          Combat Move - Romanians
              2 Adv.Fighters, 1 Elite, 1 Fighter and 1 Infantry moved from Vinnytsia to Donetsk
              3 Infantrys moved from E.Romania to Vinnytsia
      
          Purchase Units - Romanians
              Romanians buy 2 ArmoredCars, 2 Artillerys, 1 Infantry and 1 Tank; Remaining resources: 1 PUs; 
      
          Combat - Romanians
              Battle in Donetsk
                  Romanians attack with 2 Adv.Fighters, 1 Elite, 1 Fighter and 1 Infantry
                  Russians defend with 2 Artillerys
                      Romanians roll dice for 2 Adv.Fighters, 1 Elite, 1 Fighter and 1 Infantry in Donetsk, round 2 : 1/5 hits, 1.83 expected hits
                      Russians roll dice for 2 Artillerys in Donetsk, round 2 : 0/2 hits, 0.67 expected hits
                      1 Artillery owned by the Russians lost in Donetsk
                      Romanians roll dice for 2 Adv.Fighters, 1 Elite, 1 Fighter and 1 Infantry in Donetsk, round 3 : 0/5 hits, 1.83 expected hits
                      Russians roll dice for 1 Artillery in Donetsk, round 3 : 1/1 hits, 0.33 expected hits
                      1 Infantry owned by the Romanians lost in Donetsk
                      Romanians roll dice for 2 Adv.Fighters, 1 Elite and 1 Fighter in Donetsk, round 4 : 1/4 hits, 1.67 expected hits
                      Russians roll dice for 1 Artillery in Donetsk, round 4 : 0/1 hits, 0.33 expected hits
                      1 Artillery owned by the Russians lost in Donetsk
                  Romanians win, taking Donetsk from Russians with 2 Adv.Fighters, 1 Elite and 1 Fighter remaining. Battle score for attacker is 6
                  Casualties for Russians: 2 Artillerys
                  Casualties for Romanians: 1 Infantry
      
          Non Combat Move - Romanians
              2 Adv.Fighters and 1 Fighter moved from Donetsk to Vinnytsia
      
          Place Units - Romanians
              2 ArmoredCars and 1 Tank placed in Bucharest
              2 Artillerys and 1 Infantry placed in E.Romania
      
          Turn Complete - Romanians
              Romanians collect 15 PUs; end with 16 PUs
      

      Combat Hit Differential Summary :

      Romanians regular : -3.33
      Russians regular : -0.33
      

      Savegame

      posted in Team Games
      GargantuaG
      Gargantua
    • RE: World at War game 19

      TripleA Turn Summary: Finns round 8

      TripleA Turn Summary for game: World At War

      Game History

      Round: 8
      
          Combat Move - Finns
              1 Infantry moved from Helsinki to 24 Sea Zone
              1 Infantry moved from 24 Sea Zone to Latvia
              1 Infantry moved from Helsinki to 24 Sea Zone
              1 Infantry moved from 24 Sea Zone to Vyborg
      
          Purchase Units - Finns
              Finns buy 1 Bunker and 5 Infantrys; Remaining resources: 0 PUs; 
      
          Combat - Finns
              Battle in Latvia
                  Finns attack with 1 Infantry
                  Russians defend with 2 Infantrys
                      Finns roll dice for 1 Cruiser in Latvia, round 2 : 1/1 hits, 0.50 expected hits
                      1 Infantry owned by the Russians lost in Latvia
                      Finns roll dice for 1 Infantry in Latvia, round 2 : 0/1 hits, 0.17 expected hits
                      Russians roll dice for 1 Infantry in Latvia, round 2 : 0/1 hits, 0.33 expected hits
                      Finns roll dice for 1 Infantry in Latvia, round 3 : 0/1 hits, 0.17 expected hits
                      Russians roll dice for 1 Infantry in Latvia, round 3 : 0/1 hits, 0.33 expected hits
                      Finns roll dice for 1 Infantry in Latvia, round 4 : 1/1 hits, 0.17 expected hits
                      Russians roll dice for 1 Infantry in Latvia, round 4 : 1/1 hits, 0.33 expected hits
                      1 Infantry owned by the Finns lost in Latvia
                      1 Infantry owned by the Russians lost in Latvia
                  Russians win with no units remaining. Battle score for attacker is 2
                  Casualties for Russians: 2 Infantrys
                  Casualties for Finns: 1 Infantry
      
          Non Combat Move - Finns
      
          Place Units - Finns
              1 Bunker placed in Vyborg
              5 Infantrys placed in Helsinki
      
          Turn Complete - Finns
              Finns collect 16 PUs; end with 16 PUs
      

      Combat Hit Differential Summary :

      Finns regular : 1.00
      Russians regular : 0.00
      

      Savegame

      posted in Team Games
      GargantuaG
      Gargantua
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