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    Best posts made by Gargantua

    • GARGANTUA's K.I.S.S. TripleA Instructions

      Some other places for information
      Part 1: Introduction: http://youtu.be/MX9ehmKFdmI
      Part 2: How to play online: http://youtu.be/pIE3rpDD6PM
      Part 3: How to async, play by email, and play by forum: http://youtu.be/c9cfHsoWQoI
      Part 4: Advanced features: http://youtu.be/FtaSoypRveg
      Variance’s Youtube Walkthrough: https://youtu.be/xGWe3lBanVA

      These instructions are CLICK by CLICK it will only take approx 3 MIN to go through this, once it is downloaded.

      SCROLL DOWN 1 LINE AT A TIME


      1. Download the game from the link below.
      http://www.triplea-game.org/download

      While it’s DOWNLOADING go here and register your email address
      https://dice.marti.triplea-game.org/

      2. INSTALL IT - by double clicking on it
      -click any yes’s that appear.

      3. RUN THE SHORTCUT
      -A grey box will appear on your screen, You are ready to play tripleA

      4. Click CHOOSE GAME
      -This is where you pick if you want to play Anniversary, global, or whatever. For the purpose of copywright protection, some names had to be changed, but you’ll figure it out FAST.

      5. Pick any game (they show up on the left) and press OK

      6. Now Click START LOCAL GAME

      7. It asks you for each country, if a human or computer is playing - choose from the menus according- And click PLAY

      CONGRATULATIONS YOU ARE NOW PLAYING TRIPLE A!!! WTF YOU DID IT! YOU ARE AMAZING! GO FOR A SMOKE, BUY YOURSELF A BEER, AND CALL YOUR EX GF TO TELL HER YOU’RE BACK IN HER LIFE!


      Now for the most PAINFUL part, learning how to Play By Forum.
      We’ll start with playing a game someone else has already started for you


      1. Breathe in, Breathe out, You can do this.

      2. UNDERSTAND that once someone has setup a forum thread and a game is started, that all the information you need is READY, and that doing this is easy

      3. To Play a game that is already started… go to the thread it’s started in. FOR EXAMPLE Click the link to a game of mine below

      http://www.axisandallies.org/forums/index.php?topic=27051.0

      4. scroll down to the THIRD post, you will see at the bottom a link that reads triplea_27051.0_G1.tsvg Click on that file!

      5. Once you’ve clicked on the file, it will ask you to save it to your computer do this,

      • Save it anywhere you want, but the DEFAULT folder tripleA loads games from is c:\users\yourname\triplea\savedgames, If you get lost here, just take your time, try saving the file to your desktop if it makes your life easer.

      6. Start up TripleA

      7. Click LOAD SAVED GAME
      -Find the game you just downloaded, and click open

      8. Click Start PBEM (Play-By-Email/Forum) Game

      9. Where it says PLAY BY FORUM, there is a box beside Post To Forum: Click the box and select AA.org in the list

      10. Type in your username, and your password

      11. Click PLAY, and go through your turn

      12. at the end of your turn, click POST TURN SUMMARY

      IF you have to stop at ANY point in the game, for ANY reason, you can always SAVE IT FOR LATER


      Now - how to start a NEW Play By Forum game


      Basically, what you do is very similar to what you did before.

      1. start triplea

      2. choose the game you want to play

      3. click play by forum

      4. enter the email addresses of every player who will be part of the game (Yes you will have to ask people for their emails)

      5. start a thread on the forum, in the Play Boardgames Section and Title it accordingly “you vs whoever”

      6. Get the Game ID # Look at the top of the screen and find the URL for the thread, as if you were going to copy paste the link to the thread to your buddy, (For example look at the previous thread link we just used to go the Gargantua PWNS all game)

      http://www.axisandallies.org/forums/index.php?topic=27051.0

      Those last few digits,= 27051.0 is the game ID Number

      Copy it, or Write it down.

      7. Enter that number, in this case 27051.0 into the the game ID, section.

      8. in the play by forum box select AxisandAllies.org from the drop down menu

      9. Enter in your username and password again.

      10. Then click Play. and play the game.


      PM me if you have problems, and with which steps if you do.

      A VIDEO OF HOW TO DO THIS IS COMING SOON

      Zhukov also has instructions, available, and if you get to much spam from the dice server, because you are playing so many games, just go into your email, and direct all emails coming from MARTI the dice server, to go to a seperate folder.

      posted in TripleA Support
      GargantuaG
      Gargantua
    • RE: Tips

      (They might not all be 140 characters, and may need some editing)

      Tip: Remember that your opponent has to defend against what you “can” do, and not just what you actually do.  So project additional threats whenever possible -@A&A.org

      Tip: Always play for the money, if the money is on your side, so is time-@A&A.org

      Tip: It’s ok to straight trade pieces for pieces, When you already have control over the bulk of a theatre. Think Pacific.-@A&A.org

      Tip: The dice can be your worst enemy, but they can also be your best friend. But don’t be afraid to take chances. It will force your opponent to be more conservative  -@A&A.org

      Tip: Move every piece every turn, or consciously decide why it’s not moving, use everything you’ve got on the board -@A&A.org

      Tip: Never underestimate the power of infantry attacks, or AA gun defence.  The sheer number of dice can provide wild results. -@A&A.org

      posted in Blogs
      GargantuaG
      Gargantua
    • RE: BATTLE IN VANCOUVER! IT'S ON! Nov. 23-25. Who will survive?

      This image should include everything you need to know :)

      That said - if there are any more interested parties, please let us know quickly! We can integrate you into an existing team, and/or draft another opposing team!

      alt text

      posted in Events
      GargantuaG
      Gargantua
    • RE: G40 Balance Mod - Feedback Thread

      Pics or FAKE NEWS.

      posted in Other Axis & Allies Variants
      GargantuaG
      Gargantua
    • RE: Has anyone heard anything from the A&A painting artist "Allworkandnoclay"?

      What’s your running cost for a fully painted set of say… one nation?

      Is it per piece or?

      Like if I take my Europe, OOB set of German pieces, and send them to him, what would you expect the price range to be?

      posted in Customizations
      GargantuaG
      Gargantua
    • RE: My Body Is Ready

      @Gargantua said in My Body Is Ready:
      I would encourage the dev team to code a general profile setting AND an option during NCM to custom set OOL (order of loss) for any given territory, outside of the basic parameters.

      quoting myself for Djensen’s benefit :)

      And my intent was as others have noted. NOT a mandatory prompt, a right click on a territory or SZ during NCM, OR it could a prompt just AFTER placement which could have a SKIP option. And the information will be SECRET. The attacker will not know their opponents OOL intentions.

      posted in Axis & Allies 1942 Online
      GargantuaG
      Gargantua
    • RE: Post League Game Results Here

      And bring back the friggin ability to post on the forums.

      How much $ do Karl7 and I have to throw at this problem to solve it?

      posted in League
      GargantuaG
      Gargantua
    • RE: G40 Balance Mod - Feedback Thread

      @regularkid said in G40 Balance Mod - Feedback Thread:

      One scenario that needed to be addressed: what would likely have happened if Charles De Gaulle marched into Southern France with a Free French army at his back. Would fighting break out between the Vichy Forces and the Free French Forces (i.e., a civil war?). Or is it more likely that the Vichy Forces would simply join up with the Free French. To me, the latter scenario is more likely. Hence the rule.

      Interesting response…

      Even if it’s completely A-historical, when compared to the battle of Dakar for example (see below).

      I respect all the effort that has gone into this. To code it etc. But just because a fanciful and glorious item is coded, doesn’t mean that it makes any sense, or is at all practical, and I have yet to see any proof of it happening - ever, just lots of fanciful notions that people “think” it occurred at least once.

      **"*On 23 September, the Fleet Air Arm dropped propaganda leaflets on the city of Dakar. Then, two Free French Caudron C.272 aircraft and a Fairey Swordfish carrying three Free French officers flew off Ark Royal and landed at the airport, but their crews were immediately taken prisoner. On one of the prisoners was found a list of Free French sympathisers in Dakar, whom the Vichy authorities promptly rounded up.[4] A boat with representatives of de Gaulle entered the port but was fired upon. British aircraft were also fired upon by the anti-aircraft guns of the Richelieu and a Curtiss Hawk 75 fighter.[5] At 10:00, Vichy ships trying to leave the port were given warning shots from Australia. As these ships returned to port, Vichy-controlled coastal batteries opened fire on Australia. Their guns, which had a range of 14 km (8.7 mi), were 240mm/50 Modèle 1902 gun that had come from the Vergniaud, a French semi-dreadnought battleship that had been scrapped in the 1920s.[6] An engagement between the Allied fleet and the batteries continued for several hours. In the afternoon Australia intercepted and fired on the Vichy destroyer L’Audacieux, setting her on fire and causing her to be beached.

      Also in the afternoon, an attempt was made to set Free French troops ashore on a beach at Rufisque, to the south-east of Dakar. However, Vichy reconnaissance aircraft spotted the attempted landing[7] and the attack failed due to fog and heavy fire from strongpoints defending the beach.[8] General de Gaulle declared he did not want to “shed the blood of Frenchmen for Frenchmen” and called off the assault."***

      posted in Other Axis & Allies Variants
      GargantuaG
      Gargantua
    • RE: Painting pieces!

      Again,

      Simple, elegant, Identifiable, excellent.

      posted in Customizations
      GargantuaG
      Gargantua
    • RE: Global 1940 - OOB Gargantua (X) vs Tanios (A) NO BID.

      Yeah so to follow up. Key arguments as to why balance in global is off.

      #1. Income issues

      • In stand alone Europe, USA makes $60 With normal NO’s.
      • In stand alone Pacific, USA makes $57 With normal NO’s (add another +$5 if you have PHI)
        TOTAL $117

      Both games are fairly balanced stand alone, with a tight race to the finish.

      -Yet in Global, USA suddenly only gets $72? Out the gate -$45 a turn when USA at war. Brutal. And certainly makes getting a $30+ bid one time, really not seem like much…

      And I haven’t even touched on the major balance issues with Axis NO’s vs Allied, which are totally outrageous, Axis has a major advantage in this category

      #2 Victory conditions skewed
      There are four routes to victory in the game.

      -If the Axis win on Europe Map - RESULT = Axis Win
      -If the Axis win on Pacific Map - RESULT = Axis Win
      -If the Axis win on Both Pacific and Europe Maps - RESULT = Axis win
      -If the allies win on BOTH Maps - RESULT = Allies Win

      Three of the four routes to victory all result in an Axis win, and I appreciate this formula is very simple, but it holds quite true that without additionally balanced factors that the axis will win 3/4 games

      #3 Centralized Power
      The Axis have a unique advantage in positioning, which is especially true for cheap and disposable aircraft. Units the Axis build can generally be combat effective immediately on defense and attack, where as the allies have to build far off in the distance, and then move into position, as well as being delayed by Political conditions.

      Your references to use of Air power against your fleets is a prime example. I can choose to smash a fleet at Gibraltar, in the channel, or in the med. with whatever portions of my air power I like, nominally, all of it all at once. And its the allies who are stuck with spending on transports and carriers, and other infrastructure to hold multiple key positions at the same time, to have any hope of breaking through.

      It’s also much easier for the Axis to bounce back from catastrophe. Again as placements are immediate. Vs when I nuked fleets, I knew it would take USA 2-3 turns to recover.

      #4 The Can Opener
      The Italian Can Opener, is probably the single most game breaking factor. I didn’t go this route in our game (though I originally planned to) because of the risks I took that let me have a great shot on Egypt I1. I had a few high risk chances on your capital as well (by again just using air) but I opted not to take them.

      In terms of strategy - most often, players simply pull whatever Italian forces they can out of Africa, and throw it on the eastern front, and it makes it impossible for Russia to hold back the swarm. The axis get through are are get $7 a territory for places like Caucasus and Stalingrad.

      Russia has to choose its capital, OR the middle east, and it just gets overrun whilst the Axis makes bank, and the allies struggle to start and setup.

      Many of us called this strategy “the schedule”, because it was run like clockwork, and certainly with no bid, always resulted in a G7/G8 Moscow take.

      #5 The France Conundrum
      This is also a game breaker. If at any point the Allies manage to liberate france, chances are the Axis can immediately get it back, Collect $$$ for all it’s territories, and the allies lose all forward factories.

      This cycle is ridiculous, and often means Germany doesnt even have to leave a single unit in Paris, OR can store units in Paris without fear of it really being attacked, the allied “france” landing is completely blunted by this gamey situation, and again all the advantage are lent to Germany to stutter stall any kind of landing.

      CONCLUSION
      All these factors considered… is why Balanced Mod, and Path 2 Victory were put together, after a decade of online play, and after seeing with competitive league bids (even championship games) of $45+ for the Allies, where the allies would still lose.

      I hope this is helpful…

      posted in Play Boardgames
      GargantuaG
      Gargantua
    • RE: Post League Game Results Here

      @gamerman01 what an OUTRAGE!

      Pejon playing fake games! To poof up his record!

      Let’s stir up some controversy and throw some sht around ! Burn this mother down!

      @Karl7 look at this insolence!

      posted in League
      GargantuaG
      Gargantua
    • RE: 1914 Dom. NML 8 Players

      @Wittmann I hope you have learned your lesson for smack talking! Austria now in collapse! Save Germany you certainly did!

      posted in Team Games
      GargantuaG
      Gargantua
    • RE: Painting pieces!

      Mobile airfield… that’s a good idea…

      Then you can LAND in territories you just conquered! :D

      posted in Customizations
      GargantuaG
      Gargantua
    • RE: Old photos of WW2

      It reminds me of that scene in Saving Private Ryan where they decided to let that German solider go because he was pleading for his life and being friendly etc. Then the bastard found another troop division and killed one of the Americans… I’m sure things like that happend…

      I would have done this exact thing.  All’s fair in love and war man.

      If it was Vietnam however, I would take no prisoners.

      posted in World War II History
      GargantuaG
      Gargantua
    • RE: League General Discussion Thread

      @axis-dominion I do wish “medium” luck was playable over the forum.

      Its great F2F. Basically, each battle you can choose LL or dice for the duration of that specific battle (as attacker and defender independently)

      Making some outcomes obvious and controlled, but others, occassionally wild when you need a chance to cause some pain!

      posted in League
      GargantuaG
      Gargantua
    • RE: 1914 Dom. NML 8 Players

      You are quickly running out of comrades and yes men who sing your praises and confirm your opinions Kaiser!

      FRANCE is the new world POWER, and is considering WAR against ALL other nations for their petty insignificance. It will be a new world ORDER!

      posted in Team Games
      GargantuaG
      Gargantua
    • RE: Axis & Allies.org 2010 Support Drive

      Resolved…. processing payment now.

      posted in Website/Forum Discussion
      GargantuaG
      Gargantua
    • RE: Favorite post WWII conflict

      The war is also known as The Africa World War because it directly involved eight African nations, as well as about 25 armed groups.

      When’s the next one of those going to be, so I can get my popcorn ready?

      posted in World War II History
      GargantuaG
      Gargantua
    • RE: League General Discussion Thread

      Responding to your last comments in the previous thread GMan.

      Quote from: Gamerman01 on January 06, 2018, 08:24:40 pm
      Adam’s example was a great one - the example of a sub trying to clear a destroyer that would lead to a coup, and whether it succeeds or fails. 
      Probably an even better example is an Italian attempt to clear a territory for Germany that would allow Germany to sack Moscow with a very high IPC swing.  Any automated attempt to quantify the luck of this battle would fail miserably.  It could be a very small battle with a very small TUV swing, but actual massive game consequences.

      Not to downplay your efforts - there would still be a lot of value to a TUV swing calc - would just need caveats to go with it is all we’re saying  smiley

      What I think people don’t always realize is that there are many types of luck in Axis and Allies.  In your example, Russia not realizing or seeing the Italian can-opener (a situation that’s probably happened to all of us) is it’s own kind of luck, luck that can be entirely different from dice luck over a pro-longed period.  Perhaps we could clarify this as establishing “dicing” vs “bad luck”.

      What if the Italian Can-opener is 4 aircraft vs 1 infantry that was left in place by Russia.  Russia could survive two rounds and get two hits, and it could be considered amazing luck in the battle, but still have their capital sacked because they didn’t see the opener.

      We could also get into exponential differentials. IE, in a game say your opponent is +20 hits and you are -20 hits.  That’s 20 hits worth of units you should have on the board producing for you on average, and 20 units worth of hits they shouldn’t, and this is compounded round by round for each turn those units are alive. From that point we start moving into equations with impossible to determine variables, like how many units the enemy has left in range etc.  It’s impossible to calculate or quantify so we don’t.

      Back to the hit-handicap ratio; it’s just there to establish what happens to you each time you go to roll each dice. How you did vs what would be the expected average.  As it’s implemented it will start to change how we “perceive” luck/dicing, and the types of luck out there, and end alot of the debates about whether people were diced overall in a game or just in some few battles.

      posted in League
      GargantuaG
      Gargantua
    • RE: 1914 Dom. NML 8 Players

      It seems fitting that the British are going to sack Saxony this turn. Putting the Saxon back in Anglo Saxon.

      posted in Team Games
      GargantuaG
      Gargantua
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