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    Best posts made by Gargantua

    • RE: ✅ Forum Migration To Do List

      If there is a way (like on the old forums) to highlight posts that are stickied - that would help immensely.

      At current if I go to an area it’s not immediately apparent to find what the latest post is.

      posted in Website/Forum Discussion
      GargantuaG
      Gargantua
    • RE: 1914 Dom. NML 8 Players

      Allied dice were terrible! and CP was on their game! Don’t want to hear anymore about the “great” dice for triple entente! hah

      The noose is tightening! Respect to the CP for putting up solid resistance to the last man!

      posted in Team Games
      GargantuaG
      Gargantua
    • RE: WW2 Path to Victory - Rules Discussion

      Great work on this guys! Just seeing the rule set for first time now.

      Lots of these ideas were a long time coming. Love the effort!!!

      But there is still one MAJOR flaw I hope you can fix…

      Liberation of Paris… when recapturing Paris away from axis… it should be the liberating powers OPTION to liberate France, during every purchase units phase.

      As things are, despite any of the mods we have ever seen we still have the super gimmicky/gamey issue of not being able really enter Paris for the sake that the allies will be so logistically punished for it with loss of frontline factories and IPCs Etc. Only to have Germany being able to totally ignore defending it, and subsequently take it back denying alll the allied efforts in France to date becuase they can’t use those French territories for production.

      A “real” France campaign is still off the table. Instead every battle for France is a jokes on Paris episode.

      PLEASE FIX THIS ISSUE ;) from the bottom of my dark heart

      posted in Other Axis & Allies Variants
      GargantuaG
      Gargantua
    • RE: TT Wizcats Allies +16 vs The Rum and the Fury BM3

      My ally and I are debating our options. (Including Surrender!) Will advise by day end or post the move.

      posted in Tournaments
      GargantuaG
      Gargantua
    • RE: Where is Curtmungus?

      @Curtmungus FAKE NEWS

      The account has been hacked

      posted in General Discussion
      GargantuaG
      Gargantua
    • RE: 💭 Discussion: 20th Anniversary Give Away

      You know Dj, I’m sure he wouldn’t mind if I held on to his prize for him :)

      I mean what are friends for right?

      posted in Website/Forum Discussion
      GargantuaG
      Gargantua
    • RE: 1914 Dom. NML 8 Players

      It is too meant to be! and it’s not lost on me that both the gif and the video show a tiger, but here we are talking about Lions haha

      you are all in for a good laugh :)

      posted in Team Games
      GargantuaG
      Gargantua
    • RE: WW2 Path to Victory - Rules Discussion

      @Adam514 said in WW2 Path to Victory - Rules Discussion:

      @Gargantua The Allies did delay taking Paris even though they could have earlier in the real war. There are situations where taking Paris back is advisable, and it is useful to the Germans because of the factory and the airbase. Fast units are more expensive to mass just for defense too. If we give the option of liberating France, it would never be liberated and would be kept in US/UK hands.

      The irony of this argument is, as is, Paris doesn’t get liberated.

      It’s just awkwardly ignored by both parties, save the rather rare situations it’s “advisable”. Which is exactly what I am suggesting we avoid.

      And in terms of historical reality, the French government (4th republic) was not actually re-established until AFTER the war In 1946. Prior to that it was simply DeGaulles provisional govt under US/UK protection, which is essentially what I am proposing.

      I’m glad we are having a discussion about this issue because it’s been glaring for a decade :)

      Maybe the “free men” bonus could be adjusted in a way to make liberating it more common or desired. If people got 10 free inf they might do it. Or maybe after Paris is liberated first time, any French Controlled factories get free infantry or something. Whether they have an income or not.

      Or perhaps USA or UK can use French controlled factories.

      Or via the Vichy shift, perhaps French territories can be treated like dutch ones, activateable by allies on NCM. If Paris is recaptured, French territories will then revert to whichever allied powers are in those territories. On their non combat turns.

      Either way… we ought to try to break up this gimmick

      posted in Other Axis & Allies Variants
      GargantuaG
      Gargantua
    • RE: TT Wizcats Allies +16 vs The Rum and the Fury BM3

      @Gargantua said in TT Wizcats Allies +16 vs The Rum and the Fury BM3:

      Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,2
      Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,2
      Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3

      About damn time you “benefit” from your own insane luck. lol.

      Greatest convoy roll ever made.

      posted in Tournaments
      GargantuaG
      Gargantua
    • RE: My Body Is Ready

      @JuliusBorisovBeamdog said in My Body Is Ready:

      Thanks for the feedback. The developers might later allow players to customize their defense profiles.

      I do not believe this false prophet!

      but if it somehow is true lol… I would encourage the dev team to code a general profile setting AND an option during NCM to custom set OOL (order of loss) for any given territory, outside of the basic parameters.

      posted in Axis & Allies 1942 Online
      GargantuaG
      Gargantua
    • RE: 1914 NML TEAM GAME

      @redrum said in 1914 NML TEAM GAME:

      @Gargantua Ah, we must have all missed it! Feel free to quote it so we can all feel bad for you ;)

      Oh don’t worry, I just posted the latest example of the whole game.

      Communists : -3.33
      Russia : 7.00

      posted in Team Games
      GargantuaG
      Gargantua
    • RE: WW2 Path to Victory - Rules Discussion

      No I’m not saying “the allies should always win”

      I’m saying france is broken, it’s not functional, thats why it’s already gone through several repairs and revisions and IMO no german boost is needed. Germany is already a beast. Almost unbeatable OOB without a bid, and even BM3 still see’s allied bids for this reason. A big component of this is that France is just not functional, and given the oppurtunity we should fix that.

      The whole point of this idea is that it’s not a game breaker. Italian can-opener is a game breaker. Germany being able to ignore france because the allies will trip overthemselves with its liberation is a game breaker. Which is why we fixed the issue of repeat capital capture $ being grabbed. This is just a simple fix to a gamey nonsense issue.

      As for “what we want” for a game, players should be able to enjoy as many engaging theatres as possible to have the best game, and the best ability to pursue multiple avenues to victory.

      The fact that FRANCE, a keypoint, is essentially out of the game, isn’t just ridiculous, its sad, and a disservice to everyone who’s played.

      posted in Other Axis & Allies Variants
      GargantuaG
      Gargantua
    • RE: TT ColtWitt (A) vs Rum and Fury (L+18) BM3

      it’s a crime against humanity!

      posted in Tournaments
      GargantuaG
      Gargantua
    • RE: Technical Question: AAO and Steam

      @Panther said in Technical Question: AAO and Steam:

      @JuliusBorisovBeamdog
      Will it be possible to install AAO without all that Steam software overhead?

      What blasphemy is this! To even SUGGEST abandoning the STEAM god is an act of heresy! Apostasy!

      alt text

      There is only one way to atone for this crime against humanity …

      alt text

      posted in Axis & Allies 1942 Online
      GargantuaG
      Gargantua
    • RE: 1914 Team Game

      @Wittmann said in 1914 Team Game:

      Battle in St. Petersburg

      Russia roll dice for 2 cavalrys and 6 trenchs in St. Petersburg, round 2 : 2/2 hits, 0.33 expected hits
      Russia roll dice for 2 cavalrys and 6 trenchs in St. Petersburg, round 3 : 1/2 hits,
      0.33 expected hits
      Russia roll dice for 2 cavalrys and 6 trenchs in St. Petersburg, round 3 : 1/2 hits, 0.33 expected hits
      Russia roll dice for 2 cavalrys and 6 trenchs in St. Petersburg, round 4 : 0/2 hits, 0.33 expected hits
      Russia roll dice for 2 cavalrys and 6 trenchs in St. Petersburg, round 5 : 1/2 hits, 0.33 expected hits

      This has got to be some of the hottest rolling I have ever seen in my life.

      2 cavalry at one, scoring 5 hits on 10 dice, with their CAPITAL on the line. Wow!

      RUSSIA - Build some friggin men in your capital please LOLOLOL

      posted in Team Games
      GargantuaG
      Gargantua
    • RE: G40 Balance Mod - Feedback Thread

      I’m very sorry to hear about your dice, and your total lack of axis competence on this issue :)

      But I greatly respect your resolve in bravely posting “bad press” about a situation you were in. You sir, get kudos from me! Condolences on your loss.

      Except I have to point out. What you said happened - NEVER happened.

      #1. France didn’t liberate anything!?!?!? The USA walked into Paris.
      #2. The allies DESTROYED the fleet portion of the forces in question, which basically discounts the purpose of the rule I was referring to.
      #3… The rule is EXPLICITY clear about the French entering Southern France to liberate it seperately. And it clear did not happen in this case.

      N E X T!

      posted in Other Axis & Allies Variants
      GargantuaG
      Gargantua
    • RE: I'm enjoying Axis & Allies Online

      @JuliusBorisovBeamdog said in I'm enjoying Axis & Allies Online:

      @DoManMacgee Yep. It’s invite-only at this point. ;)

      And where PRECISELY is my invitation? and the invitation to the LORD Curtmungus?

      Or have we been OVERLOOKED?

      Beamdog surely would not slight us in this way? only to FACE THE WRATH of our rage and honor! :)

      And when exactly is Trent Oster going to respond to the PUBLICLY POSTED A&A DUEL requested on Linked in? Canadian Provincial pride is at stake.

      posted in Axis & Allies 1942 Online
      GargantuaG
      Gargantua
    • RE: W@W team game 13

      @redrum said in W@W team game 13:

      Uh looks like he has posted on A&A.org in the last week. @Gargantua Reminder that its your go here.

      If he doesn’t respond within 24 hours then I’d say best to have someone cover his turn.

      Apologies guys… I’ve been overrun at work and home. :(

      Going to bow out formally… I hope my team mates and honorable opponents can forgive the delays and disappointments

      posted in Team Games
      GargantuaG
      Gargantua
    • RE: G40 Balance Mod - Feedback Thread

      @trulpen said in G40 Balance Mod - Feedback Thread:

      I only considered the game, not actual events. Seems this feature is anachronistic, but on the other hand the most important factor is game-balance.

      Seeing as it has no factor on 99.9% and probably 100% of games, it plays no part in Balance :)

      Basically, we have a “special case” rule, where a pro-axis is actually, ALSO a pro-allied.

      It’s confusing, unhistorical, and unnecessary :)

      Strike it from the record!

      posted in Other Axis & Allies Variants
      GargantuaG
      Gargantua
    • RE: I'm enjoying Axis & Allies Online

      Haha well boys I tried, but they are “full up” at the moment, and that’s from the man at the top!

      posted in Axis & Allies 1942 Online
      GargantuaG
      Gargantua
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