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    Topics created by gamerman01

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      Elche(x) v Gamerman01 Classic no tech Russia restricted

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      Thank you for getting me roped back in to Classic!
      You deserve a 2nd game where I take the disadvantaged Axis. I probably won’t last as long as you

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      Video interviews of league players by Crockett36

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      Improved the first post by adding links to game threads, and therefore the TripleA files

      Added 4 sessions that have been done on
      UHD OOB Tech game between Oysteilo and myself, through round 9, game is ongoing

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      OOB Oysteilo +40 v Gamerman01 with tech - UHD map

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      • • • gamerman01
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      oysteiloO

      TripleA Turn Summary: UK_Pacific round 21

      TripleA Turn Summary for game: UHD World War II Global

      Game History

      Round: 21 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters, 5 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Americans 1 destroyer moved from 101 Sea Zone to 89 Sea Zone 1 fighter moved from Eastern United States to 89 Sea Zone 2 fighters moved from Central America to 89 Sea Zone 2 bombers moved from Eastern United States to 89 Sea Zone 1 armour and 1 mech_infantry moved from Brazil to Argentina Americans take Argentina from Japanese 1 armour and 1 mech_infantry moved from Argentina to Bolivia Americans take Bolivia from Japanese Combat - Americans Battle in 89 Sea Zone Americans attack with 2 bombers, 1 destroyer and 3 fighters Italians defend with 1 submarine Americans roll dice for 2 bombers, 1 destroyer and 3 fighters in 89 Sea Zone, round 2 : 6/8 hits, 3.50 expected hits Italians roll dice for 1 submarine in 89 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Italians lost in 89 Sea Zone Americans win, taking 89 Sea Zone from Italians with 2 bombers, 1 destroyer and 3 fighters remaining. Battle score for attacker is 6 Casualties for Italians: 1 submarine Non Combat Move - Americans 2 fighters moved from 89 Sea Zone to 101 Sea Zone 1 fighter moved from 89 Sea Zone to Eastern United States 2 bombers moved from 89 Sea Zone to Eastern United States 1 infantry moved from Brazil to Bolivia 1 artillery moved from Brazil to Bolivia 3 mech_infantrys moved from Brazil to Bolivia 1 fighter and 1 tactical_bomber moved from Queensland to 26 Sea Zone 1 destroyer moved from 1 Sea Zone to 10 Sea Zone 1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone 1 aaGun, 2 destroyers, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from India to Queensland 4 fighters moved from Scotland to United Kingdom Place Units - Americans 1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone 2 fighters and 3 infantry placed in Eastern United States 2 infantry placed in Western United States 1 transport placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 1,3 Americans collect 52 PUs (4 lost to blockades); end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter moved from Anhwe to Jehol 1 artillery and 2 infantry moved from Anhwe to Jehol Combat - Chinese Battle in Jehol Chinese attack with 1 artillery, 1 fighter and 2 infantry Japanese defend with 2 infantry Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Jehol, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 2 infantry in Jehol, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Jehol 1 infantry owned by the Japanese lost in Jehol Chinese roll dice for 1 artillery and 1 fighter in Jehol, round 3 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 fighter in Jehol, round 4 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Jehol, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Jehol Chinese win, taking Jehol from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 2 infantry Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Jehol to Anhwe Place Units - Chinese 6 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 12 PUs; end with 12 PUs Purchase Units - British British buy 2 destroyers, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 1 PUs; Combat Move - British 1 mech_infantry moved from Anglo Egyptian Sudan to Nigeria British take Nigeria from Italians 1 destroyer moved from 109 Sea Zone to 125 Sea Zone 4 fighters moved from United Kingdom to 125 Sea Zone 2 armour moved from India to Yunnan 1 mech_infantry moved from Burma to Yunnan 1 infantry moved from Burma to Yunnan 1 armour and 2 mech_infantrys moved from Anhwe to Yunnan 1 bomber moved from Anhwe to Shantung 1 bomber moved from Anhwe to Shantung 1 mech_infantry moved from Anhwe to Shantung Combat - British Battle in 125 Sea Zone British attack with 1 destroyer and 4 fighters Germans defend with 1 submarine British roll dice for 1 destroyer and 4 fighters in 125 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 125 Sea Zone British win, taking 125 Sea Zone from Neutral with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Shantung British attack with 2 bombers and 1 mech_infantry Japanese defend with 1 infantry British roll dice for 2 bombers and 1 mech_infantry in Shantung, round 2 : 0/3 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Shantung, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Shantung British roll dice for 2 bombers in Shantung, round 3 : 1/2 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Shantung, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shantung British win with 2 bombers remaining. Battle score for attacker is -1 Casualties for British: 1 mech_infantry Casualties for Japanese: 1 infantry Battle in Yunnan British attack with 3 armour, 1 infantry and 3 mech_infantrys Japanese defend with 1 infantry British roll dice for 3 armour, 1 infantry and 3 mech_infantrys in Yunnan, round 2 : 2/7 hits, 2.17 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Yunnan 1 infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 1 infantry moved from Burma to Shan State 1 aaGun and 1 infantry moved from Burma to Yunnan 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Egypt 1 armour moved from Egypt to Tobruk 1 infantry moved from Tobruk to Libya 2 armour and 2 mech_infantrys moved from Anglo Egyptian Sudan to Alexandria 1 infantry moved from Egypt to Alexandria 1 submarine moved from 80 Sea Zone to 39 Sea Zone 4 fighters moved from 125 Sea Zone to Scotland 1 bomber moved from Shantung to India 1 bomber moved from Shantung to India 1 infantry moved from Burma to Yunnan Place Units - British 2 infantry placed in Egypt 1 destroyer placed in 98 Sea Zone 2 mech_infantrys placed in Union of South Africa 1 destroyer placed in 109 Sea Zone Turn Complete - British British collect 31 PUs; end with 31 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,4 UK_Pacific collect 8 PUs (2 lost to blockades); end with 9 PUs Some Units in India change ownership: 3 infantry

      Combat Hit Differential Summary :

      Chinese regular : -1.00 Americans regular : 2.50 Japanese regular : 1.67 Italians regular : -0.17 Germans regular : -0.17 British regular : -2.33

      Savegame

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      Stats

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      • • • gamerman01
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      @crockett36 That’s possible. I was thinking about it earlier this year. Thanks for the invitation!

      Beyond that it’s a complicated answer I won’t post here

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      My Dad's WWII scrapbook

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      @gamerman01

      Agreed.

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      Elche +10 v Gamerman01 BM4

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      No. Maybe I am happy if you make no blunder, have good dice and make a good game but lose against me and have no idea why- grin

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      crockett36 - Allies need bigger bids in all versions

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      M

      on with previous post
      M v 2 may be more dependent on who playing axis
      M axis may give 50-60 where tier 2 playing axis may only give 20-30.
      this part I dont feel as confident about but threw something out in case somebody asked.
      this does sort of gives me a segway into fair bid between tier/skill levels. somebody posted years ago about bids to level skill differences but dont know how to look up. Booper recently mentioned 5 as addressing skill difference between people one level apart. My rough recollection is that it was more of range of 10-20 per every tier difference. They even had different numbers between tiers, such as tier 3 v tier 2 ---- 15-20. Tier 1 v Tier E -----10-15. etc. I would just use maybe 15 between tiers for this example as being more accurate is beyond me and that people who could possibly be more accurate are not going to spend time on it. so now M v 2 becomes.
      tier M axis v tier 2 --------50-60 plus 3 tier difference at 15 each—45 produces a bid of 95-105.
      tier 2 axis v tier M-------------20-30 minus 3 tier difference at 15 each—45 produces a bid of 15-25 to the axis.
      recent example of tier M v tier 2 is ABH v Crockett allies + 100 as a tutor game that ABH won.
      just had this in my head for a few days and wanted to get it out so I could let it go. I am in no way advocating or proposing this for league play. league play is generally about winning,ranking,champion etc. not trying to have everybody have 50-50 records with a 40 way tie for first and last place.

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      Copy of AA50 for sale

      Marketplace
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      Hey, I started the awesome topic!

      You’re right, thanks for moving.

      Yes, opened immediately and lovingly played with some by myself, as a copy of some online games I played. Most years untouched in the box. Pieces a bit dusty. Includes my home-made NO charts.

      OK, looking it up online it’s $250 to $350, and maybe there’s a 2017 re-print?? Not sure I’d be willing to give mine up, just curious about how much you would want it for I guess.

      Sorry, I don’t mean to toy with you. It’s still possible I would sell.

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      G40 vs AA50 discussion (from League players)

      Axis & Allies Global 1940
      • • • gamerman01
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      @pacifiersboard They used both DC-3s (aka C-47s) and gliders for heavier units.

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      Elche (+18) vs Gamerman01 (x) BM4 rematch

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      Thanks, that sounds good! I don’t think we can end our 30 round slugfest by March 10, but we can try! :laughing:

      You don’t have much to clean up in the Med, so that is lucky for you. Unless everything hits back, of course. Should be enjoyable, attacking UK/France in the Med.

      We’ve got a compelling game going, that’s for sure.

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      ANZAC planes on US carriers

      Axis & Allies Global 1940
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      @taamvan

      True.

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      L22 elche (x) vs Gamerman01 (+18) BM4

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      • • • gamerman01
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      @elche said in L22 elche (x) vs Gamerman01 (+18) BM4:

      I will wait for Revanche.

      :flushed: and here we are! At each other’s throats in round 4 - a great playoff game.

      Gnight from America

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      L22 Aequitas et Veritas (L+23) vs Gamerman01 BM4

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      Also, thank you for the pace. We started July 1 and we didn’t finish round 8, so thanks for being OK with me being slow.

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      Gamerman01 (Allies+22) vs aagamerz13 (Axis) BM3

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      Responded in pm, thank you

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      MOVED: OwenToo (Axis) -vs- Tirano (Allies) - Game 2

      Play Boardgames
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      This topic has been moved to League.

      https://www.axisandallies.org/forums/index.php?topic=42154.0

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      MOVED: Tirano (X) Vs. Ichabod (L+17)

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      This topic has been moved to Play Boardgames.

      https://www.axisandallies.org/forums/index.php?topic=42125.0

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      MOVED: OwenToo (Axis) -vs- Tirano (Allies) - Game 2

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      This topic has been moved to Play Boardgames.

      https://www.axisandallies.org/forums/index.php?topic=42154.0

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      MOVED: Tirano (X) Vs. Ichabod (L+17)

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      This topic has been moved to League upon request.

      https://www.axisandallies.org/forums/index.php?topic=42125.0

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      Post League Game Results Here

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      • • • gamerman01
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      https://www.axisandallies.org/forums/topic/42078/l25-g40-oob-simon33-l-48-v-jacob16-x-game-2/152
      @simon33 over myself

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      League General Discussion Thread

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      • • • gamerman01
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      djensenD

      We’re using Cloudflare (CF) now to help with the bots and caching the site. After installation, CF was quite aggressive against anything automated including TripleA clients. I set up a rule to allow TripleA traffic.

      So it’s all fixed now and the site should feel faster.

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