Peirce deploys his +34
Scotland - Fighter (10)
Z98 - Submarine (6)
Z91 - Submarine (6)
Burma - Mechanized (4)
Z71 - Transport (7)
Moscow - 1 IPC (1)
Peirce deploys his +34
Scotland - Fighter (10)
Z98 - Submarine (6)
Z91 - Submarine (6)
Burma - Mechanized (4)
Z71 - Transport (7)
Moscow - 1 IPC (1)
@axis-dominion I figured out how to sort the overall standings without screwing up the formulas.
So you can gaze at the leaderboard and revel.
Shall I put it in flashing lights? Well, I thought of a way to highlight your feats and achievements.
11 games completed this year? Almost no one has more, and they’re not playing at your level.
Now I’ll stop interrupting you so you can bomb something.
Looks to me like that’s a big win for @peirce !
I wonder how high your rating will get. What do you think about PtV? Just discover it recently, or?
One of the most devastating things that can happen in Axis and Allies is really bad dice on a German airstrike of Allied fleets.
I had it happen to me twice this Spring, and that was Classic where you don’t have as much time invested.
I feel for you, and I am able to offer to play you again whenever this game is over, because my other games have frozen or gone really slow. Maybe game 2 I will get the terrible luck
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 fighter, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Caucasus to Ukraine
1 fighter and 1 tactical_bomber moved from Volgograd to Ukraine
3 armour and 1 fighter moved from Russia to Ukraine
7 artilleries, 40 infantry and 1 mech_infantry moved from Bryansk to Ukraine
1 armour and 1 mech_infantry moved from Tambov to Ukraine
Combat - Russians
Battle in Ukraine
Russians attack with 5 armour, 7 artilleries, 2 fighters, 40 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 3 aaGuns, 14 armour, 5 artilleries, 1 factory_minor, 21 infantry and 1 mech_infantry
Germans roll AA dice in Ukraine : 1/3 hits, 0.50 expected hits
1 fighter owned by the Russians lost in Ukraine
Russians roll dice for 5 armour, 7 artilleries, 1 fighter, 40 infantry, 2 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 11/56 hits, 14.17 expected hits
Germans roll dice for 3 aaGuns, 14 armour, 5 artilleries, 21 infantry and 1 mech_infantry in Ukraine, round 2 : 15/41 hits, 16.00 expected hits
15 infantry owned by the Russians lost in Ukraine
3 aaGuns owned by the Germans and 8 infantry owned by the Germans lost in Ukraine
Russians roll dice for 5 armour, 7 artilleries, 1 fighter, 25 infantry, 2 mech_infantrys and 1 tactical_bomber in Ukraine, round 3 : 14/41 hits, 11.67 expected hits
Germans roll dice for 14 armour, 5 artilleries, 13 infantry and 1 mech_infantry in Ukraine, round 3 : 17/33 hits, 13.33 expected hits
17 infantry owned by the Russians lost in Ukraine
1 artillery owned by the Germans and 13 infantry owned by the Germans lost in Ukraine
Russians roll dice for 5 armour, 7 artilleries, 1 fighter, 8 infantry, 2 mech_infantrys and 1 tactical_bomber in Ukraine, round 4 : 14/24 hits, 8.83 expected hits
Germans roll dice for 14 armour, 4 artilleries and 1 mech_infantry in Ukraine, round 4 : 7/19 hits, 8.67 expected hits
7 infantry owned by the Russians lost in Ukraine
4 artilleries owned by the Germans, 9 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Ukraine
Russians roll dice for 5 armour, 7 artilleries, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Ukraine, round 5 : 7/17 hits, 7.00 expected hits
Germans roll dice for 5 armour in Ukraine, round 5 : 0/5 hits, 2.50 expected hits
5 armour owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 5 armour, 7 artilleries, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 59
Casualties for Russians: 1 fighter and 39 infantry
Casualties for Germans: 3 aaGuns, 14 armour, 5 artilleries, 21 infantry and 1 mech_infantry
Non Combat Move - Russians
1 infantry moved from Persia to 80 Sea Zone
1 infantry moved from Persia to Northwest Persia
1 mech_infantry moved from Persia to Caucasus
2 aaGuns moved from Bryansk to Ukraine
2 aaGuns and 17 infantry moved from Korea to Amur
1 submarine moved from 109 Sea Zone to 91 Sea Zone
6 infantry moved from Russia to Bryansk
1 fighter moved from Ukraine to Bryansk
1 tactical_bomber moved from Ukraine to Bryansk
Place Units - Russians
1 fighter, 5 infantry and 4 mech_infantrys placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1,4,6,3,2,3,4,3,2,5,4,4
Russians collect 34 PUs (3 lost to blockades); end with 34 PUs
Combat Hit Differential Summary :
Germans AA : 0.50
Germans regular : -1.50
Russians regular : 4.33
4 destroyers, hit carrier
That’s bottom 13%…
Yes 2 fighters and American tactical
I’ll check back from time to time because you’ll probably need a casualty choice
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 fighter moved from Java to 41 Sea Zone
Combat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 fighter moved from Java to India
1 fighter moved from 41 Sea Zone to India
1 infantry moved from Tobruk to Alexandria
1 cruiser moved from 26 Sea Zone to 54 Sea Zone
1 carrier moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Dutch New Guinea to New Guinea
1 aaGun moved from Queensland to New South Wales
1 infantry moved from Queensland to New South Wales
1 artillery moved from Queensland to New South Wales
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 factory_minor placed in Queensland
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
2 infantry moved from Morocco to Algeria
Turn Complete - French
Combat Hit Differential Summary :
Please do not worry about me. Even though I finally had no moves to make this weekend, I’m fine
Thanks!!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3
Purchase Units - Americans
Americans buy 5 fighters, 2 infantry and 3 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 submarine moved from 54 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 transport moved from 32 Sea Zone to 26 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
3 fighters moved from Midway to Amur
1 fighter moved from Western United States to Hawaiian Islands
1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine moved from 91 Sea Zone to 96 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to Malta
1 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from Western United States to Central United States
1 transport moved from 26 Sea Zone to 10 Sea Zone
Place Units - Americans
1 infantry placed in Central United States
5 fighters and 1 infantry placed in Western United States
3 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Hunan to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 infantry moved from Hunan to Kweichow
1 infantry moved from Hunan to Anhwe
1 infantry moved from Hunan to Yunnan
1 infantry moved from Hunan to Yunnan
1 fighter moved from Burma to Szechwan
Place Units - Chinese
1 artillery and 3 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 10 PUs; end with 11 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
Purchase Units - British
British buy 2 airfields and 1 mech_infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from Gibraltar to 97 Sea Zone
1 tactical_bomber moved from Malta to 97 Sea Zone
3 fighters moved from Malta to 97 Sea Zone
1 mech_infantry moved from Yunnan to Malaya
UK_Pacific take Malaya from Japanese
3 infantry moved from Yunnan to French Indo China
2 fighters and 1 tactical_bomber moved from India to French Indo China
1 mech_infantry moved from Yunnan to Siam
UK_Pacific take Siam from Japanese
Combat - British
Battle in 97 Sea Zone
British attack with 1 bomber, 3 fighters and 1 tactical_bomber
Italians defend with 1 destroyer
British roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 1/5 hits, 2.83 expected hits
Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 97 Sea Zone
British win with 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in French Indo China
British attack with 2 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in French Indo China, round 2 : 1/6 hits, 2.17 expected hits
Japanese roll dice for 2 infantry in French Indo China, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the British lost in French Indo China
1 infantry owned by the Japanese lost in French Indo China
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in French Indo China, round 3 : 2/5 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in French Indo China, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in French Indo China
1 infantry owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - British
3 fighters moved from United Kingdom to Gibraltar
1 fighter moved from 97 Sea Zone to 96 Sea Zone
1 bomber, 2 fighters and 1 tactical_bomber moved from 97 Sea Zone to Malta
1 armour and 1 mech_infantry moved from Kenya to Egypt
2 infantry moved from Union of South Africa to 71 Sea Zone
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 cruiser and 2 destroyers moved from 81 Sea Zone to 96 Sea Zone
1 destroyer moved from 91 Sea Zone to 96 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Eastern Persia
British take Eastern Persia from Neutral_Allies
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from 79 Sea Zone to West India
1 transport moved from 91 Sea Zone to 106 Sea Zone
2 fighters and 1 tactical_bomber moved from French Indo China to Yunnan
1 destroyer moved from 109 Sea Zone to 91 Sea Zone
1 artillery moved from Yunnan to Shan State
1 aaGun moved from Yunnan to Shan State
1 aaGun moved from Yunnan to Hunan
3 infantry moved from Burma to Shan State
2 infantry moved from Burma to Yunnan
4 infantry moved from India to Burma
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 infantry moved from Morocco to Algeria
Place Units - British
1 mech_infantry placed in Union of South Africa
1 airfield placed in Malta
1 airfield placed in Gibraltar
Turn Complete - British
British collect 29 PUs; end with 30 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,2,5,4,4,6,3,6
UK_Pacific collect 11 PUs (2 lost to blockades); end with 11 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Japanese regular : 1.00
Italians regular : -0.33
British regular : -3.00
Time to start loading veterans into the G/J/I slots?
Waiting for your turn to come up in some game, any game, like I am?
The first experimental open, league, shared G40 game is on-going right now.
11 different players have played in this game, already, with J2 the most recent
The Axis already have some bullet holes in their gas tanks
Time for US2.
Which Axis powerhouse will receive more attention?
R2 played, no blood, just lots of rumbling.
Germany has been crippled at Gibraltar and G1 and G2 bought 4 aircraft total.
Japan has 2 transports at FIC and 3 at Japan, seemingly set for a J3 DOW. The Russians moved all-in to Amur due to early German weakness. It is not going well for the Axis so far.
Who dares play Japan 2?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
2 aaGuns and 17 infantry moved from Buryatia to Amur
1 artillery and 9 infantry moved from Belarus to Bryansk
2 aaGuns, 3 artilleries and 9 infantry moved from Novgorod to Belarus
1 infantry moved from Russia to Bryansk
3 artilleries moved from Ukraine to Western Ukraine
1 infantry moved from Rostov to Ukraine
2 infantry moved from Bryansk to Western Ukraine
1 artillery moved from Bryansk to Western Ukraine
2 aaGuns moved from Bryansk to Western Ukraine
1 armour and 1 mech_infantry moved from Russia to Bryansk
1 armour moved from Belarus to Bryansk
Place Units - Russians
3 infantry placed in Novgorod
9 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 38 PUs
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 3
Combat Move - British
1 bomber moved from Gibraltar to 97 Sea Zone
1 tactical_bomber moved from Malta to 97 Sea Zone
3 fighters moved from Malta to 97 Sea Zone
1 mech_infantry moved from Yunnan to Malaya
UK_Pacific take Malaya from Japanese
3 infantry moved from Yunnan to French Indo China
2 fighters and 1 tactical_bomber moved from India to French Indo China
1 mech_infantry moved from Yunnan to Siam
UK_Pacific take Siam from Japanese
Combat - British
Combat Hit Differential Summary :
Thanks for the notice about your timing of play,
I would have done this afternoon but got a nasty migraine
Now that I know I have a week I can go at my leisure, though right now you’re the only one in my queue (shocker) so may be soon anyway. If you could watch for scramble/casualty choice decisions from time to time that would be nice
Missed tech, bad luck at Stalingrad, fantastic luck at Ukraine and Byransk, ebb and flow!!
Been almost 2 months, just checking in, don’t want to end the game if you’re wanting to come back some time, it’s a fun one