Axis & Allies .org Forums
    • Home
    • Categories
    • Recent
    • Popular
    • Users
    • Register
    • Login
    1. Home
    2. gamerman01
    3. Posts
    G
    • Profile
    • Following 0
    • Followers 13
    • Topics 118
    • Posts 29,688
    • Best 1,244
    • Controversial 0
    • Groups 9

    Posts made by gamerman01

    • RE: L25 Playoff OOB GeneralDisarray (X) V ABH (A) Bid 50

      Tagging you this time,
      @GeneralDisarray I am going to record your win now, assuming you accept it. It seems @Arthur-Bomber-Harris chose to resign at the same time he does not want to continue playing in this playoff.

      Will you accept the resignation, advance, and play me in the next round? Or do I take a bye.

      @farmboy

      posted in League
      G
      gamerman01
    • RE: Gamerman01 v TheGoodCaptain (+8) Loser bracket final

      The dream is that it wouldn’t even be a purchase or placement check, but that there would be a tracker of how many different pieces are on the board, at all times. Even better would be to show the maximum, so a stats bar that says

      7/10 tanks, or 3/3 bombers are currently on the board would be the optimum.
      The cherry on top would be that the engine would even prevent the movement that violates the rule, but just having the feature in there at all like we do now, even with a couple errors, is very nice. Way better than nothing.

      Anyway, thanks!!!

      posted in Tournaments
      G
      gamerman01
    • RE: oysteilo and mikawagunichi vs Booper and gamerman01 (allies)

      Super, guys, mikawa for the patience and understanding, and booper for clearly explaining how we’re splitting up USA and doing it with edits this turn in TripleA

      Great that you knew the rule mika, and I won’t get upset if you do it out of order when it totally doesn’t matter, I mainly wanted to make sure you knew about it before it could potentially be an issue.

      As to what made the rule, Krieghund’s your guy. It would be a fascinating answer. He just answered one today, so he’s around

      posted in League
      G
      gamerman01
    • RE: Gamerman01 v TheGoodCaptain (+8) Loser bracket final

      “Condition no factories”

      I didn’t go through and set the game options when we started. My bad.
      Fortunately, it looks like the only one that’s wrong is no new complexes.
      A quick test reveals that we will just have to use edit mode to add any factory.

      It’s a real bummer that the infantry count was set at 17 and the factories at 3 instead of 4.

      We/I can simply track the number of remaining factories in the game notes (or I’m sure you’ll track it one way or another), and if Japan goes all crazy we can watch out for the 15. I guess I’ll leave the critters alive on their islands. You’re already at 12!! I recommend you not buy a 3rd battleship, that could be a logistics nightmare 🤭

      Thanks for cheerfully going along with the upgraded map. I hope at some point you think it’s a good deal

      posted in Tournaments
      G
      gamerman01
    • RE: OOB Oysteilo +40 v Gamerman01 with tech - UHD map

      There are 2 different Classic maps, and you have to have the right one. Let me know if you’re interested, I succeeded today in helping someone load the other one by sharing files with them via e-mail and it worked.

      Took a look at Japan, finally, but running out of time tonight and not ready to actually play it quite yet. Decided on quite a few things, still some calcs to do, but wanted to let you know I worked on it awhile.

      Prioritizing the classic tournament game and the team game we’re in, and wishing something would wrap up

      posted in League
      G
      gamerman01
    • RE: oysteilo and mikawagunichi vs Booper and gamerman01 (allies)

      Tight play, @mikawagunichi , as expected. Very crisp.

      posted in League
      G
      gamerman01
    • RE: oysteilo and mikawagunichi vs Booper and gamerman01 (allies)

      Friendly point to @mikawagunichi ,
      G40 rules actually require that all amphibious assaults must be rolled before all others, so Borneo should have been rolled before Z22
      Not a factor in this situation, but if you didn’t know the rule, I should point it out the same way @JDOW did to me so many years ago

      posted in League
      G
      gamerman01
    • RE: oysteilo and mikawagunichi vs Booper and gamerman01 (allies)

      Hey guys, thanks for patience, I have time to look at USA/UK Europe now and will try to work together so we’ll see if team Allies can get it done soon

      posted in League
      G
      gamerman01
    • RE: Gamerman01 v TheGoodCaptain (+8) Loser bracket final

      TripleA Turn Summary: British round 1

      TripleA Turn Summary for game: Classic League

      Game History

      Round: 1
      
          Purchase Units - British
              Condition NoFactoriesBritish: British has their production frontier changed to: production_noFactory
              British buy 1 carrier and 1 transport; Remaining resources: 4 PUs; 
      
          Combat Move - British
              1 infantry moved from Syria Jordan to Anglo Sudan Egypt
              2 infantry moved from India to Indian Ocean Sea Zone
              2 infantry and 1 transport moved from Indian Ocean Sea Zone to Red Sea Zone
              2 infantry moved from Red Sea Zone to Anglo Sudan Egypt
              1 fighter moved from India to Anglo Sudan Egypt
              1 bomber moved from United Kingdom to Anglo Sudan Egypt
              2 fighters moved from United Kingdom to Baltic Sea Zone
      
          Combat - British
              Battle in Anglo Sudan Egypt
                  British attack with 1 bomber, 1 fighter and 3 infantry
                  Germans defend with 1 armour and 2 infantry
                      British roll dice for 1 bomber, 1 fighter and 3 infantry in Anglo Sudan Egypt, round 2 : 3/5 hits, 1.67 expected hits
                      Germans roll dice for 1 armour and 2 infantry in Anglo Sudan Egypt, round 2 : 1/3 hits, 1.00 expected hits
                      1 infantry owned by the British lost in Anglo Sudan Egypt
                      2 infantry owned by the Germans and 1 armour owned by the Germans lost in Anglo Sudan Egypt
                  British win, taking Anglo Sudan Egypt from Germans with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 8
                  Casualties for British: 1 infantry
                  Casualties for Germans: 1 armour and 2 infantry
              Battle in Baltic Sea Zone
                  British attack with 2 fighters
                  Germans defend with 1 transport
                      British roll dice for 2 fighters in Baltic Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                      Germans roll dice for 1 transport in Baltic Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      British roll dice for 2 fighters in Baltic Sea Zone, round 3 : 0/2 hits, 1.00 expected hits
                      Germans roll dice for 1 transport in Baltic Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                      British roll dice for 2 fighters in Baltic Sea Zone, round 4 : 0/2 hits, 1.00 expected hits
                      Germans roll dice for 1 transport in Baltic Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                      British roll dice for 2 fighters in Baltic Sea Zone, round 5 : 2/2 hits, 1.00 expected hits
                      Germans roll dice for 1 transport in Baltic Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
                      1 transport owned by the Germans lost in Baltic Sea Zone
                  British win with 2 fighters remaining. Battle score for attacker is 8
                  Casualties for Germans: 1 transport
      
          Non Combat Move - British
              1 infantry moved from South Africa to Kenya-Rhodesia
              2 fighters moved from Baltic Sea Zone to Karelia S.S.R.
              1 armour moved from East Canada to East Canada Sea Zone
              1 armour and 1 transport moved from East Canada Sea Zone to North Sea Zone
              1 armour moved from North Sea Zone to United Kingdom
              1 bomber moved from Anglo Sudan Egypt to Italian East Africa
              1 fighter moved from Anglo Sudan Egypt to Kenya-Rhodesia
      
          Place Units - British
              1 carrier and 1 transport placed in North Sea Zone
      
          Turn Complete - British
              British collect 28 PUs; end with 32 PUs
      

      Combat Hit Differential Summary :

      Germans regular : -0.67
      British regular : -0.67
      

      Savegame

      posted in Tournaments
      G
      gamerman01
    • RE: Gamerman01 v TheGoodCaptain (+8) Loser bracket final

      Just noticed a 2nd folder that should go in the downloadmaps folder with the other one. Used a dropbox e-mail again. If you’re a little tech savvy and you carefully read what I wrote here, I’m quite sure you’ll be successful

      posted in Tournaments
      G
      gamerman01
    • RE: Gamerman01 v TheGoodCaptain (+8) Loser bracket final

      I was having issues with the Japanese infantry limit in an earlier game in this tournament, so this feature could potentially alert when both players might miss it.

      I wish it would just flat out have a count for all plastic pieces in the game, and remaining count, but this is what they (VictoryFirst??) whipped up when I said I wish TripleA would track this.

      posted in Tournaments
      G
      gamerman01
    • RE: Gamerman01 v TheGoodCaptain (+8) Loser bracket final

      I actually found it. Searching TripleA forums for Classic, I found @VictoryFirst was talking about the improved “Classic League” map that counts stacks.

      His last post here on A&A.org was one month ago, on you and Ragnell’s North Africa game, so we may not get his help quickly.

      I found the map files and attempted to e-mail it via dropbox to your yahoo email address you’re using for MARTI dice.
      If you’re interested, place it to
      c:\Users<yourname>\TripleA\downloadedMaps

      I think just placing this folder in that downloaded maps folder will make it available in TripleA. Or @barnee can laugh if I’m wrong

      What I’m hoping for is that you will successfully get this map in your TripleA directory and will be able to use it, and I hope that you will like it because it tracks the stacks for you, even if it’s retroactively. Otherwise, I will just start the game over in the map we all have.

      posted in Tournaments
      G
      gamerman01
    • RE: Gamerman01 v TheGoodCaptain (+8) Loser bracket final

      I think you’re right! It’s not because I upgraded to 2.7 from 2.6, but because I used “Classic League” map instead of WWII Classic. Classic League is an improvement that adds an internal check on max stack limits, although not the way I would want because it waits until the end of the turn if I recall correctly.

      I’m guessing you’d really like that feature (as opposed to no computer help on the count at all), but it would require finding the Classic League map and I don’t remember who told me about it, even though it was not too long ago.

      Do you want to use this map with the automatic internal check on unit counts and wait a bit until we can locate a url, or do you want me to redo R1 on the WWII Classic map?

      posted in Tournaments
      G
      gamerman01
    • RE: Gamerman01 v TheGoodCaptain (+8) Loser bracket final

      @barnee is up on these things and he recommended 2.7.14962 so I recently updated to that…

      I don’t know yet how it is superior, but I admit I don’t like the change to the battlecalc interface.

      R1 can easily be re-run if all else fails.
      @barnee always knows what to say and how to explain these current events for Triple A and maps. I’d love to know what’s improved or should I go back to the tried and true. Let’s wait a bit

      posted in Tournaments
      G
      gamerman01
    • RE: Gamerman01 v TheGoodCaptain (+8) Loser bracket final

      @The_Good_Captain OK, we’re rolling! Zero shots fired, tons of men built, time for Germany to explode

      posted in Tournaments
      G
      gamerman01
    • RE: Gamerman01 v TheGoodCaptain (+8) Loser bracket final

      TripleA Turn Summary: Russians round 1

      TripleA Turn Summary for game: Classic League

      Game History

      Round: 1
      
          Research Technology - Russians
              Turning on Edit Mode
              EDIT: Adding units owned by Germans to Algeria: 1 armour
              EDIT: Adding units owned by Germans to Libya: 1 infantry
              EDIT: Turning off Edit Mode
      
          Purchase Units - Russians
              Condition NoFactoriesRussians: Russians has their production frontier changed to: production_noFactory
              Russians buy 8 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              Trigger Russians Can Move: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
              Trigger Russians Can Move: Setting movementRestrictionType to disallowed for rulesAttachment attached to Russians
      
          Non Combat Move - Russians
              4 infantry moved from Caucasus to Karelia S.S.R.
              4 infantry moved from Russia to Karelia S.S.R.
              1 aaGun moved from Russia to Novosibirsk
              3 infantry moved from Yakut S.S.R. to Novosibirsk
              2 infantry moved from Evenki National Okrug to Novosibirsk
              1 armour moved from Soviet Far East to Novosibirsk
              2 infantry moved from Soviet Far East to Yakut S.S.R.
              1 fighter moved from Russia to Karelia S.S.R.
              1 submarine moved from Karelia Sea Zone to East Canada Sea Zone
              1 armour moved from Karelia S.S.R. to Russia
      
          Place Units - Russians
              8 infantry placed in Karelia S.S.R.
      
          Turn Complete - Russians
              Russians collect 24 PUs; end with 24 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Tournaments
      G
      gamerman01
    • RE: Gamerman01 v TheGoodCaptain (+8) Loser bracket final

      The game start file with the bid placement

      Game Start.tsvg

      posted in Tournaments
      G
      gamerman01
    • RE: Gamerman01 v TheGoodCaptain (+8) Loser bracket final

      Testing Forum poster

      Test summary from TripleA, engine version: 2.7.14962, time: 8:52:18 PM
      Savegame

      posted in Tournaments
      G
      gamerman01
    • Gamerman01 v TheGoodCaptain (+8) Loser bracket final

      TheGoodCaptain takes tank to Algeria, infantry to Libya

      Russian Restricted
      No neutrals
      Tech allowed R4

      Here’s to a great game for both

      posted in Tournaments
      G
      gamerman01
    • RE: LeeMorrison (+6) v Gamerman01 (Allies) Classic Tourn Loser bracket round 3

      Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification

      Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place

      posted in Tournaments
      G
      gamerman01
    • 1
    • 2
    • 6
    • 7
    • 8
    • 9
    • 10
    • 1484
    • 1485
    • 8 / 1485