Mech from FIC to Siam that hadn’t moved
Fighter from Carolines went to Kiangsu, goes to FIC instead
Transport in 36 that did nothing picks up 2 infantry on Hong Kong that didn’t move, back to FIC
Mech from FIC to Siam that hadn’t moved
Fighter from Carolines went to Kiangsu, goes to FIC instead
Transport in 36 that did nothing picks up 2 infantry on Hong Kong that didn’t move, back to FIC
TripleA Manual Gamesave Post for game: UHD World War II Global
Game History
Round: 20
Research Technology - Japanese
Japanese spend 10 on tech rolls
Japanese roll 2,6 and gets 1 hit
Japanese removing all Technology Tokens after successful research.
Japanese discover AA Radar
Activate Technology - Japanese
Japanese activating AA Radar
Purchase Units - Japanese
Japanese buy 1 aaGun, 1 armour, 1 carrier, 1 destroyer, 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens;
Combat Move - Japanese
1 armour and 1 infantry moved from French Indo China to 36 Sea Zone
1 submarine moved from 36 Sea Zone to 41 Sea Zone
2 fighters moved from 36 Sea Zone to Sumatra
1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 armour and 1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from French Indo China to Shan State
1 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Kwangtung to Kiangsi
1 infantry moved from Kwangtung to Kiangsi
2 infantry moved from Manchuria to Jehol
1 fighter moved from Japan to Jehol
1 mech_infantry moved from Ulaanbaatar to Chahar
1 fighter moved from Manchuria to Chahar
1 fighter moved from Jehol to Chahar
1 fighter moved from Kiangsu to Jehol
1 fighter moved from Kwangtung to Shan State
1 bomber moved from Midway to Kiangsi
1 fighter moved from Kwangtung to Kwangsi
2 armour and 1 mech_infantry moved from French Indo China to Siam
1 infantry moved from Kwangtung to Kwangsi
1 mech_infantry moved from French Indo China to Siam
1 infantry moved from Argentina to Brazil
Japanese take Brazil from Americans
Combat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 submarine and 1 transport
British defend with 1 transport
1 transport owned by the British lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Sumatra
Japanese attack with 1 armour, 2 fighters and 1 infantry
British defend with 2 infantry
Japanese roll dice for 1 armour, 2 fighters and 1 infantry in Sumatra, round 2 : 2/4 hits, 1.67 expected hits
UK_Pacific roll dice for 2 infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Sumatra
Japanese win, taking Sumatra from UK_Pacific with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Siam
Japanese attack with 2 armour and 2 mech_infantrys
British defend with 1 infantry
Japanese roll dice for 2 armour and 2 mech_infantrys in Siam, round 2 : 1/4 hits, 1.33 expected hits
UK_Pacific roll dice for 1 infantry in Siam, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Siam
1 infantry owned by the British lost in Siam
Japanese win, taking Siam from UK_Pacific with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Shan State
Japanese attack with 1 fighter and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kiangsi
Japanese attack with 1 bomber and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Kiangsi, round 2 : 1/3 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kiangsi
1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Jehol
Japanese attack with 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Jehol, round 2 : 3/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Jehol
1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Japanese attack with 1 fighter and 2 infantry
Russians defend with 1 mech_infantry
Japanese roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 0/3 hits, 0.83 expected hits
Chinese roll dice for 1 mech_infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kwangsi
Japanese roll dice for 1 fighter and 1 infantry in Kwangsi, round 3 : 2/2 hits, 0.67 expected hits
Chinese roll dice for 1 mech_infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Chahar
Japanese attack with 2 fighters and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters and 1 mech_infantry in Chahar, round 2 : 1/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Paraguay from Neutral_True to Japanese
EDIT: Changing ownership of Uruguay from Neutral_True to Japanese
EDIT: Removing units owned by Japanese from Argentina: 1 infantry
EDIT: Adding units owned by Japanese to Uruguay: 1 infantry
EDIT: Removing units owned by Japanese from Argentina: 1 infantry
EDIT: Adding units owned by Japanese to Bolivia: 1 infantry
EDIT: Turning off Edit Mode
1 carrier moved from 36 Sea Zone to 41 Sea Zone
2 fighters moved from Sumatra to 41 Sea Zone
1 fighter moved from Shan State to French Indo China
1 bomber moved from Kiangsi to Kiangsu
1 fighter moved from Chahar to Buyant-Uhaa
3 infantry moved from Korea to Manchuria
4 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
4 infantry moved from 36 Sea Zone to French Indo China
1 armour moved from Buryatia to Buyant-Uhaa
2 infantry moved from Buryatia to Amur
1 aaGun, 1 artillery and 6 infantry moved from Manchuria to Buyant-Uhaa
1 fighter moved from Chahar to Manchuria
2 mech_infantrys moved from Kwangtung to French Indo China
1 fighter moved from Jehol to Kiangsu
1 fighter moved from Kwangsi to French Indo China
1 transport moved from 33 Sea Zone to 36 Sea Zone
1 destroyer moved from 33 Sea Zone to 36 Sea Zone
2 fighters moved from Caroline Islands to 20 Sea Zone
1 carrier and 2 fighters moved from 33 Sea Zone to 36 Sea Zone
1 battleship moved from 33 Sea Zone to 36 Sea Zone
2 fighters moved from New Zealand to Caroline Islands
1 submarine moved from 6 Sea Zone to 1 Sea Zone
2 destroyers moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 33 Sea Zone to 48 Sea Zone
1 battleship, 1 carrier, 3 destroyers and 5 submarines moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from 33 Sea Zone to Caroline Islands
1 fighter moved from 33 Sea Zone to Kiangsu
1 tactical_bomber moved from Caroline Islands to French Indo China
Place Units - Japanese
1 carrier and 1 destroyer placed in 20 Sea Zone
1 infantry placed in Kwangtung
1 mech_infantry placed in Japan
1 fighter placed in Japan
1 armour and 2 infantry placed in Kiangsu
1 aaGun and 2 mech_infantrys placed in Manchuria
Turn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from French Indo China: 1 mech_infantry
EDIT: Adding units owned by Japanese to Siam: 1 mech_infantry
EDIT: Removing units owned by Japanese from Kiangsu: 1 fighter
EDIT: Adding units owned by Japanese to French Indo China: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kwangtung: 2 infantry
EDIT: Adding units owned by Japanese to French Indo China: 2 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 1.33
Japanese regular : 2.83
UK_Pacific regular : -0.33
Very, very happy actually. You have heavy bombers!
If you haven’t started yet, I’d like to reconsider a noncoms in SE Asia
Sorry for stopping the flow of the game,
Was a long session and tonight I had the energy for it
Usually it’s a lot easier to recline and play video games
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 20
Research Technology - Japanese
Japanese spend 10 on tech rolls
Japanese roll 2,6 and gets 1 hit
Japanese removing all Technology Tokens after successful research.
Japanese discover AA Radar
Activate Technology - Japanese
Japanese activating AA Radar
Purchase Units - Japanese
Japanese buy 1 aaGun, 1 armour, 1 carrier, 1 destroyer, 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens;
Combat Move - Japanese
1 armour and 1 infantry moved from French Indo China to 36 Sea Zone
1 submarine moved from 36 Sea Zone to 41 Sea Zone
2 fighters moved from 36 Sea Zone to Sumatra
1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 armour and 1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from French Indo China to Shan State
1 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Kwangtung to Kiangsi
1 infantry moved from Kwangtung to Kiangsi
2 infantry moved from Manchuria to Jehol
1 fighter moved from Japan to Jehol
1 mech_infantry moved from Ulaanbaatar to Chahar
1 fighter moved from Manchuria to Chahar
1 fighter moved from Jehol to Chahar
1 fighter moved from Kiangsu to Jehol
1 fighter moved from Kwangtung to Shan State
1 bomber moved from Midway to Kiangsi
1 fighter moved from Kwangtung to Kwangsi
2 armour and 1 mech_infantry moved from French Indo China to Siam
1 infantry moved from Kwangtung to Kwangsi
1 mech_infantry moved from French Indo China to Siam
1 infantry moved from Argentina to Brazil
Japanese take Brazil from Americans
Combat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 submarine and 1 transport
British defend with 1 transport
1 transport owned by the British lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Sumatra
Japanese attack with 1 armour, 2 fighters and 1 infantry
British defend with 2 infantry
Japanese roll dice for 1 armour, 2 fighters and 1 infantry in Sumatra, round 2 : 2/4 hits, 1.67 expected hits
UK_Pacific roll dice for 2 infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Sumatra
Japanese win, taking Sumatra from UK_Pacific with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Siam
Japanese attack with 2 armour and 2 mech_infantrys
British defend with 1 infantry
Japanese roll dice for 2 armour and 2 mech_infantrys in Siam, round 2 : 1/4 hits, 1.33 expected hits
UK_Pacific roll dice for 1 infantry in Siam, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Siam
1 infantry owned by the British lost in Siam
Japanese win, taking Siam from UK_Pacific with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Shan State
Japanese attack with 1 fighter and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kiangsi
Japanese attack with 1 bomber and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Kiangsi, round 2 : 1/3 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kiangsi
1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Jehol
Japanese attack with 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Jehol, round 2 : 3/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Jehol
1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Japanese attack with 1 fighter and 2 infantry
Russians defend with 1 mech_infantry
Japanese roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 0/3 hits, 0.83 expected hits
Chinese roll dice for 1 mech_infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kwangsi
Japanese roll dice for 1 fighter and 1 infantry in Kwangsi, round 3 : 2/2 hits, 0.67 expected hits
Chinese roll dice for 1 mech_infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Chahar
Japanese attack with 2 fighters and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters and 1 mech_infantry in Chahar, round 2 : 1/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Paraguay from Neutral_True to Japanese
EDIT: Changing ownership of Uruguay from Neutral_True to Japanese
EDIT: Removing units owned by Japanese from Argentina: 1 infantry
EDIT: Adding units owned by Japanese to Uruguay: 1 infantry
EDIT: Removing units owned by Japanese from Argentina: 1 infantry
EDIT: Adding units owned by Japanese to Bolivia: 1 infantry
EDIT: Turning off Edit Mode
1 carrier moved from 36 Sea Zone to 41 Sea Zone
2 fighters moved from Sumatra to 41 Sea Zone
1 fighter moved from Shan State to French Indo China
1 bomber moved from Kiangsi to Kiangsu
1 fighter moved from Chahar to Buyant-Uhaa
3 infantry moved from Korea to Manchuria
4 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
4 infantry moved from 36 Sea Zone to French Indo China
1 armour moved from Buryatia to Buyant-Uhaa
2 infantry moved from Buryatia to Amur
1 aaGun, 1 artillery and 6 infantry moved from Manchuria to Buyant-Uhaa
1 fighter moved from Chahar to Manchuria
2 mech_infantrys moved from Kwangtung to French Indo China
1 fighter moved from Jehol to Kiangsu
1 fighter moved from Kwangsi to French Indo China
1 transport moved from 33 Sea Zone to 36 Sea Zone
1 destroyer moved from 33 Sea Zone to 36 Sea Zone
2 fighters moved from Caroline Islands to 20 Sea Zone
1 carrier and 2 fighters moved from 33 Sea Zone to 36 Sea Zone
1 battleship moved from 33 Sea Zone to 36 Sea Zone
2 fighters moved from New Zealand to Caroline Islands
1 submarine moved from 6 Sea Zone to 1 Sea Zone
2 destroyers moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 33 Sea Zone to 48 Sea Zone
1 battleship, 1 carrier, 3 destroyers and 5 submarines moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from 33 Sea Zone to Caroline Islands
1 fighter moved from 33 Sea Zone to Kiangsu
1 tactical_bomber moved from Caroline Islands to French Indo China
Place Units - Japanese
1 carrier and 1 destroyer placed in 20 Sea Zone
1 infantry placed in Kwangtung
1 mech_infantry placed in Japan
1 fighter placed in Japan
1 armour and 2 infantry placed in Kiangsu
1 aaGun and 2 mech_infantrys placed in Manchuria
Turn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Chinese regular : 1.33
Japanese regular : 2.83
UK_Pacific regular : -0.33
@The_Good_Captain said in Gamerman01 v TheGoodCaptain (+8) Loser bracket final:
I love long conversations on this game.
Great!! I’m a windy guy
@The_Good_Captain said in Gamerman01 v TheGoodCaptain (+8) Loser bracket final:
Pages 11 and 21, I would think not being able to place a navy would not even be super rare. I’m posting this only because you know the rules front and back and I’m trying to understand them
I haven’t seen it yet. You’ll be the first I reach out to when I do though, trust.
Thank you for your patience
I need to always play with the appendix IV optional rule of placing ships in enemy occupied zone or I know I will lose a UK purchase when I attack a sub in a neighboring zone and he withdraws it to the UK zone
I hope I can remember that submerging is not 2nd edition. Same person who warned me about the lost navies I think also talked about submerging rules and I didn’t realize it’s not in 2nd edition
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 2 fighters, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Egypt to Ukraine
1 infantry and 1 mech_infantry moved from Sardinia to 95 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
1 infantry and 1 mech_infantry moved from 99 Sea Zone to Greece
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery and 1 infantry moved from Korea to Manchuria
1 destroyer and 1 submarine moved from 10 Sea Zone to 1 Sea Zone
Combat - Americans
Strategic bombing raid in Ukraine
Germans roll AA dice in Ukraine : 0/1 hits, 0.17 expected hits
Bombing raid in Ukraine rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Ukraine causes 6 damage total.
Battle in Greece
Battle in Celebes
Battle in Manchuria
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Manchuria, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Manchuria, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Manchuria, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Manchuria
1 infantry owned by the Japanese lost in Manchuria
Americans win, taking Greece from Italians, taking Celebes from Japanese, taking Manchuria from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 1 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 1 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 1 Sea Zone
Americans win, taking 1 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
1 infantry moved from Western United States to 10 Sea Zone
1 aaGun moved from Western United States to 10 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 aaGun moved from 26 Sea Zone to Hawaiian Islands
3 fighters moved from Western United States to Hawaiian Islands
1 destroyer moved from 23 Sea Zone to 33 Sea Zone
1 submarine moved from 22 Sea Zone to 33 Sea Zone
1 submarine moved from 35 Sea Zone to 33 Sea Zone
4 submarines moved from 26 Sea Zone to 33 Sea Zone
1 bomber moved from Ukraine to Russia
1 artillery moved from Alaska to British Columbia
1 mech_infantry moved from Alaska to Western United States
Place Units - Americans
2 carriers, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
2 fighters placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4
Americans collect 61 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 fighter moved from Yunnan to Kwangtung
1 infantry moved from Kwangsi to Kwangtung
Combat - Chinese
Battle in Kwangtung
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 harbour and 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kwangtung
1 mech_infantry owned by the Japanese lost in Kwangtung
Chinese win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Kwangtung to Yunnan
2 aaGuns, 5 artilleries and 15 infantry moved from Yunnan to Hunan
Place Units - Chinese
5 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
Purchase Units - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Tunisia: 1 infantry and 1 mech_infantry
EDIT: Adding units owned by Americans to Libya: 1 infantry
EDIT: Adding units owned by Americans to Tobruk: 1 mech_infantry
EDIT: Removing units owned by Americans from Sicily: 1 infantry and 1 mech_infantry
EDIT: Adding units owned by Americans to Greece: 1 infantry and 1 mech_infantry
EDIT: Removing units owned by Americans from 95 Sea Zone: 1 carrier, 1 destroyer and 1 transport
EDIT: Adding units owned by Americans to 99 Sea Zone: 1 carrier, 1 destroyer and 1 transport
EDIT: Removing units owned by Americans from 95 Sea Zone: 2 submarines
EDIT: Adding units owned by Americans to 97 Sea Zone: 2 submarines
EDIT: Removing units owned by Americans from Gibraltar: 1 fighter
EDIT: Adding units owned by Americans to 99 Sea Zone: 1 fighter
EDIT: Removing units owned by Americans from Gibraltar: 1 bomber
EDIT: Adding units owned by Americans to Egypt: 1 bomber
EDIT: Removing units owned by Americans from Eastern United States: 2 fighters
EDIT: Adding units owned by Americans to Gibraltar: 2 fighters
EDIT: Removing units owned by Americans from 101 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from Central United States: 2 infantry
EDIT: Adding units owned by Americans to Gibraltar: 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 95 Sea Zone: 1 fighter
EDIT: Adding units owned by Americans to 99 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
British buy 1 armour, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour, 3 fighters and 1 mech_infantry moved from Russia to Urals
1 mech_infantry moved from Yunnan to Sikang
Chinese take Sikang from Japanese
1 mech_infantry moved from Yunnan to Shensi
Chinese take Shensi from Japanese
1 mech_infantry moved from Yunnan to Hopei
Chinese take Hopei from Japanese
1 mech_infantry moved from Yunnan to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
1 bomber moved from Egypt to Romania
Combat - British
Battle in Romania
British attack with 1 bomber
Italians defend with 1 armour
British roll dice for 1 bomber in Romania, round 2 : 0/1 hits, 0.67 expected hits
Germans roll dice for 1 armour in Romania, round 2 : 1/1 hits, 0.50 expected hits
1 bomber owned by the British lost in Romania
Germans win with 1 armour remaining. Battle score for attacker is -12
Casualties for British: 1 bomber
Battle in Urals
British attack with 1 armour, 3 fighters and 1 mech_infantry
Germans defend with 1 infantry
British roll dice for 1 armour, 3 fighters and 1 mech_infantry in Urals, round 2 : 1/5 hits, 2.17 expected hits
Germans roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Urals
British win, taking Urals from Germans with 1 armour, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
3 fighters moved from Urals to Russia
1 infantry moved from Sardinia to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
1 armour moved from Libya to 96 Sea Zone
1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from 99 Sea Zone to Greece
1 infantry moved from Sardinia to 95 Sea Zone
1 aaGun moved from Sardinia to 95 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
1 aaGun and 1 infantry moved from 99 Sea Zone to Greece
1 artillery moved from Sardinia to 95 Sea Zone
1 infantry moved from Sicily to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Greece
1 infantry moved from Sicily to 95 Sea Zone
1 artillery moved from Sicily to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Greece
1 transport moved from 95 Sea Zone to 96 Sea Zone
1 mech_infantry moved from Libya to 96 Sea Zone
1 infantry moved from Tobruk to 96 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 infantry and 1 mech_infantry moved from 99 Sea Zone to Greece
2 battleships, 1 carrier, 1 cruiser and 2 destroyers moved from 95 Sea Zone to 99 Sea Zone
1 fighter moved from Gibraltar to 99 Sea Zone
2 fighters moved from Tobruk to Greece
1 fighter moved from 95 Sea Zone to Greece
1 fighter moved from 95 Sea Zone to 99 Sea Zone
2 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Tobruk to Alexandria
1 submarine moved from 125 Sea Zone to 123 Sea Zone
1 armour and 1 mech_infantry moved from India to Yunnan
1 aaGun, 1 artillery, 2 fighters and 1 tactical_bomber moved from Yunnan to Hunan
1 artillery and 1 infantry moved from Burma to Yunnan
1 infantry moved from Siam to Shan State
Place Units - British
1 armour, 1 infantry and 1 mech_infantry placed in Egypt
8 infantry placed in United Kingdom
Turn Complete - British
British collect 30 PUs; end with 30 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,6
UK_Pacific collect 16 PUs; end with 16 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 21 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Chinese regular : 0.33
Americans regular : 0.33
Japanese regular : 1.00
Germans AA : -0.17
Germans regular : 0.17
British regular : -1.83
Oh! I might have misunderstood someone, but
I thought you (normally) can’t build ships into an enemy occupied zone.
A player could build a navy, attack a sub that’s in the factory zone and fail, the sub submerges in the battle and then the player couldn’t place the navy.
Also, I was warned that if the building player unwittingly attacked a sub that was in a zone next to the factory zone and the defender withdrew the sub to the factory zone that again that navy could not be built.
Pages 11 and 21, I would think not being able to place a navy would not even be super rare. I’m posting this only because you know the rules front and back and I’m trying to understand them
For anyone who checks their rating 3 times a day,
There has been a little “grade inflation”. Bobbarossa told me he used to be Ziggurat, before the transformation. Actually, his results were pretty similar, but making the fix caused everyone’s ELO to either stay the same, or go up a couple points. Apparently merging the two, effectively removing a high ranking player, had this effect.
Welcome back to one of our best players. You’ve been warned. That talk about rust and stuff? Yeah that’s a siren’s call
That’s US Europe,
Maybe we should have handed off the file during US NCM to avoid the edits. I kept it pretty clean, removing and adding units in order, so that the moves can easily be followed in history
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 6
Purchase Units - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Tunisia: 1 infantry and 1 mech_infantry
EDIT: Adding units owned by Americans to Libya: 1 infantry
EDIT: Adding units owned by Americans to Tobruk: 1 mech_infantry
EDIT: Removing units owned by Americans from Sicily: 1 infantry and 1 mech_infantry
EDIT: Adding units owned by Americans to Greece: 1 infantry and 1 mech_infantry
EDIT: Removing units owned by Americans from 95 Sea Zone: 1 carrier, 1 destroyer and 1 transport
EDIT: Adding units owned by Americans to 99 Sea Zone: 1 carrier, 1 destroyer and 1 transport
EDIT: Removing units owned by Americans from 95 Sea Zone: 2 submarines
EDIT: Adding units owned by Americans to 97 Sea Zone: 2 submarines
EDIT: Removing units owned by Americans from Gibraltar: 1 fighter
EDIT: Adding units owned by Americans to 99 Sea Zone: 1 fighter
EDIT: Removing units owned by Americans from Gibraltar: 1 bomber
EDIT: Adding units owned by Americans to Egypt: 1 bomber
EDIT: Removing units owned by Americans from Eastern United States: 2 fighters
EDIT: Adding units owned by Americans to Gibraltar: 2 fighters
EDIT: Removing units owned by Americans from 101 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from Central United States: 2 infantry
EDIT: Adding units owned by Americans to Gibraltar: 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 95 Sea Zone: 1 fighter
EDIT: Adding units owned by Americans to 99 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
@The_Good_Captain So Madagascar not an island and can’t save stranded fighters - fascinating. I did start liking the quirkiness of Classic some months ago. The subs withdrawing into a factory zone and causing the whole naval build to be destroyed was particularly fascinating.
(I know we’re playing we can build into the zone - a great adaptation)
TripleA Turn Summary for game: Classic League
Game History
Round: 3
Purchase Units - British
British buy 1 armour, 6 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from Novosibirsk to Germany
1 armour moved from French West Africa to Anglo Sudan Egypt
British take French Equatorial Africa from Germans
British take Anglo Sudan Egypt from Germans
1 armour moved from French West Africa to Libya
British take Algeria from Germans
British take Libya from Germans
Combat - British
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 4 and costs: 4 PUs.
Bombing raid costs 4 PUs
Non Combat Move - British
1 bomber moved from Germany to Karelia S.S.R.
2 infantry moved from West Africa Sea Zone to French West Africa
1 carrier and 2 transports moved from West Africa Sea Zone to North Sea Zone
4 infantry moved from United Kingdom to North Sea Zone
4 infantry moved from North Sea Zone to Finland Norway
1 fighter moved from United Kingdom to North Sea Zone
1 fighter moved from Karelia S.S.R. to North Sea Zone
1 transport moved from East Compass Sea Zone to South Australia Sea Zone
1 infantry moved from West Canada to West US
1 fighter moved from Caucasus to Karelia S.S.R.
Place Units - British
1 transport placed in North Sea Zone
1 armour and 6 infantry placed in United Kingdom
Turn Complete - British
British collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Classic League
Game History
Round: 3
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
2 infantry moved from Novosibirsk to Yakut S.S.R.
1 fighter moved from Karelia S.S.R. to Yakut S.S.R.
2 fighters moved from Syria Jordan to Central Mediteranean Sea Zone
Combat - Russians
Battle in Central Mediteranean Sea Zone
Russians attack with 2 fighters
Germans defend with 1 submarine
Russians roll dice for 2 fighters in Central Mediteranean Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
1 submarine owned by the Germans lost in Central Mediteranean Sea Zone
Russians win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 submarine
Battle in Yakut S.S.R.
Russians attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Yakut S.S.R., round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Yakut S.S.R., round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Yakut S.S.R.
Russians roll dice for 1 fighter and 1 infantry in Yakut S.S.R., round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Yakut S.S.R., round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yakut S.S.R.
Russians win, taking Yakut S.S.R. from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 fighter moved from Yakut S.S.R. to Novosibirsk
2 fighters moved from Central Mediteranean Sea Zone to Caucasus
3 armour moved from Finland Norway to Russia
2 infantry and 1 transport moved from North Sea Zone to West Africa Sea Zone
1 submarine moved from North Sea Zone to West Africa Sea Zone
1 aaGun moved from Russia to Novosibirsk
1 aaGun moved from Karelia S.S.R. to Russia
1 aaGun and 1 infantry moved from Finland Norway to Karelia S.S.R.
2 infantry moved from Karelia S.S.R. to Caucasus
1 armour moved from Karelia S.S.R. to Russia
Place Units - Russians
6 infantry placed in Karelia S.S.R.
3 infantry placed in Russia
Turn Complete - Russians
Russians collect 27 PUs; end with 28 PUs
Combat Hit Differential Summary :
Japanese regular : 0.33
Russians regular : -0.50
That’s a good playlist, have fun!! You will definitely learn a lot
I took 2 days to take my wife to a funeral, and recovered today, so just now starting to work with my teammate again
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 fighter, 7 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Russians
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
6 infantry moved from Manchuria to Amur
1 infantry moved from Rostov to Bryansk
7 artilleries and 23 infantry moved from Tambov to Bryansk
1 armour, 12 artilleries, 2 fighters, 8 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Russia to Bryansk
1 fighter moved from Caucasus to Bryansk
Combat - Russians
Battle in Amur
Russians attack with 6 infantry
Japanese defend with 1 infantry
Russians roll dice for 6 infantry in Amur, round 2 : 0/6 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 6 infantry in Amur, round 3 : 1/6 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Amur, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Amur
1 infantry owned by the Japanese lost in Amur
Russians win, taking Amur from Japanese with 5 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Bryansk
Russians attack with 1 armour, 19 artilleries, 3 fighters, 32 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 10 armour, 6 artilleries, 18 infantry and 21 mech_infantrys; Italians defend with 2 aaGuns, 2 artilleries, 2 infantry and 1 mech_infantry
Italians roll AA dice in Bryansk : 0/4 hits, 0.67 expected hits
Russians roll dice for 1 armour, 19 artilleries, 3 fighters, 32 infantry, 2 mech_infantrys and 1 tactical_bomber in Bryansk, round 2 : 20/58 hits, 17.83 expected hits
Italians roll dice for 2 aaGuns, 10 armour, 8 artilleries, 20 infantry and 22 mech_infantrys in Bryansk, round 2 : 27/60 hits, 21.67 expected hits
27 infantry owned by the Russians lost in Bryansk
2 aaGuns owned by the Italians and 18 infantry owned by the Germans lost in Bryansk
3 fighters owned by the Russians and 1 tactical_bomber owned by the Russians retreated
2 mech_infantrys owned by the Russians, 5 infantry owned by the Russians, 1 armour owned by the Russians and 19 artilleries owned by the Russians retreated to Russia
Italians win with 10 armour, 8 artilleries, 2 infantry and 22 mech_infantrys remaining. Battle score for attacker is -17
Casualties for Russians: 27 infantry
Casualties for Germans: 18 infantry
Casualties for Italians: 2 aaGuns
Non Combat Move - Russians
2 aaGuns moved from Tambov to Russia
1 infantry moved from Vologda to Russia
1 infantry moved from Kansu to Novosibirsk
2 infantry moved from Tsinghai to Kazakhstan
1 mech_infantry moved from Tobruk to Egypt
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 armour moved from Iraq to Eastern Persia
1 infantry moved from Manchuria to Amur
2 aaGuns and 6 infantry moved from Manchuria to Korea
3 fighters and 1 tactical_bomber moved from Bryansk to Russia
1 submarine moved from 110 Sea Zone to 92 Sea Zone
Place Units - Russians
1 fighter, 7 infantry and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 27 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 36 PUs
Combat Hit Differential Summary :
Italians regular : 5.33
Japanese regular : 0.33
Russians regular : 1.17
Italians AA : -0.67
On this computer, I had to stretch it really wide to see them all. I had to stretch it across to a 2nd screen
Casualty choice for Bryansk?