I should have asked for casualties on the attack roll
Advantage you -
What 2 hits do you take?
I should have asked for casualties on the attack roll
Advantage you -
What 2 hits do you take?
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 3
Purchase Units - Italians
COMMENT: 1 ANZ and 1 French fighter on 1 US carrier in 91
Italians buy 1 carrier; Remaining resources: 1 PUs;
Combat Move - Italians
1 fighter moved from Western Germany to 92 Sea Zone
1 fighter moved from Western Germany to 92 Sea Zone
1 bomber moved from Western Germany to 92 Sea Zone
1 submarine moved from 95 Sea Zone to 92 Sea Zone
1 cruiser, 2 destroyers and 1 submarine moved from 95 Sea Zone to 92 Sea Zone
Combat - Italians
British scrambles 3 units out of Gibraltar to defend against the attack in 92 Sea Zone
Battle in 92 Sea Zone
Italians attack with 1 bomber, 1 cruiser, 2 destroyers, 2 fighters and 2 submarines
British defend with 1 battleship, 1 cruiser and 1 destroyer; Americans defend with 2 fighters; ANZAC defend with 1 fighter
Italians roll dice for 2 submarines in 92 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 bomber, 1 cruiser, 2 destroyers and 2 fighters in 92 Sea Zone, round 2 : 2/6 hits, 2.83 expected hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 3 fighters in 92 Sea Zone, round 2 : 4/6 hits, 3.50 expected hits
Combat Hit Differential Summary :
Italians regular : -1.50
British regular : 0.50
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 3
Purchase Units - Italians
COMMENT: 1 ANZ and 1 French fighter on 1 US carrier in 91
Italians buy 1 carrier; Remaining resources: 1 PUs;
Combat Move - Italians
1 fighter moved from Western Germany to 92 Sea Zone
1 fighter moved from Western Germany to 92 Sea Zone
1 bomber moved from Western Germany to 92 Sea Zone
1 submarine moved from 95 Sea Zone to 92 Sea Zone
1 cruiser, 2 destroyers and 1 submarine moved from 95 Sea Zone to 92 Sea Zone
Combat - Italians
Combat Hit Differential Summary :
Please write in the game notes (View -> show comment log) when there are multinational fighters on carriers per league rule #10.
I went back through the history and see that the ANZ and French fighters are necessarily on 1 US carrier and put it in the game notes
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 22
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese rolls : 0/1 hits, 0.00 expected hits
Japanese removing all Technology Tokens after unsuccessful research.
Purchase Units - Japanese
Japanese buy 1 aaGun, 8 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens;
Combat Move - Japanese
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
2 infantry moved from 2 Sea Zone to Alaska
1 infantry moved from Chile to Argentina
Japanese take Argentina from Americans
1 infantry moved from Uruguay to Brazil
1 infantry moved from French Indo China to Shan State
1 infantry moved from Kiangsu to Shantung
Japanese take Shantung from Chinese
2 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Central Mongolia to Suiyuyan
1 bomber moved from Japan to Suiyuyan
1 infantry moved from Central Mongolia to Chahar
1 fighter moved from Manchuria to Chahar
1 infantry moved from Manchuria to Jehol
1 fighter moved from Kiangsu to Jehol
2 fighters and 1 tactical_bomber moved from French Indo China to Shan State
1 fighter moved from Manchuria to Yakut S.S.R.
1 fighter moved from Manchuria to Chahar
1 fighter moved from 6 Sea Zone to Jehol
1 infantry moved from Manchuria to Jehol
1 fighter moved from French Indo China to Shan State
Combat - Japanese
Battle in Alaska
Battle in Shan State
Japanese attack with 3 fighters, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 4/5 hits, 2.33 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Alaska from Americans, taking Shan State from UK_Pacific with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Brazil
Japanese attack with 1 infantry
Americans defend with 1 mech_infantry
Japanese roll dice for 1 infantry in Brazil, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 mech_infantry in Brazil, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Brazil, round 3 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 mech_infantry in Brazil, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Brazil, round 4 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 mech_infantry in Brazil, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Brazil, round 5 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 mech_infantry in Brazil, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Brazil
Americans win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in Jehol
Japanese attack with 2 fighters and 2 infantry
Chinese defend with 1 artillery
Japanese roll dice for 2 fighters and 2 infantry in Jehol, round 2 : 4/4 hits, 1.33 expected hits
Chinese roll dice for 1 artillery in Jehol, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artillery
Battle in Yakut S.S.R.
Japanese attack with 1 fighter and 2 infantry
Russians defend with 1 mech_infantry
Japanese roll dice for 1 fighter and 2 infantry in Yakut S.S.R., round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 mech_infantry in Yakut S.S.R., round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yakut S.S.R.
Japanese roll dice for 1 fighter and 1 infantry in Yakut S.S.R., round 3 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 mech_infantry in Yakut S.S.R., round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 infantry in Yakut S.S.R., round 4 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 mech_infantry in Yakut S.S.R., round 4 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Yakut S.S.R.
Japanese win, taking Yakut S.S.R. from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Chahar
Japanese attack with 2 fighters and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters and 1 infantry in Chahar, round 2 : 1/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 bomber and 1 infantry
Russians defend with 1 mech_infantry
Japanese roll dice for 1 bomber and 1 infantry in Suiyuyan, round 2 : 0/2 hits, 0.83 expected hits
Chinese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber and 1 infantry in Suiyuyan, round 3 : 0/2 hits, 0.83 expected hits
Chinese roll dice for 1 mech_infantry in Suiyuyan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
1 bomber owned by the Japanese retreated
Chinese win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
1 infantry moved from Ulaanbaatar to Central Mongolia
1 infantry moved from Manchuria to Buyant-Uhaa
1 armour and 1 mech_infantry moved from Buryatia to Ulaanbaatar
1 mech_infantry moved from Manchuria to Ulaanbaatar
1 bomber moved from Suiyuyan to Ulaanbaatar
1 fighter moved from Yakut S.S.R. to Ulaanbaatar
3 infantry moved from Korea to Manchuria
1 mech_infantry moved from Korea to Ulaanbaatar
1 infantry moved from Kwangsi to French Indo China
1 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Kiangsi to Kiangsu
1 infantry moved from Kwangtung to Kiangsi
1 aaGun moved from Manchuria to Jehol
1 fighter moved from Chahar to Ulaanbaatar
1 fighter moved from Chahar to Manchuria
2 fighters moved from Jehol to Kiangsu
3 fighters and 1 tactical_bomber moved from Shan State to French Indo China
1 infantry moved from Chile to Peru
Japanese take Peru from Neutral_True
1 artillery moved from Chile to Peru
2 artilleries and 4 infantry moved from Japan to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 5 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
2 artilleries and 4 infantry moved from 36 Sea Zone to French Indo China
1 submarine moved from 6 Sea Zone to 33 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
5 submarines moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
3 carriers moved from 6 Sea Zone to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
2 battleships and 5 destroyers moved from 6 Sea Zone to 35 Sea Zone
2 fighters moved from 6 Sea Zone to French Indo China
1 fighter moved from 6 Sea Zone to 36 Sea Zone
1 fighter moved from Caroline Islands to Philippines
Place Units - Japanese
1 aaGun and 2 infantry placed in Manchuria
3 infantry placed in Kiangsu
1 infantry placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Caroline Islands: 1 fighter
EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to Japan: 1 fighter
EDIT: Turning off Edit Mode
2 infantry placed in French Indo China
1 transport placed in 36 Sea Zone
1 submarine placed in 6 Sea Zone
3 submarines placed in 20 Sea Zone
Turn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : -0.33
Japanese regular : 0.67
Japanese rolls : 0.00
UK_Pacific regular : -0.33
Russians regular : 0.00
@oysteilo said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:
The intentions were just a freindly reminder on the status and your thoughts. I got that so its all fine. Just play when you can, but always nice with a comment every now and then if it drags out
I should be moving tomorrow.
I realize it might be hard to be patient, but I must play Oysteilo next and it’s a monster move that I need a chunk of time and energy for, thanks
24 Balanced Mod - Farmboy
24 OOB - Not done. Various holdups, currently I’m the holdup Farmboy awaiting winner of semi-final
25 only 2 months underway, will be awhile
Thank you,
Very sorry, I missed or forgot posts, and then life got in the way that time.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 destroyers, 11 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Sakha to Soviet Far East
Japanese take Siberia from Russians
Japanese take Soviet Far East from Russians
1 infantry moved from Szechwan to Shensi
1 tactical_bomber moved from Kweichow to Shensi
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 55 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 submarine moved from 33 Sea Zone to 46 Sea Zone
1 submarine moved from 35 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from Kiangsi to Shensi
1 fighter moved from Caroline Islands to 55 Sea Zone
1 fighter and 2 tactical_bombers moved from Caroline Islands to 46 Sea Zone
2 bombers moved from Kiangsi to 45 Sea Zone
1 fighter moved from Philippines to 45 Sea Zone
1 infantry moved from Kweichow to Hopei
Japanese take Hopei from Chinese
5 artilleries and 5 infantry moved from Kweichow to Anhwe
Combat - Japanese
Battle in 46 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 46 Sea Zone
Japanese win with 1 fighter, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 45 Sea Zone
Japanese attack with 2 bombers, 1 fighter and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 bombers and 1 fighter in 45 Sea Zone, round 2 : 1/3 hits, 1.83 expected hits
Americans roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 45 Sea Zone
Japanese win with 2 bombers, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
1 destroyer owned by the Americans lost in 55 Sea Zone
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in Shensi
Japanese attack with 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 infantry and 2 tactical_bombers in Shensi, round 2 : 2/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 5 artilleries and 5 infantry
Chinese defend with 1 infantry
Japanese roll dice for 5 artilleries and 5 infantry in Anhwe, round 2 : 3/10 hits, 3.33 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 5 artilleries and 5 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 infantry moved from French Indo China to Shan State
1 tactical_bomber moved from Shensi to Shan State
1 tactical_bomber moved from Shensi to Kweichow
2 transports moved from 25 Sea Zone to 6 Sea Zone
2 infantry and 2 mech_infantrys moved from Japan to 6 Sea Zone
2 infantry and 2 mech_infantrys moved from 6 Sea Zone to Korea
2 bombers moved from 45 Sea Zone to Philippines
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 transport moved from 35 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
1 transport moved from 20 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 carrier and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 fighter moved from 55 Sea Zone to 35 Sea Zone
1 fighter moved from 55 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
1 fighter and 2 tactical_bombers moved from 46 Sea Zone to Caroline Islands
1 fighter moved from 45 Sea Zone to Caroline Islands
1 armour moved from French Indo China to Shan State
1 tactical_bomber moved from Kiangsi to Shan State
1 mech_infantry moved from French Indo China to Kweichow
2 artilleries and 1 infantry moved from Hunan to Kweichow
1 fighter moved from Japan to Caroline Islands
4 fighters moved from 25 Sea Zone to Caroline Islands
1 submarine moved from 6 Sea Zone to 33 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
2 carriers, 1 destroyer and 2 submarines moved from 25 Sea Zone to 6 Sea Zone
Place Units - Japanese
1 submarine placed in 37 Sea Zone
2 infantry placed in Malaya
3 infantry placed in French Indo China
2 destroyers and 2 submarines placed in 6 Sea Zone
6 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Americans regular : 0.00
Japanese regular : -0.00
I have a team game that’s next up, then I won’t have to move again for a whole round and there are 3 others involved. They’ve been waiting on me.
@oysteilo has been waiting on me for weeks
There’s a lot going on with both of my adult kids right now, and I’m working more hours than other parts of the year.
I’m looking forward to re-entering the game, but don’t know quite when it will be, as of now
Drama still ongoing,
This is the next A&A move I will make, before any others
Thanks guys!
This afternoon should work,
Lot of drama lately
My preferred is zoom or microsoft teams,
Discord is maybe just as easy as those, but I’m just not familiar yet, lmk
I’m available tonight.
Really feel great to hear that from you
That was a rough J10, G11 for me
Yay, I was hoping for something like that but you’re even more interested than I hoped -
I do have some idea, but I sense there are some things I did that I didn’t even know were as nasty as they were?
Let me know how you want to do it,
I’m really happy because I was just a teenager playing against myself on the living room floor when the buildup to Desert Storm was happening
I think some of the things I learned in AA50 and G40 may have translated, and being a newcomer back to Classic looking at the rules freshly (and the right rules), maybe gave me an interesting angle.
OK, I give up, thank you for rolling tech again and making it decisive -
Good work! Super fun. Fight hard against @Ragnell804 for me
I don’t blame you for anxiously awaiting Allies 5. This is a fun game -
Sorry again, it slipped off my radar screen for several days and I wasn’t aware
I’m planning on today.
Good suggestion, but with a J5 - no way