TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: Classic League
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 armour, 3 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Japanese
2 fighters moved from New Zealand Sea Zone to West Compass Sea Zone
1 bomber moved from China to French Indo China
1 infantry moved from Manchuria to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Manchuria to Soviet Far East
1 armour moved from Japan to Japan Sea Zone
4 infantry moved from Japan to Japan Sea Zone
1 armour, 2 battleships, 4 infantry and 3 transports moved from Japan Sea Zone to French Indo China Sea Zone
1 armour and 4 infantry moved from French Indo China Sea Zone to French Indo China
1 armour moved from China to Soviet Far East
2 fighters moved from China to Soviet Far East
1 fighter moved from China to French Indo China
Combat - Japanese
Battle in French Indo China
Japanese attack with 1 armour, 1 bomber, 1 fighter and 4 infantry
British defend with 2 infantry
Japanese roll dice for 2 battleships in French Indo China, round 2 : 2/2 hits, 1.33 expected hits
British roll dice for 2 infantry in French Indo China, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in French Indo China
Japanese win, taking French Indo China from British with 1 armour, 1 bomber, 1 fighter and 4 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Soviet Far East
Japanese attack with 1 armour, 2 fighters and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 armour, 2 fighters and 1 infantry in Soviet Far East, round 2 : 1/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Soviet Far East, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Soviet Far East
1 infantry owned by the Americans lost in Soviet Far East
Japanese win, taking Soviet Far East from Russians with 1 armour and 2 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in West Compass Sea Zone
Japanese attack with 2 fighters
British defend with 1 transport
Japanese roll dice for 2 fighters in West Compass Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
British roll dice for 1 transport in West Compass Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 2 fighters in West Compass Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
British roll dice for 1 transport in West Compass Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 transport owned by the British lost in West Compass Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 8
Casualties for British: 1 transport
Non Combat Move - Japanese
1 carrier moved from New Zealand Sea Zone to East Compass Sea Zone
2 fighters moved from West Compass Sea Zone to East Compass Sea Zone
1 infantry moved from New Zealand to New Zealand Sea Zone
1 infantry and 1 transport moved from New Zealand Sea Zone to New Guinea Sea Zone
1 infantry moved from New Guinea Sea Zone to New Guinea
1 fighter moved from French Indo China to China
1 bomber moved from French Indo China to East Indies
1 transport moved from Japan Sea Zone to Wake Island Sea Zone
1 infantry moved from Wake Island to Wake Island Sea Zone
1 infantry and 1 transport moved from Wake Island Sea Zone to Japan Sea Zone
1 infantry moved from Japan to Japan Sea Zone
2 infantry moved from Japan Sea Zone to Manchuria
1 aaGun moved from China to French Indo China
1 aaGun moved from Manchuria to China
3 infantry moved from Manchuria to China
1 fighter moved from Soviet Far East to Manchuria
1 fighter moved from Soviet Far East to China
Place Units - Japanese
2 transports placed in Japan Sea Zone
1 armour and 3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
Japanese regular : -1.00
Russians regular : 0.67
British regular : -1.00