Ukraine
2 inf, fighter v 1 inf
[dice 2d6<=1]
[dice 2d6<=3]
[dice 1d6<=2]
Posts made by gamerman01
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RE: LeeMorrison (+6) v Gamerman01 (Allies) Classic Tourn Loser bracket round 3
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RE: LeeMorrison (+6) v Gamerman01 (Allies) Classic Tourn Loser bracket round 3
I assume you’ll allow walk-in to Libya I had planned before rolling dice and then didn’t see. Honor system game…
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RE: LeeMorrison (+6) v Gamerman01 (Allies) Classic Tourn Loser bracket round 3
West Africa zone
1 transport, 2 fighters v 1 battleship
[dice 2d6<=3]
[dice 1d6<=4] -
RE: LeeMorrison (+6) v Gamerman01 (Allies) Classic Tourn Loser bracket round 3
West Europe r. 2
[dice 2d6<=1]
[dice 1d6<=4]
[dice 1d6<=2] -
RE: LeeMorrison (+6) v Gamerman01 (Allies) Classic Tourn Loser bracket round 3
West Europe
2 inf, bomber v 1 inf[dice 2d6<=1]
[dice 1d6<=4]
Germany
[dice 1d6<=2] -
RE: LeeMorrison (+6) v Gamerman01 (Allies) Classic Tourn Loser bracket round 3
@leemorrison told me he’s trying to figure out MARTI and rolled the J2 in local, but I’ll trust him and we’ll proceed.
I should insist that he roll on forum as I demonstrated, but we’re playing by e-mail, and I’ll accept the honors system, considering all factors.I will absolutely roll mine in forum until we get it figured out, though.
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RE: League Global 1940 2nd edition non-ranked Team Tournament
Oysteilo and mikawagunichi are not paired yet, and we’ll have one more player before we start, so 3 possibilities for each of you
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RE: League General Discussion Thread
We have one open slot for a 2v2 OOB G40 with special setup
“Tournament” that takes 2 wins, is rather casual, no recorded results
Meet and play together with someone new! An old nemesis, or an old ally! Experience a new setup, not the same old bid
It will still be possible to join the action later, in the event a player disappears, but now is the time to get in for sure
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RE: League Global 1940 2nd edition non-ranked Team Tournament
OK, I can add you to the sign up and if you’re in, we only need 1 more
Don’t worry about a pairing, you’ll get it
Although we could start and the one side of the bracket just wait,
Let’s wait for the 8th for more options for making teams -
RE: OOB Oysteilo +40 v Gamerman01 with tech - UHD map
US has 4 fighter on UK
UK has 2 also -
RE: OOB Oysteilo +40 v Gamerman01 with tech - UHD map
I don’t want any advantage from delays. Here are some things to remember.
Italy has a bomber on Japan
Italy has a fighter on Argentina
Germany has a sub off Argentina
UK has a big army on Turkey
UK has 2 mech and 2 tanks in Mozambique, and a bomber on Kenya
UK now has a transport in the Red Sea
Johnston island has naval and airbase
Egypt has all 3 facilities
Gibraltar’s airbase is operable, with 2 damage
USA has a heavy bomber on Belarus that bombed Berlin hard last turn, and is disrupting Russia’s NO, though the Germans have a sub to disrupt it again
We have a situation in 113, 114, 115 with a standoff with German transporting
USA has 2 mech, armor in Panama, and a new tactical in EasternThe Italians built a transport off Spain last turn
You probably wouldn’t have missed any of these, but it’s easy to miss things on the UHD map we’re still not too experienced with
Oh, and you could figure it out but both Italian ground are in the Gold Coast though it may appear the tank is in FWAAgain, good luck working all that out
Whale of a game -
RE: OOB Oysteilo +40 v Gamerman01 with tech - UHD map
I see you have to put in a game name or it won’t post
Good luck with the monster move!
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RE: OOB Oysteilo +40 v Gamerman01 with tech - UHD map
TripleA Turn Summary: Japanese round 19
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 19 Purchase Units - Japanese Japanese buy 1 destroyer, 1 fighter, 14 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens; Combat Move - Japanese 1 transport moved from 6 Sea Zone to 25 Sea Zone 2 infantry moved from Midway to 25 Sea Zone 2 infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from Midway to Hawaiian Islands 1 fighter moved from Wake Island to 26 Sea Zone 1 fighter moved from Kwangtung to Yunnan 1 mech_infantry moved from Kwangtung to Yunnan 1 mech_infantry moved from Kwangtung to Yunnan 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 3 armour and 3 mech_infantrys moved from Kwangtung to French Indo China 2 infantry moved from 36 Sea Zone to French Indo China 1 armour moved from Jehol to Suiyuyan Japanese take Chahar from Chinese Japanese take Suiyuyan from Chinese Combat - Japanese Battle in 26 Sea Zone Japanese attack with 1 fighter and 1 transport Americans defend with 2 transports 2 transports owned by the Americans lost in 26 Sea Zone Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 14 Casualties for Americans: 2 transports Battle in French Indo China Japanese attack with 3 armour, 2 infantry and 3 mech_infantrys British defend with 1 infantry Japanese roll dice for 3 armour, 2 infantry and 3 mech_infantrys in French Indo China, round 2 : 2/8 hits, 2.33 expected hits UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in French Indo China Japanese win, taking French Indo China from UK_Pacific with 3 armour, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Hawaiian Islands Japanese attack with 1 bomber and 2 infantry Americans defend with 1 airfield, 1 harbour and 1 infantry Japanese roll dice for 1 bomber and 2 infantry in Hawaiian Islands, round 2 : 2/3 hits, 1.00 expected hits Americans roll dice for 1 infantry in Hawaiian Islands, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hawaiian Islands 1 infantry owned by the Americans lost in Hawaiian Islands Japanese win, taking Hawaiian Islands from Americans with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry Battle in Yunnan Japanese attack with 1 fighter and 2 mech_infantrys British defend with 1 infantry Japanese roll dice for 1 fighter and 2 mech_infantrys in Yunnan, round 2 : 2/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 2 fighters moved from Chile to New Zealand 1 submarine moved from 63 Sea Zone to 33 Sea Zone 1 artillery and 4 infantry moved from Chile to Argentina 1 transport moved from 5 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 1 fighter moved from Amur to Manchuria 1 fighter moved from Yunnan to Kwangtung 1 carrier moved from 6 Sea Zone to 36 Sea Zone 1 battleship and 1 destroyer moved from 6 Sea Zone to 33 Sea Zone 1 fighter moved from 26 Sea Zone to 33 Sea Zone 1 destroyer moved from 25 Sea Zone to 6 Sea Zone 1 bomber moved from Hawaiian Islands to Midway 1 fighter moved from Midway to 33 Sea Zone 3 submarines moved from 6 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to Caroline Islands 1 fighter moved from 6 Sea Zone to 36 Sea Zone 1 fighter moved from Japan to 36 Sea Zone 1 infantry moved from Kiangsu to 19 Sea Zone 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to French Indo China 1 fighter moved from Midway to Caroline Islands 1 fighter moved from Midway to Caroline Islands 1 transport moved from 33 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Korea 1 infantry moved from Jehol to Shantung 1 aaGun and 5 infantry moved from Jehol to Manchuria 1 infantry moved from Amur to Buryatia 1 artillery moved from Amur to Manchuria 1 submarine moved from 33 Sea Zone to 36 Sea Zone 1 infantry moved from Kiangsi to Kwangtung 4 artilleries and 11 infantry moved from Kiangsi to Kiangsu 1 fighter moved from Midway to 33 Sea Zone 1 fighter moved from Japan to Kwangtung 1 fighter moved from Japan to Kiangsu 1 mech_infantry moved from Jehol to Central Mongolia 1 mech_infantry moved from Jehol to Ulaanbaatar Place Units - Japanese 1 destroyer and 1 submarine placed in 6 Sea Zone 3 infantry placed in Manchuria 3 infantry placed in Kiangsu 1 infantry and 2 mech_infantrys placed in Kwangtung 1 fighter and 7 infantry placed in Japan Turn Complete - Japanese Japanese collect 66 PUs; end with 66 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : 0.67 Japanese regular : 1.83 UK_Pacific regular : -0.33
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RE: OOB Oysteilo +40 v Gamerman01 with tech - UHD map
Testing Forum poster
Test summary from TripleA, engine version: 2.6.14748, time: 11:58:11 AM
Savegame -
RE: OOB Oysteilo +40 v Gamerman01 with tech - UHD map
One month and 1 day later, dice hit the box!! My heart is racing!
Noncombat, battle calcs all over the place
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RE: OOB Oysteilo +40 v Gamerman01 with tech - UHD map
Once again testing my limits
Several things have been decided… working out the deets -
RE: OOB Oysteilo +40 v Gamerman01 with tech - UHD map
Thanks for the quick reply, I was going to go with that if you didn’t respond but I’m glad to know I didn’t miss where you said something else,
Couldn’t finish it last night anyway, looks like I’ll get it today
Nice to pick it back up, there are a lot of exciting things going on in the game. Brain candy! @crockett36 -
RE: OOB Oysteilo +40 v Gamerman01 with tech - UHD map
I don’t think you declared what carriers the US fighters were on at US18. You landed 4 ANZAC on them ANZ18. It would seem you have the 4 ANZ fighters on 2 carriers. There’s nothing in game notes, and looking quickly at our posts I don’t see either of us talking about it.
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RE: LeeMorrison (+6) v Gamerman01 (Allies) Classic Tourn Loser bracket round 3
We should use local and roll by forum since we can’t get the e-mail to register with MARTI and to avoid the time consuming and frustrating attempts to do so.
Save the file when you’re done. Use edit mode to edit the battle results to the conclusion.
I remembered after uploading the save file that I intended to load a UK tank on the Russian transport.
This is the correct file