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    Posts made by gamerman01

    • RE: Victory cities

      You’re right, as the OOB rules say 15 is the standard game, so VCs are a non-factor because if you have all but 3 of them, it’s been over for awhile.  Even the 12 or 13 (projection) seems to be quite decisive, since you have VCs in places like Honolulu and Ottawa.  If you have 12 or 13 it’s normally pretty much locked up.

      So far I’m like takerwwe5849 and Subotai and yourself - VCs are a non-factor.  However, there do seem to be possibilities with them, since they’re marked on the map and we have the tokens.  For example, you could scrap the current NO’s and make your own, involving victory cities.  Just brainstorming.

      posted in 1941 Scenario
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      gamerman01
    • Shore Bombardments

      In my solo game, the UK amphibious assaults France and takes it over.  Then Italy takes her turn, and I thought it was crazy that Italy could bombard the heck out of France from the Riviera (from the Med), when in reality the allied units would be in northern France, like Paris, etc.  No way cruisers and bship could help the attacking Italian units from the Med.

      That got me thinking about this a bit more.  There are some other shore bombardments that make no sense.  For starters, from Northern or Western Australia.  There’s nothing there.  If you’re landing troops there, they would be making there way inland, especially to SE Australia where they would engage the home troops.  Bombarding NW or N Australia would just kill some wallabies.

      So I’m thinking for my own house rules, I won’t allow bombardments:
      From Southern French coastline, North or West Australia, the Coastal Chinese province (not HongKong), Western Canada, Eastern Canada, either of the two Eastern Russia territories.

      What do you think?  Any territories you would add or subtract from the list?  I don’t think any significant amount of troops would be defending within 20 miles of the coasts on the above named areas.  Again, this issue became glaring to me when Italy was bombarding the heck out of France - from the SOUTH immediately after the UK had landed on the Northern shores of the same territory.

      Thanks in advance -
      Love this game.

      posted in House Rules
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      gamerman01
    • RE: What's your favorite nation and WHY?

      German tanks, artillery, and bombers are “da bomb!”.  Not to mention, they are jet black!!  So for the first time - I think the German nation is the coolest.

      posted in 1941 Scenario
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      gamerman01
    • Was this game play tested AT ALL?

      Imperious leader has shown, with his house rules, etc. that this game leaves a lot to be desired.  I mean, I love AA50 and I like it much, much better than revised (transports as cannon fodder?  come on).  However.  Why have the “flying tigers” when they just get smashed immediately and maybe take out one infantry unit, never being able to attack?  A lot of people agree with me about the flying tigers, because there’s a lot of talk on these message boards about putting more infantry there or moving the plane out of reach to start the game.

      Which leads to my subject title.  Was this game play tested at all?? :?

      I agree with the optional rule of closing the Dardanelles strait not just because of history but because it seems ridiculous that Italy could bombard the Caucusus with 2 units and in round 2, 3 units in conjunction with the Germans.  But if you’re going to close that seazone, why aren’t there optional rules for Gibraltar (have to own it to pass through) and Denmark/Baltic Sea?

      The list goes on.  I’ve only played this game about 3 times solo, but it’s obvious this game is begging for house rules.  Didn’t take me long to realize that the NO’s heavily favor the Axis (in the 1942 scenario especially), namely because they pretty much start the game with all of them met.  In 1941 they have such a vastly superior military position, and with bonus income and all the territories that are there for the taking, can match the income of the allies after round one.  I fail to see how this game does not heavily favor the Axis (if there is no bid or house rules or anything - rules out of the box).  And that’s why I ask - was this game really playtested like they say it was??

      posted in 1941 Scenario
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      gamerman01
    • RE: Allies lose every game.

      I have yet to play a game (solo) where the Allies don’t get steamrolled.

      Side note - I think the NO’s make it that much easier for the Axis in 1942, so I have reduced them by 1/2.  First NO met, 2 IPC’s, second NO met, 3 IPC’s (total of 5), all NOs met, 7 IPCs.

      I like the NO concept that encourages you to play historically, but come on, Italy getting 22 income after turn one is ridiculous.

      posted in 1941 Scenario
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      gamerman01
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