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    Posts made by gamerman01

    • RE: AA50 Rules Errata and Q+A

      @Bardoly:

      @GrafZeppelin:

      Hi all,

      Please help clarify the following scenario:

      If I have 2 Armours and 3 Infantry in Libya and Trans-Jordan is also under my control, is it then possible for me to capture Egypt using the Inf on the combat round , and then move my Armours through Egypt to Trans-Jordan on the non-combat move??

      I’ve seen people do it! but it seems rater odd to me!

      Thanx,

      /GrafZeppelin

      Yes, they may.

      Since when?  I don’t have my rulebook with me right now, but since when can a unit move through an “embattled” territory during non-combat?  You can’t destroy a boat and then move through the sea zone in non-combat with other boats.  I don’t think land combat is any different.  If I’m wrong, I know you will correct me and show me the rule.
      Thanks.

      posted in Axis & Allies Anniversary Edition
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      gamerman01
    • RE: Memory lane: Those carefree newbie days…

      That is funny - +1 for the laugh

      posted in Axis & Allies Classic
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      gamerman01
    • RE: AA50 Rules Errata and Q+A

      Evil is right.  And I happen to know you’re not talking about Russia  8-)
      Axis_roll is correct - no capital, no collecting income.
      However, I couldn’t remember for sure - when your capital is under enemy control, and you take over an enemy capital, you still raid their IPC’s, right?  So if you get your capital back later, you have the extra IPC’s to spend?

      posted in Axis & Allies Anniversary Edition
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      gamerman01
    • RE: AA50 Rules Errata and Q+A

      And on that note, you must have a potential landing space for every fighter.  You may assume that all your units will hit and all enemy units will miss (straight from the rulebook).
      However, a carrier can’t pick up two fighters in two different places at once!  All fighters must be able to land if they survive, however improbable the odds.
      As you can imagine, carriers give a tremendous boost in options for your airforce and makes your country much more dangerous.  Thank goodness they only cost 14 compared to 18 in classic!!  And with the right tech, a mere 11!

      posted in Axis & Allies Anniversary Edition
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      gamerman01
    • RE: AA50 Rules Errata and Q+A

      Well said.  Was that me, Col. Flagg?  I just did that recently. ;)

      posted in Axis & Allies Anniversary Edition
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      gamerman01
    • RE: Why is AA42 being hated by everyone? I just bought a copy. Sigh.

      @saltz:

      I’m a completely new AA player. I just bought AA42, and am seeing people don’t like it very much.
      By the way, what the hell is with the empty space in the box?  i lift up the map, rulebook etc, and under it is a huge box of nothing.  Most of the space inside the box is wasted. AM I MISSING SOMETHING?  is something supposed to be there? Because it’s covered up nicely as well, giving me the impression something didn’t get shipped properly…

      My classic game is exactly the same.  I was wondering why they wasted half the space.  It takes up twice as much room in my closet as it needs.  I’ve always thought they’re trying to make it look like you’re getting more for your $$.
      I’m a big fan of research & development in A&A (aka “tech”), so if all I had was this 1942 game, I would go on-line (if you don’t know the tech rules already) and use tech rules.  I believe I speak for many when I say, “if it ain’t got tech, it ain’t A&A”  This is one major reason people “don’t like it very much” (AA42).  The biggest reason is because we have AA50, and we’re looking forward to AAP and AAE.  If you can eat steak, why go back to hamburgers?

      posted in Axis & Allies Spring 1942 Edition
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      gamerman01
    • RE: Why is AA42 being hated by everyone? I just bought a copy. Sigh.

      Hehe - +1 to you for sticking up for your point and backing it up.  I like it.
      +1 to Krieg for being our nice A&A answer guy.  He’s so helpful.

      posted in Axis & Allies Spring 1942 Edition
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      gamerman01
    • RE: AA50 Rules Errata and Q+A

      I can answer question #2.  You only count Chinese units, and this includes the Flying Tigers.  Does not include industrial complexes (built by an Axis power).  So you can place 4 Chinese in a territory with 6 Soviet infantry.

      posted in Axis & Allies Anniversary Edition
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      gamerman01
    • RE: Help with ABattlemap

      How do you change view settings?  On one computer, I have to scroll around a lot more to see the map than on another computer I use.  Thanks!

      posted in Software
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      gamerman01
    • RE: Don't get how Germany can handle UK and Russia with the bombing…

      @Captain:

      *  a second IC will not help you if they are throwing 5 bombers per turn at you.  They will simply have both IC’s needing repair every turn and you just wasted 15 IPC’s.  The second IC strat has been argued on this board at great lengths.  Building the second IC is all dependant on what the Allies are doing.  But I GUARANTEE you if they are focussing on strat bombing it is a bad idea, waste of IPC’s.

      *  if you are in that bad of shape with Germany where you cannot build but one or two men per turn, then skip the purshase new units phase on one turn and then pay off the damage and put out as many units as possible on the second turn.  No sense in paying 15-20 IPC’s per turn to put out 1-2 units.  Pay off 15-20 IPC’s every second turn and put out 10 units.

      *  the comment that one made about not taking you seriously was out of line but I don’t think they meant it in a bad way, really.  There are some very serious players on the forum and if your comments don’t meld with their own beliefs they think it is strange.  What they have to remember is that you said this was your first time playing.  I think it is great that you found your way to the boards to get some advice and put yourself out there asking for it.  Every game will change for you until you have played 20 or so games, 10 as each power before you start to figure out YOUR own best opening moves and what works for YOU.

      *  after a few more games please post again about your feelings on the strat bombing because I think they will change.  You just have to figure out your strat to combat that in advance, if required.

      Yeah, this is good advice.
      I’m sorry about my comment(s), and Crunch is right, I didn’t mean it in a bad way.  I was just kind of in disbelief from what I was reading, but forgot what it’s like to be new to AA50.  Please accept my apology.
      +1 to the Captain for his diplomatic mediation.

      posted in Axis & Allies Anniversary Edition
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      gamerman01
    • RE: Preferred option to stall Japanese expansion.

      I agree with Funcioneta here.  +1

      posted in 1941 Scenario
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      gamerman01
    • RE: Preferred option to stall Japanese expansion.

      I agree with the big Dog.  Big Dog, I can finally give karma now that I’m playing a game by forum, so here you go.

      posted in 1941 Scenario
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      gamerman01
    • OK, I finally figured this out

      I’m a little slow, I guess, but I finally figured out how these people have thousands of posts.  Obviously, they rack them up by playing A&A by forum!  :oops:
      So to get my 100 posts so I can give out karma, I need to play a game by forum I guess!  Was wanting to try it anyway.  Let’s see if I can figure it out….  :?

      posted in Axis & Allies Anniversary Edition
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      gamerman01
    • RE: Artilleries & Russia

      Well, if you have some artillery on the board you’re in a good position if you pick up the advance artillery tech.
      It’s great that your friends are making fun  :lol:  That gives you license to make fun of them for something they do.  The best way to make them shut up is to roll over them with Russia.  Until then, be prepared for more laughing.  But don’t let their laughing discourage you from playing your game!

      posted in 1942 Scenario
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      gamerman01
    • RE: Favorite WWII Anti-Tank Gun/Weapon to destroy a Tank?

      88’s could shoot tanks, right?  88’s were dominant.

      posted in World War II History
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      gamerman01
    • RE: America and Germany Strat '42

      Nick,

      I’ll weigh in first.

      Kudos for thinking out of the box.

      Your American plan depends greatly on what Japan does first.  You will need a plan B and C.
      You’re dreaming if you think there is any way you will be assaulting Japan on round 2 with America.  However, I like the fact that you are thinking all out attack on Japan immediately with USA in 1942 scenario.  Japan is vulnerable.  There is a lot of money in the Pacific.  I usually prefer to take a Southerly route through the Pacific.  NW Canada is an excellent place for land units, fighters and bombers.  The infantry can get to Eastern Canada in one move for potential transporting to Europe/Africa, and all units are adjacent to the same sea zone as California so can be transported and bombers pose heavy threat to all Japanese boats.

      Germany strat I like better.  UK is vulnerable early on.  Russia can be hard to take down.  Again, I would wait and see what Russia does round 1 before buying 3 transports.  I always buy a carrier round one with Germany and load it with fighters.  UK would be crazy to attack you with two fighters and a bomber against a loaded carrier, destroyer and cruiser, so you don’t have to worry about that.  That said, you are correct that 4 inf, 4 tanks, 5 fighters a bomber and possibly a cruiser bombardment would be tough to defend.  If your opponent is not wise and builds a carrier and flies his planes onto it, you will probably take over the UK round 2.  But only rookies would do that.  Also, it is a risky move if you fail.

      If I was Allies and you made that German move, I would have a destroyer on the East Coast of UK to stop bombardment (you could attack it with Italian fighter, however).  I would buy several land units, including some tanks (probably 6-8 altogether), to answer your threat and also because I will be needing them anyway for future amphibious assaults.  I would leave the 2 UK fighters there.  I might land the USA fighter there, too, depending on how much UK actually bought.  I would probably even land 4 USA land units there as well with the starter transports.  I would probably land 1-2 more US bombers there too.  At this point, you would need jet fighters tech to even think about assaulting UK.  And keep in mind, I’m lucky at rolling AA fire ;)

      In conclusion, I think it’s a good plan to quickly topple an opponent that doesn’t have too much A&A under their belt.  But for any seasoned player, I’m afraid it is a somewhat weak opening move.

      Welcome to the forums, and I hope you post more!

      posted in 1942 Scenario
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      gamerman01
    • RE: Don't get how Germany can handle UK and Russia with the bombing…

      Actually, they neutered Strat bombing in this game.  You’re a veteran of earlier A&A games, so you should know this.  The max damage to Germany is 20.  There are two techs to protect you from Strat bombing.  Industrial production on chart one halves the cost of repair, so Strat bombing wouldn’t be worth it.  Also, radar on chart 2 gives you a 1/3 chance of shooting down all planes, much better than the 20% you were using.

      As P@nther pointed out, there is an opportunity cost with SBR.  He’s not using his bombers for conventional attacks.  So each bomber that doesn’t get shot down is doing an average of 3 1/2 damage to you.  Many times bombers can have more effect by attacking units.  In some battles they get to kill more than one unit (if there’s more than one round to the battle).

      I rarely see Strat bombing in this game.  Again, it’s weaker than ever before.  It doesn’t even directly bomb your money anymore!  You don’t have to fix all the damage.  Shoot, you don’t have to fix ANY damage.  If I was taking 20 damage a turn early in the game with Germany like you are, I’d probably be spending a lot on tech.  Also, if I had 20 damage on my Berlin factory, I’d probably build a new one in France for 15.  You have so many more options with SBR in AA50 than AAR or classic.

      To be honest, it sounds to me like your friend is a better player than you.  I say this partly because you think the Allies have the advantage in 1941, which they definitely do not.  Why don’t you take the Allies in 1941 and play your friend.  Then see how dominant the 1941 Allies are.  My guess is you’d be complaining about Japan having 9 fighters and 5 transports at game start, and that the Axis automatically get almost all NO’s.

      Just my opinions.

      posted in Axis & Allies Anniversary Edition
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      gamerman01
    • RE: 2009 Football Season

      I’ve lived in Iowa my whole life and am a University of Iowa alum and love my Hawks.  Of course I’d like to see the Big 10 be a respected conference again, but what does it matter, really.

      That said, let me provide some context to the Iowa vs. South Carolina game.  Iowa knocked off #3 Penn State late in the season, solving the #1 #2 debate for last year.  Iowa tends to play their best ball in October/November and for some unknown reason seems to improve faster than most teams.  What I mean is, they lose games in September that are surprising, but if they were to play the same team again in November, Iowa would often win.  If you were to look at Iowa’s record over the last 10 years in October and November only, you would be surprised.

      Since getting embarassed by USC in the Orange bowl several years ago, Iowa has clamped down on bowl games, losing very few since then.  Iowa has beaten Florida (and lost to Florida once) and LSU in January 1 bowl games in the recent past.  The victory over SC is just the latest Iowa conquest of an SEC team on January 1.

      So I guess, if you took Iowa out of the Big Ten and then looked at Big Ten bowl records in the past 5-7 years, the Big Ten would suck even worse.  The fact that Iowa had the only Big 10 Bowl win last year is telling.

      Then there’s the fact that SC had lost several games at the end of their season.  The two teams were going in opposite directions.  So looking at this game as a “middle of the Big 10” vs “middle of the SEC” is extremely misleading.  I guess I’m making a case that the SEC is better than the Big 10.  But they should be.  They have much better weather to practice in throughout the year and can get better recruits.  It’s amazing that teams here in the Midwest can compete as well as they do.

      posted in General Discussion
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      gamerman01
    • RE: Preferred option to stall Japanese expansion.

      @WOPR:

      @a44bigdog:

      I think the India IC is beyond dead. In my opinion this is a holdover from Classic. In Revised with the production caps the Indian IC was a real pain to pull off. Now with an even stronger Japan it is impossible. If Japan WANTS India it will take it, and there is no way for the Allies to shove enough units there to stop this from happening.

      You’re right about that. If Japan really WANTS India, they’ll get it… Eventually. However, if the Allies play it right they can make them pay dearly for it. Both in terms of troops and more importantly, time. A stalled Axis is a weakened Axis.

      Same goes for the Eastern Russia thing.  Japan can take it, but at what cost?

      posted in 1941 Scenario
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      gamerman01
    • RE: AA50 Rules Errata and Q+A

      I have a question about retreating loaded transports.  If the naval battle goes sour before the landing of troops, the attacking fleet must retreat.  Sometimes this means loaded transports with little or no protection left.  The beaten attacker has no other choice but to retreat one space from whence he came, right?  And then the 3 or 4 transports (hypothetical) loaded with 3-4 tanks and 3-4 men all get killed by one submarine or fighter plane during the next round?  Am I interpreting the rules correctly?  Just the risk you take when attacking boats and landing all in one move?

      posted in Axis & Allies Anniversary Edition
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      gamerman01
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