Axis & Allies .org Forums
    • Home
    • Categories
    • Recent
    • Popular
    • Users
    • Register
    • Login
    1. Home
    2. gamerman01
    3. Posts
    G
    • Profile
    • Following 0
    • Followers 13
    • Topics 115
    • Posts 29,267
    • Best 1,128
    • Controversial 0
    • Groups 9

    Posts made by gamerman01

    • RE: Don't get how Germany can handle UK and Russia with the bombing…

      @Bel:

      Everything has an opportunity cost not jsut strategic bombing. Very hard to calculate.
      But in order to use the bomber as you suggest then some other unit is costing you.

      ie. while the bomber isnt being lost whatever you sent in with it si!

      And if I don’t take the bomber in to support, I lose more!
      Bel, I would love to play you by forum.  No one has ever mounted a strategic bombing campaign against me, and since you think it’s such a great strategy maybe I would get my first opportunity.

      I just laugh that you say people are failing at basic math, but you don’t understand the basic rules.  As in your example, in previous games damage was limited to IPC value of territory.  Um, PER BOMBER!!  Really the only point I was trying to make was that in earlier games you could bomb an enemy’s money to smithereens - even if he had 50 IPC’s.  THAT’s “taking someone out of the game” as you say.  By comparison, now the most damage you could do to Germany is 20 and anything above that is wasted.  Germany can pay 15 and build 5 units, for example.  Point is, Germany has choices, whereas before Germany didn’t have choices, they had 0 IPC’s.  Now they have 50 IPC’s (in this example) and plenty of options.

      We all know SBR per bomber is worth 3.5 less the average loss of 2 per bomber = 1.5.  But this does not take into account the lost damage when you inflict greater than maximum damage.  For example, you bomb Germany with 4 bombers, and roll 24 damage.  You only inflict 20, so 4 had no effect.  So your average calculation is not always as simple as 1+6 divided by 2, if you’re taking in enough bombers to potentially do more than max damage.

      I’d like to see you build that many bombers up without me taking all your territory.  I’d have to see an effective strat bombing campaign to believe it is really that effective, because a 1.5 (at best) average margin per bomber is not that attractive, frankly.

      posted in Axis & Allies Anniversary Edition
      G
      gamerman01
    • RE: Don't get how Germany can handle UK and Russia with the bombing…

      @Bel:

      Here is a plausable and common scenario.

      -Enough bombers go in to do 12 IPC damage to Italy.
      -Italy only has 9IPC to repair with. (2 mainland ones)
      -No units for Italy that turn and still 3 IPC left to repair
      -Next turn allies need to risk even less bombers to keep Italy out of the game!

      I was going to write this long explanatory response, but I would sound argumentative.  I’ll just say it this way, I would enjoy being your opponent if you use logic like this. 
      How many bombers is “enough bombers to do 12 IPC damage to Italy”? Two?  Three?  Five?
      Who would spend 9 with Italy to repair if there was 12 damage?  A player would spend nothing and save another 9 so they have 18 the next turn.

      posted in Axis & Allies Anniversary Edition
      G
      gamerman01
    • RE: AA50 Rules Errata and Q+A

      The Blitzkrieg just got much nastier!!!  :evil:

      posted in Axis & Allies Anniversary Edition
      G
      gamerman01
    • RE: America and Germany Strat '42

      Nope - even unescorted TRANSPORTS can waltz right by subs in combat movement.

      posted in 1942 Scenario
      G
      gamerman01
    • RE: Hard to concentrate on the play by forum games….

      @bbrett3:

      @Brain:

      Has anybody actually tried EVONY

      Ironically all the _super_lonley guys out there are gettin’ whiney about it 'cause the girls aren’t even featured in the game

      not that I would know……  :roll:

      Ah, yet another example of sirens luring unsuspecting sailors to their demise…

      posted in General Discussion
      G
      gamerman01
    • RE: Don't get how Germany can handle UK and Russia with the bombing…

      @souL:

      When you’re playing a tech game, the bomber rules the day.  All of the most out of control upgrades involve bombers in some way or exclusively the bomber.

      An excellent point.  It is smart to build bombers before even getting the breakthroughs because there are THREE techs that boost bomber capabilities, and all of the are very significant!!  If you have all 3, look out world!!!

      posted in Axis & Allies Anniversary Edition
      G
      gamerman01
    • RE: Don't get how Germany can handle UK and Russia with the bombing…

      Good points, Bel.  But as I said in my first post here, Strat bombing is not as effective in this incarnation of A&A.  You forget that in Revised, the damage limit PER BOMBER was the IPC value of the TT.  In this one, double the IPC value is the total damage limit.  If a factory is maxed out in damage and isn’t repaired, it can’t be damaged at all for a turn.  Also, your math is correct, but you leave out the other opportunities that bomber may have.  Many times bomber support on a battle is more effective than a SBR, especially because usually in the battle the Bomber has a 0% chance of being lost.  Those are some of the reasons I don’t see that much SBR in this game.

      posted in Axis & Allies Anniversary Edition
      G
      gamerman01
    • RE: Hard to concentrate on the play by forum games….

      Heh - I know what you mean.

      posted in General Discussion
      G
      gamerman01
    • RE: Hard to concentrate on the play by forum games….

      Well there are TWO now, so which one are you claiming?

      posted in General Discussion
      G
      gamerman01
    • RE: Help with ABattlemap

      I don’t think there’s such a thing as changing ABattlemap view settings.  I’ll try changing the video settings for my computer maybe.

      posted in Software
      G
      gamerman01
    • RE: News story on 70th anny of start of the Great War

      IL changed his avatar!  :-o

      posted in World War II History
      G
      gamerman01
    • RE: Minnesota is Axis territory..

      I second what A44bigdog said.  Once I looked into Play by Forum I found out it’s easy.  Download ABattlemap on this site (a very pretty looking A&A50 map) and start playing already!
      Nicky, I know SE Iowa is a little far, but it depends on how desperate you are.  I have the AA50 board game - it’s all set up for 1942 right now - so let me know if you want to come on down!  It’s Labor Day weekend!  :-D

      posted in Player Locator
      G
      gamerman01
    • News story on 70th anny of start of the Great War

      http://www.cnn.com/2009/WORLD/europe/09/01/poland.ww2.anniversary/index.html
      I thought it classy that the leaders of Germany and Russia were at the ceremony.  Also, that the leader of Germany said “we” when referring to German aggression starting the war.

      posted in World War II History
      G
      gamerman01
    • RE: AA50 Rules Errata and Q+A

      Got it, and agree - thanks a lot, guys!  That’s all I see in the rulebook too.

      posted in Axis & Allies Anniversary Edition
      G
      gamerman01
    • RE: AA50 Rules Errata and Q+A

      @gamerman01:

      OK, that’s big.  Hasn’t come up in one of my games yet.  Can you tell me where to look in my rulebook in case an opponent questions my clever moves?

      OK, I’m home with my rulebook and I find nothing about “embattled” zones and nothing to prohibit movement through an area that was just cleared in the Combat phase.  My arsenal of strategies just increased, I suppose.

      posted in Axis & Allies Anniversary Edition
      G
      gamerman01
    • RE: AA50 Rules Errata and Q+A

      New question!  The way the map is drawn, it appears that Panama borders the EUSA.  Of course, in real life geography, there is a lot of Mexico between the smaller Central American states and the USA.  Also, Panama appears to border SZ10??  So is this a major departure from prior A&A games where you had to go through Mexico to get from Panama to EUS?  I don’t recall this question being included in the official errata.
      Thanks a lot.

      posted in Axis & Allies Anniversary Edition
      G
      gamerman01
    • RE: AA50 Rules Errata and Q+A

      Wow, I’ve really been playing wrong then.  I thought a DD (or any other lone surface ship) could stop a massive fleet from moving 2 zones, but it can’t.  They can just sink the lone boat and then advance through the zone to a second zone as long as there are no hostile surface ships in the second zone.
      I’m gonna check my rulebook and errata immediately when I get home.

      posted in Axis & Allies Anniversary Edition
      G
      gamerman01
    • RE: AA50 Rules Errata and Q+A

      OK, that’s big.  Hasn’t come up in one of my games yet.  Can you tell me where to look in my rulebook in case an opponent questions my clever moves?

      posted in Axis & Allies Anniversary Edition
      G
      gamerman01
    • RE: Preferred option to stall Japanese expansion.

      (Continuing my post here because of the annoying scrolling problem)
      A few observations - Japan can pretty much permanently deny UK 2 of 3 NO’s by securing Australia and Japanese original territories.  Also, the 2 USA Pacific NO’s can easily be denied.
      I play by Larry’s suggestion of no new Island complexes.  This helps blunt Japan’s samurai sword a bit in '41.  If not for this alternate rule, I would always build IC on East Indies J2.  Because of no new Island complexes, my opponent is not dealing with a Jap assault from the South on Caucasus yet, and I am not taking all of Africa as rapidly.
      Anyway, it would be cool if you guys reviewed this PBF game (on the first page right now) and review how things went for Japan in the first several turns and what the Allies did.
      My opponent was smart enough to not try building any IC’s with the UK.  However, he ran from the Pacific with the USA to go after Europe hard.  It would be great to read your thoughts, ideas, observations.  As for me, this just confirms my perception that Japan is an out of control Godzilla in '41, which is why I prefer the '42 scenario.

      posted in 1941 Scenario
      G
      gamerman01
    • RE: Preferred option to stall Japanese expansion.

      Back to the original topic, about stalling Japanese expansion.  I guess I’m not offering a way to stall it today, I’m just going to give another anecdote about how Japan is unstoppable in the '41 scenario. 
      I am playing a skilled opponent on the forums right now.  It’s the first time I’ve played as Axis in '41 against someone good.  I’m more of an Allies player, traditionally, and I struggle to really play a mean Germany.  I do know what I’m doing with Japan, though, I think.  (She is similar to playing USA or UK, which I have a lot of experience with).  I did sneak in on round 3 and conquered the UK and 40 IPC’s, but that was just a speedbump for my opponent, who had already secured France.
      So anyway, as Germany and Italy are “turtling” in round 5, Japan is going crazy, with about 80 IPC income, Heavy bombers (I own 5) and have secured Western USA.  It is very soon going to be Japan against the world, and it’s going to be very interesting.  You can check it out in the Play by Forums.  It’s called “Solo game” because I started playing solo but my new on-line gaming friend jumped in at G1 (for which I was glad).
      Remember that Larry’s theory about A&A starting scenarios is that he just tries to accurately depict the military situation at that point in history.  Then “you are in command” and whatever happens is whatever you make happen.  Of course, the games also ignores many “facts of life” and is an abstraction, and is designed for fun.

      posted in 1941 Scenario
      G
      gamerman01
    • 1
    • 2
    • 1459
    • 1460
    • 1461
    • 1462
    • 1463
    • 1464
    • 1461 / 1464