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    Posts made by gamerman01

    • RE: L25 G40 OOB Gamerman01 (L+35) v Jacob16 (X)

      Scramble to Zone 95 to defend the transport?

      posted in League
      G
      gamerman01
    • RE: L25 G40 OOB Gamerman01 (L+35) v Jacob16 (X)

      TripleA Manual Gamesave Post: British round 2

      TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition

      Game History

      Round: 2
      
          Combat Move - British
              1 bomber, 3 fighters and 1 tactical_bomber moved from Malta to 95 Sea Zone
              1 armour, 1 infantry and 1 mech_infantry moved from Ethiopia to Kenya
              2 fighters, 2 infantry and 1 tactical_bomber moved from Yunnan to French Indo China
      
          Combat - British
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      G
      gamerman01
    • RE: L25 G40 OOB Gamerman01 (L+35) v Jacob16 (X)

      TripleA Turn Summary: Chinese round 2

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 2
      
          Purchase Units - Chinese
              Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
              Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              10 infantry moved from Yunnan to Hunan
              1 fighter moved from Shensi to Hunan
              2 infantry moved from Shensi to Kweichow
              1 infantry moved from Szechwan to Kweichow
      
          Combat - Chinese
              Battle in Hunan
                  Chinese attack with 1 fighter and 10 infantry
                  Japanese defend with 2 artilleries, 4 infantry and 1 mech_infantry
                      Chinese roll dice for 1 fighter and 10 infantry in Hunan, round 2 : 2/11 hits, 2.17 expected hits
                      Japanese roll dice for 2 artilleries, 4 infantry and 1 mech_infantry in Hunan, round 2 : 2/7 hits, 2.33 expected hits
                      2 infantry owned by the Chinese lost in Hunan
                      2 infantry owned by the Japanese lost in Hunan
                      Chinese roll dice for 1 fighter and 8 infantry in Hunan, round 3 : 3/9 hits, 1.83 expected hits
                      Japanese roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Hunan, round 3 : 0/5 hits, 1.67 expected hits
                      2 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Hunan
                      Chinese roll dice for 1 fighter and 8 infantry in Hunan, round 4 : 3/9 hits, 1.83 expected hits
                      Japanese roll dice for 2 artilleries in Hunan, round 4 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Chinese lost in Hunan
                      2 artilleries owned by the Japanese lost in Hunan
                  Chinese win, taking Hunan from Japanese with 1 fighter and 7 infantry remaining. Battle score for attacker is 15
                  Casualties for Chinese: 3 infantry
                  Casualties for Japanese: 2 artilleries, 4 infantry and 1 mech_infantry
              Battle in Kweichow
                  Chinese attack with 3 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits, 0.50 expected hits
                      Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 3 infantry in Kweichow, round 3 : 0/3 hits, 0.50 expected hits
                      Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 3 infantry in Kweichow, round 4 : 1/3 hits, 0.50 expected hits
                      Japanese roll dice for 1 infantry in Kweichow, round 4 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Kweichow
                      1 infantry owned by the Japanese lost in Kweichow
                  Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 0
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Hunan to Burma
      
          Place Units - Chinese
              1 artillery and 4 infantry placed in Hunan
      
          Turn Complete - Chinese
              Chinese collect 8 PUs; end with 8 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : 1.67
      Japanese regular : -1.67
      

      Savegame

      posted in League
      G
      gamerman01
    • RE: L25 G40 OOB Gamerman01 (L+35) v Jacob16 (X)

      A few nasty dice stings, there…
      I know you’re out for a week,
      Let’s see if I can get these moves in so they’re there waiting for you

      posted in League
      G
      gamerman01
    • RE: Gamerman01 (Axis+11) vs. VictoryFirst (Allies) | Classic 2025 Tournament, Losers Round 2

      TripleA Turn Summary: Germans round 2

      TripleA Turn Summary for game: Classic League

      Game History

      Round: 2
      
          Purchase Units - Germans
              Germans buy 1 armour and 12 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              3 fighters and 2 infantry moved from East Europe to Ukraine S.S.R.
              2 fighters moved from West Europe to Ukraine S.S.R.
              1 bomber moved from West Europe to Red Sea Zone
              1 bomber moved from South Europe to Red Sea Zone
      
          Combat - Germans
              Battle in Red Sea Zone
                  Germans attack with 2 bombers
                  British defend with 1 transport
                      Germans roll dice for 2 bombers in Red Sea Zone, round 2 : 0/2 hits, 1.33 expected hits
                      British roll dice for 1 transport in Red Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      Germans roll dice for 2 bombers in Red Sea Zone, round 3 : 0/2 hits, 1.33 expected hits
                      British roll dice for 1 transport in Red Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                      Germans roll dice for 2 bombers in Red Sea Zone, round 4 : 2/2 hits, 1.33 expected hits
                      British roll dice for 1 transport in Red Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                      1 transport owned by the British lost in Red Sea Zone
                  Germans win with 2 bombers remaining. Battle score for attacker is 8
                  Casualties for British: 1 transport
              Battle in Ukraine S.S.R.
                  Germans attack with 5 fighters and 2 infantry
                  Russians defend with 1 infantry
                      Germans roll dice for 5 fighters and 2 infantry in Ukraine S.S.R., round 2 : 2/7 hits, 2.83 expected hits
                      Russians roll dice for 1 infantry in Ukraine S.S.R., round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Ukraine S.S.R.
                      1 infantry owned by the Russians lost in Ukraine S.S.R.
                  Germans win, taking Ukraine S.S.R. from Russians with 5 fighters and 1 infantry remaining. Battle score for attacker is 0
                  Casualties for Germans: 1 infantry
                  Casualties for Russians: 1 infantry
      
          Non Combat Move - Germans
              1 bomber moved from Red Sea Zone to India
              1 fighter moved from Ukraine S.S.R. to India
              1 fighter moved from Ukraine S.S.R. to India
              3 fighters moved from Ukraine S.S.R. to East Europe
              1 infantry moved from Germany to East Europe
              5 infantry moved from South Europe to East Europe
              1 aaGun and 1 infantry moved from West Europe to Germany
              1 bomber moved from Red Sea Zone to East Europe
      
          Place Units - Germans
              4 infantry placed in Germany
              1 armour and 8 infantry placed in South Europe
      
          Turn Complete - Germans
              Germans collect 37 PUs; end with 37 PUs
      

      Combat Hit Differential Summary :

      Russians regular : 0.67
      Germans regular : -2.83
      British regular : -0.50
      

      Savegame

      posted in Tournaments
      G
      gamerman01
    • RE: Gamerman01 (Axis+11) vs. VictoryFirst (Allies) | Classic 2025 Tournament, Losers Round 2

      @The_Good_Captain Rule question, please
      I looked and looked and used AI too and couldn’t find the answer to this question -

      Is my move of loading an infantry from Japan on J1 and sending that transport into battle at Hawaii legal, since the infantry was not unloaded on amphibious assault? It looks to me like it’s legal because the move ended in combat for the transport, but you definitely can’t do this in G40. But there is an explicit rule in G40 and I couldn’t find it for Classic.

      In my case I went ahead since we wanted to keep the game moving and it really wasn’t going to make much difference since in only an extreme dice result would I take the transport off, so effectively was moving it in during noncombat move…

      Is an important distinction, so I need to know for the future - - and maybe someone else reading this will find it helpful as well - thanks!!!

      posted in Tournaments
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      gamerman01
    • RE: Gamerman01 (Axis+11) vs. VictoryFirst (Allies) | Classic 2025 Tournament, Losers Round 2

      Nice moves!

      Germany 2 coming soon

      posted in Tournaments
      G
      gamerman01
    • RE: 2024 Playoff OOB Round 1 Pacifiers Board (+42) v Gamerman01

      TripleA Turn Summary: Japanese round 13

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 13
      
          Purchase Units - Japanese
              Japanese buy 3 armour, 1 artillery, 1 fighter, 7 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              1 fighter and 1 tactical_bomber moved from Jehol to Szechwan
              1 tactical_bomber moved from French Indo China to Szechwan
              1 mech_infantry moved from Kwangsi to Szechwan
              2 artilleries and 4 infantry moved from Yunnan to Szechwan
              1 artillery and 3 infantry moved from Japan to 6 Sea Zone
              1 artillery, 1 carrier, 1 destroyer, 1 fighter, 3 infantry and 2 transports moved from 6 Sea Zone to 26 Sea Zone
              2 fighters and 2 tactical_bombers moved from Midway to Hawaiian Islands
              1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone
              1 artillery, 1 battleship, 1 infantry and 1 transport moved from 63 Sea Zone to 26 Sea Zone
              1 armour, 2 artilleries and 3 infantry moved from Queensland to 54 Sea Zone
              1 armour, 2 artilleries, 1 destroyer, 3 infantry and 3 transports moved from 54 Sea Zone to 26 Sea Zone
              2 infantry moved from Caroline Islands to 33 Sea Zone
              1 carrier, 2 destroyers, 2 infantry and 1 transport moved from 33 Sea Zone to 26 Sea Zone
              1 armour, 4 artilleries and 9 infantry moved from 26 Sea Zone to Hawaiian Islands
              1 carrier moved from 33 Sea Zone to 26 Sea Zone
      
          Combat - Japanese
              Battle in Hawaiian Islands
                  Japanese attack with 1 armour, 4 artilleries, 2 fighters, 9 infantry and 2 tactical_bombers
                  Americans defend with 1 aaGun, 1 airfield, 1 bomber, 7 fighters, 1 harbour, 1 infantry and 1 tactical_bomber
                      Americans roll AA dice in Hawaiian Islands : 1/3 hits, 0.50 expected hits
                      1 tactical_bomber owned by the Japanese lost in Hawaiian Islands
                      Japanese roll dice for 1 battleship in Hawaiian Islands, round 2 : 0/1 hits, 0.67 expected hits
                      Japanese roll dice for 1 armour, 4 artilleries, 2 fighters, 9 infantry and 1 tactical_bomber in Hawaiian Islands, round 2 : 4/17 hits, 5.67 expected hits
                      Americans roll dice for 1 aaGun, 1 bomber, 7 fighters, 1 infantry and 1 tactical_bomber in Hawaiian Islands, round 2 : 5/10 hits, 5.67 expected hits
                      5 infantry owned by the Japanese lost in Hawaiian Islands
                      1 aaGun owned by the Americans, 1 tactical_bomber owned by the Americans, 1 infantry owned by the Americans and 1 bomber owned by the Americans lost in Hawaiian Islands
                      Japanese roll dice for 1 armour, 4 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber in Hawaiian Islands, round 3 : 6/12 hits, 4.83 expected hits
                      Americans roll dice for 7 fighters in Hawaiian Islands, round 3 : 5/7 hits, 4.67 expected hits
                      4 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Hawaiian Islands
                      6 fighters owned by the Americans lost in Hawaiian Islands
                      Japanese roll dice for 1 armour, 3 artilleries, 2 fighters and 1 tactical_bomber in Hawaiian Islands, round 4 : 4/7 hits, 3.17 expected hits
                      Americans roll dice for 1 fighter in Hawaiian Islands, round 4 : 0/1 hits, 0.67 expected hits
                      1 fighter owned by the Americans lost in Hawaiian Islands
                  Japanese win, taking Hawaiian Islands from Americans with 1 armour, 3 artilleries, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 59
                  Casualties for Japanese: 1 artillery, 9 infantry and 1 tactical_bomber
                  Casualties for Americans: 1 aaGun, 1 bomber, 7 fighters, 1 infantry and 1 tactical_bomber
              Battle in Szechwan
                  Japanese attack with 2 artilleries, 1 fighter, 4 infantry, 1 mech_infantry and 2 tactical_bombers
                  Chinese defend with 6 infantry
                      Japanese roll dice for 2 artilleries, 1 fighter, 4 infantry, 1 mech_infantry and 2 tactical_bombers in Szechwan, round 2 : 3/10 hits, 3.50 expected hits
                      Chinese roll dice for 6 infantry in Szechwan, round 2 : 2/6 hits, 2.00 expected hits
                      2 infantry owned by the Japanese lost in Szechwan
                      3 infantry owned by the Chinese lost in Szechwan
                  2 tactical_bombers owned by the Japanese and 1 fighter owned by the Japanese retreated
                  2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 artilleries owned by the Japanese retreated to Yunnan
                  Chinese win with 3 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 2 infantry
                  Casualties for Chinese: 3 infantry
      
          Non Combat Move - Japanese
              2 fighters moved from Northern Territory to Queensland
              1 fighter and 2 tactical_bombers moved from Szechwan to Yunnan
              2 fighters moved from 33 Sea Zone to Queensland
              2 fighters and 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
              1 aaGun, 2 artilleries and 12 infantry moved from Jehol to Anhwe
              2 submarines moved from 54 Sea Zone to 26 Sea Zone
              1 submarine moved from 33 Sea Zone to 26 Sea Zone
              3 infantry moved from French Indo China to Yunnan
      
          Place Units - Japanese
              3 infantry placed in Queensland
              2 armour and 1 mech_infantry placed in French Indo China
              1 armour, 1 artillery, 1 fighter, 4 infantry and 3 mech_infantrys placed in Japan
      
          Turn Complete - Japanese
              Japanese collect 58 PUs; end with 58 PUs
              Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
              Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : 0.00
      Americans regular : -1.00
      Japanese regular : -0.83
      Americans AA : 0.50
      

      Savegame

      posted in League
      G
      gamerman01
    • RE: Gamerman01 (Axis+11) vs. VictoryFirst (Allies) | Classic 2025 Tournament, Losers Round 2

      TripleA Turn Summary: Japanese round 1

      TripleA Turn Summary for game: Classic League

      Game History

      Round: 1
      
          Purchase Units - Japanese
              Japanese buy 3 transports; Remaining resources: 1 PUs; 
      
          Combat Move - Japanese
              1 infantry moved from French Indo China to India
                    Japanese take India from British
              2 infantry moved from French Indo China to Sinkiang
              1 bomber moved from Japan to Sinkiang
              1 fighter moved from French Indo China to China
              2 infantry moved from Kwangtung to China
              1 fighter and 3 infantry moved from Manchuria to China
              1 fighter moved from Japan to Hawaii Sea Zone
              1 transport moved from Japan Sea Zone to Wake Island Sea Zone
              1 infantry moved from Wake Island to Wake Island Sea Zone
              1 infantry and 1 transport moved from Wake Island Sea Zone to Hawaii Sea Zone
              1 battleship moved from Japan Sea Zone to Hawaii Sea Zone
              1 fighter moved from Caroline Islands Sea Zone to Hawaii Sea Zone
              1 fighter moved from Philippines to Hawaii Sea Zone
              1 submarine moved from Solomon Islands Sea Zone to Hawaii Sea Zone
              1 battleship and 1 carrier moved from Caroline Islands Sea Zone to Hawaii Sea Zone
      
          Combat - Japanese
              Battle in China
                  Japanese attack with 2 fighters and 5 infantry
                  Americans defend with 1 fighter and 2 infantry
                      Japanese roll dice for 2 fighters and 5 infantry in China, round 2 : 4/7 hits, 1.83 expected hits
                      Americans roll dice for 1 fighter and 2 infantry in China, round 2 : 2/3 hits, 1.33 expected hits
                      2 infantry owned by the Japanese lost in China
                      2 infantry owned by the Americans and 1 fighter owned by the Americans lost in China
                  Japanese win, taking China from Americans with 2 fighters and 3 infantry remaining. Battle score for attacker is 12
                  Casualties for Japanese: 2 infantry
                  Casualties for Americans: 1 fighter and 2 infantry
              Battle in Sinkiang
                  Japanese attack with 1 bomber and 2 infantry
                  Americans defend with 2 infantry
                      Japanese roll dice for 1 bomber and 2 infantry in Sinkiang, round 2 : 2/3 hits, 1.00 expected hits
                      Americans roll dice for 2 infantry in Sinkiang, round 2 : 0/2 hits, 0.67 expected hits
                      2 infantry owned by the Americans lost in Sinkiang
                  Japanese win, taking Sinkiang from Americans with 1 bomber and 2 infantry remaining. Battle score for attacker is 6
                  Casualties for Americans: 2 infantry
              Battle in Hawaii Sea Zone
                  Japanese attack with 2 battleships, 1 carrier, 3 fighters, 1 infantry, 1 submarine and 1 transport
                  Americans defend with 1 carrier, 1 fighter and 1 submarine
                      Japanese roll dice for 1 submarine in Hawaii Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 submarine owned by the Americans lost in Hawaii Sea Zone
                      Japanese roll dice for 2 battleships, 1 carrier, 3 fighters and 1 transport in Hawaii Sea Zone, round 2 : 4/6 hits, 3.00 expected hits
                      Americans roll dice for 1 carrier and 1 fighter in Hawaii Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
                      1 carrier owned by the Americans and 1 fighter owned by the Americans lost in Hawaii Sea Zone
                  Japanese win with 2 battleships, 1 carrier, 3 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 38
                  Casualties for Americans: 1 carrier, 1 fighter and 1 submarine
      
          Non Combat Move - Japanese
              1 fighter moved from Hawaii Sea Zone to Wake Island
              1 bomber moved from Sinkiang to French Indo China
              1 infantry moved from Philippines to Philippines Sea Zone
              1 infantry and 1 transport moved from Philippines Sea Zone to Borneo Sea Zone
              1 infantry moved from Borneo Celebes to Borneo Sea Zone
              2 infantry and 1 transport moved from Borneo Sea Zone to French Indo China Sea Zone
              2 infantry moved from French Indo China Sea Zone to French Indo China
              2 fighters moved from China to French Indo China
      
          Place Units - Japanese
              3 transports placed in Japan Sea Zone
      
          Turn Complete - Japanese
              Japanese collect 32 PUs; end with 33 PUs
      

      Combat Hit Differential Summary :

      Americans regular : -1.17
      Japanese regular : 4.83
      

      Savegame

      posted in Tournaments
      G
      gamerman01
    • RE: League General Discussion Thread

      @gamerman01 said in League General Discussion Thread:

      I changed the view for each leaderboard to include only players who’ve finished a game in the past year. (All gray lines disappear)

      The tabs are locked, so if anyone would like to see the view of all players ever, just request and I’ll change it for awhile.

      Obviously there are benefits to going to active only - the list is shorter and you can more easily see where you stack up against actives. Not to mention no unsightly gray

      You may be able to change the view yourself even though sheet is locked, look to top right by sigma summation symbol for “filter views”.
      Not sure since I have full access,
      Maybe somebody try it and report back

      posted in League
      G
      gamerman01
    • RE: Gamerman01 (Axis+11) vs. VictoryFirst (Allies) | Classic 2025 Tournament, Losers Round 2

      Got it, that helps clarify

      Looks like an exciting J1 coming, got it mostly figured out now

      posted in Tournaments
      G
      gamerman01
    • RE: Gamerman01 (Axis+11) vs. VictoryFirst (Allies) | Classic 2025 Tournament, Losers Round 2

      OK, re-read your post, you were gentler than it felt.

      Yes, this game is tied for top priority with my playoff game and this one is a lot easier to move and my opponent there is moving very slowly now. I’ll slip in this J1 soon

      posted in Tournaments
      G
      gamerman01
    • RE: Gamerman01 (Axis+11) vs. VictoryFirst (Allies) | Classic 2025 Tournament, Losers Round 2

      Yes, I’m prioritizing this game along with my G40 playoff game, and I didn’t play any of them this weekend.

      I’m not sure what to say, because you’re a super nice guy.

      Whether it was you or elche, in my view this game is only a bottleneck because your previous game took so long.

      It’ll probably go fast once we get rolling past round 1, and Classic games seem to go pretty quick, especially if the dice get assertive

      posted in Tournaments
      G
      gamerman01
    • RE: 2024 Playoff OOB Round 1 Pacifiers Board (+42) v Gamerman01

      Yeah I think the fleet is safe even with a good scramble, most likely
      Just checking in, will have to finish the turn some other time

      posted in League
      G
      gamerman01
    • RE: League General Discussion Thread

      I’m not going to push it and if we don’t have enough interested players, it certainly doesn’t hurt my feelings, but

      Hot seat game is open, and

      Russia 2 is up

      See first stickied thread, which has link to the game in the first post

      posted in League
      G
      gamerman01
    • RE: League General Discussion Thread

      I changed the view for each leaderboard to include only players who’ve finished a game in the past year. (All gray lines disappear)

      The tabs are locked, so if anyone would like to see the view of all players ever, just request and I’ll change it for awhile.

      Obviously there are benefits to going to active only - the list is shorter and you can more easily see where you stack up against actives. Not to mention no unsightly gray

      posted in League
      G
      gamerman01
    • RE: Post League Game Results Here

      I changed the view for each leaderboard to include only players who’ve finished a game in the past year. (All gray lines disappear)

      The tabs are locked, so if anyone would like to see the view of all players ever, just request and I’ll change it for awhile.

      Obviously there are benefits to going to active only - the list is shorter and you can more easily see where you stack up against actives. Not to mention no unsightly gray

      posted in League
      G
      gamerman01
    • RE: Gamerman01 (Axis+11) vs. VictoryFirst (Allies) | Classic 2025 Tournament, Losers Round 2

      That’s what I hoped wouldn’t happen !
      Nice moves, now I’m bracing for the battleships!

      posted in Tournaments
      G
      gamerman01
    • RE: OOB Oysteilo +40 v Gamerman01 with tech - UHD map

      So back in 12 days?

      posted in League
      G
      gamerman01
    • RE: Gamerman01 (Axis+11) vs. VictoryFirst (Allies) | Classic 2025 Tournament, Losers Round 2

      TripleA Turn Summary: Germans round 1

      TripleA Turn Summary for game: Classic League

      Game History

      Round: 1
      
          Purchase Units - Germans
              Germans buy 1 bomber and 5 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Germans
              1 fighter moved from Ukraine S.S.R. to East Mediteranean Sea Zone
              1 battleship and 1 transport moved from Central Mediteranean Sea Zone to West Mediteranean Sea Zone
              1 submarine moved from West Spain Sea Zone to East US Sea Zone
              1 bomber moved from Germany to East Canada Sea Zone
              1 submarine and 1 transport moved from Baltic Sea Zone to North Sea Zone
              1 fighter moved from Finland Norway to North Sea Zone
              1 fighter moved from Germany to North Sea Zone
              1 fighter moved from East Europe to North Sea Zone
              1 fighter moved from West Europe to North Sea Zone
              1 armour moved from Ukraine S.S.R. to Caucasus
              1 infantry moved from Algeria to French West Africa
                    Germans take French West Africa from British
              1 armour moved from Algeria to Anglo Sudan Egypt
                    Germans take French Equatorial Africa from British
              1 armour and 2 infantry moved from Libya to Anglo Sudan Egypt
      
          Combat - Germans
              Battle in Anglo Sudan Egypt
                  Germans attack with 2 armour and 2 infantry
                  British defend with 1 armour and 1 infantry
                      Germans roll dice for 2 armour and 2 infantry in Anglo Sudan Egypt, round 2 : 1/4 hits, 1.33 expected hits
                      British roll dice for 1 armour and 1 infantry in Anglo Sudan Egypt, round 2 : 0/2 hits, 0.67 expected hits
                      1 infantry owned by the British lost in Anglo Sudan Egypt
                      Germans roll dice for 2 armour and 2 infantry in Anglo Sudan Egypt, round 3 : 1/4 hits, 1.33 expected hits
                      British roll dice for 1 armour in Anglo Sudan Egypt, round 3 : 0/1 hits, 0.33 expected hits
                      1 armour owned by the British lost in Anglo Sudan Egypt
                  Germans win, taking Anglo Sudan Egypt from British with 2 armour and 2 infantry remaining. Battle score for attacker is 8
                  Casualties for British: 1 armour and 1 infantry
              Battle in Caucasus
                  Germans attack with 1 armour
                  Russians defend with 1 infantry
                      Germans roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0.50 expected hits
                      Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                      Germans roll dice for 1 armour in Caucasus, round 3 : 1/1 hits, 0.50 expected hits
                      Russians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Caucasus
                  Germans win, taking Caucasus from Russians with 1 armour remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 infantry
              Battle in East Canada Sea Zone
                  Germans attack with 1 bomber
                  British defend with 1 transport
                      Germans roll dice for 1 bomber in East Canada Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                      British roll dice for 1 transport in East Canada Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      Germans roll dice for 1 bomber in East Canada Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
                      British roll dice for 1 transport in East Canada Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                      Germans roll dice for 1 bomber in East Canada Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
                      British roll dice for 1 transport in East Canada Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                      1 transport owned by the British lost in East Canada Sea Zone
                  Germans win with 1 bomber remaining. Battle score for attacker is 8
                  Casualties for British: 1 transport
              Battle in East US Sea Zone
                  Germans attack with 1 submarine
                  Americans defend with 1 transport
                      Germans roll dice for 1 submarine in East US Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 transport owned by the Americans lost in East US Sea Zone
                  Germans win with 1 submarine remaining. Battle score for attacker is 8
                  Casualties for Americans: 1 transport
              Battle in West Mediteranean Sea Zone
                  Germans attack with 1 battleship and 1 transport
                  British defend with 1 battleship
                      Germans roll dice for 1 battleship and 1 transport in West Mediteranean Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                      British roll dice for 1 battleship in West Mediteranean Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                      1 transport owned by the Germans lost in West Mediteranean Sea Zone
                      Germans roll dice for 1 battleship in West Mediteranean Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                      British roll dice for 1 battleship in West Mediteranean Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                      1 battleship owned by the Germans lost in West Mediteranean Sea Zone
                      1 battleship owned by the British lost in West Mediteranean Sea Zone
                  British win with no units remaining. Battle score for attacker is -8
                  Casualties for Germans: 1 battleship and 1 transport
                  Casualties for British: 1 battleship
              Battle in East Mediteranean Sea Zone
                  Germans attack with 1 fighter
                  British defend with 1 submarine
                      Germans roll dice for 1 fighter in East Mediteranean Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                      1 submarine owned by the British lost in East Mediteranean Sea Zone
                  Germans win with 1 fighter remaining. Battle score for attacker is 8
                  Casualties for British: 1 submarine
              Battle in North Sea Zone
                  Germans attack with 4 fighters, 1 submarine and 1 transport
                  British defend with 1 battleship and 1 transport; Russians defend with 1 submarine and 1 transport
                      Germans roll dice for 1 submarine in North Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 transport owned by the Russians lost in North Sea Zone
                      Germans roll dice for 4 fighters and 1 transport in North Sea Zone, round 2 : 4/4 hits, 2.00 expected hits
                      British roll dice for 1 submarine in North Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      British roll dice for 1 battleship and 1 transport in North Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                      1 submarine owned by the Germans lost in North Sea Zone
                      1 transport owned by the British, 1 submarine owned by the Russians and 1 battleship owned by the British lost in North Sea Zone
                  Germans win with 4 fighters and 1 transport remaining. Battle score for attacker is 40
                  Casualties for Russians: 1 submarine and 1 transport
                  Casualties for Germans: 1 submarine
                  Casualties for British: 1 battleship and 1 transport
      
          Non Combat Move - Germans
              1 armour and 2 infantry moved from Ukraine S.S.R. to East Europe
              1 fighter moved from East Mediteranean Sea Zone to East Europe
              1 aaGun moved from Germany to East Europe
              2 armour and 4 infantry moved from Germany to East Europe
              2 armour moved from West Europe to East Europe
              1 armour and 2 infantry moved from South Europe to East Europe
              2 fighters moved from North Sea Zone to East Europe
              1 bomber moved from East Canada Sea Zone to West Europe
              2 fighters moved from North Sea Zone to West Europe
              1 infantry moved from West Europe to Germany
      
          Place Units - Germans
              1 bomber and 5 infantry placed in South Europe
      
          Turn Complete - Germans
              Germans collect 39 PUs; end with 41 PUs
      

      Combat Hit Differential Summary :

      Russians regular : -0.67
      Germans regular : 1.83
      British regular : -1.00
      

      Savegame

      posted in Tournaments
      G
      gamerman01
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