Please let me know which casualties for Z33 so we can continue, thanks!
Posts made by gamerman01
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RE: 2v2 Final: Daaras and FranceNeedsMorePower (L) vs Gamerman01 and Booper (X)posted in League
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RE: 2v2 Final: Daaras and FranceNeedsMorePower (L) vs Gamerman01 and Booper (X)posted in League
TripleA Manual Gamesave Post: Japanese round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 destroyers, 1 fighter, 9 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Shan State to Yunnan Japanese take Burma from UK_Pacific 1 infantry moved from Anhwe to Kweichow 1 tactical_bomber moved from Buyant-Uhaa to Amur 1 armour moved from Dzavhan to Amur 3 infantry moved from Korea to Amur 2 fighters moved from Japan to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from Philippines to 33 Sea Zone 1 submarine moved from 35 Sea Zone to 33 Sea Zone 1 submarine moved from 35 Sea Zone to 33 Sea Zone 1 submarine moved from 6 Sea Zone to 33 Sea Zone 2 destroyers moved from 6 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 62 Sea Zone 1 submarine moved from 42 Sea Zone to 56 Sea Zone 1 destroyer moved from 42 Sea Zone to 55 Sea Zone 1 destroyer moved from 42 Sea Zone to 46 Sea Zone 1 battleship moved from 42 Sea Zone to 55 Sea Zone 1 tactical_bomber moved from 42 Sea Zone to 33 Sea Zone 2 fighters moved from 42 Sea Zone to 33 Sea Zone 1 submarine moved from 42 Sea Zone to 46 Sea Zone 2 fighters moved from 42 Sea Zone to 46 Sea Zone 2 artilleries and 20 infantry moved from Shan State to Yunnan 3 infantry moved from French Indo China to Yunnan 2 fighters and 1 tactical_bomber moved from Shan State to Kweichow 1 tactical_bomber moved from Shan State to 56 Sea Zone 1 battleship moved from 42 Sea Zone to 55 Sea Zone 1 submarine moved from 42 Sea Zone to 56 Sea Zone 1 submarine moved from 42 Sea Zone to 55 Sea Zone 1 submarine moved from 42 Sea Zone to 36 Sea Zone 1 tactical_bomber moved from Shan State to 36 Sea Zone 1 fighter moved from 42 Sea Zone to 36 Sea Zone 1 destroyer moved from 42 Sea Zone to 36 Sea Zone 1 cruiser moved from 42 Sea Zone to 55 Sea Zone Combat - Japanese Battle in Amur Japanese attack with 1 armour, 3 infantry and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 1 armour, 3 infantry and 1 tactical_bomber in Amur, round 2 : 1/5 hits, 1.67 expected hits Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Amur Japanese win, taking Amur from Russians with 1 armour, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Kweichow Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 1/4 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow 1 infantry owned by the Chinese lost in Kweichow Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 1 armour, 2 artilleries and 23 infantry British defend with 1 infantry Japanese roll dice for 1 armour, 2 artilleries and 23 infantry in Yunnan, round 2 : 3/26 hits, 5.33 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan 1 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 armour, 2 artilleries and 22 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in 36 Sea Zone Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber French defend with 1 destroyer Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits French roll dice for 1 destroyer in 36 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 36 Sea Zone 1 destroyer owned by the French lost in 36 Sea Zone Japanese win, taking 36 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for French: 1 destroyer Battle in 55 Sea Zone Japanese attack with 2 battleships, 1 cruiser, 1 destroyer and 1 submarine Americans defend with 1 destroyer and 1 submarine Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 battleships, 1 cruiser and 1 destroyer in 55 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 55 Sea Zone Japanese win with 2 battleships, 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 14 Casualties for Americans: 1 destroyer and 1 submarine Battle in 56 Sea Zone Japanese attack with 2 submarines and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 2 submarines in 56 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits Americans roll dice for 1 destroyer in 56 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 56 Sea Zone 1 destroyer owned by the Americans lost in 56 Sea Zone Japanese win with 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in 62 Sea Zone Japanese attack with 1 fighter and 1 tactical_bomber ANZAC defend with 1 destroyer and 1 transport Japanese roll dice for 1 fighter and 1 tactical_bomber in 62 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 62 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 62 Sea Zone 1 transport owned by the ANZAC lost in 62 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for ANZAC: 1 destroyer and 1 transport Battle in 46 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 1 submarine Americans defend with 1 destroyer and 1 submarine Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer and 2 fighters in 46 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 46 Sea Zone Japanese roll dice for 1 destroyer and 2 fighters in 46 Sea Zone, round 3 : 1/3 hits, 1.33 expected hits Americans roll dice for 1 submarine in 46 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 46 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 46 Sea Zone Japanese roll dice for 1 destroyer and 2 fighters in 46 Sea Zone, round 4 : 1/3 hits, 1.33 expected hits Americans roll dice for 1 destroyer in 46 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 46 Sea Zone Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer and 1 submarine Battle in 33 Sea Zone Japanese attack with 2 destroyers, 5 fighters, 3 submarines and 2 tactical_bombers ANZAC defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 3 submarines and 1 transport Japanese roll dice for 3 submarines in 33 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits Japanese roll dice for 2 destroyers, 5 fighters and 2 tactical_bombers in 33 Sea Zone, round 2 : 6/9 hits, 4.50 expected hitsCombat Hit Differential Summary :
Chinese regular : 1.33 Americans regular : -0.17 French regular : 0.67 Japanese regular : -4.83 ANZAC regular : -0.33 Russians regular : -0.33 -
RE: L25 G40 OOB Gamerman01 (x) v VictoryFirst (+50)posted in League
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 armour, 2 destroyers, 3 infantry, 1 mech_infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Celebes to 44 Sea Zone 2 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone 1 infantry moved from Hunan to Yunnan Japanese take Yunnan from Chinese 1 infantry moved from Hopei to Kweichow 1 artillery moved from Sakha to Buryatia Japanese take Buryatia from Russians 1 transport moved from 19 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Amur 1 fighter and 1 tactical_bomber moved from Japan to 8 Sea Zone 1 submarine moved from 6 Sea Zone to 8 Sea Zone 2 infantry and 1 transport moved from 45 Sea Zone to 46 Sea Zone 2 infantry moved from 46 Sea Zone to New Guinea 1 submarine moved from 33 Sea Zone to 16 Sea Zone 2 fighters moved from 33 Sea Zone to 16 Sea Zone 1 fighter and 2 tactical_bombers moved from Anhwe to Kweichow 1 fighter moved from French Indo China to Kweichow Combat - Japanese Battle in New Guinea Battle in Amur Battle in 8 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 8 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer in 8 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 8 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 8 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 8 Sea Zone 1 destroyer owned by the Americans lost in 8 Sea Zone Japanese win, taking New Guinea from ANZAC, taking Amur from Russians with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in 16 Sea Zone Japanese attack with 2 fighters and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters in 16 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 16 Sea Zone Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Kweichow Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Kweichow, round 2 : 1/5 hits, 2.50 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 1 aaGun, 5 artilleries and 10 infantry moved from Hunan to Yunnan 1 artillery and 2 infantry moved from French Indo China to Yunnan 1 carrier moved from 20 Sea Zone to 6 Sea Zone 1 carrier moved from 35 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 8 Sea Zone to 6 Sea Zone 2 fighters moved from 16 Sea Zone to 6 Sea Zone 1 infantry moved from Soviet Far East to Siberia 1 fighter moved from Anhwe to Japan 1 submarine moved from 35 Sea Zone to 33 Sea Zone 1 artillery and 3 infantry moved from Java to 42 Sea Zone 2 infantry moved from Sumatra to 41 Sea Zone 2 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone 1 artillery, 1 battleship, 1 cruiser, 3 infantry and 2 transports moved from 42 Sea Zone to 37 Sea Zone 1 artillery and 5 infantry moved from 37 Sea Zone to Shan State 2 bombers moved from Caroline Islands to Philippines 1 fighter and 1 tactical_bomber moved from French Indo China to 33 Sea Zone 1 armour moved from French Indo China to Hunan 1 mech_infantry moved from Hopei to Hunan 1 infantry moved from Jehol to Manchuria 1 fighter moved from Anhwe to Sakha 1 infantry moved from Jehol to Chahar 1 aaGun moved from Jehol to Chahar 1 fighter moved from Kweichow to Manchuria 1 fighter and 1 tactical_bomber moved from Kweichow to Chahar 1 tactical_bomber moved from French Indo China to Shan State 1 tactical_bomber moved from Kweichow to Chahar 1 fighter and 2 tactical_bombers moved from French Indo China to Anhwe Place Units - Japanese 2 destroyers, 4 submarines and 1 transport placed in 6 Sea Zone Japanese undo move 1. 1 infantry placed in Malaya 2 submarines placed in 37 Sea Zone 2 infantry and 1 mech_infantry placed in French Indo China 1 armour placed in Japan 2 destroyers, 2 submarines and 1 transport placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 64 PUs; end with 64 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUsCombat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : 0.00 Japanese regular : -2.67 -
RE: L25 PTV ArtofWar (X+12) v Surfer (L)posted in League
@Panther said in L25 PTV ArtofWar (X+12) v Surfer (L):
I have already answered above. But I was more or less shooting in the dark, too - as too few information was provided with the issue, unfortunately.
I don’t know why I didn’t see your post!
Thought I was refreshed, must not have been.
Teamwork -
RE: L25 G40 OOB Gamerman01 (x) v VictoryFirst (+50)posted in League
I started around noon, but interrupted by yardwork because my son came with a chainsaw.
Finishing this J4 soon!
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RE: L25 PTV ArtofWar (X+12) v Surfer (L)posted in League
I’m not very knowledgeable about TripleA errors.
Wait for @Panther response.
But if you are eager, here is what I personally would do in your situation-
I would check whether the site was down (wait several hours, like have elapsed by now) and try again.
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Close and restart Triple A and try again (no doubt you’ve done this)
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Ask @ArtofWar1947 if he upgraded versions before doing that Japan turn. Possibly upgrade to a newer version of TripleA.
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Check that everything looks normal in your opening TripleA screen.
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Try to load Japan in local.
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If nothing’s working, go back to the last load that works (Russia?) and re-enact the Japan turn, save and/or post, and try to load that up.
So, again I stress, wait for Panther or someone who isn’t shooting in the dark like you can tell that I am
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RE: Gamerman01 (Axis+14) vs. VictoryFirst (Allies) | Classic 2026 Tournament, 2nd Roundposted in Tournaments
Yeah I forget them too,
so although the league rule is if fighters are not declared then they’re on their own power’s carrier I didn’t want to assume because we’re not exactly covered by league rules here in this tournament
(though the results are counting in league to spice things up and in an attempt to stir up league interest in Classic, we’re not in the league section) -
RE: Gamerman01 (Axis+14) vs. VictoryFirst (Allies) | Classic 2026 Tournament, 2nd Roundposted in Tournaments
I don’t think you specified which carrier the US fighter is on, so I would think US carrier by default, game note made
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RE: Gamerman01 (Axis+14) vs. VictoryFirst (Allies) | Classic 2026 Tournament, 2nd Roundposted in Tournaments
TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: Classic League
Game History
Round: 4 Purchase Units - Germans COMMENT: G3 no AA left in the box COMMENT: US3 assuming US fighter on US carrier since not declared Germans buy 13 infantry; Remaining resources: 1 PUs; Combat Move - Germans 1 armour moved from Anglo Sudan Egypt to South Africa Germans take South Africa from British 1 armour moved from East Europe to Caucasus 2 fighters moved from East Europe to Caucasus 1 infantry moved from Syria Jordan to Persia Germans take Persia from British 1 transport moved from East Mediteranean Sea Zone to Red Sea Zone 1 infantry moved from Italian East Africa to Red Sea Zone 1 infantry and 1 transport moved from Red Sea Zone to West Compass Sea Zone 1 infantry moved from West Compass Sea Zone to Madagascar Germans take Madagascar from British 1 bomber moved from West Europe to Karelia S.S.R. Combat - Germans Strategic bombing raid in Karelia S.S.R. Americans roll AA dice in Karelia S.S.R. : 0/1 hits, 0.17 expected hits Bombing raid in Karelia S.S.R. rolls: 1 and costs: 1 PU. Bombing raid costs 1 PU Battle in Caucasus Germans attack with 1 armour and 2 fighters Russians defend with 1 infantry Germans roll dice for 1 armour and 2 fighters in Caucasus, round 2 : 3/3 hits, 1.50 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Caucasus Germans win, taking Caucasus from Russians with 1 armour and 2 fighters remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 3 infantry moved from French Equatorial Africa to Anglo Sudan Egypt 1 battleship moved from East Mediteranean Sea Zone to West Compass Sea Zone 1 infantry moved from Syria Jordan to Anglo Sudan Egypt 1 bomber moved from Karelia S.S.R. to West Europe 2 fighters moved from Caucasus to East Europe 10 infantry moved from Germany to East Europe 1 fighter moved from Anglo Sudan Egypt to West Europe Place Units - Germans 13 infantry placed in Germany Turn Complete - Germans Germans collect 44 PUs; end with 45 PUsCombat Hit Differential Summary :
Americans AA : -0.17 Russians regular : -0.33 Germans regular : 1.50 -
RE: Global 2nd edition Q+A ( AAG40.2)posted in Axis & Allies Global 1940
“Don’t have to continue rolling dice” means there is a 100% chance you will destroy all transports so it’s pointless to roll dice.
First sentence “In a sea battle, if the defender only has transports remaining and the attacker still has units capable of attacking, the defending transports are all destroyed…”
This means no choice.
Or, in other words, you can’t retreat from transports (and similarly you can’t retreat when only AAA remains).
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RE: OOB Oysteilo +40 v Gamerman01 with tech - UHD mapposted in League
Now I’m more sure so I should post -
Very busy but will be in hotel after work 4 nights next week, a great opportunity to figure out Italy/Germany
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RE: Gamerman01 (Axis+14) vs. VictoryFirst (Allies) | Classic 2026 Tournament, 2nd Roundposted in Tournaments
Rescue mission to save them from an airport fail in Chicago is successful, now trying to catch up on the work I missed
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RE: Gamerman01 (Axis+14) vs. VictoryFirst (Allies) | Classic 2026 Tournament, 2nd Roundposted in Tournaments
You will get that chance for a breath, from me,
Definitely can’t play tomorrow. Just found out I have to go on an 8 hour rescue drive tomorrow to save my daughter : |
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RE: Gamerman01 (Axis+14) vs. VictoryFirst (Allies) | Classic 2026 Tournament, 2nd Roundposted in Tournaments
TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: Classic League
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 armour, 3 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Japanese 2 fighters moved from New Zealand Sea Zone to West Compass Sea Zone 1 bomber moved from China to French Indo China 1 infantry moved from Manchuria to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 infantry moved from Manchuria to Soviet Far East 1 armour moved from Japan to Japan Sea Zone 4 infantry moved from Japan to Japan Sea Zone 1 armour, 2 battleships, 4 infantry and 3 transports moved from Japan Sea Zone to French Indo China Sea Zone 1 armour and 4 infantry moved from French Indo China Sea Zone to French Indo China 1 armour moved from China to Soviet Far East 2 fighters moved from China to Soviet Far East 1 fighter moved from China to French Indo China Combat - Japanese Battle in French Indo China Japanese attack with 1 armour, 1 bomber, 1 fighter and 4 infantry British defend with 2 infantry Japanese roll dice for 2 battleships in French Indo China, round 2 : 2/2 hits, 1.33 expected hits British roll dice for 2 infantry in French Indo China, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in French Indo China Japanese win, taking French Indo China from British with 1 armour, 1 bomber, 1 fighter and 4 infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Soviet Far East Japanese attack with 1 armour, 2 fighters and 1 infantry Americans defend with 1 infantry Japanese roll dice for 1 armour, 2 fighters and 1 infantry in Soviet Far East, round 2 : 1/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Soviet Far East, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Soviet Far East 1 infantry owned by the Americans lost in Soviet Far East Japanese win, taking Soviet Far East from Russians with 1 armour and 2 fighters remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry Battle in West Compass Sea Zone Japanese attack with 2 fighters British defend with 1 transport Japanese roll dice for 2 fighters in West Compass Sea Zone, round 2 : 0/2 hits, 1.00 expected hits British roll dice for 1 transport in West Compass Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 2 fighters in West Compass Sea Zone, round 3 : 1/2 hits, 1.00 expected hits British roll dice for 1 transport in West Compass Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 transport owned by the British lost in West Compass Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is 8 Casualties for British: 1 transport Non Combat Move - Japanese 1 carrier moved from New Zealand Sea Zone to East Compass Sea Zone 2 fighters moved from West Compass Sea Zone to East Compass Sea Zone 1 infantry moved from New Zealand to New Zealand Sea Zone 1 infantry and 1 transport moved from New Zealand Sea Zone to New Guinea Sea Zone 1 infantry moved from New Guinea Sea Zone to New Guinea 1 fighter moved from French Indo China to China 1 bomber moved from French Indo China to East Indies 1 transport moved from Japan Sea Zone to Wake Island Sea Zone 1 infantry moved from Wake Island to Wake Island Sea Zone 1 infantry and 1 transport moved from Wake Island Sea Zone to Japan Sea Zone 1 infantry moved from Japan to Japan Sea Zone 2 infantry moved from Japan Sea Zone to Manchuria 1 aaGun moved from China to French Indo China 1 aaGun moved from Manchuria to China 3 infantry moved from Manchuria to China 1 fighter moved from Soviet Far East to Manchuria 1 fighter moved from Soviet Far East to China Place Units - Japanese 2 transports placed in Japan Sea Zone 1 armour and 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 32 PUs; end with 32 PUsCombat Hit Differential Summary :
Japanese regular : -1.00 Russians regular : 0.67 British regular : -1.00 -
RE: Gamerman01 (Axis+14) vs. VictoryFirst (Allies) | Classic 2026 Tournament, 2nd Roundposted in Tournaments
TripleA Manual Gamesave Post: Germans round 3
TripleA Manual Gamesave Post for game: Classic League
Game History
Round: 3 Purchase Units - Germans Germans buy 1 aaGun and 10 infantry; Remaining resources: 2 PUs; Combat Move - Germans 1 infantry moved from Anglo Sudan Egypt to Italian East Africa Germans take Italian East Africa from British 1 infantry moved from Anglo Sudan Egypt to Syria Jordan Germans take Syria Jordan from British 1 armour moved from Anglo Sudan Egypt to South Africa Germans take Kenya-Rhodesia from British 1 bomber moved from East Europe to Karelia S.S.R. 3 fighters and 1 infantry moved from East Europe to Ukraine S.S.R. 1 fighter moved from West Europe to Ukraine S.S.R. 1 fighter moved from West Europe to Ukraine S.S.R. Combat - Germans Strategic bombing raid in Karelia S.S.R. Bombing raid in Karelia S.S.R. rolls: 3 and costs: 3 PUs. Bombing raid costs 3 PUs Battle in Ukraine S.S.R. Germans attack with 5 fighters and 1 infantry Russians defend with 1 infantry Germans roll dice for 5 fighters and 1 infantry in Ukraine S.S.R., round 2 : 1/6 hits, 2.67 expected hits Russians roll dice for 1 infantry in Ukraine S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine S.S.R. Germans win, taking Ukraine S.S.R. from Russians with 5 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in South Africa Germans attack with 1 armour British defend with 1 infantry Germans roll dice for 1 armour in South Africa, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 1 infantry in South Africa, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the Germans lost in South Africa 1 infantry owned by the British lost in South Africa British win with no units remaining. Battle score for attacker is -2 Casualties for Germans: 1 armour Casualties for British: 1 infantry Non Combat Move - Germans 1 infantry moved from Anglo Sudan Egypt to Kenya-Rhodesia 1 battleship moved from West Mediteranean Sea Zone to East Mediteranean Sea Zone 1 bomber moved from Karelia S.S.R. to West Europe 1 fighter moved from Ukraine S.S.R. to Anglo Sudan Egypt 2 infantry moved from Anglo Sudan Egypt to French Equatorial Africa 1 transport moved from East Mediteranean Sea Zone to Black Sea Zone 1 armour moved from East Europe to Black Sea Zone 1 armour and 1 transport moved from Black Sea Zone to East Mediteranean Sea Zone 1 armour moved from East Mediteranean Sea Zone to Anglo Sudan Egypt 3 armour moved from West Europe to East Europe 2 fighters moved from Ukraine S.S.R. to West Europe 2 fighters moved from Ukraine S.S.R. to East Europe 7 infantry moved from Germany to West Europe 2 infantry moved from South Europe to East Europe 3 infantry moved from Germany to East Europe Place Units - Germans 1 infantry placed in South Europe 1 infantry placed in South Europe Germans undo move 2. Germans undo move 1. Turning on Edit Mode EDIT: Removing units owned by Germans from East Europe: 3 armour EDIT: Adding units owned by Germans to Germany: 3 armour EDIT: Turning off Edit Mode 1 aaGun and 10 infantry placed in Germany Turn Complete - Germans Germans collect 38 PUs; end with 40 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Kenya-Rhodesia: 1 infantry EDIT: Adding units owned by Germans to Syria Jordan: 1 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Russians regular : -0.33 Germans regular : -1.17 British regular : 0.67 -
RE: Gamerman01 (Axis+14) vs. VictoryFirst (Allies) | Classic 2026 Tournament, 2nd Roundposted in Tournaments
TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: Classic League
Game History
Round: 3 Purchase Units - Germans Germans buy 1 aaGun and 10 infantry; Remaining resources: 2 PUs; Combat Move - Germans 1 infantry moved from Anglo Sudan Egypt to Italian East Africa Germans take Italian East Africa from British 1 infantry moved from Anglo Sudan Egypt to Syria Jordan Germans take Syria Jordan from British 1 armour moved from Anglo Sudan Egypt to South Africa Germans take Kenya-Rhodesia from British 1 bomber moved from East Europe to Karelia S.S.R. 3 fighters and 1 infantry moved from East Europe to Ukraine S.S.R. 1 fighter moved from West Europe to Ukraine S.S.R. 1 fighter moved from West Europe to Ukraine S.S.R. Combat - Germans Strategic bombing raid in Karelia S.S.R. Bombing raid in Karelia S.S.R. rolls: 3 and costs: 3 PUs. Bombing raid costs 3 PUs Battle in Ukraine S.S.R. Germans attack with 5 fighters and 1 infantry Russians defend with 1 infantry Germans roll dice for 5 fighters and 1 infantry in Ukraine S.S.R., round 2 : 1/6 hits, 2.67 expected hits Russians roll dice for 1 infantry in Ukraine S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine S.S.R. Germans win, taking Ukraine S.S.R. from Russians with 5 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in South Africa Germans attack with 1 armour British defend with 1 infantry Germans roll dice for 1 armour in South Africa, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 1 infantry in South Africa, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the Germans lost in South Africa 1 infantry owned by the British lost in South Africa British win with no units remaining. Battle score for attacker is -2 Casualties for Germans: 1 armour Casualties for British: 1 infantry Non Combat Move - Germans 1 infantry moved from Anglo Sudan Egypt to Kenya-Rhodesia 1 battleship moved from West Mediteranean Sea Zone to East Mediteranean Sea Zone 1 bomber moved from Karelia S.S.R. to West Europe 1 fighter moved from Ukraine S.S.R. to Anglo Sudan Egypt 2 infantry moved from Anglo Sudan Egypt to French Equatorial Africa 1 transport moved from East Mediteranean Sea Zone to Black Sea Zone 1 armour moved from East Europe to Black Sea Zone 1 armour and 1 transport moved from Black Sea Zone to East Mediteranean Sea Zone 1 armour moved from East Mediteranean Sea Zone to Anglo Sudan Egypt 3 armour moved from West Europe to East Europe 2 fighters moved from Ukraine S.S.R. to West Europe 2 fighters moved from Ukraine S.S.R. to East Europe 7 infantry moved from Germany to West Europe 2 infantry moved from South Europe to East Europe 3 infantry moved from Germany to East Europe Place Units - Germans 1 infantry placed in South Europe 1 infantry placed in South Europe Germans undo move 2. Germans undo move 1. Turning on Edit Mode EDIT: Removing units owned by Germans from East Europe: 3 armour EDIT: Adding units owned by Germans to Germany: 3 armour EDIT: Turning off Edit Mode 1 aaGun and 10 infantry placed in Germany Turn Complete - Germans Germans collect 38 PUs; end with 40 PUsCombat Hit Differential Summary :
Russians regular : -0.33 Germans regular : -1.17 British regular : 0.67 -
RE: 2v2 Final: Daaras and FranceNeedsMorePower (L) vs Gamerman01 and Booper (X)posted in League
It’s just a fast way of saving and uploading, I think. If you save your game and upload that file to the forum I think it’s effectively the same thing as that File -> Post save thing.
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RE: 2v2 Final: Daaras and FranceNeedsMorePower (L) vs Gamerman01 and Booper (X)posted in League
Indeed! Must be a different version of Triple? I’ve had Post PBEM save for as long as I can remember,
It’s control M - maybe that could possibly work for youAssuming you don’t know about it, go View-> unit size -> try 125% I think it’s the only way to play