Thanks again, friend,
life difficulty level up a bit lately
Hope all is well with you
💐🌷🌹🌸🌺
Posts made by gamerman01
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RE: Gamerman01 v TheGoodCaptain (+8) Loser bracket finalposted in Tournaments
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RE: Gamerman01 v TheGoodCaptain (+8) Loser bracket finalposted in Tournaments
TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: Classic League
Game History
Round: 10 Research Technology - Russians Purchase Units - Russians Russians buy 1 armour and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Kazakh S.S.R. to Persia 3 fighters moved from Novosibirsk to Persia Combat - Russians Battle in Persia Russians attack with 3 fighters and 2 infantry Japanese defend with 2 infantry Russians roll dice for 3 fighters and 2 infantry in Persia, round 2 : 2/5 hits, 1.83 expected hits Japanese roll dice for 2 infantry in Persia, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Persia 2 infantry owned by the Japanese lost in Persia Russians win, taking Persia from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - Russians 6 infantry moved from Kazakh S.S.R. to Russia 32 infantry moved from Karelia S.S.R. to Russia 2 infantry moved from Novosibirsk to Russia 1 aaGun moved from Karelia S.S.R. to Finland Norway 1 aaGun moved from Novosibirsk to Evenki National Okrug 9 armour moved from Novosibirsk to Russia 3 fighters moved from Persia to Russia 1 armour and 1 transport moved from East US Sea Zone to West Spain Sea Zone 1 submarine moved from East US Sea Zone to West Spain Sea Zone Place Units - Russians 1 armour and 8 infantry placed in Russia Turn Complete - Russians Russians collect 23 PUs; end with 23 PUsCombat Hit Differential Summary :
Japanese regular : 0.33 Russians regular : 0.17 -
RE: Gamerman01 v TheGoodCaptain (+8) Loser bracket finalposted in Tournaments
TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: Classic League
Game History
Round: 9 Purchase Units - Americans Americans buy 1 carrier, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Hawaiian Islands to Hawaii Sea Zone 2 infantry and 1 transport moved from Hawaii Sea Zone to New Guinea Sea Zone 2 infantry moved from New Guinea Sea Zone to New Guinea Americans take New Guinea from Japanese Combat - Americans Non Combat Move - Americans 1 battleship moved from Hawaii Sea Zone to West US Sea Zone 3 fighters moved from Yakut S.S.R. to Wake Island 3 fighters moved from Hawaii Sea Zone to Wake Island 1 bomber moved from Kazakh S.S.R. to Wake Island 1 bomber moved from West US to Wake Island 2 carriers, 1 fighter, 1 submarine and 2 transports moved from Hawaii Sea Zone to New Guinea Sea Zone 1 transport moved from Hawaii Sea Zone to New Guinea Sea Zone 4 infantry moved from East US to East US Sea Zone 4 infantry and 2 transports moved from East US Sea Zone to West Spain Sea Zone 4 infantry moved from West Spain Sea Zone to Algeria 1 fighter moved from North Sea Zone to Algeria 1 armour moved from East US to East US Sea Zone 2 infantry moved from Congo to French Equatorial Africa Place Units - Americans 1 carrier and 1 transport placed in West US Sea Zone 2 infantry placed in West US Turn Complete - Americans Americans collect 33 PUs; end with 33 PUsCombat Hit Differential Summary :
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RE: Gamerman01 v TheGoodCaptain (+8) Loser bracket finalposted in Tournaments
:p
Was too pooped to pop last night,
You’re next though -
RE: 2v2 Final: Daaras and FranceNeedsMorePower (X) vs Gamerman01 and Booper (L)posted in League
I’m in a game that’s 2 years old and my opponent just reported he’s unable to post from TripleA.
I had the same problem with my turn against him, but it worked after I got out, loaded it up play by forum and re-entered my password -
RE: OOB Oysteilo +40 v Gamerman01 with tech - UHD mapposted in League
Thanks for the communication,
I had the posting problem, got out and re-typed in my password and then mine worked. I don’t mind a save file only upload.I am busier than normal and somewhat unlikely to move during the workweek these days… although Italy is getting easier to do - it’s not like they’re advancing the Germans but you know as well as I do how many calculations are involved lol. We should probably continue to savor this game for the time being. Oh but to remove any doubt - I’m playing as well as I can, I’m not trying to drag anything out at all. I might even pass up the 2025 playoffs because I haven’t even started game 2 of the 2024. @farmboy @GeneralDisarray
Your being away for 10 days is welcomed :p
Thanks again, you’re a terrific person to play a game with -
RE: Gamerman01 v TheGoodCaptain (+8) Loser bracket finalposted in Tournaments
Got the big one done, should be able to get to ours Sunday
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RE: OOB Oysteilo +40 v Gamerman01 with tech - UHD mapposted in League
TripleA Turn Summary: Japanese round 21
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 21 Purchase Units - Japanese Japanese buy 2 artilleries, 1 factory_minor, 14 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens; Combat Move - Japanese 2 infantry moved from Amur to Buryatia 1 armour moved from Buyant-Uhaa to Buryatia 1 infantry moved from Buyant-Uhaa to Chahar 1 fighter moved from Buyant-Uhaa to Chahar 1 fighter moved from Kiangsu to Chahar 1 fighter moved from Manchuria to Chahar 1 bomber moved from Kiangsu to Chahar 1 infantry moved from Buyant-Uhaa to Central Mongolia Japanese take Central Mongolia from UK_Pacific 3 infantry moved from Manchuria to Jehol 1 fighter moved from Japan to 8 Sea Zone 3 fighters moved from Caroline Islands to 48 Sea Zone 2 fighters, 2 infantry and 1 tactical_bomber moved from French Indo China to Shan State 1 fighter and 2 infantry moved from French Indo China to Yunnan 1 fighter moved from 36 Sea Zone to Yunnan 2 fighters moved from 20 Sea Zone to Jehol 1 fighter moved from 36 Sea Zone to Jehol 1 mech_infantry moved from Manchuria to Buryatia 1 infantry moved from Buyant-Uhaa to Chahar Combat - Japanese Battle in 8 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 8 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 48 Sea Zone Japanese attack with 3 fighters Americans defend with 1 destroyer Japanese roll dice for 3 fighters in 48 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Americans roll dice for 1 destroyer in 48 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 48 Sea Zone Japanese win with 3 fighters remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Yunnan Japanese attack with 2 fighters and 2 infantry British defend with 1 infantry Japanese roll dice for 2 fighters and 2 infantry in Yunnan, round 2 : 2/4 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan 1 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Shan State Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber British defend with 2 infantry Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 2/5 hits, 2.00 expected hits UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Shan State 2 infantry owned by the British lost in Shan State Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for British: 2 infantry Battle in Buryatia Japanese attack with 1 armour, 2 infantry and 1 mech_infantry Russians defend with 1 mech_infantry Japanese roll dice for 1 armour, 2 infantry and 1 mech_infantry in Buryatia, round 2 : 1/4 hits, 1.00 expected hits Russians roll dice for 1 mech_infantry in Buryatia, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Buryatia Japanese win, taking Buryatia from Russians with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Chahar Japanese attack with 1 bomber, 3 fighters and 2 infantry Chinese defend with 2 infantry Japanese roll dice for 1 bomber, 3 fighters and 2 infantry in Chahar, round 2 : 1/6 hits, 2.50 expected hits Chinese roll dice for 2 infantry in Chahar, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Chahar 1 infantry owned by the Chinese lost in Chahar 3 fighters owned by the Japanese and 1 bomber owned by the Japanese retreated Chinese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 2 infantry Casualties for Chinese: 1 infantry Battle in Jehol Japanese attack with 3 fighters and 3 infantry British defend with 2 mech_infantrys Japanese roll dice for 3 fighters and 3 infantry in Jehol, round 2 : 1/6 hits, 2.00 expected hits Chinese roll dice for 2 mech_infantrys in Jehol, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Jehol 1 mech_infantry owned by the British lost in Jehol Japanese roll dice for 3 fighters and 2 infantry in Jehol, round 3 : 1/5 hits, 1.83 expected hits Chinese roll dice for 1 mech_infantry in Jehol, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Jehol Japanese win, taking Jehol from Chinese with 3 fighters and 2 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 infantry Casualties for British: 2 mech_infantrys Non Combat Move - Japanese 1 fighter moved from Chahar to 6 Sea Zone 1 fighter moved from 8 Sea Zone to 6 Sea Zone 2 fighters moved from Chahar to Manchuria 1 infantry moved from Buyant-Uhaa to Central Mongolia 1 aaGun, 1 artillery and 2 infantry moved from Buyant-Uhaa to Ulaanbaatar 1 fighter moved from Jehol to 6 Sea Zone 1 fighter moved from Jehol to 6 Sea Zone 1 fighter moved from Jehol to Manchuria 1 infantry moved from Kwangsi to French Indo China 1 infantry moved from Kwangtung to Kwangsi 2 fighters and 1 tactical_bomber moved from Shan State to French Indo China 2 armour and 2 mech_infantrys moved from Siam to French Indo China 1 battleship, 1 carrier, 1 destroyer and 4 transports moved from 36 Sea Zone to 6 Sea Zone 1 carrier and 1 destroyer moved from 20 Sea Zone to 6 Sea Zone 1 submarine moved from 41 Sea Zone to 37 Sea Zone 1 battleship, 1 carrier, 5 destroyers and 5 submarines moved from 35 Sea Zone to 6 Sea Zone 3 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone 3 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea 1 infantry moved from Bolivia to Chile 1 artillery and 2 infantry moved from Argentina to Chile 1 bomber moved from Chahar to Japan 3 fighters moved from 48 Sea Zone to Caroline Islands 1 fighter moved from Yunnan to Kiangsu 1 fighter moved from Yunnan to French Indo China Place Units - Japanese 3 infantry placed in Manchuria 3 infantry placed in Kiangsu 1 factory_minor placed in French Indo China 1 submarine placed in 6 Sea Zone 2 infantry placed in Kwangtung 2 artilleries and 6 infantry placed in Japan Turning on Edit Mode EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 submarine EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 60 PUs; end with 60 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUsCombat Hit Differential Summary :
Chinese regular : 2.00 Americans regular : -0.33 Japanese regular : -2.17 UK_Pacific regular : 1.33 Russians regular : -0.33 -
RE: OOB Oysteilo +40 v Gamerman01 with tech - UHD mapposted in League
Testing Forum poster
Test summary from TripleA, engine version: 2.7.14962, time: 4:25:41 PM
Savegame -
RE: League General Discussion Threadposted in League
I tagged him, you just maybe overlooked his little 3 letter name
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RE: League General Discussion Threadposted in League
Yeah, no, I don’t think so. Thought I’d go ahead and ring a bell and see if any of the dead rose
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RE: Global 2nd edition Q+A ( AAG40.2)posted in Axis & Allies Global 1940
If half burnt and ripped pages 16 and 28 were all you had… your faith may start to waver
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RE: Classic 2nd edition discussionposted in League
Well 2025 flew by I guess.
I don’t think we have enough players to make a 2025 playoff, but in coming months when some games maybe conclude for me, I’ll stir the waters of the league and get some players to discover/re-discover Classic
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RE: League General Discussion Threadposted in League
One of these years I’ll get someone here to play a game of AA50 with Abattlemap.
@Karl7 @Tyzoq @666 @Zhukov44 @boldfresh @souL @DarthMaximus @Cow @CdnRanger @Seador @Battlingmaxo @Funcioneta @Zhukov44 -
RE: OOB Oysteilo +40 v Gamerman01 with tech - UHD mapposted in League
Was getting close to clicking dice but all the printing next to me was starting to drive me crazy.
She was printing about 1000 sheets for caroling music tomorrow, then vacuuming, and then the chemical smells from the bathroom cleaning started up. I’m hiding in the basement now.LOL we’re getting so much snow I think our plans for tonight will be cancelled, but I am planning to get J21 played before then anyway. What a war. It’s a good thing we’re not playing a zombies version, or we would have an awful lot of zombies to fight too
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RE: League General Discussion Threadposted in League
At least you could put your units where you wanted within the territories and zones!!
It was really cool, typing out your moves like you were playing chess from an 1800’s railroad telegraph office 🚂
Also, rolling dice on forum was more like playing in person than Triple A instantly spitting out the results. :aaa dice 3@1 5@2 6@3" sigh… 👦🏻
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RE: League General Discussion Threadposted in League
I don’t think I did a single game of ABattlemap on G40… nor TripleA on Anniversary.
Now once in awhile I play the AI on TripleA AA50 - pretty fun now. The AI is pretty decent actually. It’s fun to just take Italy and tip the scales for the Axis -
RE: League General Discussion Threadposted in League
Sounds like the tractor beam’s got you, I won’t even try to persuade because you’ve already decided
Who would have a chance against 2 A&A.org league veterans?
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RE: 2v2 Final: Daaras and FranceNeedsMorePower (X) vs Gamerman01 and Booper (L)posted in League
(And when I say UK of course that includes ANZAC because UK/ANZAC politics are coupled)
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RE: 2v2 Final: Daaras and FranceNeedsMorePower (X) vs Gamerman01 and Booper (L)posted in League
@FranceNeedsMorePower said in 2v2 Final: Daaras and FranceNeedsMorePower (X) vs Gamerman01 and Booper (L):
@Daaras @gamerman01 Doesn’t taking Indo-China start war with the Allies or maybe I’m wrong.
Yeah, no, France isn’t part of the Dutch/US/UK deal, but Japan loses the +10 NO immediately