Victory_First knows a lot about the computer stuff, he did this thread. I just registered mine.
https://www.axisandallies.org/forums/topic/42545/how-to-register-your-dice-email-to-the-new-server
Victory_First knows a lot about the computer stuff, he did this thread. I just registered mine.
https://www.axisandallies.org/forums/topic/42545/how-to-register-your-dice-email-to-the-new-server
Victory_First just sent me this,
I’ll look into it when I have time today
https://www.axisandallies.org/forums/topic/42545/how-to-register-your-dice-email-to-the-new-server
Thank you, here’s to an epic game.
Submerge 115, no scramble from Novgorod
Scramble from Scotland
Submerge 91
It’s fine if you’d like to start the turn over, that doesn’t bother me at all.
Everyone is having trouble after a forced? update to TripleA (this never happens) and a move from the dice server. That is, no one can roll dice using MARTI right now. I’m just hanging out until someone figures out what we need to do.
I’m sure there will continue to be discussion on the problem until it’s solved, on the league discussion thread.
I’m not an option for the practice game,
Good luck!
TripleA Turn Summary for game: Classic League
Game History
Round: 5
Purchase Units - British
British buy 2 armour and 1 fighter; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from French Equatorial Africa to Anglo Sudan Egypt
British take Anglo Sudan Egypt from Germans
1 armour moved from French Equatorial Africa to Libya
3 infantry moved from French Equatorial Africa to Libya
Combat - British
Battle in Libya
British attack with 1 armour and 3 infantry
Japanese defend with 1 fighter
British roll dice for 1 armour and 3 infantry in Libya, round 2 : 0/4 hits, 1.00 expected hits
Germans roll dice for 1 fighter in Libya, round 2 : 0/1 hits, 0.67 expected hits
British roll dice for 1 armour and 3 infantry in Libya, round 3 : 2/4 hits, 1.00 expected hits
Germans roll dice for 1 fighter in Libya, round 3 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Japanese lost in Libya
British win, taking Libya from Germans with 1 armour and 3 infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 1 fighter
Non Combat Move - British
6 infantry moved from Finland Norway to Karelia S.S.R.
1 transport moved from North Sea Zone to East Canada Sea Zone
1 infantry moved from West Canada to East Canada Sea Zone
1 infantry and 1 transport moved from East Canada Sea Zone to North Sea Zone
3 infantry moved from United Kingdom to North Sea Zone
2 infantry and 1 transport moved from North Sea Zone to Karelia Sea Zone
2 infantry moved from Karelia Sea Zone to Karelia S.S.R.
2 infantry moved from North Sea Zone to Finland Norway
1 armour and 2 infantry moved from United Kingdom to North Sea Zone
1 armour, 2 infantry and 2 transports moved from North Sea Zone to Karelia Sea Zone
1 armour and 2 infantry moved from Karelia Sea Zone to Karelia S.S.R.
Place Units - British
2 armour and 1 fighter placed in United Kingdom
Turn Complete - British
British collect 23 PUs; end with 23 PUs
Combat Hit Differential Summary :
Germans regular : -1.33
British regular : 0.00
You should be able to save all that trouble by going file -> post PBEM/save whatever. Or, you can save the file File->Save and upload that to the game thread.
Thank you for providing the details! So we have battleship, infantry, bomber vs bomber, 2 fighters.
Very interesting moves, I was completely blindsided. I’m lucky the British fighters hit.
Of course you are right to stop and ask.
I will lose the bomber
TripleA Turn Summary for game: Classic League
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from India to Kwangtung
Russians take French Indo China from Japanese
Russians take Kwangtung from Japanese
1 fighter and 2 infantry moved from Novosibirsk to Yakut S.S.R.
1 fighter moved from India to Ukraine S.S.R.
1 fighter and 2 infantry moved from Karelia S.S.R. to Ukraine S.S.R.
Combat - Russians
Battle in Yakut S.S.R.
Russians attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Yakut S.S.R., round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Yakut S.S.R., round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Yakut S.S.R.
1 infantry owned by the Japanese lost in Yakut S.S.R.
Russians win, taking Yakut S.S.R. from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Ukraine S.S.R.
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Ukraine S.S.R., round 2 : 2/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Ukraine S.S.R., round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Ukraine S.S.R.
Russians win, taking Ukraine S.S.R. from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 aaGun moved from Sinkiang to Novosibirsk
1 aaGun and 2 infantry moved from India to Sinkiang
1 infantry moved from Novosibirsk to Sinkiang
1 fighter moved from Yakut S.S.R. to Sinkiang
2 fighters moved from Ukraine S.S.R. to Karelia S.S.R.
2 infantry moved from Russia to Karelia S.S.R.
2 armour moved from Russia to Sinkiang
1 armour moved from Novosibirsk to Sinkiang
1 infantry moved from Russia to Novosibirsk
Place Units - Russians
1 armour placed in Russia
6 infantry placed in Karelia S.S.R.
Turn Complete - Russians
Russians collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
Japanese regular : 0.67
Germans regular : -0.33
Russians regular : 0.83
TripleA Turn Summary for game: Classic League
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 armour, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from West US to West US Sea Zone
2 infantry and 1 transport moved from West US Sea Zone to Wake Island Sea Zone
2 infantry moved from Wake Island Sea Zone to Wake Island
Americans take Wake Island from Japanese
2 infantry moved from West Canada to West US Sea Zone
2 infantry and 1 transport moved from West US Sea Zone to Hawaii Sea Zone
2 infantry moved from Hawaii Sea Zone to Hawaiian Islands
Americans take Hawaiian Islands from Japanese
1 infantry moved from India to French Indo China
1 bomber moved from Novosibirsk to French Indo China
Combat - Americans
Battle in French Indo China
Americans attack with 1 bomber and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 bomber and 1 infantry in French Indo China, round 2 : 2/2 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in French Indo China
1 infantry owned by the Japanese lost in French Indo China
Americans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 bomber moved from French Indo China to Sinkiang
1 infantry moved from India to Sinkiang
1 transport moved from West US Sea Zone to North Pacific Sea Zone
2 infantry moved from West Canada to West US
1 infantry moved from Alaska to West Canada
1 aaGun moved from West US to Mexico
2 carriers and 3 fighters moved from West US Sea Zone to Hawaii Sea Zone
1 fighter moved from West US to Hawaii Sea Zone
1 fighter moved from West US to Midway
1 aaGun moved from West Canada to West US
Place Units - Americans
2 transports placed in West US Sea Zone
2 armour and 2 infantry placed in West US
Turn Complete - Americans
Americans collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
Americans regular : 1.17
Japanese regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 3 armour, 9 infantry, 4 submarines and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Kansu to Hopei
Japanese take Shensi from Chinese
Japanese take Hopei from Chinese
1 infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
1 armour moved from India to West India
Japanese take West India from UK_Pacific
1 armour moved from West India to India
1 armour and 1 infantry moved from India to 39 Sea Zone
1 infantry moved from French Indo China to Yunnan
1 bomber, 3 fighters and 2 tactical_bombers moved from Shan State to 61 Sea Zone
1 battleship, 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 56 Sea Zone
1 fighter moved from 35 Sea Zone to 56 Sea Zone
1 destroyer and 1 submarine moved from 35 Sea Zone to 56 Sea Zone
1 destroyer and 1 submarine moved from 39 Sea Zone to 56 Sea Zone
1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 56 Sea Zone
1 armour and 1 infantry moved from 56 Sea Zone to Western Australia
2 fighters and 2 tactical_bombers moved from French Indo China to Yunnan
1 carrier moved from 35 Sea Zone to 56 Sea Zone
1 armour moved from French Indo China to Hunan
Japanese take Hunan from Chinese
Combat - Japanese
Battle in 56 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 2 submarines, 1 tactical_bomber and 1 transport
Americans defend with 1 destroyer
Japanese roll dice for 2 submarines in 56 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 1 tactical_bomber and 1 transport in 56 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits
Americans roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 56 Sea Zone
Japanese win with 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 2 submarines, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Western Australia
Battle in Yunnan
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Yunnan, round 2 : 3/5 hits, 2.50 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Western Australia from ANZAC, taking Yunnan from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 61 Sea Zone
Japanese attack with 1 bomber, 3 fighters and 2 tactical_bombers
Americans defend with 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese roll dice for 1 bomber, 3 fighters and 2 tactical_bombers in 61 Sea Zone, round 2 : 4/6 hits, 3.50 expected hits
Americans roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 61 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
2 fighters owned by the Japanese and 1 tactical_bomber owned by the Japanese lost in 61 Sea Zone
1 destroyer owned by the Americans, 1 tactical_bomber owned by the Americans and 1 carrier owned by the Americans lost in 61 Sea Zone
Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 61 Sea Zone, round 3 : 1/3 hits, 1.83 expected hits
Americans roll dice for 1 fighter in 61 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Japanese lost in 61 Sea Zone
1 fighter owned by the Americans lost in 61 Sea Zone
Japanese win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 3 fighters and 1 tactical_bomber
Casualties for Americans: 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
Non Combat Move - Japanese
1 tactical_bomber moved from 61 Sea Zone to 56 Sea Zone
1 bomber moved from 61 Sea Zone to Java
5 armour and 3 infantry moved from India to 39 Sea Zone
5 infantry moved from Jehol to Anhwe
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Central Mongolia to Ulaanbaatar
1 mech_infantry moved from Kansu to Chahar
2 destroyers moved from 35 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from Yunnan to Shan State
5 armour, 3 infantry and 5 transports moved from 39 Sea Zone to 56 Sea Zone
5 armour and 3 infantry moved from 56 Sea Zone to Western Australia
2 infantry moved from Malaya to Shan State
1 armour moved from French Indo China to Kwangsi
1 fighter and 1 tactical_bomber moved from Shan State to 56 Sea Zone
2 carriers moved from 35 Sea Zone to 56 Sea Zone
1 fighter moved from 35 Sea Zone to 56 Sea Zone
1 tactical_bomber moved from Yunnan to 56 Sea Zone
1 fighter moved from Yunnan to 39 Sea Zone
1 submarine moved from 35 Sea Zone to 33 Sea Zone
1 fighter moved from 39 Sea Zone to India
1 carrier moved from 39 Sea Zone to 56 Sea Zone
Place Units - Japanese
4 submarines and 2 transports placed in 6 Sea Zone
1 armour and 2 infantry placed in India
1 armour and 2 infantry placed in Kiangsu
3 infantry placed in Malaya
1 armour and 2 infantry placed in French Indo China
Turn Complete - Japanese
Japanese collect 72 PUs; end with 72 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : 1.17
Japanese regular : -0.50
But I should add -
Blitzing is combat move and doesn’t necessarily involve OCCUPIED territories, nor does violating neutrality which the rulebook also makes clear is a combat move.
Oh. Yeah. I’m not used to that rule yet.
Then in classic it’s important.
I was talking about all my years with AA50 and G40.
Page 12 says combat movement is when you move units to enemy territories and zones. Therefore it is actually against the rules to move any noncombat moves in the combat movement phase, and then defending subs can absolutely reduce options for the player’s turn.
Also, I’ve enjoyed and appreciated the relatively fast pace of our games so far, and no worries that you have a little delay.
@gamerman01 said in L26 Classic trimlinger +8 v gamerman01 allies, game 2:
I think it can be argued that you can’t make a noncom in the combat movement phase, however, I’ve never played someone who does.
That was ambiguous.
I’ve never played someone who argues that you can’t make a noncombat movement (early) in the combat movement phase.
Do not apologize!
Movements that do not result in combat (your carrier) are SUPPOSED to be made in the noncombat move, however, virtually everyone is fine with noncombat moves in the combat move phase.
Noncombat moves in the combat move phase only, potentially, disadvantage the moving player because if you move something in the combat movement phase they are frozen since they can’t be moved again in the noncombat movement phase. This includes aircraft, because only aircraft can move in both phases, but that is only if they attack something.
I think it can be argued that you can’t make a noncom (without me checking the rulebook again to make sure) in the combat movement phase, however, I’ve never played someone who does.
But there IS one advantage to be gained by the moving player, and that is that for many players it’s easier to keep things straight by moving more or everything in the combat movement phase. But again, players don’t protest this, generally, because anything you move in the combat movement phase is locked in and you haven’t seen the dice results yet.
OK, it’s no problem, just needed what you just gave me,
Have a good day!
It’s been 17 days now…
I agreed to revive this game from July 2025 when you asked in early March 2026
Happy to play it and enjoy the road to victory, but with gaps it becomes more tedious.
J4 was played 4/25 and
J5 on 5/25
Are we continuing?
Post the game just before rolling “dice”
Save your game file immediately after rolling “dice”
Andrew laid out several benefits in the opening post, along with explanations and demonstrations.
I’d like to oversimplify:
Sportsmanship for your fellow gamer
Integrity of the game
Edits and undo’s in TripleA can be kept to a minimum simply by saving the game after the dice are rolled and reloading it if things get messy. Reconstruction (from the save) can be more work, but it’s not so bad if you either save the messy file or go side by side with 2 instances of Triple A open.
I anticipate adding guidelines / best practices / or possibly even rules to the A&A.org league rules.
If you don’t know what the league is, go check out the league and/or ask me if you have any questions. You don’t have to sign up or commit to # of games, it’s come and go as you please.
TripleA Turn Summary for game: Classic League
Game History
Round: 10
Purchase Units - Germans
Germans buy 1 armour and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from India to Caucasus
1 infantry moved from South Europe to East Europe
25 infantry moved from Ukraine S.S.R. to Caucasus
17 infantry moved from Germany to East Europe
1 infantry moved from South Europe to East Europe
3 infantry moved from Ukraine S.S.R. to East Europe
1 infantry moved from Germany to East Europe
Combat - Germans
Battle in Caucasus
Germans attack with 1 armour and 25 infantry
Americans defend with 1 infantry
Germans roll dice for 1 armour and 25 infantry in Caucasus, round 2 : 7/26 hits, 4.67 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Caucasus
Germans win, taking Caucasus from Russians with 1 armour and 25 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in East Europe
Germans attack with 23 infantry
British defend with 1 infantry
Germans roll dice for 23 infantry in East Europe, round 2 : 3/23 hits, 3.83 expected hits
British roll dice for 1 infantry in East Europe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in East Europe
Germans win, taking East Europe from British with 23 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
6 infantry moved from South Europe to West Europe
8 armour moved from West Europe to Germany
1 aaGun moved from Ukraine S.S.R. to Caucasus
1 aaGun moved from South Europe to East Europe
2 infantry moved from India to Persia
1 battleship and 1 transport moved from Indian Ocean Sea Zone to French Indo China Sea Zone
Place Units - Germans
1 armour and 9 infantry placed in Germany
Turn Complete - Germans
Germans collect 34 PUs; end with 34 PUs
Combat Hit Differential Summary :
Russians regular : -0.33
Germans regular : 1.50
British regular : -0.33
TripleA Turn Summary for game: Classic League
Game History
Round: 4
Purchase Units - British
British buy 1 armour, 5 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - British
1 armour moved from French West Africa to French Equatorial Africa
British take Algeria from Germans
British take French Equatorial Africa from Germans
1 bomber moved from Novosibirsk to Syria Jordan
2 fighters moved from Persia to Syria Jordan
2 fighters moved from Karelia S.S.R. to Syria Jordan
Combat - British
Battle in Syria Jordan
British attack with 1 bomber and 4 fighters
Germans defend with 2 infantry
British roll dice for 1 bomber and 4 fighters in Syria Jordan, round 2 : 1/5 hits, 2.67 expected hits
Germans roll dice for 2 infantry in Syria Jordan, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Syria Jordan
British roll dice for 1 bomber and 4 fighters in Syria Jordan, round 3 : 1/5 hits, 2.67 expected hits
Germans roll dice for 1 infantry in Syria Jordan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Syria Jordan
British win with 1 bomber and 4 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - British
2 fighters moved from Syria Jordan to Persia
1 infantry moved from West US Sea Zone to West Canada
4 infantry moved from French West Africa to French Equatorial Africa
1 carrier and 3 transports moved from West Africa Sea Zone to North Sea Zone
6 infantry moved from United Kingdom to North Sea Zone
6 infantry moved from North Sea Zone to Finland Norway
1 fighter moved from Syria Jordan to India
1 fighter moved from Syria Jordan to India
1 bomber moved from Syria Jordan to India
Place Units - British
1 armour and 5 infantry placed in United Kingdom
1 transport placed in North Sea Zone
Turn Complete - British
British collect 21 PUs; end with 22 PUs
Combat Hit Differential Summary :
Germans regular : -1.00
British regular : -3.33