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    Best posts made by gamerman01

    • RE: League General Discussion Thread

      @axis-dominion said in League General Discussion Thread:

      now, where oh where is former heavyweight @JDOW hibernating all these years… won’t you come back already?

      JDOW occasionally lurks, sometimes even closely following a championship game occasionally. I think he would be very difficult but not impossible to resurrect. A truly remarkable track record here, and did you see his interview with @crockett36 that I think is less than 1 year old? Some real nuggets of A&A advice in there, along with all the generally fascinating/interesting thoughts all around them

      posted in League
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      gamerman01
    • RE: 2v2 Final: Daaras and FranceNeedsMorePower (L) vs Gamerman01 and Booper (X)

      Happy New Year!

      Today I plan an intense Classic USA - Russia move and then to move here

      posted in League
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      gamerman01
    • RE: Path to Victory League Discussion

      Consider also following the link of the original post to the feedback thread - maybe someone on the team will see it

      Have a great weekend,

      posted in League
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      gamerman01
    • RE: League General Discussion Thread

      zlefin posted several deep questions about G40 and the bid and strategies in the G40 section of Axis&Allies.org

      I think it’s begging for attention from league players. Definitely a fun challenge to answer. I don’t have enough game war experience in the past few years to try to answer it. Our top 10 players are frankly probably the only ones really qualified to answer it well, and even then, it’s difficult.

      zlefin wants answers about bids and strats G40 OOB

      posted in League
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      gamerman01
    • RE: OOB Oysteilo +40 v Gamerman01 with tech - UHD map

      Seems like when I get a nice block of time my son comes over. January is crazy, even with no yard work.

      I don’t forget it’s my turn… ᡕᠵデᡁ᠊╾━💥 🛩️

      posted in League
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      gamerman01
    • RE: OOB Oysteilo +40 v Gamerman01 with tech - UHD map

      OK I’ll redo it

      posted in League
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      gamerman01
    • RE: OOB Oysteilo +40 v Gamerman01 with tech - UHD map

      Perfect, I was hoping for smooth and understood, and clearly that’s what we have here!

      We’ll see if I attack Brazil again. Do not have a good feeling about it this time ;)

      Sorry for any mixed messages

      posted in League
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      gamerman01
    • RE: Post League Game Results Here

      OK, I see you’re both in favor of not counting it and @zlefin specifically said he doesn’t care about game count. So it’s not being counted.

      posted in League
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      gamerman01
    • RE: L25 G40 OOB Gamerman01 (x) v VictoryFirst (+50)

      Yes. I’m quite busy and almost overwhelmed at times these days, but I think when a league player offers to continue a game if the missing player comes back that in most cases that should be granted.

      This looks like a great game and we got the first 2 rounds out of the way -

      Game on! Your turn

      I do want you to promise not to bump me or time me out. But if you win, I will change the game result, so it’s actually not “just for fun”

      posted in League
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      gamerman01
    • RE: L25 G40 OOB Gamerman01 (x) v VictoryFirst (+50)

      Reminders are just fine,
      I just need to know I should feel no anxiety - I have too much of that for other areas of my life.

      Ooh, that Russian tank is looking to raise a lot of money
      Oh! I forgot that I actually did play against 2 Yunnan bid games, not just one. Well, I had a real bad time in my other, against the Yunnan bid and Russia grabbing 5 NO’s

      Yeah, a lotta game left to play, that’s why I said “bummer”…

      posted in League
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      gamerman01
    • RE: L25 G40 OOB Gamerman01 (x) v VictoryFirst (+50)

      Also, :) to face a Yunnan bid I must necessarily be playing the Axis, and I don’t always play the Axis, so yeah, you were only the 2nd time

      posted in League
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      gamerman01
    • RE: OOB Oysteilo +40 v Gamerman01 with tech - UHD map

      Thanks Barnee! I’ve been able to see good, thank you

      posted in League
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      gamerman01
    • RE: OOB Oysteilo +40 v Gamerman01 with tech - UHD map

      @oysteilo said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:

      The intentions were just a freindly reminder on the status and your thoughts. I got that so its all fine. Just play when you can, but always nice with a comment every now and then if it drags out

      Well that’s the answer I was hoping for, I think!

      I understand, I’m sorry, I just try really hard not to keep posting “I think I can do it this weekend!” or “Tomorrow!” because I don’t like giving predictions/promises and breaking them, I know you understand.

      I’ll remember to just post that I know it’s my turn, sorry, or something in the future

      I do want to continue, there are a lot of cool things going on

      posted in League
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      gamerman01
    • RE: L25 G40 OOB Gamerman01 (x) v VictoryFirst (+50)

      Pretty exciting
      I don’t think I’ve ever had someone come back the next year ready to finish the game
      Will be really fun to get re-oriented

      posted in League
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      gamerman01
    • RE: L25 G40 OOB Gamerman01 (x) v VictoryFirst (+50)

      No I haven’t looked so go ahead,
      Thanks for asking

      posted in League
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      gamerman01
    • RE: L25 G40 OOB Gamerman01 (x) v VictoryFirst (+50)

      @VictoryFirst said in L25 G40 OOB Gamerman01 (x) v VictoryFirst (+50):

      When and why did you go back to OOB? And who are you playing right now?

      To see what people have been playing go to the “player query” tab of the ELO spreadsheet and type in someone’s name. There, you could see that my last BM game finished 8/17/24.

      BM was exciting when it came out because it was a variant with a lot of new rules to learn and figure out how to master. Several were very attractive, like making the Japan vs. Russia DOW interesting instead of meaningless. At some point in OOB history, there was a +10 IPC cash infusion to Russia or Japan if the other declared war. It ended up in 2nd edition to just be Mongolia.

      BM addressed various areas of OOB that most people didn’t like.
      From memory,

      1. US doesn’t make enough money, doesn’t have enough NO’s.
      2. A lot of islands with no IPC value
      3. ANZAC and India can be squashed by Japan “too easily”. India only making 6 not perceived as enough - people didn’t like unstoppable India Crush.
      4. People didn’t like China losing the 6 IPC NO and not being able to get it back and being made more irrelevant. So these changes were all about slowing Japan. The garrison rule in China.
      5. Apparently they thought the Med was way under-valued, so put a bunch of NO’s in there
      6. Yunnan bid smashed by a rule that Russia can’t go into China until at war.

      There’s probably more.

      After awhile, I actually realized I liked OOB better.
      It’s quite a bit simpler. It just needed a bit bigger bid than the 20 we ended up at when BM was made.
      I strongly disagree with all these NO’s in the Med and with the idea that all islands should have income values. Most islands are valuable as landing spaces and places to build bases, even with 0 IPC value. If you follow the IPC value philosophy, then Bessarabia should be worth something.
      I don’t like the China garrison rule and nerfing the Burma road to 3. I don’t think more NO’s were needed. I don’t have a problem with a capital being sacked more than once - that’s A&A. I don’t have a problem with OOB treatment of Paris liberation.

      Then there’s the fact that OOB is what is played out there, since it’s the standard game.

      Your 3rd question,
      I have been playing Oysteilo for over 2 years on a single game. It was one of my first coming back to OOB. He did the Yunnan bid, and that and the fact that I suffered a bottom 4% result in Paris has made it a very long slog. We played with a new map skin and were both disoriented for several rounds. It was supposed to be just a fun and crazy - try out a cool new map skin game and quickly turned into a very competitive game.

      They’re waiting on me to finally start the 2nd OOB playoff game for 2024. Yeah, 2024.
      So I’m probably not really supposed to be taking on any new challenges at all, but finishing an old game is not a new game.

      posted in League
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      gamerman01
    • RE: L25 G40 OOB Gamerman01 (x) v VictoryFirst (+50)

      I freely answer any questions about my game play

      posted in League
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      gamerman01
    • RE: 2v2 Final: Daaras and FranceNeedsMorePower (L) vs Gamerman01 and Booper (X)

      TripleA Turn Summary: Japanese round 4

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 4
      
          Purchase Units - Japanese
              Japanese buy 1 armour, 1 destroyer, 1 factory_minor, 6 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
      
          Politics - Japanese
              Japanese takes Political Action: Political Action Japanese To War With Russians
                  Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                  Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                  Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
      
          Combat Move - Japanese
              1 infantry moved from Japan to 6 Sea Zone
              1 infantry moved from Korea to 6 Sea Zone
              2 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
              2 infantry moved from 25 Sea Zone to Midway
              1 armour moved from Korea to Sakha
                    Japanese take Amur from Russians
                    Japanese take Sakha from Russians
              1 infantry moved from Yunnan to Szechwan
                    Japanese take Szechwan from Chinese
              1 infantry moved from Yunnan to Burma
              2 infantry moved from Anhwe to Chahar
              1 transport moved from 37 Sea Zone to 36 Sea Zone
              2 infantry moved from French Indo China to 36 Sea Zone
              2 infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone
              2 infantry moved from 45 Sea Zone to Dutch New Guinea
              2 bombers moved from Philippines to Chahar
              1 tactical_bomber moved from Kiangsi to Chahar
              1 tactical_bomber moved from Kiangsi to Chahar
              3 fighters moved from Japan to 16 Sea Zone
              1 fighter moved from 6 Sea Zone to 16 Sea Zone
              1 mech_infantry moved from Hunan to Shensi
                    Japanese take Shensi from Chinese
              1 fighter moved from 6 Sea Zone to 16 Sea Zone
              1 fighter and 3 tactical_bombers moved from Yunnan to Burma
              1 fighter moved from 41 Sea Zone to Burma
      
          Combat - Japanese
              Battle in Dutch New Guinea
              Battle in Midway
              Battle in 16 Sea Zone
                  Japanese attack with 5 fighters
                  Americans defend with 1 destroyer
                      Japanese roll dice for 5 fighters in 16 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
                      Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Americans lost in 16 Sea Zone
                  Japanese win, taking Dutch New Guinea from Dutch, taking Midway from Americans with 5 fighters remaining. Battle score for attacker is 8
                  Casualties for Americans: 1 destroyer
              Battle in Burma
                  Japanese attack with 2 fighters, 1 infantry and 3 tactical_bombers
                  British defend with 1 infantry
                      Japanese roll dice for 2 fighters, 1 infantry and 3 tactical_bombers in Burma, round 2 : 1/6 hits, 3.00 expected hits
                      UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the British lost in Burma
                  Japanese win, taking Burma from UK_Pacific with 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                  Casualties for British: 1 infantry
              Battle in Chahar
                  Japanese attack with 2 bombers, 2 infantry and 2 tactical_bombers
                  Chinese defend with 2 infantry
                      Japanese roll dice for 2 bombers, 2 infantry and 2 tactical_bombers in Chahar, round 2 : 3/6 hits, 2.67 expected hits
                      Chinese roll dice for 2 infantry in Chahar, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese lost in Chahar
                      2 infantry owned by the Chinese lost in Chahar
                  Japanese win, taking Chahar from Chinese with 2 bombers, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
                  Casualties for Chinese: 2 infantry
              Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
              Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
              Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
              Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
              Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
              Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
              Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
              Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
              Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
              Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
              Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
              Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
              Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
              Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
              Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
              Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
              Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
              Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
              Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
              Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
              Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
              Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
              Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
      
          Non Combat Move - Japanese
              2 bombers and 2 tactical_bombers moved from Chahar to Kiangsi
              4 fighters moved from 16 Sea Zone to 25 Sea Zone
              2 carriers, 1 destroyer and 2 submarines moved from 6 Sea Zone to 25 Sea Zone
              1 infantry moved from Kwangsi to 36 Sea Zone
              1 transport moved from 36 Sea Zone to 20 Sea Zone
              2 infantry moved from Anhwe to Kweichow
              1 aaGun and 4 infantry moved from Hunan to Kweichow
              1 artillery moved from Malaya to Shan State
              1 destroyer and 1 submarine moved from 37 Sea Zone to 35 Sea Zone
              1 infantry moved from Kwangsi to 36 Sea Zone
              2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
              2 infantry moved from 35 Sea Zone to Philippines
              5 artilleries and 2 infantry moved from Yunnan to Kweichow
              1 infantry moved from French Indo China to Shan State
              2 artilleries and 1 infantry moved from Kwangsi to Hunan
              2 fighters and 3 tactical_bombers moved from Burma to Shan State
              1 destroyer moved from 35 Sea Zone to 55 Sea Zone
              1 infantry moved from Korea to 6 Sea Zone
              1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
              1 infantry moved from Iwo Jima to 17 Sea Zone
              2 infantry and 1 transport moved from 17 Sea Zone to 25 Sea Zone
              2 infantry moved from 25 Sea Zone to Midway
              1 carrier, 1 tactical_bomber and 1 transport moved from 41 Sea Zone to 37 Sea Zone
              1 fighter moved from Shan State to 37 Sea Zone
              1 infantry moved from Korea to Manchuria
              1 fighter moved from 16 Sea Zone to Manchuria
              1 tactical_bomber moved from Shan State to Kweichow
              1 fighter moved from 6 Sea Zone to Philippines
              1 submarine moved from 6 Sea Zone to 33 Sea Zone
              1 fighter moved from 6 Sea Zone to Japan
              1 battleship, 2 cruisers, 3 destroyers and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
      
          Place Units - Japanese
              1 factory_minor placed in Malaya
              1 armour, 1 infantry and 1 mech_infantry placed in French Indo China
              5 infantry and 3 mech_infantrys placed in Japan
              1 destroyer and 1 submarine placed in 6 Sea Zone
      
          Turn Complete - Japanese
              Japanese collect 62 PUs; end with 62 PUs
              Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : 0.33
      Americans regular : -0.33
      Japanese regular : -2.17
      UK_Pacific regular : -0.33
      

      Savegame

      posted in League
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      gamerman01
    • RE: Find League Opponents Thread

      A warm welcome, @discalced
      Please let me know if you don’t get a match going soon.

      posted in League
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      gamerman01
    • RE: 2v2 Final: Daaras and FranceNeedsMorePower (L) vs Gamerman01 and Booper (X)

      Whoa, whoops! I forgot
      So it’s back on my list, hopefully not long

      posted in League
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      gamerman01
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