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    Best posts made by gamerman01

    • RE: OOB Oysteilo +40 v Gamerman01 with tech - UHD map

      Thanks for the quick reply, I was going to go with that if you didn’t respond but I’m glad to know I didn’t miss where you said something else,

      Couldn’t finish it last night anyway, looks like I’ll get it today
      Nice to pick it back up, there are a lot of exciting things going on in the game. Brain candy! @crockett36

      posted in League
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      gamerman01
    • RE: OOB Oysteilo +40 v Gamerman01 with tech - UHD map

      I don’t want any advantage from delays. Here are some things to remember.

      Italy has a bomber on Japan
      Italy has a fighter on Argentina
      Germany has a sub off Argentina
      UK has a big army on Turkey
      UK has 2 mech and 2 tanks in Mozambique, and a bomber on Kenya
      UK now has a transport in the Red Sea
      Johnston island has naval and airbase
      Egypt has all 3 facilities
      Gibraltar’s airbase is operable, with 2 damage
      USA has a heavy bomber on Belarus that bombed Berlin hard last turn, and is disrupting Russia’s NO, though the Germans have a sub to disrupt it again
      We have a situation in 113, 114, 115 with a standoff with German transporting
      USA has 2 mech, armor in Panama, and a new tactical in Eastern

      The Italians built a transport off Spain last turn

      You probably wouldn’t have missed any of these, but it’s easy to miss things on the UHD map we’re still not too experienced with
      Oh, and you could figure it out but both Italian ground are in the Gold Coast though it may appear the tank is in FWA

      Again, good luck working all that out
      Whale of a game

      posted in League
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      gamerman01
    • RE: OOB Oysteilo +40 v Gamerman01 with tech - UHD map

      US has 4 fighter on UK
      UK has 2 also

      posted in League
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      gamerman01
    • RE: League Global 1940 2nd edition non-ranked Team Tournament

      OK, I can add you to the sign up and if you’re in, we only need 1 more

      Don’t worry about a pairing, you’ll get it

      Although we could start and the one side of the bracket just wait,
      Let’s wait for the 8th for more options for making teams

      posted in League
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      gamerman01
    • RE: OOB Oysteilo +40 v Gamerman01 with tech - UHD map

      Yeah I’ve never had such an incredible standoff on the German/Russian front before. So many rounds, in the middle of Berlin and Moscow. Now we both have trucks lined up to move in.

      So I was wondering, if we keep adding infantry (and trucks) to the front lines, does that mean we’ll sit there in a stalemate for many more rounds? And wow, we’re trading Leningrad back and forth at round 20.

      And so much more. Hopefully it’s not decided by a big oversight by either

      It’s Axis vs Allies! North America is the only continent that’s not being fiercely battled over, though I only have about 4% of Africa for now.
      +15 communism + war bonds is pretty well stopping me, along with Burma road chinese.

      posted in League
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      gamerman01
    • RE: OOB Oysteilo +40 v Gamerman01 with tech - UHD map

      It’s a monster move. Every time. Thanks for the prediction, you know I’m chill though

      posted in League
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      gamerman01
    • RE: League Global 1940 2nd edition non-ranked Team Tournament

      I wondered too,

      I think delete the Yunnan, don’t want to wreck a J1 with 3 planes down and Yunnan lost

      posted in League
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      gamerman01
    • RE: League Global 1940 2nd edition non-ranked Team Tournament

      <sigh> you are among the vast majority of players, booper, I am the weird one.

      I will fully adopt your idea to do 4 Chinese AA and leave the Japanese planes alone. I’m not sure you said this, but that kind of simulates the tigers’ effect, and we’ll just let Larry have his purple planes.

      You guys make me feel great. Yes it favors the Allies on purpose, because in team play the Allies suffer a bit from coordination between players, like all A&A games.

      Nice standard setup?! I’m flattered. I know I didn’t put in as much thought and it’s not as sophisticated as @AndrewAAGamer so I just want to say right now it’s not on that level.
      But I’m very pleased Andrew independently has similar ideas to me as to strengthening India and China since the Axis are favored in the game and therefore we can be more historical/realistic in that way.
      Always remembering that there are real limits to making A&A historical but that when you could go two different ways, why not lean historical

      posted in League
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      gamerman01
    • RE: League Global 1940 2nd edition non-ranked Team Tournament

      We rounded up 8 players for OOB in 2025! That’s not easy!

      Now it’s a mad scramble for a partner. Remember it’s just two games if you win the first, it’s a little informal fun team tourney, so you don’t need to do a background check and check satellite and AI to find a suitable partner.

      You see the other 3 I tagged just now -

      You four need to pair off (I sound like a gym teacher)
      And we’ll RNG the first round matchups

      Shoot I’m inclined to RNG whether you get Axis or Allies, too. Prevents whining about how to do bids and such.

      posted in League
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      gamerman01
    • RE: League Global 1940 2nd edition non-ranked Team Tournament

      I’m glad you guys are venturing back to OOB - - nice

      posted in League
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      gamerman01
    • RE: League Global 1940 2nd edition non-ranked Team Tournament

      @Booper and Gamer versus

      @mikawagunichi and his teammate (@Jacob16 or @oysteilo )


      And @crockett36 and @Stucifer versus

      @Daaras and his teammate (Jacob or Oysteilo)


      So we can’t start until you guys match up 🤔

      I’ll set up the bracket here:
      2v2 OOB tournament

      posted in League
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      gamerman01
    • RE: League Global 1940 2nd edition non-ranked Team Tournament

      @gamerman01 said in League Global 1940 2nd edition non-ranked Team Tournament:

      Here’s how AI synthesized my setup ideas, just for fun

      🛡 G40 2v2 Variant: Coordinated Resistance

      A historical balance tweak for two-player teams in Axis & Allies Global 1940

      📜 Purpose

      This variant addresses inherent coordination challenges in Allied 2v2 team formats. Since Germany and Japan benefit from more focused strategic alignment, this proposal introduces modest unit boosts for the Allies to reflect historical deployments, improve survivability, and sustain competitive pacing.


      🎲 Setup Adjustments

      Each change adheres to the “1 unit per territory/zone” guideline.

      🌊 Pacific Theater

      Nation Territory/Zone Unit Change Historical Rationale
      China Szechwan +1 AA Simulate Flying
      China Hunan +1 AA tiger devastation of
      China Shensi +1 AA Japanese air
      China Chahar +1 infantry Represents local resistance and rearguard
      China Anhwe +1 infantry Delays Axis advance toward central China
      China Hopei +1 infantry Strengthens northern front line
      UK (Pacific) India +1 infantry Helps sustain Burma Road defense

      🌍 Europe Theater

      Nation Territory/Zone Unit Change Historical Rationale
      USA SZ 101 +1 destroyer Bolsters Atlantic convoy defense
      UK Egypt +1 infantry Reinforces defense against Italy
      UK SZ 91 +1 destroyer Slows Italian fleet mobility
      UK SZ 110 +1 destroyer Adds protection vs German naval threat
      UK SZ 71 (S. Africa) +1 transport Enhances reach into East Africa / India
      USSR Ukraine +1 infantry Bolsters defense on Dnieper front
      USSR Russia (Moscow) +1 infantry Strategic depth for capital defense
      USSR East Poland +1 fighter Reflects pre-Barbarossa Soviet air presence

      🧠 Gameplay Rationale

      • Historical Anchoring: Each unit placement references plausible pre-June 1940 deployments or logistical positioning.
      • Balance Correction: Enhances Allied survivability without nullifying Axis initiative.
      • Team Dynamics: Supports distributed Allied coordination across two players, mitigating decision friction.

      📝 Submission Notes

      This variant was inspired by recurring imbalances in competitive 2v2 matchups and aligns with existing tournament bid frameworks (40–60 IPCs typical). It’s designed to remain compatible with official rules, requiring only setup tweaks rather than structural overhaul.

      posted in League
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      gamerman01
    • RE: League Global 1940 2nd edition non-ranked Team Tournament

      Good idea, there will be 3 games so 1 time setup is the efficiency.

      Preferred order for deciding sides

      1. Just agree on sides
      2. “coin flip”
      3. bid starting off the starting setup
      posted in League
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      gamerman01
    • RE: League G40 Team Game - Stucifer/Crockett36 v Daaras/FranceNeedsMorePower

      @Stucifer said in League G40 Team Game - Stucifer/Crockett36 v Daaras/FranceNeedsMorePower:

      I know my teammate @crockett36 prefers to play Allies, so if you are willing to give us Allies and yourselves play Axis, let’s go with that.

      You’d better let crockett36 play with the Allies or he will deliberately sabotage his evil Axis power. 🔥 💥

      posted in League
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      gamerman01
    • RE: League Global 1940 2nd edition non-ranked Team Tournament

      101 is USA dd
      There were scads of destroyers in the Atlantic in spring 1940

      posted in League
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      gamerman01
    • RE: League G40 Team Game - Stucifer/Crockett36 v Daaras/FranceNeedsMorePower

      @crockett36 said in League G40 Team Game - Stucifer/Crockett36 v Daaras/FranceNeedsMorePower:

      I resemble that remark!

      Oh my goodness! It wasn’t just my Dad who’d say that?

      posted in League
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      gamerman01
    • RE: Post League Game Results Here

      It is still possible for GeneralDisarray to win two championships.

      But having locked up TWO CHAMPIONSHIP MATCHES @farmboy is much, much closer to that feat. Not very surprising.

      And he can divide and conquer. Balanced Mod now, Out of the Box, later!

      “Good luck” with @Ghostglider

      I won’t be too surprised if your OOB game starts before that one is over.

      posted in League
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      gamerman01
    • RE: League General Discussion Thread

      Waiting for my opponent tonight, and went ahead and set up the Classic game for our double elimination tournament

      Time for G6. Hot game with @leemorrison who’s 7-0 in recorded play!
      20250823_225226.jpg

      posted in League
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      gamerman01
    • RE: League General Discussion Thread

      @elche asked me and got me back into Classic a couple years ago. It takes a bit to learn the rules, but how nostalgic, and fun to figure out the strategies after playing a ton of AA50 and global 40 for so many years.

      We experts playing on TripleA aren’t the same as casual face to face -
      Already out of chips. Will have to raid other sets.

      posted in League
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      gamerman01
    • RE: oysteilo and mikawagunichi vs Booper and gamerman01 (allies)

      Setup appears correct

      posted in League
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      gamerman01
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