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    Gamerman01

    @gamerman01

    2026 25 24 23 22 15 11 10 Official Q&A Mod

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    Location Mount Pleasant, Iowa Age 51

    gamerman01 Unfollow Follow
    2026 25 24 23 22 15 Official Q&A 11 10 Mod

    Best posts made by gamerman01

    • RE: League General Discussion Thread

      Guys, I’m thinking about resigning as league moderator and scoreboard operator. I don’t want to leave you in the middle of a year so intend to finish this year out and set up playoffs and everything, but maybe somebody should come alongside me and learn some of the ropes, or maybe you guys have an idea of another direction to take all this.

      Contributing to this decision is that I did have my first manic and depressive episodes this year since 2005 (still pretty depressed - trying to get the right meds) but I wanted to get out anyway, since I haven’t found the time to play any league games myself.

      I intend to help make a smooth transition if someone else is eager to moderate and score games (maybe a team) - I’d been doing everything with no partner for years now (Although having a partner can mean more work if they have differing ideas than you)

      Please think about it - sorry - I guess this day had to come sooner or later. Thanks for understanding

      Gamer

      posted in League
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      gamerman01
    • RE: WW2 Path to Victory - Feedback Thread

      @simon33 said in WW2 Path to Victory - Feedback Thread:

      I don’t understand why you liked both my post and Adam514’s contrary post.

      I appreciate your statement.

      The way I view likes - I don’t have to agree with a post to like it. I will like/heart posts when I’m glad they posted rather than staying silent. Or when I think the poster communicated something well/effectively. Et cetera

      posted in Other Axis & Allies Variants
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      gamerman01
    • RE: League General Discussion Thread

      As for default game, I think it has to be the version that’s available to the world outside this site (out of the box version, basically) - we have very few players who refuse to play “balanced mod”, although of course it does happen, and I think it’s the way it should be… Makes more sense to force someone to play the “public” version than to force someone to play a mod, even if 95% of players only play that mod on this forum. It’s not welcoming to potential newcomers if they have to learn a different version of the game than they’ve been playing.

      posted in League
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      gamerman01
    • Video interviews of league players by Crockett36

      Crockett has videos of 1 hour interviews with
      (chronological order)

      AndrewAAGamer
      AndrewAAGamer interview

      ArthurBomberHarris
      ArthurBomberHarris interview

      Gamerman01
      Gamerman01 interview

      The Good Captain
      The GOOD Captain interview

      JDOW
      JDOW interview

      Oztea
      Oztea interview

      The Captain (NOT The Good Captain)
      The Captain interview


      Gargantua is interviewed 15 minutes by dtroy
      Gargantua interview


      Game reviews

      OOB CHAMPIONSHIP 2023 ArthurBomberHarris v Farmboy (+41)
      Video commentary by Crockett36 and ArthurBomberHarris senior,

      Rounds 1-8
      ArthurBomberHarris v farmboy 2023 OOB championship

      Game thread and save file here

      OOB AndrewAAGamer v Farmboy (+60)
      Video commentary by Crockett 36 and Gamerman01

      Round 1-3
      AndrewAAGamer v Farmboy rounds 1-3

      Round 4-5
      AndrewAA Gamer v Farmboy rounds 4-5

      Game thread and save file here

      BM Adam514 v Gamerman01 (+22)
      Video commentary of 2023 Semi-final game by Crockett36, Adam514, and Gamerman01
      Game thread and save file here

      Rounds 1-4
      Adam514(x) v Gamerman01 rounds 1-4

      Rounds 5-8
      Adam514(x) v Gamerman01 rounds 5-8

      Rounds 9-14 (end)
      Adam514(x) v Gamerman01 rounds 9-14

      OOB UHD Tech Oysteilo (+40) v Gamerman01
      A “crazy” “fun” game agreed to, radically different Triple A map, quickly becomes serious
      2024 regular league game
      Video commentary by Crockett36 and Gamerman01

      Oysteilo v Gamerman01 rounds 1-2
      Oysteilo v Gamerman01 rounds 3-4
      Oysteilo v Gamerman01 rounds 5-6
      Oysteilo v Gamerman01 rounds 7-9
      Oysteilo v Gamerman01 rounds 1-6 w Oysteilo
      Oysteilo v Gamerman01 rounds 7-12 w Oysteilo
      Oysteilo v Gamerman01 rounds 13-16 w Oysteilo

      Game is ongoing, G13
      For the game thread and save file,
      Oysteilo v Gamerman01 UHD thread


      Balanced Mod introduction, explanation, review
      and some highlights of @Adam514 /Gamer semi-final discussed, partly to demonstrate Balanced Mod features

      BM introduction video

      posted in League
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      gamerman01
    • RE: League General Discussion Thread

      At the risk of turning people off because of my self-promotion,

      You may want to know,

      @Adam514 !
      Does a game review with Crockett36 and myself
      On the recently completed BM playoff semi-final game

      Go to the stickied thread - “video interviews of league players by Crockett36”

      We are amassing quite a collection of fun interviews on the opening post of that thread. Don’t miss out!

      posted in League
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      gamerman01
    • RE: Post League Game Results Here

      HOLY COW

      All 2021 playoffs wrapped up - not bad! considering there were four brackets of 8

      Also etched in the league history for ever, but a recap:

      BALANCED MOD CHAMP

      Axis-Dominion

      BALANCED MOD 2ND CHAMP - crowned today :crown: :crown:

      Oysteilo

      PATH TO VICTORY CHAMP

      Ghostglider

      2ND EDITION RIGHT OUT OF THE BOX

      AndrewAAGamer

      ALL DEFINITELY worthy champions! Another round of applause
      :clap: :clap: :clap:

      posted in League
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      gamerman01
    • RE: Stats

      It’s not hard in Excel, so I graph the TUV from round to round in my games. Then I look back at who won or lost and the graph shows TUV is HIGHLY indicative of who will win.

      If 2 people look at this, I will be happy.

      Screenshot 2023-09-15 09.38.35.png

      posted in League
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      gamerman01
    • RE: Video interviews of league players by Crockett36

      Third and final installment of a joint game review starring @Adam514 @crockett36 and me
      This was the semi-finals of the BM tournament for the 2023 season.

      Link added above


      We need to petition @farmboy and @Adam514 to do the same with the recently completed championship game, assuming @crockett36 wants to keep spending his time this way!

      It’s pretty special to hear from great players around the world, insights into A&A and their own game as well as their reactions to others. It’s the next level!

      posted in League
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      gamerman01
    • RE: Post League Game Results Here

      Congratulations to @Ghostglider !!

      Your 2023 League Season Path To Victory Champion!! 🙌

      The only one standing at the end.

      Congratulations to @Daaras as runner-up. 🙌

      Both are entered in the league history of championship winners and 2nd place finishers, and deserve all due awe, honor and recognition ✨✨✨

      If you want to learn, to observe brilliance, or both, then you should review the game in Triple A

      Ghostglider is so much on his game, he is about 110 points ahead of the next active Path to Victory player.

      Path To Victory popularity has taken hold, believe it or not,
      We have 79 finished games in little over 10 months of 2024 to 52 for all of 2023. You read that right.

      Now get back to shooting each other with dice!

      posted in League
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      gamerman01
    • RE: League General Discussion Thread

      Mainah, at first that sounds very exciting and fun, but thinking about it a bit, there’s a big problem with that. If there’s money on games, there’s an incentive for people to try and help a player in the tournament to make better decisions, and also an incentive to try and sabotage a player (maybe by giving suggestions to make poor decisions disguised as clever ones).

      Would mess with the integrity of the games, so as league moderator I’d have to say no.

      posted in League
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      gamerman01

    Latest posts made by gamerman01

    • RE: L26 Classic trimlinger +8 v gamerman01 allies, game 2

      TripleA Turn Summary: British round 5

      TripleA Turn Summary for game: Classic League

      Game History

      Round: 5
      
          Purchase Units - British
              British buy 2 armour and 1 fighter; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 infantry moved from French Equatorial Africa to Anglo Sudan Egypt
                    British take Anglo Sudan Egypt from Germans
              1 armour moved from French Equatorial Africa to Libya
              3 infantry moved from French Equatorial Africa to Libya
      
          Combat - British
              Battle in Libya
                  British attack with 1 armour and 3 infantry
                  Japanese defend with 1 fighter
                      British roll dice for 1 armour and 3 infantry in Libya, round 2 : 0/4 hits, 1.00 expected hits
                      Germans roll dice for 1 fighter in Libya, round 2 : 0/1 hits, 0.67 expected hits
                      British roll dice for 1 armour and 3 infantry in Libya, round 3 : 2/4 hits, 1.00 expected hits
                      Germans roll dice for 1 fighter in Libya, round 3 : 0/1 hits, 0.67 expected hits
                      1 fighter owned by the Japanese lost in Libya
                  British win, taking Libya from Germans with 1 armour and 3 infantry remaining. Battle score for attacker is 12
                  Casualties for Japanese: 1 fighter
      
          Non Combat Move - British
              6 infantry moved from Finland Norway to Karelia S.S.R.
              1 transport moved from North Sea Zone to East Canada Sea Zone
              1 infantry moved from West Canada to East Canada Sea Zone
              1 infantry and 1 transport moved from East Canada Sea Zone to North Sea Zone
              3 infantry moved from United Kingdom to North Sea Zone
              2 infantry and 1 transport moved from North Sea Zone to Karelia Sea Zone
              2 infantry moved from Karelia Sea Zone to Karelia S.S.R.
              2 infantry moved from North Sea Zone to Finland Norway
              1 armour and 2 infantry moved from United Kingdom to North Sea Zone
              1 armour, 2 infantry and 2 transports moved from North Sea Zone to Karelia Sea Zone
              1 armour and 2 infantry moved from Karelia Sea Zone to Karelia S.S.R.
      
          Place Units - British
              2 armour and 1 fighter placed in United Kingdom
      
          Turn Complete - British
              British collect 23 PUs; end with 23 PUs
      

      Combat Hit Differential Summary :

      Germans regular : -1.33
      British regular : 0.00
      

      Savegame

      posted in League
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      gamerman01
    • RE: L26 Classic trimlinger +8 v gamerman01 allies, game 2

      You should be able to save all that trouble by going file -> post PBEM/save whatever. Or, you can save the file File->Save and upload that to the game thread.

      Thank you for providing the details! So we have battleship, infantry, bomber vs bomber, 2 fighters.

      Very interesting moves, I was completely blindsided. I’m lucky the British fighters hit.

      Of course you are right to stop and ask.
      I will lose the bomber

      posted in League
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      gamerman01
    • RE: L26 Classic trimlinger +8 v gamerman01 allies, game 2

      TripleA Turn Summary: Russians round 5

      TripleA Turn Summary for game: Classic League

      Game History

      Round: 5
      
          Purchase Units - Russians
              Russians buy 1 armour and 6 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              1 armour moved from India to Kwangtung
                    Russians take French Indo China from Japanese
                    Russians take Kwangtung from Japanese
              1 fighter and 2 infantry moved from Novosibirsk to Yakut S.S.R.
              1 fighter moved from India to Ukraine S.S.R.
              1 fighter and 2 infantry moved from Karelia S.S.R. to Ukraine S.S.R.
      
          Combat - Russians
              Battle in Yakut S.S.R.
                  Russians attack with 1 fighter and 2 infantry
                  Japanese defend with 1 infantry
                      Russians roll dice for 1 fighter and 2 infantry in Yakut S.S.R., round 2 : 1/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 infantry in Yakut S.S.R., round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Yakut S.S.R.
                      1 infantry owned by the Japanese lost in Yakut S.S.R.
                  Russians win, taking Yakut S.S.R. from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                  Casualties for Russians: 1 infantry
                  Casualties for Japanese: 1 infantry
              Battle in Ukraine S.S.R.
                  Russians attack with 2 fighters and 2 infantry
                  Germans defend with 1 infantry
                      Russians roll dice for 2 fighters and 2 infantry in Ukraine S.S.R., round 2 : 2/4 hits, 1.33 expected hits
                      Germans roll dice for 1 infantry in Ukraine S.S.R., round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Ukraine S.S.R.
                  Russians win, taking Ukraine S.S.R. from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
      
          Non Combat Move - Russians
              1 aaGun moved from Sinkiang to Novosibirsk
              1 aaGun and 2 infantry moved from India to Sinkiang
              1 infantry moved from Novosibirsk to Sinkiang
              1 fighter moved from Yakut S.S.R. to Sinkiang
              2 fighters moved from Ukraine S.S.R. to Karelia S.S.R.
              2 infantry moved from Russia to Karelia S.S.R.
              2 armour moved from Russia to Sinkiang
              1 armour moved from Novosibirsk to Sinkiang
              1 infantry moved from Russia to Novosibirsk
      
          Place Units - Russians
              1 armour placed in Russia
              6 infantry placed in Karelia S.S.R.
      
          Turn Complete - Russians
              Russians collect 33 PUs; end with 33 PUs
      

      Combat Hit Differential Summary :

      Japanese regular : 0.67
      Germans regular : -0.33
      Russians regular : 0.83
      

      Savegame

      posted in League
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      gamerman01
    • RE: L26 Classic trimlinger +8 v gamerman01 allies, game 2

      TripleA Turn Summary: Americans round 4

      TripleA Turn Summary for game: Classic League

      Game History

      Round: 4
      
          Purchase Units - Americans
              Americans buy 2 armour, 2 infantry and 2 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              2 infantry moved from West US to West US Sea Zone
              2 infantry and 1 transport moved from West US Sea Zone to Wake Island Sea Zone
              2 infantry moved from Wake Island Sea Zone to Wake Island
                    Americans take Wake Island from Japanese
              2 infantry moved from West Canada to West US Sea Zone
              2 infantry and 1 transport moved from West US Sea Zone to Hawaii Sea Zone
              2 infantry moved from Hawaii Sea Zone to Hawaiian Islands
                    Americans take Hawaiian Islands from Japanese
              1 infantry moved from India to French Indo China
              1 bomber moved from Novosibirsk to French Indo China
      
          Combat - Americans
              Battle in French Indo China
                  Americans attack with 1 bomber and 1 infantry
                  Japanese defend with 1 infantry
                      Americans roll dice for 1 bomber and 1 infantry in French Indo China, round 2 : 2/2 hits, 0.83 expected hits
                      Japanese roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Americans lost in French Indo China
                      1 infantry owned by the Japanese lost in French Indo China
                  Americans win with 1 bomber remaining. Battle score for attacker is 0
                  Casualties for Americans: 1 infantry
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Americans
              1 bomber moved from French Indo China to Sinkiang
              1 infantry moved from India to Sinkiang
              1 transport moved from West US Sea Zone to North Pacific Sea Zone
              2 infantry moved from West Canada to West US
              1 infantry moved from Alaska to West Canada
              1 aaGun moved from West US to Mexico
              2 carriers and 3 fighters moved from West US Sea Zone to Hawaii Sea Zone
              1 fighter moved from West US to Hawaii Sea Zone
              1 fighter moved from West US to Midway
              1 aaGun moved from West Canada to West US
      
          Place Units - Americans
              2 transports placed in West US Sea Zone
              2 armour and 2 infantry placed in West US
      
          Turn Complete - Americans
              Americans collect 31 PUs; end with 31 PUs
      

      Combat Hit Differential Summary :

      Americans regular : 1.17
      Japanese regular : 0.67
      

      Savegame

      posted in League
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      gamerman01
    • RE: 2v2 Final: Daaras and FranceNeedsMorePower (L) vs Gamerman01 and Booper (X)

      TripleA Turn Summary: Japanese round 12

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 12
      
          Purchase Units - Japanese
              Japanese buy 3 armour, 9 infantry, 4 submarines and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              1 armour moved from Kansu to Hopei
                    Japanese take Shensi from Chinese
                    Japanese take Hopei from Chinese
              1 infantry moved from Kansu to Tsinghai
                    Japanese take Tsinghai from Chinese
              1 armour moved from India to West India
                    Japanese take West India from UK_Pacific
              1 armour moved from West India to India
              1 armour and 1 infantry moved from India to 39 Sea Zone
              1 infantry moved from French Indo China to Yunnan
              1 bomber, 3 fighters and 2 tactical_bombers moved from Shan State to 61 Sea Zone
              1 battleship, 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 56 Sea Zone
              1 fighter moved from 35 Sea Zone to 56 Sea Zone
              1 destroyer and 1 submarine moved from 35 Sea Zone to 56 Sea Zone
              1 destroyer and 1 submarine moved from 39 Sea Zone to 56 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 56 Sea Zone
              1 armour and 1 infantry moved from 56 Sea Zone to Western Australia
              2 fighters and 2 tactical_bombers moved from French Indo China to Yunnan
              1 carrier moved from 35 Sea Zone to 56 Sea Zone
              1 armour moved from French Indo China to Hunan
                    Japanese take Hunan from Chinese
      
          Combat - Japanese
              Battle in 56 Sea Zone
                  Japanese attack with 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 2 submarines, 1 tactical_bomber and 1 transport
                  Americans defend with 1 destroyer
                      Japanese roll dice for 2 submarines in 56 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 1 tactical_bomber and 1 transport in 56 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits
                      Americans roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Americans lost in 56 Sea Zone
                  Japanese win with 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 2 submarines, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
                  Casualties for Americans: 1 destroyer
              Battle in Western Australia
              Battle in Yunnan
                  Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
                  Chinese defend with 1 infantry
                      Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Yunnan, round 2 : 3/5 hits, 2.50 expected hits
                      Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Yunnan
                  Japanese win, taking Western Australia from ANZAC, taking Yunnan from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                  Casualties for Chinese: 1 infantry
              Battle in 61 Sea Zone
                  Japanese attack with 1 bomber, 3 fighters and 2 tactical_bombers
                  Americans defend with 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
                      Japanese roll dice for 1 bomber, 3 fighters and 2 tactical_bombers in 61 Sea Zone, round 2 : 4/6 hits, 3.50 expected hits
                      Americans roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 61 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
                      2 fighters owned by the Japanese and 1 tactical_bomber owned by the Japanese lost in 61 Sea Zone
                      1 destroyer owned by the Americans, 1 tactical_bomber owned by the Americans and 1 carrier owned by the Americans lost in 61 Sea Zone
                      Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 61 Sea Zone, round 3 : 1/3 hits, 1.83 expected hits
                      Americans roll dice for 1 fighter in 61 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                      1 fighter owned by the Japanese lost in 61 Sea Zone
                      1 fighter owned by the Americans lost in 61 Sea Zone
                  Japanese win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 4
                  Casualties for Japanese: 3 fighters and 1 tactical_bomber
                  Casualties for Americans: 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
      
          Non Combat Move - Japanese
              1 tactical_bomber moved from 61 Sea Zone to 56 Sea Zone
              1 bomber moved from 61 Sea Zone to Java
              5 armour and 3 infantry moved from India to 39 Sea Zone
              5 infantry moved from Jehol to Anhwe
              1 infantry moved from Kiangsu to Anhwe
              1 infantry moved from Central Mongolia to Ulaanbaatar
              1 mech_infantry moved from Kansu to Chahar
              2 destroyers moved from 35 Sea Zone to 6 Sea Zone
              1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Japan
              1 fighter and 1 tactical_bomber moved from Yunnan to Shan State
              5 armour, 3 infantry and 5 transports moved from 39 Sea Zone to 56 Sea Zone
              5 armour and 3 infantry moved from 56 Sea Zone to Western Australia
              2 infantry moved from Malaya to Shan State
              1 armour moved from French Indo China to Kwangsi
              1 fighter and 1 tactical_bomber moved from Shan State to 56 Sea Zone
              2 carriers moved from 35 Sea Zone to 56 Sea Zone
              1 fighter moved from 35 Sea Zone to 56 Sea Zone
              1 tactical_bomber moved from Yunnan to 56 Sea Zone
              1 fighter moved from Yunnan to 39 Sea Zone
              1 submarine moved from 35 Sea Zone to 33 Sea Zone
              1 fighter moved from 39 Sea Zone to India
              1 carrier moved from 39 Sea Zone to 56 Sea Zone
      
          Place Units - Japanese
              4 submarines and 2 transports placed in 6 Sea Zone
              1 armour and 2 infantry placed in India
              1 armour and 2 infantry placed in Kiangsu
              3 infantry placed in Malaya
              1 armour and 2 infantry placed in French Indo China
      
          Turn Complete - Japanese
              Japanese collect 72 PUs; end with 72 PUs
              Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
              Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : -0.33
      Americans regular : 1.17
      Japanese regular : -0.50
      

      Savegame

      posted in League
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      gamerman01
    • RE: L26 Classic trimlinger +8 v gamerman01 allies, game 2

      But I should add -

      Blitzing is combat move and doesn’t necessarily involve OCCUPIED territories, nor does violating neutrality which the rulebook also makes clear is a combat move.

      posted in League
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      gamerman01
    • RE: L26 Classic trimlinger +8 v gamerman01 allies, game 2

      Oh. Yeah. I’m not used to that rule yet.

      Then in classic it’s important.
      I was talking about all my years with AA50 and G40.

      Page 12 says combat movement is when you move units to enemy territories and zones. Therefore it is actually against the rules to move any noncombat moves in the combat movement phase, and then defending subs can absolutely reduce options for the player’s turn.

      posted in League
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      gamerman01
    • RE: L26 Classic trimlinger +8 v gamerman01 allies, game 2

      Also, I’ve enjoyed and appreciated the relatively fast pace of our games so far, and no worries that you have a little delay.

      posted in League
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      gamerman01
    • RE: L26 Classic trimlinger +8 v gamerman01 allies, game 2

      @gamerman01 said in L26 Classic trimlinger +8 v gamerman01 allies, game 2:

      I think it can be argued that you can’t make a noncom in the combat movement phase, however, I’ve never played someone who does.

      That was ambiguous.

      I’ve never played someone who argues that you can’t make a noncombat movement (early) in the combat movement phase.

      posted in League
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      gamerman01
    • RE: L26 Classic trimlinger +8 v gamerman01 allies, game 2

      Do not apologize!

      Movements that do not result in combat (your carrier) are SUPPOSED to be made in the noncombat move, however, virtually everyone is fine with noncombat moves in the combat move phase.

      Noncombat moves in the combat move phase only, potentially, disadvantage the moving player because if you move something in the combat movement phase they are frozen since they can’t be moved again in the noncombat movement phase. This includes aircraft, because only aircraft can move in both phases, but that is only if they attack something.

      I think it can be argued that you can’t make a noncom (without me checking the rulebook again to make sure) in the combat movement phase, however, I’ve never played someone who does.

      But there IS one advantage to be gained by the moving player, and that is that for many players it’s easier to keep things straight by moving more or everything in the combat movement phase. But again, players don’t protest this, generally, because anything you move in the combat movement phase is locked in and you haven’t seen the dice results yet.

      posted in League
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      gamerman01