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    Lee Marvin

    @GAME GURU

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    Best posts made by GAME GURU

    • RE: BBR 6.7

      IMO, the beauty of classic and the nostalgia which got many of us into this hobby was that a game could be completed in a day…BBR is an 8 rd varient, timed for 6 hours per side in tournament play…among many other tweaks that enhance gameplay, the genius of bbr lies in a railing system that greatly speeds up land movement, blockades so one dd cannot block entire fleets, and a victory point system that rewards nontraditional play.

      It stays close to source material so the leap from g40 to bbrr is not very large…one rd and you’ll have 90% of the ruleset.

      I’ve taken looks at other varients… needless complexity for the sake of historical accuracy or multi-day games…not interested, especially with a group of guys with busy lives.

      posted in Other Axis & Allies Variants
      GAME GURUG
      GAME GURU
    • RE: Minneapolis Area Players

      Hey There,

      I am an avid “Axis” fan and would love to play sometime.  I’m from the Eau Claire area which is only an hour away…so travel is not a problem.  I have been looking for some experienced players to get into a monthly or bi-monthly wars…if interested email me at Toczek55@yahoo.com

      posted in Player Locator
      GAME GURUG
      GAME GURU
    • RE: 1939 Map

      I have been an avid A&A player since 1990 and have not yet posted on this forum.  Being thoroughly unimpressed by the mass marketed A&A versions, I bought the “Death Head” map in 09 with the intent on creating my own version of Global War.  After a year of play testing, I could not make the mechanics or political situation workable.  After nearly 20 years playing A&A, I had given up.  The game was stale.
      Three weeks ago, I stumbled upon the 1939 Global War map.  It was an epiphany.  All the map changes I had made to the DH map were accounted for with a few extra surprises.  After downloading the rules and set ups, I realized that this was exactly the game I was trying to create.  What amazes me the most is the time and dedication the creators of this version devoted to this project. 
      Well done, gentlemen.  The level of complexity, variable dynamics that insure a different outcome in the first five rounds from game to game, weighting historical advantages of the major powers…it’s all too good to be true.

      posted in Global War
      GAME GURUG
      GAME GURU
    • RE: BBR 6.7

      @questioneer Yes, I’ve played BBR exclusively since I found it almost three years ago…I don’t check this forum often, so I know this is somewhat belated…I can give you a full rundown on bbr and it’s active online community if you like.

      posted in Other Axis & Allies Variants
      GAME GURUG
      GAME GURU

    Latest posts made by GAME GURU

    • RE: BBR 6.7

      @Magonga
      Your instincts are correct…since russia is not at war yet, they are not considered allied units…the French ships are “vichyed” and frozen

      posted in Other Axis & Allies Variants
      GAME GURUG
      GAME GURU
    • RE: BBR 6.7

      IMO, the beauty of classic and the nostalgia which got many of us into this hobby was that a game could be completed in a day…BBR is an 8 rd varient, timed for 6 hours per side in tournament play…among many other tweaks that enhance gameplay, the genius of bbr lies in a railing system that greatly speeds up land movement, blockades so one dd cannot block entire fleets, and a victory point system that rewards nontraditional play.

      It stays close to source material so the leap from g40 to bbrr is not very large…one rd and you’ll have 90% of the ruleset.

      I’ve taken looks at other varients… needless complexity for the sake of historical accuracy or multi-day games…not interested, especially with a group of guys with busy lives.

      posted in Other Axis & Allies Variants
      GAME GURUG
      GAME GURU
    • RE: BBR 6.7

      @questioneer Yes, I’ve played BBR exclusively since I found it almost three years ago…I don’t check this forum often, so I know this is somewhat belated…I can give you a full rundown on bbr and it’s active online community if you like.

      posted in Other Axis & Allies Variants
      GAME GURUG
      GAME GURU
    • Another after action report

      Marathon of carnage turned into a 18 round beat down for the axis…two experienced players who played strict adherence to the rules (no techs/no optionals) with 2 minor house rules…South America gets interesting when you give Argentina a fighter, let them build like the other axis minors, and it cannot attack until any allied player lands in South America…not exactly historically correct, but I am all about global domination!!
      Second house rule is let South Africa collect income on neutrals it takes out.  More fun to play when they have a little juice.

      With that said, the key to our game was Cairo…UK put an IC RD1 and dumped everything she had into the area…the Italian navy countered RD 5 with 8 fighters/tac, 10 subs and their surface fleet and won a temporary but costly victory over a mighty UK/FEC/ANZAC/Dutch fleet in SZ 47…the surviving cruisers and BB where picked off by subs and the English air force the next round…with that taken care of, the UK became a real pain in the Med not to mention reinforcing India.

      My opponent’s fatal flaw was to wait until RD 5 to attack Russia…it was close and Stalingrad did fall, but I love playing Russia and am a defensive player by nature…13 allied fighters flying into Moscow at the critical hour might have had something to do with it, but Germany got stuffed…he had a major IC in Romania, so the bulk of the invasion went south…Leningrad and Karelia were on the ropes, no doubt about it, but  the German player never had the strength to fight on both fronts…BTW, is it normal to buy an airbase for West Germany?  It is the only way to defend against an SBR, I believe…plus a round one build plus taking Norway in the first impulse equals doom for the English Navy…anyhoo, I thought it quite a creative move by my opponent and did not see that coming.

      As for Japan, they used their sneak attack RD 6.  Pretty cool, I thought I was safe in Panama, but his 2 veteran, 2 torpedo, 2 dive, and 2 tac  air armada attacked and never came back for a second round to fight fair.  Did quite a bit of damage when once again I felt safe…the extra income is nice too…however, waiting until round 6 did Japan more harm than good…with FEC making 33 and ANZAC 22 a round after taking out the EI, I had plenty of time to make sure life was impossible for Japan…after 3 rounds sending everything into China, they have to reposition their air fleet to set up a solid first strike…this saved China’s army, who simply retreated to the border.  The target of the first strike was Vlad, US fleet, and Singapore.  In Singapore, with five rounds to clear the EI, it has a nice defense…not to mention prior to Japan attacking, UK had declared war on Japan, thereby negating its first strike on Singapore (I hope I got this right because my opponent sure was pissed). 
      Buying air and subs for Anzac, INF and air for India for five rounds without retribution, and a reinforced Cairo was what it took in our game…the beauty of it was that the axis knew it was going to be rough by rd 7, and over by round 11, but we agreed to play it out no matter what prior to playing…being the gentleman I am, I stalled the game to ensure I could take all three axis capitals in round 18.

      If anything sounds fishy about anything I described, please post…To me, the axis, especially Japan, never quite lived up to what I think it could be…is a rd 6 DOW normal for Japan?  When do you attack Russia for Germany?..I’m thinking rd 5 might be too late.

      Looking forward to playing the axis next time.

      posted in Global War
      GAME GURUG
      GAME GURU
    • RE: 1939 Map

      No kidding about listening to feedback…the German cruiser in the South Atlantic is a prime example…I’ll play this weekend and post my first after action report…Two player game, very dedicated and experienced dudes…we’ve play tested the first five rounds 3 times now and have dedicated Fri night through Sunday for a marathon of carnage…our wives have decided to leave town for the weekend so we are golden.

      posted in Global War
      GAME GURUG
      GAME GURU
    • RE: 1939 Map

      I have been an avid A&A player since 1990 and have not yet posted on this forum.  Being thoroughly unimpressed by the mass marketed A&A versions, I bought the “Death Head” map in 09 with the intent on creating my own version of Global War.  After a year of play testing, I could not make the mechanics or political situation workable.  After nearly 20 years playing A&A, I had given up.  The game was stale.
      Three weeks ago, I stumbled upon the 1939 Global War map.  It was an epiphany.  All the map changes I had made to the DH map were accounted for with a few extra surprises.  After downloading the rules and set ups, I realized that this was exactly the game I was trying to create.  What amazes me the most is the time and dedication the creators of this version devoted to this project. 
      Well done, gentlemen.  The level of complexity, variable dynamics that insure a different outcome in the first five rounds from game to game, weighting historical advantages of the major powers…it’s all too good to be true.

      posted in Global War
      GAME GURUG
      GAME GURU
    • RE: Master Find Players List

      Eau Claire, Wisconsin…global

      posted in Player Locator
      GAME GURUG
      GAME GURU
    • RE: Minneapolis Area Players

      Hey There,

      I am an avid “Axis” fan and would love to play sometime.  I’m from the Eau Claire area which is only an hour away…so travel is not a problem.  I have been looking for some experienced players to get into a monthly or bi-monthly wars…if interested email me at Toczek55@yahoo.com

      posted in Player Locator
      GAME GURUG
      GAME GURU