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    Topics created by Gallo Rojo

    • Gallo RojoG

      Unit's cost: what's the criteria?

      Axis & Allies Global 1940
      • • • Gallo Rojo
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      Fishmoto37F

      @Darby:

      Ran into the question

      Thought about reducing Bombers vs Naval Units
      ( I thought hitting on a one was good )
      but should they still cost 12?

      It did not seem right …but selling them for Tac Bomber or fighter cost seemed wierd
      So rather then reducing price I thought about augmenting something else.

      Came up with:

      Cost: 14
      Attack: 4 / 1 vs Naval units
      Defense: 1
      Range: 6
      Takes 1 hit to reduce attack by 2 / and cannot proceed with an SBR
      Takes 2 hits to destroy

      The whole idea of limiting bombers to a one against ships at sea is to be a little more realistic. With bombers leaving an air base they have seven moves. With the limited number of sea zones on AA maps the bombers destroying fleets in the middle of the ocean just does not work. My thinking is the OOB rules for bombers attacking everything on the map at a four are broken. Just tweaking the rules a little makes the game a little better and no change in the cost is needed. The bomber is still a valuable asset at twelve IPCs.

    • Gallo RojoG

      What is DEI?

      Axis & Allies Global 1940
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      gsh34G

      @17Mark71:

      Or Dale Earnhardt Inc.

      True, you NASCAR junkie.

    • Gallo RojoG

      Cruisers Class?

      Axis & Allies Global 1940
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      Gallo RojoG

      Thanks Marc!

    • Gallo RojoG

      Historical Accuracy: British Bombers and Ukranie IC in Alpha2+

      House Rules
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      dadler12D

      Good point kcdzim.  You gotta remember Gallo Rojo that Axis and Allies is not a WWII simulator (buy Hearts of Iron 3 if thats what you want, great game).  If the game were totally historically accurate there would be no point in playing, the Allies would win every time.  The designers have to find that balance between historical accuracy and re playability, so that any game can go either way.  Otherwise you’d have to pay people to play as the Axis while you beat up on them.  That being said, check out Oztea’s 1941 set-up.  It’s more historically accurate in my opinion.  Or check out the 1939 map and setup on historicalboardgaming.com.

    • Gallo RojoG

      Alpha-2 Rulebook and set-up charts?

      Axis & Allies Global 1940
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      Imperious LeaderI

      http://www.axisandallies.org/forums/index.php?topic=21959.0

    • Gallo RojoG

      US Income in Alpha + 2 Question

      Axis & Allies Global 1940
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      JamesAlemanJ

      Since the U.S. does not start with one of the objectives: (5 of the 7 islands one) They are likely to collect 77….then factor in that when they do take one of the islands to get the 5, they typically have lost the Philippines objective, so they will be at 75-77 (if they have Brazil). I haven’t seen them reach 82 in 4 games of Alpha 2.

    • Gallo RojoG

      Light Italian&Japanese Tanks have anyone thought-about/tried this?

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      JenniferJ

      Actually, I would say all tanks are A: 3 D: 2 but you can combine it with an infantry for it to D: 3 if they are American, Russian or German.  Potentially British.

      Italy, ANZAC, Japan and France would not be able to combine these.

      It’d be more in line with BLITZKRIEG since Germany could combine an infantry iwth a tank, and a tank with a tactical bomber for extra punch on offense and defense, more akin to what they actually did.

    • Gallo RojoG

      Scrambling question

      Axis & Allies Global 1940
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      Gallo RojoG

      @Krieghund:

      Yes.

      thanks!

    • Gallo RojoG

      What are the soviet subs usefull for?

      Axis & Allies Global 1940
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      JenniferJ

      Bear in mind that the USSR moves before England does (OOB) and before America and England (Alpha 2) thus it can be used for the “Can Opener” maneuver as well.  (Pop a blocking destroyer so the war fleets can sink the Italian/German navy and invade Hamburg/Frankfurt Germany, Berlin Germany, Rome Italy, whatever.)

      If for no other reason, moving the Russian submarine to the combined Anglo-American fleet in the Atlantic might be worth it.

      And, to belabor the point, it is another defending ship if your Anglo-American fleet is ever attacked, and one that neither England nor America has to purchase.

      Note, these are the same arguments for using the Russian Submarine in previous versions of the game.  It’s always been semi-useless, but it has also always had a use in the rare situation it was needed.  Sometimes it was America who had to make a hole for the Russian due to the turn order, but it was the same basic situation.  Another unit that the Axis have to account for if you use it properly.  Sure, if you sit the submarine off the Cape of Good Hope (S. Africa) the Axis can virtually ignore it.  If it’s near Panama, the Axis can ignore it.  But why not use it as another unit with the Anglo-American flotilla?  It does not cost anything, it cannot be used to defend Russia in any meaningful way and if you do not use it thusly, you are essentially giving the Germans (and maybe the Japanese if you move it to the Pacific/Indian Oceans) a 6 IPC bid. (8 classic, but you dont start with a submarine in classic)

    • Gallo RojoG

      Two stupid questions about capture of France and alpha

      Axis & Allies Global 1940
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      JenniferJ

      I could be undefeatable by anyone currently living on planet Earth and never skip a sacking of France on Germany 1 or failing Germany 1, at least whacking him good and doing it with Italy. (Although, with at least 4 fighters there, I highly doubt I would let Italy even try.)

    • Gallo RojoG

      When exaclty does the US enters at war&war time income questoins

      Axis & Allies Global 1940
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      9

      Yeah the income is from National Objectives.  It is the same in Pacific, only there it is a flat rate increase, rather than being split into 5.

    • Gallo RojoG

      Alpha+.2 Damaged Air Bases & Scrambling question

      Axis & Allies Europe 1940
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      ?

      Good idea Mellemhend.

    • Gallo RojoG

      Volgograd

      Axis & Allies Europe 1940
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      JenniferJ

      I have to agree.

      It should be Leningrad and Stalingrad.  Not to mention, before it was Leningrad it was Saint Petersburg, not Novgorod.  Novgorod is some pissant little town on M10 between Saint Petersburg and Moscow.

    • Gallo RojoG

      Speeding up the game

      Axis & Allies Global 1940
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      special forcesS

      @Ruanek:

      @Idi:

      Try the Cone of Silence

      As said in your other thread, most people seem to prefer actually talking to each other over making the game a little shorter.

      Yeah, it’s also a social thing.
      And thinking about the situation is part of the fun (well, it is for me)

      Some turns take more thinking than others (for example when there are many moves that need to be in sync)
      So: get a chess clock, that way at least both parties have about the same time

    • Gallo RojoG

      Ships scale question

      Axis & Allies Revised Edition
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      D

      Sorry about that Imperious Leader, I should have used the search function now that I think of it. I saw there’s already been a few times this question’s come up. Thanks though

    • Gallo RojoG

      What is the USSR sub useful for?

      Axis & Allies Anniversary Edition
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      jeffdestroyerJ

      My last russian sub attacked a Jap. DD in the pacific with the help of a bomber.

      This allowed the USA fleet to be unblocked and destroy the Jap. fleet.    :evil:

    • Gallo RojoG

      Subs question

      Axis & Allies Anniversary Edition
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      W

      Yea so if you catch an AC out at sea with out a DD you may get the ftrs too if they can’t land within 1 space.

    • Gallo RojoG

      Can chinese fighter attack sz?

      Axis & Allies Anniversary Edition
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      J

      besides what the rules say as just mentioend above, it is also specifically adressed in the appendix to the rules which you can find lots of links to here on this forum

    • Gallo RojoG

      Simple question: is the game balanced?

      1941 Scenario
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      OmegaO

      With my friends, we play with Dardanelles closed and I gotta say that this limit Italy alot and gives Russia the opportunity to counter attack without fearing the Italian troops. Yes, the Italians can still clear a path, but it’s much harder with their ground troops (Italy have little tanks, and little infantry)

      With Dardanelles closed, the Allies certainly see their chance of winning increase.

      That said, with or without the Dardanelles closed, I believe this game to be fair for both side. I’ll give a slight advantage to the Axis simply because of their strong start.

      Right now, we just discovered 42. We feel it is more balanced than 41 (for some reason, and maybe it is really more balanced).
      Personally, I’d say this : If you want to balance (if it isn’t) 41, just remove some Japanese transports (I don’t believe in the “add some Chinese units”). 42 shows how Japan is weaker in the first few turns because it lacks transports. Like force them to take 1-2 more turn in order to take the free 8 ipcs in East Indies/Borne or something, or prevent them from sending that many ground forces in their first turn. From there, you will see how it limits Japan’s capabilities.

      Robert

    • Gallo RojoG

      Which nation you prefer?

      Axis & Allies Anniversary Edition
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      B

      US starts low on troops and action, Japan has almost no effect (once had +70, but could harm moscow only a little bit, by SBR), chinese get wiped out

      UK: has some good lookin ships
      Germany: nice tanks, can i borrow them?
      USSR: more inf!
      Italy: small but fun

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