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    Posts made by Gabez44

    • RE: Guam Solo's Allies vs. Axis of Evil Global 40

      TripleA Turn Summary: Russians round 2

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 2
      
          Purchase Units - Russians
              Russians buy 1 artillery, 1 bomber and 7 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              1 artillery and 2 infantry moved from Eastern Poland to Baltic States
              4 infantry moved from Baltic States to Novgorod
              1 infantry moved from Rostov to Ukraine
              1 infantry moved from Rostov to Ukraine
              1 infantry moved from Bessarabia to Ukraine
      
          Non Combat Move - Russians
              1 tactical_bomber moved from Vyborg to Novgorod
              1 fighter moved from Vyborg to Novgorod
              1 mech_infantry moved from Russia to Ukraine
              1 armour moved from Russia to Ukraine
      
          Place Units - Russians
              3 infantry placed in Ukraine
              1 artillery and 4 infantry placed in Russia
              1 bomber placed in Novgorod
      
          Turn Complete - Russians
              Russians collect 37 PUs; end with 37 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      G
      Gabez44
    • RE: Guam Solo's Allies vs. Axis of Evil Global 40

      TripleA Turn Summary: Russians round 1

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 1
      
          Purchase Units - Russians
              Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              1 cruiser moved from 115 Sea Zone to 114 Sea Zone
              1 cruiser moved from 114 Sea Zone to 113 Sea Zone
              1 submarine moved from 127 Sea Zone to 111 Sea Zone
              1 infantry moved from Belarus to Baltic States
              1 infantry moved from Novgorod to Karelia
              1 infantry moved from Novgorod to Karelia
              1 infantry moved from Novgorod to Karelia
              1 infantry moved from Novgorod to Karelia
              1 infantry moved from Archangel to Novgorod
              1 infantry moved from Novgorod to Vyborg
              1 fighter moved from Russia to Vyborg
              1 tactical_bomber moved from Russia to Vyborg
              6 infantry moved from Buryatia to Amur
              6 infantry moved from Sakha to Amur
              1 armour moved from Volgograd to Ukraine
              1 mech_infantry moved from Volgograd to Ukraine
              1 infantry moved from Caucasus to Rostov
              1 infantry moved from Western Ukraine to Eastern Poland
              1 artillery moved from Western Ukraine to Eastern Poland
              1 infantry moved from Caucasus to Rostov
      
          Non Combat Move - Russians
      
          Place Units - Russians
              3 infantry placed in Ukraine
              6 infantry placed in Russia
              1 fighter placed in Russia
      
          Turn Complete - Russians
              Russians collect 37 PUs; end with 37 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      G
      Gabez44
    • RE: Guam Solo's Allies vs. Axis of Evil Global 40

      TripleA Turn Summary: Americans round 9

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 9
      
          Purchase Units - Americans
              Americans buy 2 bombers, 1 fighter, 8 infantry and 1 submarine; Remaining resources: 2 PUs; 
      
          Combat Move - Americans
              6 infantry moved from Eastern United States to 101 Sea Zone
              1 destroyer, 6 infantry and 3 transports moved from 101 Sea Zone to 104 Sea Zone
              3 bombers moved from United Kingdom to Western Germany
              1 cruiser moved from 105 Sea Zone to 104 Sea Zone
              1 cruiser moved from 105 Sea Zone to 104 Sea Zone
              1 battleship moved from 105 Sea Zone to 104 Sea Zone
      
          Combat - Americans
              Strategic bombing raid in Western Germany
                      Germans roll AA dice in Western Germany : 1/3 hits, 0.50 expected hits
                  1 bomber killed by AA
                  Bombing raid in Western Germany rolls: 8,8 and causes: 16 damage to unit: factory_major
                  Bombing raid in Western Germany causes 16 damage total. 
      
          Non Combat Move - Americans
              1 bomber moved from Western Germany to United Kingdom
              1 bomber moved from Western Germany to United Kingdom
              1 infantry moved from 104 Sea Zone to Spain
              5 infantry moved from 104 Sea Zone to Spain
              1 cruiser moved from 105 Sea Zone to 104 Sea Zone
              1 destroyer moved from 105 Sea Zone to 104 Sea Zone
              1 artillery moved from Eastern United States to Central United States
              1 artillery moved from Eastern United States to Central United States
      
          Place Units - Americans
              1 submarine placed in 101 Sea Zone
              2 bombers placed in Eastern United States
              8 infantry placed in Western United States
              1 fighter placed in Western United States
      
          Turn Complete - Americans
              Total Cost from Convoy Blockades: 5
                  Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 2,3
              Americans collect 46 PUs (5 lost to blockades); end with 48 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 58 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
      

      Combat Hit Differential Summary :

      Germans AA : 0.50
      

      Savegame

      posted in Play Boardgames
      G
      Gabez44
    • RE: Guam Solo's Allies vs. Axis of Evil Global 40

      TripleA Turn Summary: Americans round 8

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 8
      
          Purchase Units - Americans
              Americans buy 1 battleship, 1 cruiser, 2 destroyers, 1 mech_infantry and 3 transports; Remaining resources: 1 PUs; 
      
          Combat Move - Americans
              1 bomber moved from Spain to Western Germany
              1 battleship, 3 cruisers and 3 destroyers moved from 112 Sea Zone to 105 Sea Zone
              1 bomber moved from United Kingdom to Western Germany
              1 bomber moved from United Kingdom to Western Germany
              1 mech_infantry moved from Southeast Mexico to Central America
              1 mech_infantry moved from Southeast Mexico to Central America
      
          Combat - Americans
              Strategic bombing raid in Western Germany
                      Germans roll AA dice in Western Germany : 0/3 hits, 0.50 expected hits
                  Bombing raid in Western Germany rolls: 7,5,6 and causes: 18 damage to unit: factory_major
                  Bombing raid in Western Germany causes 18 damage total. 
      
          Non Combat Move - Americans
              1 bomber moved from Western Germany to United Kingdom
              1 bomber moved from Western Germany to United Kingdom
              1 bomber moved from Western Germany to United Kingdom
      
          Place Units - Americans
              3 transports placed in 101 Sea Zone
              1 destroyer placed in 101 Sea Zone
              1 battleship, 1 cruiser and 1 destroyer placed in 10 Sea Zone
              1 mech_infantry placed in Western United States
      
          Turn Complete - Americans
              Total Cost from Convoy Blockades: 1
                  Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 6,1,5
              Americans collect 50 PUs (1 lost to blockades); end with 51 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
      

      Combat Hit Differential Summary :

      Germans AA : -0.50
      

      Savegame

      posted in Play Boardgames
      G
      Gabez44
    • RE: Guam Solo's Allies vs. Axis of Evil Global 40

      TripleA Turn Summary: Chinese round 7

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 7
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 2 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Chinese
      
          Turn Complete - Chinese
              Chinese collect 0 PUs; end with 1 PU
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      G
      Gabez44
    • RE: Guam Solo's Allies vs. Axis of Evil Global 40

      TripleA Turn Summary: Americans round 7

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 7
      
          Purchase Units - Americans
              Americans buy 3 armour, 2 cruisers, 1 destroyer and 7 infantry; Remaining resources: 3 PUs; 
      
          Combat Move - Americans
              1 bomber moved from Gibraltar to 112 Sea Zone
              1 bomber moved from United Kingdom to 112 Sea Zone
              1 infantry moved from Spain to Normandy Bordeaux
                    Americans take Normandy Bordeaux from Germans
              1 infantry moved from Spain to Southern France
                    Americans take Southern France from Italians
              1 bomber moved from Eastern United States to Spain
              1 fighter moved from Gibraltar to Spain
              1 fighter moved from Gibraltar to Spain
              1 battleship, 1 carrier, 3 cruisers, 4 destroyers and 2 tactical_bombers moved from 91 Sea Zone to 112 Sea Zone
              1 fighter moved from Spain to Gibraltar
              1 fighter moved from Spain to Gibraltar
              1 cruiser, 4 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone
              4 mech_infantrys moved from Eastern United States to Southeast Mexico
              1 mech_infantry moved from Eastern United States to New Brunswick Nova Scotia
              1 mech_infantry moved from New Brunswick Nova Scotia to Eastern United States
      
          Combat - Americans
              Battle in 112 Sea Zone
                  Americans attack with 1 battleship, 2 bombers, 1 carrier, 3 cruisers, 4 destroyers and 2 tactical_bombers
                  Germans defend with 1 battleship, 2 cruisers, 5 destroyers and 2 transports
                      Americans roll dice for 1 battleship, 2 bombers, 1 carrier, 3 cruisers, 4 destroyers and 2 tactical_bombers in 112 Sea Zone, round 2 : 6/12 hits, 5.83 expected hits
                      Germans roll dice for 1 battleship, 2 cruisers, 5 destroyers and 2 transports in 112 Sea Zone, round 2 : 2/8 hits, 3.33 expected hits
                  Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
                      5 destroyers owned by the Germans and 1 cruiser owned by the Germans lost in 112 Sea Zone
                      Americans roll dice for 1 battleship, 2 bombers, 1 carrier, 3 cruisers, 4 destroyers and 2 tactical_bombers in 112 Sea Zone, round 3 : 7/12 hits, 5.83 expected hits
                      Germans roll dice for 1 battleship, 1 cruiser and 2 transports in 112 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits
                      1 battleship owned by the Germans, 1 destroyer owned by the Americans, 1 carrier owned by the Americans, 2 transports owned by the Germans and 1 cruiser owned by the Germans lost in 112 Sea Zone
                  Americans win with 1 battleship, 2 bombers, 3 cruisers, 3 destroyers and 2 tactical_bombers remaining. Battle score for attacker is 74
                  Casualties for Germans: 1 battleship, 2 cruisers, 5 destroyers and 2 transports
                  Casualties for Americans: 1 carrier and 1 destroyer
      
          Non Combat Move - Americans
              2 tactical_bombers could not land in 112 Sea Zone and were removed
              1 bomber moved from 112 Sea Zone to United Kingdom
              1 bomber moved from 112 Sea Zone to 110 Sea Zone
              1 bomber moved from 110 Sea Zone to United Kingdom
      
          Place Units - Americans
              3 armour and 7 infantry placed in Western United States
              Americans undo move 1.
              1 cruiser and 1 destroyer placed in 10 Sea Zone
              1 cruiser placed in 10 Sea Zone
              3 armour and 4 infantry placed in Western United States
              3 infantry placed in Eastern United States
      
          Turn Complete - Americans
              Americans collect 56 PUs; end with 59 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
      

      Combat Hit Differential Summary :

      Americans regular : 1.33
      Germans regular : -0.50
      

      Savegame

      posted in Play Boardgames
      G
      Gabez44
    • RE: Guam Solo's Allies vs. Axis of Evil Global 40

      TripleA Turn Summary: Americans round 6

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 6
      
          Purchase Units - Americans
              Americans buy 1 artillery, 1 bomber, 2 cruisers, 3 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 2 PUs; 
      
          Politics - Americans
              Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                  Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                  Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                  Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                  Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                  Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                  Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                  Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                  Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                  Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                  Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                  Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
      
          Combat Move - Americans
              1 artillery, 1 destroyer, 2 infantry and 3 transports moved from 89 Sea Zone to 91 Sea Zone
              1 infantry moved from 91 Sea Zone to Spain
              1 artillery and 1 infantry moved from 91 Sea Zone to Spain
              1 tactical_bomber moved from 91 Sea Zone to Spain
              1 tactical_bomber moved from 91 Sea Zone to Spain
              1 infantry moved from Gibraltar to Spain
              1 armour moved from Gibraltar to Spain
              1 mech_infantry moved from Gibraltar to Spain
              1 armour moved from Gibraltar to Spain
              1 armour moved from Gibraltar to Spain
              1 fighter moved from Gibraltar to Spain
              1 fighter moved from Gibraltar to Spain
              1 bomber moved from Gibraltar to Spain
              1 armour moved from Eastern United States to 101 Sea Zone
              1 armour moved from Eastern United States to 101 Sea Zone
              1 mech_infantry moved from Eastern United States to 101 Sea Zone
              2 armour, 2 destroyers, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
              1 mech_infantry moved from 91 Sea Zone to Spain
              1 armour moved from 91 Sea Zone to Spain
              1 armour moved from 91 Sea Zone to Spain
              4 transports moved from 91 Sea Zone to 101 Sea Zone
              1 bomber moved from Eastern United States to Spain
              1 bomber moved from Spain to Normandy Bordeaux
              1 mech_infantry moved from Eastern United States to 101 Sea Zone
              3 mech_infantrys moved from Eastern United States to 101 Sea Zone
              4 bombers moved from Amur to Urals
      
          Combat - Americans
              Strategic bombing raid in Normandy Bordeaux
                      Germans roll AA dice in Normandy Bordeaux : 0/1 hits, 0.17 expected hits
                  Bombing raid in Normandy Bordeaux rolls: 7 and causes: 6 damage to unit: factory_minor
                  Bombing raid in Normandy Bordeaux causes 6 damage total. 
              Battle in Spain
                  Americans attack with 5 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 2 mech_infantrys and 2 tactical_bombers
                  Neutral_True defend with 6 infantry
                      Americans roll dice for 1 battleship and 3 cruisers in Spain, round 2 : 0/4 hits, 2.17 expected hits
                      Americans roll dice for 5 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 2 mech_infantrys and 2 tactical_bombers in Spain, round 2 : 6/16 hits, 6.83 expected hits
                      Neutral_True roll dice for 6 infantry in Spain, round 2 : 1/6 hits, 2.00 expected hits
                      1 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain
                  Americans win, taking Spain from Neutral_True with 5 armour, 1 artillery, 1 bomber, 2 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 15
                  Casualties for Americans: 1 infantry
                  Casualties for Neutral_True: 6 infantry
      
          Non Combat Move - Americans
              1 bomber moved from Spain to Gibraltar
              1 tactical_bomber moved from Spain to 91 Sea Zone
              1 tactical_bomber moved from Spain to 91 Sea Zone
              1 fighter moved from Spain to Gibraltar
              1 fighter moved from Spain to Gibraltar
              1 bomber moved from Normandy Bordeaux to United Kingdom
      
          Place Units - Americans
              1 cruiser placed in 101 Sea Zone
              1 cruiser and 1 transport placed in 10 Sea Zone
              1 artillery, 1 bomber, 3 infantry and 3 mech_infantrys placed in Eastern United States
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 54 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
      

      Combat Hit Differential Summary :

      Americans regular : -3.00
      Germans AA : -0.17
      Neutral_True regular : -1.00
      

      Savegame

      posted in Play Boardgames
      G
      Gabez44
    • RE: Guam Solo's Allies vs. Axis of Evil Global 40

      TripleA Turn Summary: Chinese round 5

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 5
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 2 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Suiyuyan to Chahar
                    Chinese take Chahar from Japanese
              1 infantry moved from Shensi to Kweichow
                    Chinese take Kweichow from Japanese
              1 infantry moved from Kansu to Tsinghai
      
          Combat - Chinese
              Battle in Tsinghai
                  Chinese attack with 1 infantry
                  Japanese defend with 1 artillery
                      Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.17 expected hits
                      Japanese roll dice for 1 artillery in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.17 expected hits
                      Japanese roll dice for 1 artillery in Tsinghai, round 3 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Tsinghai
                  Japanese win with 1 artillery remaining. Battle score for attacker is -3
                  Casualties for Chinese: 1 infantry
      
          Non Combat Move - Chinese
      
          Place Units - Chinese
              2 infantry placed in Sikang
      
          Turn Complete - Chinese
              Chinese collect 6 PUs; end with 7 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : -0.33
      Japanese regular : 0.33
      

      Savegame

      posted in Play Boardgames
      G
      Gabez44
    • RE: Guam Solo's Allies vs. Axis of Evil Global 40

      TripleA Turn Summary: Americans round 5

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 5
      
          Purchase Units - Americans
              Americans buy 1 artillery, 1 bomber, 2 destroyers, 4 mech_infantrys and 3 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 armour moved from Eastern United States to 101 Sea Zone
              1 armour moved from Eastern United States to 101 Sea Zone
              1 infantry moved from Eastern United States to 101 Sea Zone
              1 mech_infantry moved from Eastern United States to 101 Sea Zone
              3 armour, 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 1 infantry, 1 mech_infantry, 2 tactical_bombers and 4 transports moved from 101 Sea Zone to 91 Sea Zone
              1 bomber moved from Eastern United States to Gibraltar
              5 bombers moved from Amur to 19 Sea Zone
              1 artillery moved from Western United States to 10 Sea Zone
              1 infantry moved from Western United States to 10 Sea Zone
              1 artillery, 1 destroyer, 2 infantry and 3 transports moved from 10 Sea Zone to 89 Sea Zone
      
          Combat - Americans
              Battle in 19 Sea Zone
                  Americans attack with 5 bombers
                  Japanese defend with 1 destroyer and 2 transports
                      Americans roll dice for 5 bombers in 19 Sea Zone, round 2 : 4/5 hits, 3.33 expected hits
                      Japanese roll dice for 1 destroyer and 2 transports in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      2 transports owned by the Japanese, 1 destroyer owned by the Japanese and 1 bomber owned by the Americans lost in 19 Sea Zone
                  Americans win with 4 bombers remaining. Battle score for attacker is 10
                  Casualties for Americans: 1 bomber
                  Casualties for Japanese: 1 destroyer and 2 transports
      
          Non Combat Move - Americans
              4 bombers moved from 19 Sea Zone to Amur
              1 infantry moved from 91 Sea Zone to Gibraltar
              1 mech_infantry moved from 91 Sea Zone to Gibraltar
              1 armour moved from 91 Sea Zone to Gibraltar
              1 armour moved from 91 Sea Zone to Gibraltar
              1 armour moved from 91 Sea Zone to Gibraltar
      
          Place Units - Americans
              2 destroyers and 3 transports placed in 101 Sea Zone
              1 artillery, 1 bomber and 4 mech_infantrys placed in Eastern United States
      
          Turn Complete - Americans
              Americans collect 50 PUs; end with 50 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
      

      Combat Hit Differential Summary :

      Americans regular : 0.67
      Japanese regular : 0.67
      

      Savegame

      posted in Play Boardgames
      G
      Gabez44
    • RE: Guam Solo's Allies vs. Axis of Evil Global 40

      TripleA Turn Summary: Chinese round 4

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 4
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 2 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Shensi to Kansu
                    Chinese take Kansu from Japanese
              1 infantry moved from Shensi to Suiyuyan
                    Chinese take Suiyuyan from Japanese
              11 infantry moved from Shensi to Hopei
      
          Combat - Chinese
              Battle in Hopei
                  Chinese attack with 11 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 11 infantry in Hopei, round 2 : 0/11 hits, 1.83 expected hits
                      Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Hopei
                      Chinese roll dice for 10 infantry in Hopei, round 3 : 4/10 hits, 1.67 expected hits
                      Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Hopei
                  Chinese win, taking Hopei from Japanese with 10 infantry remaining. Battle score for attacker is 0
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              1 infantry moved from Szechwan to Shensi
      
          Place Units - Chinese
              2 infantry placed in Hopei
      
          Turn Complete - Chinese
              Chinese collect 6 PUs; end with 7 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : 0.50
      Japanese regular : 0.33
      

      Savegame

      posted in Play Boardgames
      G
      Gabez44
    • RE: Guam Solo's Allies vs. Axis of Evil Global 40

      TripleA Turn Summary: Chinese round 3

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 3
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 4 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Chinese
              11 infantry moved from Kweichow to Shensi
      
          Non Combat Move - Chinese
      
          Place Units - Chinese
              1 infantry placed in Kweichow
              1 infantry placed in Szechwan
              2 infantry placed in Shensi
      
          Turn Complete - Chinese
              Chinese collect 5 PUs; end with 7 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      G
      Gabez44
    • RE: Guam Solo's Allies vs. Axis of Evil Global 40

      TripleA Turn Summary: Chinese round 2

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 2
      
          Purchase Units - Chinese
              Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
              Chinese buy 5 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Chinese
              1 fighter and 6 infantry moved from Yunnan to Kweichow
      
          Combat - Chinese
              Battle in Kweichow
                  Chinese attack with 1 fighter and 6 infantry
                  Japanese defend with 2 infantry
                      Chinese roll dice for 1 fighter and 6 infantry in Kweichow, round 2 : 1/7 hits, 1.50 expected hits
                      Japanese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese lost in Kweichow
                      Chinese roll dice for 1 fighter and 6 infantry in Kweichow, round 3 : 1/7 hits, 1.50 expected hits
                      Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Kweichow
                  Chinese win, taking Kweichow from Japanese with 1 fighter and 6 infantry remaining. Battle score for attacker is 6
                  Casualties for Japanese: 2 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Kweichow to Yunnan
      
          Place Units - Chinese
              5 infantry placed in Kweichow
      
          Turn Complete - Chinese
              Chinese collect 7 PUs; end with 8 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : -1.00
      Japanese regular : -1.00
      

      Savegame

      posted in Play Boardgames
      G
      Gabez44
    • RE: Guam Solo's Allies vs. Axis of Evil Global 40

      TripleA Turn Summary: Chinese round 1

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 1
      
          Purchase Units - Chinese
              Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
              Chinese buy 4 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              4 infantry moved from Yunnan to Hunan
              1 infantry moved from Kweichow to Hunan
              1 infantry moved from Kweichow to Hunan
              1 fighter moved from Szechwan to Hunan
              1 infantry moved from Shensi to Suiyuyan
              6 infantry moved from Szechwan to Yunnan
      
          Combat - Chinese
              Battle in Hunan
                  Chinese attack with 1 fighter and 6 infantry
                  Japanese defend with 1 artillery and 2 infantry
                      Chinese roll dice for 1 fighter and 6 infantry in Hunan, round 2 : 1/7 hits, 1.50 expected hits
                      Japanese roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 0/3 hits, 1.00 expected hits
                      1 infantry owned by the Japanese lost in Hunan
                      Chinese roll dice for 1 fighter and 6 infantry in Hunan, round 3 : 2/7 hits, 1.50 expected hits
                      Japanese roll dice for 1 artillery and 1 infantry in Hunan, round 3 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                  Chinese win, taking Hunan from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 artillery and 2 infantry
                  Casualties for Chinese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Hunan to Yunnan
      
          Place Units - Chinese
              4 infantry placed in Yunnan
              Chinese undo move 1.
              4 infantry placed in Suiyuyan
      
          Turn Complete - Chinese
              Chinese collect 10 PUs; end with 10 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : 0.00
      Japanese regular : -0.67
      

      Savegame

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      Gabez44
    • RE: Guam Elwells vs Guam Local Boys

      TripleA Turn Summary: Chinese round 7

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 7
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
      
          Combat Move - Chinese
      
          Turn Complete - Chinese
              Chinese collect 0 PUs; end with 0 PUs
      

      Combat Hit Differential Summary :

      Savegame

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      Gabez44
    • RE: Guam Elwells vs Guam Local Boys

      TripleA Turn Summary: Chinese round 6

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 6
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
      
          Combat Move - Chinese
      
          Turn Complete - Chinese
              Chinese collect 0 PUs; end with 0 PUs
      

      Combat Hit Differential Summary :

      Savegame

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      Gabez44
    • RE: Guam Elwells vs Guam Local Boys

      TripleA Turn Summary: Americans round 5

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 5
      
          Purchase Units - Americans
              Americans buy 2 battleships, 1 carrier, 1 cruiser and 1 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              2 battleships moved from 10 Sea Zone to 26 Sea Zone
              1 transport moved from 33 Sea Zone to 31 Sea Zone
              1 transport moved from 33 Sea Zone to 31 Sea Zone
              1 transport moved from 33 Sea Zone to 31 Sea Zone
              1 battleship moved from 26 Sea Zone to 31 Sea Zone
              1 battleship moved from 26 Sea Zone to 31 Sea Zone
              1 tactical_bomber moved from Western United States to 31 Sea Zone
              1 bomber moved from Western United States to 31 Sea Zone
              1 armour moved from Western United States to Eastern United States
              1 armour moved from Western United States to Eastern United States
              1 bomber moved from Iceland to Scotland
      
          Combat - Americans
              Strategic bombing raid in Scotland
                      Germans roll AA dice in Scotland : 0/1 hits, 0.17 expected hits
                  Bombing raid in Scotland rolls: 3 and causes: 3 damage to unit: airfield
                  Bombing raid in Scotland causes 3 damage total. 
              Battle in 31 Sea Zone
                  Americans attack with 2 battleships, 1 bomber, 1 tactical_bomber and 3 transports
                  Japanese defend with 2 battleships, 1 carrier, 3 cruisers, 1 fighter and 1 tactical_bomber
                      Americans roll dice for 2 battleships, 1 bomber, 1 tactical_bomber and 3 transports in 31 Sea Zone, round 2 : 2/4 hits, 2.50 expected hits
                      Japanese roll dice for 2 battleships, 1 carrier, 3 cruisers, 1 fighter and 1 tactical_bomber in 31 Sea Zone, round 2 : 8/8 hits, 4.33 expected hits
                      1 carrier owned by the Japanese, 1 tactical_bomber owned by the Americans, 2 transports owned by the Americans, 1 bomber owned by the Americans and 2 battleships owned by the Americans lost in 31 Sea Zone
                      Japanese roll dice for 2 battleships, 3 cruisers, 1 fighter and 1 tactical_bomber in 31 Sea Zone, round 3 : 2/7 hits, 4.00 expected hits
                      1 transport owned by the Americans lost in 31 Sea Zone
                  Japanese win with 2 battleships, 3 cruisers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -68
                  Casualties for Americans: 2 battleships, 1 bomber, 1 tactical_bomber and 3 transports
                  Casualties for Japanese: 1 carrier
                  1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese could not land and were killed
      
          Non Combat Move - Americans
              1 bomber moved from Scotland to Iceland
      
          Place Units - Americans
              2 battleships, 1 carrier and 1 cruiser placed in 10 Sea Zone
              1 infantry placed in Eastern United States
      
          Turn Complete - Americans
              Americans collect 50 PUs; end with 50 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
      

      Combat Hit Differential Summary :

      Americans regular : -0.50
      Japanese regular : 1.67
      Germans AA : -0.17
      

      Savegame

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      Gabez44
    • RE: Guam Elwells vs Guam Local Boys

      TripleA Turn Summary: Chinese round 4

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 4
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 1 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
      
          Turn Complete - Chinese
              Chinese collect 0 PUs; end with 0 PUs
      

      Combat Hit Differential Summary :

      Savegame

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      Gabez44
    • RE: Guam Elwells vs Guam Local Boys

      TripleA Turn Summary: Americans round 4

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 4
      
          Purchase Units - Americans
              Americans buy 2 battleships, 1 bomber, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 armour, 1 cruiser, 2 destroyers, 1 infantry, 2 mech_infantrys and 3 transports moved from 106 Sea Zone to 91 Sea Zone
              1 battleship, 1 carrier and 1 transport moved from 101 Sea Zone to 91 Sea Zone
              1 armour, 1 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
              1 artillery, 1 mech_infantry and 3 transports moved from 31 Sea Zone to 33 Sea Zone
              1 artillery moved from 33 Sea Zone to Caroline Islands
              1 mech_infantry moved from 33 Sea Zone to Caroline Islands
              2 battleships, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 4 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 16 Sea Zone to 31 Sea Zone
      
          Combat - Americans
              Battle in Morocco
                  Americans attack with 1 armour, 1 infantry and 2 mech_infantrys
                  Italians defend with 1 infantry
                      Americans roll dice for 1 battleship and 1 cruiser in Morocco, round 2 : 1/2 hits, 1.17 expected hits
                      Italians roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Italians lost in Morocco
                  Americans win, taking Morocco from Italians with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                  Casualties for Italians: 1 infantry
              Battle in Caroline Islands
                  Americans attack with 1 artillery and 1 mech_infantry
                  Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                      Americans roll dice for 1 artillery and 1 mech_infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits
                      1 mech_infantry owned by the Americans lost in Caroline Islands
                      Americans roll dice for 1 artillery in Caroline Islands, round 3 : 1/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 3 : 1/2 hits, 0.67 expected hits
                      1 aaGun owned by the Japanese and 1 artillery owned by the Americans lost in Caroline Islands
                  Japanese win with 2 infantry remaining. Battle score for attacker is -3
                  Casualties for Americans: 1 artillery and 1 mech_infantry
                  Casualties for Japanese: 1 aaGun
      
          Non Combat Move - Americans
      
          Place Units - Americans
              1 bomber and 1 tactical_bomber placed in Western United States
              2 battleships placed in 10 Sea Zone
              1 transport placed in 101 Sea Zone
              1 infantry placed in Eastern United States
      
          Turn Complete - Americans
              Americans collect 51 PUs; end with 51 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
      

      Combat Hit Differential Summary :

      Americans regular : -0.17
      Japanese regular : 0.67
      Italians regular : -0.33
      

      Savegame

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      Gabez44
    • RE: Guam Elwells vs Guam Local Boys

      TripleA Turn Summary: Chinese round 3

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 3
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 2 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              5 infantry moved from Kansu to Suiyuyan
                    Chinese take Suiyuyan from Japanese
      
          Combat - Chinese
      
          Non Combat Move - Chinese
      
          Place Units - Chinese
              2 infantry placed in Tsinghai
              Chinese undo move 1.
              1 infantry placed in Tsinghai
              1 infantry placed in Kansu
      
          Turn Complete - Chinese
              Chinese collect 3 PUs; end with 3 PUs
      

      Combat Hit Differential Summary :

      Savegame

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      Gabez44
    • RE: Guam Elwells vs Guam Local Boys

      TripleA Turn Summary: Americans round 3

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 3
      
          Purchase Units - Americans
              Americans buy 1 battleship, 1 carrier, 2 infantry and 1 transport; Remaining resources: 3 PUs; 
      
          Politics - Americans
              Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
              Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
              Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
              Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
              Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
              Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
      
          Combat Move - Americans
              Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
              1 fighter moved from Guam to 44 Sea Zone
              1 fighter moved from Hawaiian Islands to 16 Sea Zone
              1 mech_infantry moved from Western United States to 10 Sea Zone
              1 artillery moved from Western United States to 10 Sea Zone
              1 bomber moved from Eastern United States to United Kingdom
              1 bomber moved from Central United States to Iceland
              1 armour, 1 cruiser, 2 destroyers, 1 infantry, 2 mech_infantrys and 3 transports moved from 102 Sea Zone to 106 Sea Zone
                    Americans take 106 Sea Zone from Germans
              2 fighters moved from Eastern United States to Iceland
              1 armour moved from Central United States to Western United States
              1 armour moved from Central United States to Western United States
              1 mech_infantry moved from Central United States to Eastern United States
              1 infantry moved from Central United States to Eastern United States
              1 infantry moved from Hawaiian Islands to 26 Sea Zone
              1 infantry moved from Hawaiian Islands to 26 Sea Zone
              1 infantry moved from Hawaiian Islands to 26 Sea Zone
              1 infantry moved from Hawaiian Islands to 26 Sea Zone
              2 battleships, 1 carrier, 2 cruisers, 2 destroyers, 4 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 16 Sea Zone
              1 artillery, 1 mech_infantry and 3 transports moved from 10 Sea Zone to 31 Sea Zone
              1 fighter moved from Hawaiian Islands to Wake Island
              1 fighter moved from Hawaiian Islands to Wake Island
      
          Combat - Americans
              Strategic bombing raid in United Kingdom
                      Germans roll AA dice in United Kingdom : 0/1 hits, 0.17 expected hits
                  Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: factory_minor
                  Bombing raid in United Kingdom causes 5 damage total. 
              Battle in 16 Sea Zone
                  Americans attack with 2 battleships, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 4 infantry, 1 submarine, 1 tactical_bomber and 2 transports
                  Japanese defend with 1 destroyer
                      Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 2 battleships, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 16 Sea Zone, round 2 : 7/8 hits, 4.17 expected hits
                      Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Japanese lost in 16 Sea Zone
                  Americans win with 2 battleships, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 8
                  Casualties for Japanese: 1 destroyer
              Battle in 44 Sea Zone
                  Americans attack with 1 fighter
                  Japanese defend with 1 carrier and 2 transports
                      Americans roll dice for 1 fighter in 44 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                      Japanese roll dice for 1 carrier and 2 transports in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 carrier owned by the Japanese and 1 fighter owned by the Americans lost in 44 Sea Zone
                  Japanese win with 2 transports remaining. Battle score for attacker is 6
                  Casualties for Americans: 1 fighter
                  Casualties for Japanese: 1 carrier
      
          Non Combat Move - Americans
              1 bomber moved from United Kingdom to Scotland
      
          Place Units - Americans
              1 battleship, 1 carrier and 1 transport placed in 101 Sea Zone
              2 infantry placed in Western United States
      
          Turn Complete - Americans
              Americans collect 50 PUs; end with 53 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
      

      Combat Hit Differential Summary :

      Americans regular : 3.00
      Japanese regular : 0.33
      Germans AA : -0.17
      

      Savegame

      posted in Play Boardgames
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      Gabez44
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