TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 fighters; Remaining resources: 1 PUs;
Combat Move - Japanese
1 fighter moved from Japan to 49 Sea Zone
1 infantry moved from Japan to 60 Sea Zone
1 battleship, 1 carrier, 1 infantry, 2 submarines and 1 transport moved from 60 Sea Zone to 51 Sea Zone
1 infantry moved from Wake Island to 51 Sea Zone
1 battleship, 1 carrier, 2 infantry, 2 submarines and 1 transport moved from 51 Sea Zone to 52 Sea Zone
2 infantry moved from 52 Sea Zone to Hawaiian Islands
Japanese take Hawaiian Islands from Americans
1 cruiser moved from 36 Sea Zone to 38 Sea Zone
1 armour moved from Buryatia S.S.R. to Soviet Far East
Japanese take Soviet Far East from Russians
1 armour moved from Soviet Far East to Yakut S.S.R.
Combat - Japanese
Battle in Yakut S.S.R.
Japanese attack with 1 armour
Russians defend with 1 infantry
Russians win with no units remaining. Battle score for attacker is -2
Casualties for Japanese: 1 armour
Casualties for Russians: 1 infantry
Battle in 49 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Non Combat Move - Japanese
1 fighter moved from 49 Sea Zone to Japan
Place Units - Japanese
3 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 21 PUs; end with 22 PUs total