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    ftmyersfish

    @ftmyersfish

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    Latest posts made by ftmyersfish

    • RE: Our house rules

      lol crzy ivan.

      actually, that was a normal weekend at my parents house until i moved out 11 yrs ago. now we play when i go up for the holidays or when they come down here on fishing trips. lol always fun time with some great battles.

      i have had an old original milton bradley axis and allies game since i was about 13 or so. the game was one of the ways i bond with my brothers lol. it brings out our competitive sides. lolnone of us can stand to lose against the other lol

      we also had one more crazy rule we used a couple of times. new industrial complexes can have unlimited output, just like original industrial complexes. we only used that rule a few times as 1 timely placed factory would win the game and it was too much of an advantage.

      =======

      jennifer

      not sure if moving egypt to4 is good idea, as germany can easily take it the first round, thus instantly making uk 26 ipcs. the other ideas arent bad, esp the africa idea.  thats a good idea. it isolates s africa and now makes it nessessary to attack with an amphibious assault.

      have you , or anyone else here, ever play on TripleA?  i found that place out about the same time i found this site out and its a decent A&A clone. i told my brothers about the site and i played a couple of games with them last night. lol tonight looks to be a decent battle also.

      posted in House Rules
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      ftmyersfish
    • RE: Rule Question about attacking Hawaii on J1?

      you would be correct scardog. lol i dont know why i put 3 fighters total. sorry about that misprint.

      even with only 2 fighters, it is still pretty much a lock (barring crazy rolls)

      and i made another misprint as well

      instead of "combat:
      battle 1, sea battle

      2 battleships, 2 fighters, 1 sub, and 1 aircraft carrier    vs  1 fighter , 1 aircraft carrier, and a sub."

      it should be 2 battleships, 1 bomber, i fighter*, 1 sub……

      posted in Axis & Allies Classic
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      ftmyersfish
    • RE: Rule Question about attacking Hawaii on J1?

      Airforce,

      i have that version also and not only is it possible to attack hawaii, but you can do so in overwhelming fashion. heres what i do:

      combat move:
      1)load 2 troops from japan into transport. move than and the battleship into the hawaii seazone

      2)move the carrier/w 1 fighter and the battleship to the hawaii seazone

      3)move sub into hawaii sea zone.

      4)take bomber and fighter from japan and head into hawaii seazone

      5)take fighter from manchuria and head into hawaii seazone

      6)2 troops from transport and 1 fighter from aircraft carrier target hawaii island.

      depending on what russia does, i may also move 2 troops from philipines into manchuria

      combat:
      battle 1, sea battle

      2 battleships, 2 fighters, 1 sub, and 1 aircraft carrier    vs  1 fighter , 1 aircraft carrier, and a sub.

      essentially, ill most likely lose 2 units, and i choose the sub and a fighter. at the same time, ill probably destroy him in 1st rnd

      battle 2, hawaii island

      1 fighter, 2 troopers  vs  1 troop.

      another battle that should be easily won. if you havent kiled him and he hits you, choose a troop. that way u still have a fighter to maximize your attack. u usualy lose 1 trooper in this battle

      non combat:
      1)fly bomber to new guinea, setting it up for 2nd turn invasion
      2)fly fighter from philipines to manchuria
      3) fly remaining 2 fighters from hawaii battles and land them on aircraft carrier

      i now have hawaii island in control with 1 trooper on it and a sea force of 2 battleships, 2 fighters, 1 aircraft carrier, and a transport protecting it.

      then i place the transport, fighter, and 1 troop (23 ipc) i bought at beginning of turn on japan and collect 26 ipc (barring any interferance from russia)

      posted in Axis & Allies Classic
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      ftmyersfish
    • RE: Our house rules

      lol jennifer,

      we tried that alot of times, and even tried balancing 2 bombers on it at once, but they would always spill lol. we even toyed with the idea of creating a “secret weapon” type of unit by placing an anti aircraft gun on an aircraft carrier. it would have been some kind of experimental laser weapon or a super missile launcher lol. we have upgrades you could win where carrier had movement of 4. those were cool. get a few of them, load em up with planes, and you had a nice offensive weapon at your disposal. (and nice defensive as well)

      we had upgrades you could roll dice and win for every unit and some where just crazy lol. if you got enough lucky rolls and then were able to get some good upgrades, it was possible to have a troops with an attack of 2, a defence of 3, and movement of 2 lol. ya, they tweaked and altered game play a bit, but it makes the game exciting, new, challenging, and especially fun. but i love playing by the rules axis and allies too. we play house rules when we meet up for vacation or something but when we want to play seriously or for bragging rights, we play strictly by the rules.

      posted in House Rules
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      ftmyersfish
    • RE: Our house rules

      exactly. despite how many territories you lose gain, the amount of ipcs you colllect every turn doesnt change.  so russia will stay at 24 all game, uk 30, germany 32, us 36, and japan 25.

      of course this gives the allies a big advantage because the longer the game continues with all 3 allied players in the game, the more the advantage increases.  for the uk, this house rule is an early godsend, as they wont lose all their income in africa and elsewhere. but at the same time, it can also help the axis in the long run as they dont have to worry about losing ipcs to the allies with their (presumably) overwhelming forces.

      this rule pretty much changes where we attack and what we deem to be worth defending, as the only territory that now really matters is the capital. with this rule, i really weight the choice of if attacking a worthless territory is worth the units im gonna lose.
      –--------
      imperious,
      what did you mean by freestyle setup? did you mean original placement of the units?

      posted in House Rules
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      ftmyersfish
    • Our house rules

      hi everyone. i just discovered this site and this is my first post. anywho, my brothers and i (4 of us total) love playing A&A. the original board game kind. i usually played as one of the axis ,mostly japan.

      well we had a whole bunch of cool house rules we liked to use.

      1)kamakazees were legal for all nations.
      2)all battleships took 2 hits to sink and could not be repaired
      3)battleships could fire shots at nations even without amphibious assault
      4)aircraft carriers could carry 2 fighter or 1 bomber
      5)keeping income at starting values (this gave allies an advantage)

      we didnt use all of them all of the time, but we used combinations of a few of them most games. made things interesting

      besides those butcheries of the rules, we also liked to be able to freely place our units on any space we owned at the start of the game. sea units could be placed on any adjacent water space. this led to some interesting opening battles in the first couple of rounds.

      we also had something that resembled the research rolling thing you can do every turn. the only differnce was that our list of possible rewards was alot longer. we charged 5 dollars a dice just like the real game and for every 6 you roll, you roll 2 dice to determine what upgrade you get.

      we used 2 differnt color dice to determine what numbers to use and a list from all the combination of numbers from 11 to 66, a total of 36 differnt possibilities. we had some really cool upgrades, like supersolders who had an attack of 2 or superspeed soldiers with a movement of 2. we had spaces for extra movement for all units, plus extra attacks for most units. we even had a dice combination that gave you an ‘atom bomb’. of you got that one , any area within a 5 space radius from an aagun can be bombed (excluding capitals). everything on the bombed area is destroyed including aaguns and factories. once used, the player loses the atom bomb ability and would have to roll to win it again.

      lol i know these rules sound crazy, but what do you all think? lol

      posted in House Rules
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      ftmyersfish