Quantity has a quality all its own. Versatility is my preference. And while supercarriers undoubtedly have a roll to play it is “putting all your eggs in one basket.” I can’t see how you don’t need both.
Posts made by frimmel
-
RE: Should the US continue to build Supercarriers?posted in General Discussion
-
RE: Question about reinforcementposted in Axis & Allies: D-Day
You’re gonna have to give me some more info and after you came asking for help and then said I was wrong you’re gonna have to ask much more nicely.
I don’t know which tactic card that is off the top of my head or what it is you’re not understanding about it. Maybe even start a new topic for it so it will be easier for others with the same question to find later.
-
So an amazing Chess feat seems to have happened…posted in General Discussion
this month in St. Louis. Fabiano Caruana scored 8.5 out of ten possible points in an elite chess tourney. The six man tourney with the lowest ranked player being number 9 in the world was won in amazing fashion.
-
RE: Question about reinforcementposted in Axis & Allies: D-Day
Left to right. Top to bottom. No unit may enter play unless the unit prior has entered play. This applies to all charts.
-
RE: Question about reinforcementposted in Axis & Allies: D-Day
You can not “skip ahead” on your charts. If units are listed as having to go to a certain beach and that beachhead box doesn’t have enough room they will hold up any units that follow them. Even if the following units could go to another beach that has room. It is on page 13 of the rulebook, “No unit can enter play till the unit preceding it has entered play.”
-
RE: Is it random?posted in Axis & Allies: D-Day
Some of the cards have to occur in the proper sequence or you will be skipping steps. You have to place allied aircraft before Axis movement for example.
You must clear the beaches as Allies or you will hamper your ability to bring in reinforcements from the cards because of the stacking limit.
-
RE: Im so lost! Help!posted in Axis & Allies Guadalcanal
What would we do without frimmel?
Probably wait for Krieghund to show up and set things straight. :lol:
Thanks, for the vote of confidence. Really needed that today. 8-)
-
RE: Im so lost! Help!posted in Axis & Allies Guadalcanal
2 air units per controlled undamaged airfield. Unlimited aircraft may be landed on the base. See page 22 of the rulebook (page 12 of the PDF) for the landing aircraft segment.
-
RE: Im so lost! Help!posted in Axis & Allies Guadalcanal
There are a lot of walk backs to regular A&A from BOTB in this. But both sides moving units at the same time makes this a neat game.
-
RE: Is it random?posted in Axis & Allies: D-Day
Scripted is a good word for D-Day. It is still fun but it is not as demanding on your strategical acumen as any of the other games. Using the fortune cards (which are technically optional) is the best way to shake the game up.
Wittman reinforcements are 2D6 per chart. One chart for the US, one chart for the UK, and one each for two sectors of Axis reinforcements. Kinda 4D6 but not really.
-
RE: Im so lost! Help!posted in Axis & Allies Guadalcanal
When you get to the combat phase all units from opposing sides in the same sea zone or on the same island will engage in combat. The name of the phase will tell you two things. The eligible casualties – air in the air phase, naval in the naval phase, land in the land phase and the amount of dice you will roll.
Each unit that has a value for the phase you are in will add dice to the combat in that phase. This is given as the Air Attack value and so on in the unit description. (Battleships have a value in every phase while infantry only in land attack.)
In a sea zone with naval units and both fighters and bombers during the attack air units phase you will add the air attack dice up from both the naval and air units in the zone. Shake up the battle box and pull out the neck to the counted number of dice and read the casualties from the air line. Then do so for the other side. Combat is considered simultaneous. Remove the destroyed units from each side.
Proceed to the next zone with air units. When all air phase combat is complete move on to the next phase.
In the naval phase any planes that survived the enemy planes and AA fire from ships or AA guns on islands will now get to contribute dice to the attack sea units phase.
Note that artillery may fire into one adjacent zone in a naval attack phase and ships may fire onto one adjacent island in the attack land units phase.
Combat does not continue until one side retreats or is eliminated. Both sides may still have units in the same sea zone or on the same island at the end of all combat phases.
-
RE: Movementposted in Axis & Allies: Battle of the Bulge
@wittmann:
I played Bulge wrongly for the first few games (months). Funny how it was not easy to understand the rules. Maybe because they were so different to other A&A games.
I love the game, as I have always loved the real battle. It also names the units involved and I am a history and numbers nerd!
It isn’t so much that the rules are difficult as it is all the baggage folks want to bring from the other games. In one of these rules question threads someone was moving their units into the enemy hexes in the combat phase.
Bulge is much more a traditional hex and chit style wargame. It is too bad we’ve just been getting variants on “Classic” since Guadalcanal.
-
RE: Movementposted in Axis & Allies: Battle of the Bulge
Wittman pretty much covered it.
Units have unlimited movement on roads as long as they stay out of enemy ZOC.
As long as you can draw a line from the road hex on the edge of the board the tank comes in on along roads that do not pass through an enemy zone of control the tank can go into the line. It has to stop if it leaves the road or enters an enemy ZOC. (If you paid an offboard supply for a Blitz the tank(s) may move an additional hex after they would normally be required to stop.)
The same applies to trucks sans the blitz option.
Supplies can only be dropped off where the truck stops. Supplies, infantry, and artillery may be picked up in any road hex if the truck has space but they may disembark only where the truck stops.
-
RE: MOVIE'S 2014posted in General Discussion
I am in total disagreement with you. GOTG was the most fun I’ve had at the movies in quite awhile. It was funny, and scary, and touching and spoiler
I like stories where the good guys win.
I don’t know how “good” it was because I was too busy enjoying myself and having fun to care and that’s a rare thing for me at the movies these days. (I thought the new “Apes” movie was good and I enjoyed it but fun isn’t really a word I’d use to describe it.)
Diesel did not just give one reading of that line and while it might be tough to hear the difference that’s kinda on you if you didn’t. It had lots of great effects, hot alien chicks, and a minimum of shaky-cam for these days. The soundtrack was really “awesome.”
If you don’t have a stick to far up your bum you’ll probably find it a good time. :mrgreen:
I am Groot!
-
RE: MOVIE'S 2014posted in General Discussion
Saw Guardians of the Galaxy last weekend… it was okay, but didn’t deserve all the hype. It was marketed as a comedic version of the already funny Avengers, but I thought Avengers was actually funnier. Guardians seemed to try too hard to be funny. Some parts were, but I just didn’t laugh all that much.
On another note, I am in the middle of Pacific Rim and find it oddly intriguing. Doesn’t seem like it should be.
I am Groot.
-
RE: National Socialism being 'Right Wing'posted in World War II History
One might argue that left-wing policies are created in response to unrestricted capitalism. The Great Depression was not really limited to the US. Germany was facing very difficult economic times and my understanding is that part of the reason Hitler was able to gin up hatred at the Jewish folks was they were involved or perceived to be involved with much of the banking foreclosures German citizens were experiencing.
My understanding is the National Socialists were in many ways “industry friendly.”In any sense that they might have been nationalizing industry like we might take as “communist” it was so the “right” (pun intended) private citizen might make a lot of money. I have to join the chorus that “right” and “left” aren’t particularly useful when talking about all of this.
-
RE: Military Kit through the ages.posted in World War II History
That’s a good point about the lists being a bit expanded by itemizing everything. It would probably be more informative to categorize the items and then look at the weight devoted to each category through the ages.
I’m reminded of the scene in “Forrest Gump” or one of the Vietnam flicks at any rate where the new guys show up and their officer starts taking stuff of their packs and dropping it on the ground. Like with the new translator in “Saving Private Ryan.”
-
RE: Military Kit through the ages.posted in World War II History
Here’s another modern day one. It’s meant to be a “travel light version.”
-
RE: Military Kit through the ages.posted in World War II History
I thought it interesting how similar each was. But I’m with you on the ridiculous number of items. The most modern loadouts just seem over-loaded.