@Odonis good call. I got smoked! :dizzy_face:
Posts made by freh
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RE: Odonis (Axis) vs Freh (Allies +6) BM3L2020posted in League
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RE: Odonis (Axis) vs Freh (Allies +6) BM3L2020posted in League
TripleA Turn Summary: UK_Pacific round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 1 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer, 1 marine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 destroyer moved from 35 Sea Zone to 54 Sea Zone 1 submarine moved from 35 Sea Zone to 54 Sea Zone 1 fighter moved from Philippines to Guam 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from Central United States to Western United States 1 fighter moved from Western United States to Eastern United States 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 artillery moved from Eastern United States to Central United States 1 infantry moved from Eastern United States to Central United States 2 aaGuns moved from Eastern United States to Central United States Place Units - Americans 1 marine placed in Central United States 1 carrier and 1 destroyer placed in 101 Sea Zone 1 transport placed in 101 Sea Zone 1 carrier placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Szechwan to Yunnan 1 fighter moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 artillery Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - Chinese 1 fighter moved from Yunnan to Shensi 2 infantry moved from Suiyuyan to Shensi 2 infantry moved from Kweichow to Shensi Place Units - Chinese 1 infantry placed in Szechwan 3 infantry placed in Shensi Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs Purchase Units - British British buy 1 armour, 1 fighter, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 2 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - British 1 fighter moved from Scotland to 111 Sea Zone 1 fighter moved from United Kingdom to 111 Sea Zone 1 fighter moved from Malta to 97 Sea Zone 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone 1 submarine moved from 98 Sea Zone to 97 Sea Zone 1 cruiser moved from 98 Sea Zone to 97 Sea Zone 1 destroyer moved from 98 Sea Zone to 97 Sea Zone 1 carrier moved from 98 Sea Zone to 97 Sea Zone 1 fighter moved from United Kingdom to 111 Sea Zone 1 bomber moved from United Kingdom to 97 Sea Zone 1 cruiser moved from 91 Sea Zone to 96 Sea Zone 1 fighter moved from Gibraltar to 96 Sea Zone 1 artillery moved from Alexandria to 98 Sea Zone 1 infantry moved from Alexandria to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone 1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia 1 infantry moved from Anglo Egyptian Sudan to Ethiopia 1 mech_infantry moved from Egypt to Ethiopia 1 cruiser moved from 39 Sea Zone to 76 Sea Zone 1 destroyer moved from 109 Sea Zone to 106 Sea Zone Combat - British Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone Battle in Ethiopia British attack with 1 artillery, 2 infantry and 1 mech_infantry Italians defend with 1 artillery and 2 infantry British roll dice for 1 cruiser in Ethiopia, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Ethiopia, round 2 : 0/4 hits, 1.00 expected hits Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 2 : 0/3 hits, 1.00 expected hits British roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Ethiopia, round 3 : 1/4 hits, 1.00 expected hits Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 3 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Ethiopia British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Ethiopia, round 4 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 artillery and 1 infantry in Ethiopia, round 4 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Ethiopia British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Ethiopia, round 5 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 artillery in Ethiopia, round 5 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Ethiopia British win, taking Ethiopia from Italians with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for British: 1 infantry Casualties for Italians: 1 artillery and 2 infantry Battle in 96 Sea Zone British attack with 1 cruiser and 1 fighter Italians defend with 1 destroyer and 1 transport British roll dice for 1 cruiser and 1 fighter in 96 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Italians and 1 cruiser owned by the British lost in 96 Sea Zone 1 transport owned by the Italians lost in 96 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 3 Casualties for British: 1 cruiser Casualties for Italians: 1 destroyer and 1 transport Battle in 111 Sea Zone British attack with 3 fighters Germans defend with 1 battleship and 2 submarines 2 submarines owned by the Germans Submerged British roll dice for 3 fighters in 111 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Germans roll dice for 1 battleship in 111 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 battleship owned by the Germans and 1 fighter owned by the British lost in 111 Sea Zone British win with 2 fighters remaining. Battle score for attacker is 10 Casualties for British: 1 fighter Casualties for Germans: 1 battleship Battle in 106 Sea Zone British attack with 1 destroyer Germans defend with 1 submarine British roll dice for 1 destroyer in 106 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 106 Sea Zone British win, taking 106 Sea Zone from Germans with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 97 Sea Zone British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber Germans defend with 1 fighter; Italians defend with 1 battleship, 1 cruiser, 2 fighters and 1 transport British roll dice for 1 submarine in 97 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Italians British roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 2 : 1/5 hits, 2.67 expected hits Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 97 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits Italians roll dice for 3 fighters in 97 Sea Zone, round 2 : 3/3 hits, 2.00 expected hits 1 destroyer owned by the British, 1 cruiser owned by the Italians, 1 cruiser owned by the British, 1 fighter owned by the British and 1 carrier owned by the British lost in 97 Sea Zone British roll dice for 1 submarine in 97 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 bomber and 1 tactical_bomber in 97 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits Italians roll dice for 1 battleship and 1 transport in 97 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits Italians roll dice for 3 fighters in 97 Sea Zone, round 3 : 2/3 hits, 2.00 expected hits 1 tactical_bomber owned by the British, 1 fighter owned by the Germans, 1 bomber owned by the British and 1 submarine owned by the British lost in 97 Sea Zone Italians win with 1 battleship, 2 fighters and 1 transport remaining. Battle score for attacker is -55 Casualties for British: 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber Casualties for Italians: 1 cruiser Casualties for Germans: 1 fighter Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy Non Combat Move - British 1 armour moved from Alexandria to Egypt 1 fighter moved from 96 Sea Zone to Malta 1 destroyer moved from 71 Sea Zone to 81 Sea Zone 2 fighters moved from 111 Sea Zone to United Kingdom 1 battleship moved from 37 Sea Zone to 54 Sea Zone 1 infantry moved from India to 39 Sea Zone 1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra UK_Pacific take Sumatra from Dutch 1 fighter moved from Burma to India 1 infantry moved from West India to Eastern Persia British take Eastern Persia from Neutral_Allies 2 infantry moved from Scotland to United Kingdom 1 aaGun moved from Scotland to United Kingdom 1 mech_infantry moved from United Kingdom to 109 Sea Zone 1 mech_infantry and 1 transport moved from 109 Sea Zone to 87 Sea Zone 1 mech_infantry moved from 87 Sea Zone to French West Africa 1 artillery and 1 infantry moved from Ontario to Quebec 1 fighter moved from India to British Somaliland 1 artillery moved from India to Burma Place Units - British 1 armour and 1 mech_infantry placed in Union of South Africa 1 transport placed in 71 Sea Zone 1 fighter placed in United Kingdom Turning on Edit Mode EDIT: Turning off Edit Mode Turn Complete - British British collect 29 PUs; end with 30 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 36 PUs Place Units - UK_Pacific 1 armour, 2 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 21 PUs; end with 22 PUs Some Units in India change ownership: 1 armour, 2 infantry and 1 mech_infantryCombat Hit Differential Summary :
Chinese regular : 0.17 Italians regular : 0.83 Japanese regular : 0.67 Germans regular : 0.17 British regular : -1.50 -
RE: Odonis (Axis) vs Freh (Allies +6) BM3L2020posted in League
TripleA Move Summary: British round 1
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 1 Combat Move - British 1 fighter moved from Scotland to 111 Sea Zone 1 fighter moved from United Kingdom to 111 Sea Zone 1 fighter moved from Malta to 97 Sea Zone 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone 1 submarine moved from 98 Sea Zone to 97 Sea Zone 1 cruiser moved from 98 Sea Zone to 97 Sea Zone 1 destroyer moved from 98 Sea Zone to 97 Sea Zone 1 carrier moved from 98 Sea Zone to 97 Sea Zone 1 fighter moved from United Kingdom to 111 Sea Zone 1 bomber moved from United Kingdom to 97 Sea Zone 1 cruiser moved from 91 Sea Zone to 96 Sea Zone 1 fighter moved from Gibraltar to 96 Sea Zone 1 artillery moved from Alexandria to 98 Sea Zone 1 infantry moved from Alexandria to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone 1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia 1 infantry moved from Anglo Egyptian Sudan to Ethiopia 1 mech_infantry moved from Egypt to Ethiopia 1 cruiser moved from 39 Sea Zone to 76 Sea Zone 1 destroyer moved from 109 Sea Zone to 106 Sea Zone -
RE: Odonis (Axis) vs Freh (Allies +6) BM3L2020posted in League
TripleA Turn Summary: Russians round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 1 Purchase Units - Russians Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 1 submarine moved from 127 Sea Zone to 111 Sea Zone 2 infantry moved from Karelia to Novgorod 3 infantry moved from Vyborg to Novgorod 3 infantry moved from Baltic States to Belarus 2 infantry moved from Eastern Poland to Belarus 6 infantry moved from Novgorod to Belarus 1 armour moved from Volgograd to Ukraine 1 mech_infantry moved from Volgograd to Ukraine 1 armour moved from Russia to Belarus 1 artillery moved from Novgorod to Belarus 1 artillery moved from Russia to Bryansk 1 infantry moved from Russia to Bryansk 2 aaGuns moved from Russia to Bryansk 1 infantry moved from Archangel to Novgorod 1 fighter moved from Russia to Novgorod 1 tactical_bomber moved from Russia to Novgorod 2 infantry moved from Caucasus to Rostov 2 infantry moved from Bessarabia to Ukraine 1 infantry moved from Ukraine to Western Ukraine 1 infantry moved from Ukraine to Western Ukraine 1 infantry moved from Ukraine to Western Ukraine 1 mech_infantry moved from Russia to Western Ukraine 6 infantry moved from Buryatia to Yakut S.S.R. 6 infantry moved from Amur to Buryatia 2 aaGuns and 6 infantry moved from Sakha to Buryatia Place Units - Russians 2 artilleries and 1 infantry placed in Ukraine 1 artillery and 2 infantry placed in Novgorod 1 artillery and 4 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUsCombat Hit Differential Summary :
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RE: Odonis (Axis) vs Freh (Allies +6) BM3L2020posted in League
Testing Forum poster
Test summary from TripleA, engine version: 2.1.20365, time: 8:13:45 a.m.
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RE: Odonis (Axis) vs Freh (Allies +6) BM3L2020posted in League
Hope I got all those 5s and 6s out of my system hehe. A good start for Germany. It’s funny - as axis I always lose that Canada battle, and as allies, I always lose it too :) I’ll pick up the game tomorrow.
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RE: Find League Opponents Threadposted in League
@Odonis I’m up for a BM3 game if you’re still looking for a game. Never played a league game before but played lots of PBEM so I’m sure I can adapt ;)
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RE: Incorrect wording on the Italian NOposted in TripleA Support
My bad on this one Panther. I just finished a game where I thought subs were denying the NO, but it seems even when the allied fleets left the Med, there was at least one dd or ac remaining. Sorry about that! :)
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RE: Incorrect wording on the Italian NOposted in TripleA Support
Just checking, it’s not just the wording of the NO but the way the rule is applied by the engine, right? Because I’m pretty sure in my last few games, a sub in the Med was enough to cancel out the NO when this shouldn’t have been the case.
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RE: Need a little help the game is preditableposted in Axis & Allies Global 1940
@Red-Harvest the situation you suggest on G1 is a good example, but as you said it’s unlikely to occur for the reasons you outline.
The only other possible situation I can see is still easily countered: a transport off Siam. But that can be countered by UK blocking Burma & Sumatra. Might be able to pick off the UK navy that way, but I don’t think it’s worth it. Even a harbour in Kainan/Kwangsi is easily countered. A lot of investment in a feign that doesn’t really threaten India, and diverts much needed units from China & the money islands. Not worth it imo
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RE: What is the most unusual/annoying/strange allied bidposted in Axis & Allies Global 1940
@WindowWasher I was thinking about this recently too lol.
3 Russian tanks in siberia would definitely alter the Sino-Soviet relationship. Or how about a tank, art and fighter?
I also want to say that two fighters at Scotland should be able to disrupt G1 just enough since the possibility of scramble always forces the G1 attacker to overcompensate.
A transport at New Zealand would allow ANZAC to capture Brazil round 1 (and maybe put an IC there round 2). A little Anzac presence in the Atlantic anyone? :)
I really like the discussion around AAA, maybe in Normandy, even if only to add some anxiety to German plans to use air to help conquer the French.
That’s about as wacky as I can think of. If the whole bid doesn’t have to be spent up-front, then giving ANZAC enough to buy an IC in round 1 should be pretty advantageous too.
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RE: Need a little help the game is preditableposted in Axis & Allies Global 1940
@Flying-Tigerz There’s one exception to whether newly-hostile ships block enemy movement on the turn that war is declared:
From the rulebook: “During your Combat Move phase in which you entered into a state of war, your transports that are already in sea zones that have just become hostile may be loaded in those sea zones (but not in other hostile sea zones). In effect, transports may be loaded in their initial sea zones for amphibious assaults before war is declared, while the sea zone is still friendly.”
I’ve actually never seen this in play, but it’s part of the rules nonetheless.
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RE: G40 Balance Mod - Feedback Threadposted in Other Axis & Allies Variants
I have a question: What is the going bid for BM? I’m getting back into it and I’m curious as originally the goal was to eliminate bids but I think they’re still around?
As for the increased costs to bombers, for what it’s worth, I think an increase to 14 makes sense. Every single unit in A&A has had some cost or attribute change since the original game (if you count inf getting the art bonus hehe), so it makes sense to reconsider value from time to time as the game evolves and strategies develop.
Personally I like the sbr bonus at 2 or 3. What really makes them overpowered, in my opinion, is their airbase range. Not saying that should be changed though as that would have a huge impact. I still remember the long ago forum discussions around weakening the defence of ACs from 3 to 2, and making subs weaker on defense, and 2-hit battleships. Great discussions to have and good ideas often flow from them!
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RE: Need a little help the game is preditableposted in Axis & Allies Global 1940
@Axisarmpit said in Need a little help the game is preditable:
@freh
Why would a single axis player try a different approach when one known approach practically guarentees a quick win? The only reason I can think of is to avoid killing off our glorious game so quickly.Are you asking what the logic is for someone not to use a guaranteed strategy to win? Or for one axis power to do something different when ideally all 3 should be working towards a common goal?
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RE: Need a little help the game is preditableposted in Axis & Allies Global 1940
@Warhawk77 I think it comes down to early decisions. If players play the same way each time, the game may take a certain predictable path. But as soon as someone tries something new, the game can be turned on its head. For instance, a round 1 Barbarossa is very different than a late (Italy round 3) one. Japan attacking the Allies on round 1 is a different game compared to round 3. Try different approaches and you’ll see different results for sure!
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RE: Question : Best calculator out there?posted in Axis & Allies Global 1940
So I have a decent stats background in that I have studied & understand descriptive and inferential statistical methods. But I think you are really looking for someone who understands probability to recommend something based on a sound methodology.
I second TripleA’s calculator. I would add that it’s important to learn the default order of loss and to modify it depending on the battle you’ll run, and to understand when default loss order can be different from what people would do in real life. For instance, a sea battle where ACs are needed to land planes would disqualify them from being used as first-hit fodder. To my knowledge there is no way to tell TripleA not to assign hits to them first, so the only real way to simulate that is to run the battle without ACs.
Another example is sea battles with a DD and planes against multiple subs - once the DD is dead, the subs are safe, but I’ve seen the calculator not take that into account, overestimating the chance of success. I think submerged subs results in a victory for the attacker, but is it really?
So basically if you’re familiar with the limitations and customizations, TripleA is definitely good.
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RE: Second stand in franceposted in Axis & Allies Global 1940
I have seen opening France attacks go sideways a few times. Usually Italy will come in and mop it up, so there isn’t too much value in adding units that will die anyways. And to be honest, Italy with the extra income each round plus 19 more in R2 can make for a much stronger Italy!