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    Posts made by FrancoFan

    • RE: axis-dominion vs francofish bm3

      TripleA Turn Summary: Americans round 4

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

      Game History

      Round: 4
      
          Purchase Units - Americans
              Americans buy 1 carrier, 1 cruiser, 1 destroyer, 4 infantry, 2 submarines and 3 transports; Remaining resources: 1 PUs; 
      
          Politics - Americans
              Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
              Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
              Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
              Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
              Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
              Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
      
          Combat Move - Americans
              Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
              2 carriers, 1 cruiser, 2 destroyers, 3 fighters and 1 tactical_bomber moved from 102 Sea Zone to 91 Sea Zone
              1 fighter moved from 91 Sea Zone to Morocco
              1 fighter moved from 91 Sea Zone to Morocco
              1 fighter moved from 91 Sea Zone to Morocco
              1 tactical_bomber moved from 91 Sea Zone to Morocco
              1 carrier moved from 101 Sea Zone to 91 Sea Zone
              1 fighter moved from Eastern United States to 91 Sea Zone
              1 tactical_bomber moved from Eastern United States to 91 Sea Zone
              1 artillery moved from Eastern United States to 101 Sea Zone
              1 armour moved from Eastern United States to 101 Sea Zone
              1 mech_infantry moved from Eastern United States to 101 Sea Zone
              1 infantry moved from Eastern United States to 101 Sea Zone
              1 infantry moved from Eastern United States to 101 Sea Zone
              1 infantry moved from Eastern United States to 101 Sea Zone
              1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
              1 artillery moved from 91 Sea Zone to Morocco
              1 mech_infantry moved from 91 Sea Zone to Morocco
              1 armour moved from 91 Sea Zone to Morocco
              1 infantry moved from 91 Sea Zone to Morocco
              1 infantry moved from 91 Sea Zone to Morocco
              1 infantry moved from 91 Sea Zone to Morocco
              1 submarine moved from 26 Sea Zone to 16 Sea Zone
              1 fighter moved from 26 Sea Zone to 16 Sea Zone
              1 fighter moved from 26 Sea Zone to 16 Sea Zone
      
          Combat - Americans
              Battle in Morocco
                  Americans attack with 1 armour, 1 artillery, 3 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber
                  Neutral_Axis defend with 1 infantry
                      Americans roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits, 0.50 expected hits
                      Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Neutral_Axis lost in Morocco
                  Americans win, taking Morocco from Neutral_Axis with 1 armour, 1 artillery, 3 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Neutral_Axis: 1 infantry
              Battle in 16 Sea Zone
                  Americans attack with 2 fighters and 1 submarine
                  Japanese defend with 1 destroyer
                      Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 2 fighters in 16 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                      Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 submarine owned by the Americans lost in 16 Sea Zone
                   retreated to 16 Sea Zone
                  Japanese win with 1 destroyer remaining. Battle score for attacker is -6
                  Casualties for Americans: 1 submarine
      
          Non Combat Move - Americans
              1 fighter moved from 16 Sea Zone to 26 Sea Zone
              1 fighter moved from 16 Sea Zone to 26 Sea Zone
              1 carrier moved from 10 Sea Zone to 26 Sea Zone
              1 fighter moved from Hawaiian Islands to 26 Sea Zone
              1 fighter moved from Hawaiian Islands to 26 Sea Zone
              1 destroyer moved from 54 Sea Zone to 55 Sea Zone
              1 submarine moved from 54 Sea Zone to 30 Sea Zone
              1 submarine moved from 30 Sea Zone to 26 Sea Zone
              1 bomber moved from Eastern United States to United Kingdom
              1 fighter moved from Morocco to 91 Sea Zone
              1 fighter moved from Morocco to 91 Sea Zone
              1 fighter moved from Morocco to 91 Sea Zone
              1 tactical_bomber moved from Morocco to 91 Sea Zone
      
          Place Units - Americans
              1 carrier placed in 10 Sea Zone
              1 cruiser and 3 transports placed in 101 Sea Zone
              3 infantry placed in Eastern United States
              1 infantry placed in Eastern United States
              1 submarine placed in 10 Sea Zone
              1 submarine placed in 101 Sea Zone
              1 destroyer placed in 10 Sea Zone
      
          Turn Complete - Americans
              Americans collect 51 PUs; end with 52 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
              Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
      

      Combat Hit Differential Summary :

      Americans regular : -0.83
      Japanese regular : 0.67
      Neutral_Axis regular : -0.33
      

      Savegame

      posted in Play Boardgames
      F
      FrancoFan
    • RE: axis-dominion vs francofish bm3

      TripleA Turn Summary: Russians round 4

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

      Game History

      Round: 4
      
          Purchase Units - Russians
              Russians buy 5 artilleries and 8 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              1 infantry moved from Novgorod to Baltic States
              1 infantry moved from Novgorod to Belarus
              1 fighter moved from Novgorod to Baltic States
              1 tactical_bomber moved from Novgorod to Belarus
              1 fighter moved from Novgorod to Belarus
              1 infantry moved from Novgorod to Belarus
      
          Combat - Russians
              Battle in Baltic States
                  Russians attack with 1 fighter and 1 infantry
                  Germans defend with 1 infantry
                      Russians roll dice for 1 fighter and 1 infantry in Baltic States, round 2 : 0/2 hits, 0.67 expected hits
                      Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
                      Russians roll dice for 1 fighter and 1 infantry in Baltic States, round 3 : 1/2 hits, 0.67 expected hits
                      Germans roll dice for 1 infantry in Baltic States, round 3 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
                  Russians win with 1 fighter remaining. Battle score for attacker is 0
                  Casualties for Russians: 1 infantry
                  Casualties for Germans: 1 infantry
              Battle in Belarus
                  Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                  Germans defend with 2 infantry
                      Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 1/4 hits, 1.50 expected hits
                      Germans roll dice for 2 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                      Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 3 : 0/3 hits, 1.33 expected hits
                      Germans roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits
                      Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 4 : 2/3 hits, 1.33 expected hits
                      Germans roll dice for 1 infantry in Belarus, round 4 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Belarus
                  Russians win, taking Belarus from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 infantry
                  Casualties for Germans: 2 infantry
      
          Non Combat Move - Russians
              1 fighter moved from Baltic States to Novgorod
              1 fighter moved from Belarus to Novgorod
              1 tactical_bomber moved from Belarus to Novgorod
              1 infantry moved from Bryansk to Rostov
              2 aaGuns, 6 armour and 2 mech_infantrys moved from Bryansk to Russia
              9 artilleries and 5 infantry moved from Bryansk to Russia
              1 infantry moved from Bryansk to Rostov
              1 infantry moved from Bryansk to Rostov
              1 infantry moved from Bryansk to Rostov
              1 infantry moved from Bryansk to Rostov
      
          Place Units - Russians
              5 artilleries and 5 infantry placed in Russia
              1 infantry placed in Volgograd
              2 infantry placed in Novgorod
      
          Turn Complete - Russians
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6,2,3,6
              Russians collect 31 PUs (3 lost to blockades); end with 31 PUs
              Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
              Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
      

      Combat Hit Differential Summary :

      Germans regular : 0.00
      Russians regular : -1.50
      

      Savegame

      posted in Play Boardgames
      F
      FrancoFan
    • RE: axis-dominion vs francofish bm3

      Nah son.

      posted in Play Boardgames
      F
      FrancoFan
    • RE: axis-dominion vs francofish bm3

      @axis-dominion Never do :kissing_heart:

      posted in Play Boardgames
      F
      FrancoFan
    • RE: axis-dominion vs francofish bm3

      TripleA Turn Summary: French round 3

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

      Game History

      Round: 3
      
          Purchase Units - ANZAC
              ANZAC buy 1 artillery, 2 destroyers and 3 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              1 destroyer moved from 54 Sea Zone to 55 Sea Zone
      
          Place Units - ANZAC
              2 destroyers placed in 54 Sea Zone
              1 artillery placed in Queensland
              3 infantry placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 10 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
      
          Combat Move - French
      
          Non Combat Move - French
              1 destroyer moved from 81 Sea Zone to 98 Sea Zone
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      F
      FrancoFan
    • RE: axis-dominion vs francofish bm3

      TripleA Turn Summary: ANZAC round 3

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

      Game History

      Round: 3
      
          Purchase Units - ANZAC
              ANZAC buy 1 artillery, 2 destroyers and 3 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              1 destroyer moved from 54 Sea Zone to 55 Sea Zone
      
          Place Units - ANZAC
              2 destroyers placed in 54 Sea Zone
              1 artillery placed in Queensland
              3 infantry placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 10 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      F
      FrancoFan
    • RE: axis-dominion vs francofish bm3

      Tunisia lol. Wow you started so strong on those rolls with Sub Saharan Africa, what’s happening??

      posted in Play Boardgames
      F
      FrancoFan
    • RE: axis-dominion vs francofish bm3

      TripleA Turn Summary: UK_Pacific round 3

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

      Game History

      Round: 3
      
          Purchase Units - Americans
              Americans buy 2 carriers, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
      
          Non Combat Move - Americans
              1 destroyer moved from 10 Sea Zone to 26 Sea Zone
              1 aaGun moved from Western United States to 10 Sea Zone
              1 aaGun and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              1 aaGun moved from 26 Sea Zone to Hawaiian Islands
              1 fighter moved from Western United States to Hawaiian Islands
              1 fighter moved from Western United States to Hawaiian Islands
              1 carrier moved from 101 Sea Zone to 102 Sea Zone
              1 carrier moved from 101 Sea Zone to 102 Sea Zone
              1 fighter moved from Eastern United States to 102 Sea Zone
              1 fighter moved from Eastern United States to 102 Sea Zone
              1 fighter moved from Eastern United States to 102 Sea Zone
              1 tactical_bomber moved from Eastern United States to 102 Sea Zone
              1 destroyer moved from 101 Sea Zone to 102 Sea Zone
              1 destroyer moved from 101 Sea Zone to 102 Sea Zone
              1 cruiser moved from 101 Sea Zone to 102 Sea Zone
      
          Place Units - Americans
              1 carrier placed in 10 Sea Zone
              1 carrier placed in 101 Sea Zone
              1 fighter and 1 tactical_bomber placed in Eastern United States
              Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
              Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
              Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
              Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
              Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
              Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
              Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
      
          Turn Complete - Americans
              Total Cost from Convoy Blockades: 0
                  Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,5
              Americans collect 52 PUs; end with 52 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
              Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
              Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
              Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 2 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Kansu to Suiyuyan
              1 infantry moved from Shensi to Suiyuyan
              1 fighter moved from Tsinghai to Suiyuyan
              1 infantry moved from Hopei to Anhwe
              1 infantry moved from Kweichow to Anhwe
              1 infantry moved from Hopei to Anhwe
      
          Combat - Chinese
              Battle in Anhwe
                  Chinese attack with 3 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 3 infantry in Anhwe, round 2 : 0/3 hits, 0.50 expected hits
                      Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 3 infantry in Anhwe, round 3 : 0/3 hits, 0.50 expected hits
                      Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 3 infantry in Anhwe, round 4 : 1/3 hits, 0.50 expected hits
                      Japanese roll dice for 1 infantry in Anhwe, round 4 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                  Chinese win, taking Anhwe from Japanese with 2 infantry remaining. Battle score for attacker is 0
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 1 infantry
              Battle in Suiyuyan
                  Chinese attack with 1 fighter and 2 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 1/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Suiyuyan
                  Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Suiyuyan to Shensi
              1 infantry moved from Tsinghai to Shensi
              1 infantry moved from Tsinghai to Shensi
              1 infantry moved from Sikang to Shensi
      
          Place Units - Chinese
              1 infantry placed in Shensi
              1 infantry placed in Shensi
      
          Turn Complete - Chinese
              Chinese collect 10 PUs; end with 11 PUs
      
          Purchase Units - British
              British buy 1 artillery, 1 destroyer, 3 infantry and 2 submarines; Remaining resources: 3 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 infantry moved from Kiangsi to Kiangsu
                    Chinese take Kiangsu from Japanese
              1 infantry moved from Persia to Iraq
              1 fighter moved from India to Iraq
              1 tactical_bomber moved from India to Iraq
              1 fighter moved from India to Iraq
              1 infantry moved from Egypt to Alexandria
              1 infantry moved from Gibraltar to 91 Sea Zone
              1 armour moved from Gibraltar to 91 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone
              1 battleship moved from 91 Sea Zone to 94 Sea Zone
              1 cruiser moved from 91 Sea Zone to 94 Sea Zone
              1 infantry moved from 94 Sea Zone to Tunisia
              1 armour moved from 94 Sea Zone to Tunisia
              1 fighter moved from 91 Sea Zone to Tunisia
              1 fighter moved from 91 Sea Zone to Tunisia
              1 carrier moved from 91 Sea Zone to 94 Sea Zone
              1 destroyer moved from 91 Sea Zone to 110 Sea Zone
              1 fighter moved from United Kingdom to 110 Sea Zone
              1 fighter moved from United Kingdom to 110 Sea Zone
              1 fighter moved from United Kingdom to 110 Sea Zone
              1 bomber moved from Malta to Alexandria
              1 fighter moved from Egypt to Alexandria
              1 tactical_bomber moved from Egypt to Iraq
              1 fighter moved from Egypt to Iraq
              1 artillery moved from Union of South Africa to 71 Sea Zone
              1 infantry moved from Union of South Africa to 71 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 76 Sea Zone
              1 infantry moved from 76 Sea Zone to British Somaliland
              1 artillery moved from 76 Sea Zone to British Somaliland
              1 armour moved from Egypt to Iraq
              1 fighter moved from Egypt to Alexandria
      
          Combat - British
              Battle in Alexandria
                  British attack with 1 bomber, 2 fighters and 1 infantry
                  Italians defend with 1 infantry
                      British roll dice for 1 bomber, 2 fighters and 1 infantry in Alexandria, round 2 : 1/4 hits, 1.83 expected hits
                      Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Italians lost in Alexandria
                  British win, taking Alexandria from Italians with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Italians: 1 infantry
              Battle in British Somaliland
                  British attack with 1 artillery and 1 infantry
                  Italians defend with 1 artillery
                      British roll dice for 1 battleship and 1 cruiser in British Somaliland, round 2 : 1/2 hits, 1.17 expected hits
                      Italians roll dice for 1 artillery in British Somaliland, round 2 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Italians lost in British Somaliland
                  British win, taking British Somaliland from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                  Casualties for Italians: 1 artillery
              Battle in 110 Sea Zone
                  British attack with 1 destroyer and 3 fighters
                  Germans defend with 1 submarine
                      British roll dice for 1 destroyer and 3 fighters in 110 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
                      Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      1 submarine owned by the Germans lost in 110 Sea Zone
                  British win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
                  Casualties for Germans: 1 submarine
              Battle in Tunisia
                  British attack with 1 armour, 2 fighters and 1 infantry
                  Italians defend with 1 infantry and 1 mech_infantry
                      British roll dice for 1 battleship and 1 cruiser in Tunisia, round 2 : 0/2 hits, 1.17 expected hits
                      British roll dice for 1 armour, 2 fighters and 1 infantry in Tunisia, round 2 : 2/4 hits, 1.67 expected hits
                      Italians roll dice for 1 infantry and 1 mech_infantry in Tunisia, round 2 : 1/2 hits, 0.67 expected hits
                      1 mech_infantry owned by the Italians, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Tunisia
                  British win, taking Tunisia from Italians with 1 armour and 2 fighters remaining. Battle score for attacker is 4
                  Casualties for British: 1 infantry
                  Casualties for Italians: 1 infantry and 1 mech_infantry
              Battle in Iraq
                  British attack with 1 armour, 3 fighters, 1 infantry and 2 tactical_bombers
                  Neutral_Axis defend with 3 infantry
                      British roll dice for 1 armour, 3 fighters, 1 infantry and 2 tactical_bombers in Iraq, round 2 : 4/7 hits, 3.50 expected hits
                      Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1.00 expected hits
                      3 infantry owned by the Neutral_Axis lost in Iraq
                  British win, taking Iraq from Neutral_Axis with 1 armour, 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
                  Casualties for Neutral_Axis: 3 infantry
      
          Non Combat Move - British
              1 fighter moved from Tunisia to 94 Sea Zone
              1 fighter moved from Tunisia to 94 Sea Zone
              1 fighter moved from Alexandria to Egypt
              1 fighter moved from Alexandria to Egypt
              1 bomber moved from Alexandria to Malta
              1 fighter moved from Iraq to Egypt
              1 fighter moved from Iraq to Persia
              1 fighter moved from Iraq to Persia
              1 tactical_bomber moved from Iraq to Egypt
              1 tactical_bomber moved from Iraq to Persia
              1 infantry moved from Tanganyika Territory to Kenya
              1 transport moved from 76 Sea Zone to 71 Sea Zone
              1 transport moved from 76 Sea Zone to 81 Sea Zone
              1 destroyer moved from 76 Sea Zone to 81 Sea Zone
              1 infantry moved from India to Burma
              1 fighter moved from 110 Sea Zone to United Kingdom
              1 fighter moved from 110 Sea Zone to United Kingdom
              1 fighter moved from 110 Sea Zone to United Kingdom
      
          Place Units - British
              2 submarines placed in 81 Sea Zone
              1 destroyer placed in 106 Sea Zone
              1 infantry placed in Egypt
              1 artillery and 2 infantry placed in Union of South Africa
      
          Turn Complete - British
              British collect 33 PUs; end with 36 PUs
              Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
              Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs
      
          Place Units - UK_Pacific
              5 infantry and 1 mech_infantry placed in India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 6 PUs; end with 6 PUs
              Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
              Some Units in India change ownership: 5 infantry and 1 mech_infantry
      

      Combat Hit Differential Summary :

      Chinese regular : -0.33
      Italians regular : -0.33
      Japanese regular : -0.33
      Germans regular : -0.17
      Neutral_Axis regular : -1.00
      British regular : -2.17
      

      Savegame

      posted in Play Boardgames
      F
      FrancoFan
    • RE: axis-dominion vs francofish bm3

      TripleA Turn Summary: Chinese round 3

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

      Game History

      Round: 3
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 2 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Kansu to Suiyuyan
              1 infantry moved from Shensi to Suiyuyan
              1 fighter moved from Tsinghai to Suiyuyan
              1 infantry moved from Hopei to Anhwe
              1 infantry moved from Kweichow to Anhwe
              1 infantry moved from Hopei to Anhwe
      
          Combat - Chinese
              Battle in Anhwe
                  Chinese attack with 3 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 3 infantry in Anhwe, round 2 : 0/3 hits, 0.50 expected hits
                      Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 3 infantry in Anhwe, round 3 : 0/3 hits, 0.50 expected hits
                      Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 3 infantry in Anhwe, round 4 : 1/3 hits, 0.50 expected hits
                      Japanese roll dice for 1 infantry in Anhwe, round 4 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                  Chinese win, taking Anhwe from Japanese with 2 infantry remaining. Battle score for attacker is 0
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 1 infantry
              Battle in Suiyuyan
                  Chinese attack with 1 fighter and 2 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 1/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Suiyuyan
                  Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Suiyuyan to Shensi
              1 infantry moved from Tsinghai to Shensi
              1 infantry moved from Tsinghai to Shensi
              1 infantry moved from Sikang to Shensi
      
          Place Units - Chinese
              1 infantry placed in Shensi
              1 infantry placed in Shensi
      
          Turn Complete - Chinese
              Chinese collect 10 PUs; end with 11 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : -0.33
      Japanese regular : -0.33
      

      Savegame

      posted in Play Boardgames
      F
      FrancoFan
    • RE: axis-dominion vs francofish bm3

      TripleA Turn Summary: Americans round 3

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

      Game History

      Round: 3
      
          Purchase Units - Americans
              Americans buy 2 carriers, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
      
          Non Combat Move - Americans
              1 destroyer moved from 10 Sea Zone to 26 Sea Zone
              1 aaGun moved from Western United States to 10 Sea Zone
              1 aaGun and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              1 aaGun moved from 26 Sea Zone to Hawaiian Islands
              1 fighter moved from Western United States to Hawaiian Islands
              1 fighter moved from Western United States to Hawaiian Islands
              1 carrier moved from 101 Sea Zone to 102 Sea Zone
              1 carrier moved from 101 Sea Zone to 102 Sea Zone
              1 fighter moved from Eastern United States to 102 Sea Zone
              1 fighter moved from Eastern United States to 102 Sea Zone
              1 fighter moved from Eastern United States to 102 Sea Zone
              1 tactical_bomber moved from Eastern United States to 102 Sea Zone
              1 destroyer moved from 101 Sea Zone to 102 Sea Zone
              1 destroyer moved from 101 Sea Zone to 102 Sea Zone
              1 cruiser moved from 101 Sea Zone to 102 Sea Zone
      
          Place Units - Americans
              1 carrier placed in 10 Sea Zone
              1 carrier placed in 101 Sea Zone
              1 fighter and 1 tactical_bomber placed in Eastern United States
              Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
              Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
              Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
              Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
              Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
              Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
              Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
      
          Turn Complete - Americans
              Total Cost from Convoy Blockades: 0
                  Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,5
              Americans collect 52 PUs; end with 52 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
              Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
              Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
      

      Combat Hit Differential Summary :

      Savegame

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      FrancoFan
    • RE: axis-dominion vs francofish bm3

      TripleA Turn Summary: Russians round 3

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

      Game History

      Round: 3
      
          Purchase Units - Russians
              Russians buy 2 artilleries, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
      
          Politics - Russians
              Russians takes Political Action: Political Action Russians To War With Japanese
                  Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
                  Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                  Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
      
          Combat Move - Russians
              Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
              1 infantry moved from Amur to Korea
                    Russians take Korea from Japanese
              1 infantry moved from Novgorod to Baltic States
                    Russians take Baltic States from Germans
      
          Combat - Russians
              Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
      
          Non Combat Move - Russians
              1 infantry moved from Ukraine to Western Ukraine
              1 aaGun, 8 artilleries and 10 infantry moved from Ukraine to Bryansk
              1 infantry moved from Novgorod to Belarus
              1 armour moved from Russia to Bryansk
              1 armour moved from Russia to Bryansk
      
          Place Units - Russians
              2 artilleries, 5 infantry and 3 mech_infantrys placed in Russia
              1 infantry placed in Novgorod
      
          Turn Complete - Russians
              Total Cost from Convoy Blockades: 2
                  Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5,5
              Russians collect 37 PUs (2 lost to blockades); end with 37 PUs
              Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs
              Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
              Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
      

      Combat Hit Differential Summary :

      Savegame

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      FrancoFan
    • RE: axis-dominion vs francofish bm3

      TripleA Move Summary: French round 2

      TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

      Game History

      Round: 2
      
          Combat Move - French
      

      Savegame

      posted in Play Boardgames
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      FrancoFan
    • RE: axis-dominion vs francofish bm3

      TripleA Turn Summary: ANZAC round 2

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

      Game History

      Round: 2
      
          Purchase Units - ANZAC
              ANZAC buy 1 factory_minor; Remaining resources: 2 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              1 infantry moved from Java to 42 Sea Zone
              1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
              1 infantry moved from 41 Sea Zone to Sumatra
                    ANZAC take Sumatra from Dutch
              1 infantry moved from New South Wales to Queensland
              1 transport moved from 62 Sea Zone to 63 Sea Zone
              1 infantry moved from New Zealand to 63 Sea Zone
              1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
              1 infantry moved from 54 Sea Zone to Queensland
      
          Place Units - ANZAC
              1 factory_minor placed in Queensland
      
          Turn Complete - ANZAC
              ANZAC collect 18 PUs; end with 20 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
      

      Combat Hit Differential Summary :

      Savegame

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      FrancoFan
    • RE: axis-dominion vs francofish bm3

      Sub Saharan Africa is on another level

      posted in Play Boardgames
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      FrancoFan
    • RE: axis-dominion vs francofish bm3

      TripleA Turn Summary: UK_Pacific round 2

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

      Game History

      Round: 2
      
          Purchase Units - Americans
              Americans buy 2 destroyers, 2 fighters, 1 infantry and 2 transports; Remaining resources: 1 PUs; 
      
          Combat Move - Americans
      
          Non Combat Move - Americans
              1 infantry moved from Western United States to 10 Sea Zone
              1 mech_infantry moved from Western United States to 10 Sea Zone
              1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              1 transport moved from 26 Sea Zone to 10 Sea Zone
              1 infantry moved from 26 Sea Zone to Hawaiian Islands
              1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
              1 fighter moved from Guam to 26 Sea Zone
              1 destroyer moved from 26 Sea Zone to 30 Sea Zone
              1 destroyer moved from 30 Sea Zone to 54 Sea Zone
      
          Place Units - Americans
              1 destroyer and 2 transports placed in 101 Sea Zone
              1 infantry placed in Eastern United States
              1 fighter placed in Western United States
              1 destroyer placed in 10 Sea Zone
              1 fighter placed in Western United States
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 53 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 4 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Shensi to Suiyuyan
              1 infantry moved from Shensi to Suiyuyan
              1 infantry moved from Shensi to Hopei
              1 infantry moved from Shensi to Hopei
              1 infantry moved from Shensi to Kweichow
              1 infantry moved from Shensi to Kweichow
              1 fighter moved from Shensi to Kweichow
              1 infantry moved from Shensi to Hopei
              1 infantry moved from Shensi to Hopei
      
          Combat - Chinese
              Battle in Kweichow
                  Chinese attack with 1 fighter and 2 infantry
                  Japanese defend with 2 infantry
                      Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0.83 expected hits
                      Japanese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Chinese lost in Kweichow
                      Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 1/2 hits, 0.67 expected hits
                      Japanese roll dice for 2 infantry in Kweichow, round 3 : 0/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese lost in Kweichow
                      Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 4 : 1/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Kweichow
                  Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 2 infantry
              Battle in Hopei
                  Chinese attack with 4 infantry
                  Japanese defend with 2 infantry
                      Chinese roll dice for 4 infantry in Hopei, round 2 : 0/4 hits, 0.67 expected hits
                      Japanese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Chinese lost in Hopei
                      Chinese roll dice for 3 infantry in Hopei, round 3 : 0/3 hits, 0.50 expected hits
                      Japanese roll dice for 2 infantry in Hopei, round 3 : 0/2 hits, 0.67 expected hits
                      Chinese roll dice for 3 infantry in Hopei, round 4 : 0/3 hits, 0.50 expected hits
                      Japanese roll dice for 2 infantry in Hopei, round 4 : 0/2 hits, 0.67 expected hits
                      Chinese roll dice for 3 infantry in Hopei, round 5 : 1/3 hits, 0.50 expected hits
                      Japanese roll dice for 2 infantry in Hopei, round 5 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                      Chinese roll dice for 2 infantry in Hopei, round 6 : 0/2 hits, 0.33 expected hits
                      Japanese roll dice for 1 infantry in Hopei, round 6 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 2 infantry in Hopei, round 7 : 0/2 hits, 0.33 expected hits
                      Japanese roll dice for 1 infantry in Hopei, round 7 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 2 infantry in Hopei, round 8 : 0/2 hits, 0.33 expected hits
                      Japanese roll dice for 1 infantry in Hopei, round 8 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 2 infantry in Hopei, round 9 : 1/2 hits, 0.33 expected hits
                      Japanese roll dice for 1 infantry in Hopei, round 9 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Hopei
                  Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 0
                  Casualties for Chinese: 2 infantry
                  Casualties for Japanese: 2 infantry
              Battle in Suiyuyan
                  Chinese attack with 2 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits, 0.33 expected hits
                      Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Suiyuyan
                  1 infantry owned by the Chinese retreated to Shensi
                  Japanese win with 1 infantry remaining. Battle score for attacker is -3
                  Casualties for Chinese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Kweichow to Tsinghai
      
          Place Units - Chinese
              1 infantry placed in Tsinghai
              1 infantry placed in Kansu
              1 infantry placed in Sikang
              1 infantry placed in Tsinghai
      
          Turn Complete - Chinese
              Chinese collect 7 PUs; end with 7 PUs
      
          Purchase Units - British
              British buy 1 artillery, 1 destroyer, 1 factory_minor, 1 fighter and 1 transport; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 6 infantry; Remaining resources: 0 PUs; 
      
          Politics - British
              British takes Political Action: Political Action British To War With Japanese
                  British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
                  British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
                  British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
                  British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
                  British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
                  British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                  British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                  British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
      
          Combat Move - British
              1 infantry moved from Burma to Yunnan
              1 infantry moved from Burma to Yunnan
              1 infantry moved from Shan State to Yunnan
              1 fighter moved from India to Yunnan
              1 tactical_bomber moved from India to Yunnan
              1 fighter moved from India to Yunnan
              1 armour moved from India to Yunnan
              1 bomber moved from Malta to 92 Sea Zone
              1 infantry moved from United Kingdom to 109 Sea Zone
              1 armour moved from United Kingdom to 109 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
              1 armour moved from 91 Sea Zone to Gibraltar
              1 infantry moved from 91 Sea Zone to Gibraltar
              1 cruiser moved from 109 Sea Zone to 91 Sea Zone
              1 battleship moved from 109 Sea Zone to 91 Sea Zone
              1 carrier moved from 109 Sea Zone to 91 Sea Zone
              1 fighter moved from 109 Sea Zone to 91 Sea Zone
              1 fighter moved from 109 Sea Zone to 91 Sea Zone
              1 fighter moved from 91 Sea Zone to Gibraltar
              1 fighter moved from 91 Sea Zone to Gibraltar
              1 armour moved from Egypt to Alexandria
                    British take Alexandria from Italians
              1 armour moved from Alexandria to Egypt
              1 infantry moved from Persia to 80 Sea Zone
              1 infantry moved from Persia to 80 Sea Zone
              1 transport moved from 76 Sea Zone to 81 Sea Zone
              1 infantry moved from Egypt to 81 Sea Zone
              1 artillery moved from Egypt to 81 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 76 Sea Zone
              1 artillery moved from 76 Sea Zone to British Somaliland
              1 infantry moved from 76 Sea Zone to British Somaliland
              2 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
              1 infantry moved from 76 Sea Zone to British Somaliland
              1 infantry moved from 76 Sea Zone to British Somaliland
              1 battleship moved from 39 Sea Zone to 76 Sea Zone
      
          Combat - British
              Battle in 92 Sea Zone
                  British attack with 1 bomber
                  Italians defend with 1 transport
                      1 transport owned by the Italians lost in 92 Sea Zone
                  British win with 1 bomber remaining. Battle score for attacker is 7
                  Casualties for Italians: 1 transport
              Battle in Gibraltar
                  British attack with 1 armour, 2 fighters and 1 infantry
                  Italians defend with 1 harbour and 2 infantry
                      British roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 1/2 hits, 1.17 expected hits
                      British roll dice for 1 armour, 2 fighters and 1 infantry in Gibraltar, round 2 : 2/4 hits, 1.67 expected hits
                      Italians roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits
                      2 infantry owned by the Italians lost in Gibraltar
                  British win, taking Gibraltar from Italians with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
                  Casualties for Italians: 2 infantry
              Battle in Yunnan
                  British attack with 1 armour, 2 fighters, 3 infantry and 1 tactical_bomber
                  Japanese defend with 1 artillery and 3 infantry
                      British roll dice for 1 armour, 2 fighters, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/7 hits, 2.67 expected hits
                      Japanese roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 2/4 hits, 1.33 expected hits
                      3 infantry owned by the Japanese and 2 infantry owned by the British lost in Yunnan
                      British roll dice for 1 armour, 2 fighters, 1 infantry and 1 tactical_bomber in Yunnan, round 3 : 5/5 hits, 2.33 expected hits
                      Japanese roll dice for 1 artillery in Yunnan, round 3 : 1/1 hits, 0.33 expected hits
                      1 artillery owned by the Japanese and 1 infantry owned by the British lost in Yunnan
                  British win, taking Yunnan from Japanese with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
                  Casualties for British: 3 infantry
                  Casualties for Japanese: 1 artillery and 3 infantry
              Battle in British Somaliland
                  British attack with 1 artillery and 3 infantry
                  Italians defend with 1 artillery and 2 infantry
                      British roll dice for 1 battleship and 1 cruiser in British Somaliland, round 2 : 2/2 hits, 1.17 expected hits
                      British roll dice for 1 artillery and 3 infantry in British Somaliland, round 2 : 0/4 hits, 1.00 expected hits
                      Italians roll dice for 1 artillery and 2 infantry in British Somaliland, round 2 : 3/3 hits, 1.00 expected hits
                      2 infantry owned by the Italians and 3 infantry owned by the British lost in British Somaliland
                      British roll dice for 1 artillery in British Somaliland, round 3 : 0/1 hits, 0.33 expected hits
                      Italians roll dice for 1 artillery in British Somaliland, round 3 : 1/1 hits, 0.33 expected hits
                      1 artillery owned by the British lost in British Somaliland
                  Italians win with 1 artillery remaining. Battle score for attacker is -7
                  Casualties for British: 1 artillery and 3 infantry
                  Casualties for Italians: 2 infantry
      
          Non Combat Move - British
              1 fighter moved from Yunnan to India
              1 fighter moved from Yunnan to India
              1 tactical_bomber moved from Yunnan to India
              1 infantry moved from West India to India
              1 tactical_bomber moved from Malta to Egypt
              1 fighter moved from Malta to Egypt
              1 fighter moved from Malta to Egypt
              1 fighter moved from Malta to Egypt
              1 infantry moved from Rhodesia to Tanganyika Territory
              1 infantry moved from Rhodesia to Union of South Africa
              1 destroyer moved from 109 Sea Zone to 104 Sea Zone
              1 destroyer moved from 104 Sea Zone to 91 Sea Zone
              1 mech_infantry moved from Eire to United Kingdom
              1 fighter moved from Gibraltar to 91 Sea Zone
              1 fighter moved from Gibraltar to 91 Sea Zone
              1 bomber moved from 92 Sea Zone to Malta
      
          Place Units - British
              1 factory_minor placed in Egypt
              1 artillery placed in Union of South Africa
              1 transport placed in 71 Sea Zone
              1 destroyer placed in 110 Sea Zone
              1 fighter placed in United Kingdom
      
          Turn Complete - British
              British collect 30 PUs; end with 30 PUs
              Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs
              Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
      
          Place Units - UK_Pacific
              6 infantry placed in India
      
          Turn Complete - UK_Pacific
              Total Cost from Convoy Blockades: 4
                  Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,5,6,2,4,3,2,2,1,1,1,1,5
              UK_Pacific collect 13 PUs (4 lost to blockades); end with 13 PUs
              Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
              Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs
              Some Units in India change ownership: 6 infantry
              Turning on Edit Mode
              EDIT: Removing units owned by British from Kwangtung: 1 infantry
              EDIT: Changing ownership of Kiangsi from Japanese to UK_Pacific
              EDIT: Changing ownership of Kiangsi from UK_Pacific to Chinese
              EDIT: Adding units owned by British to Kiangsi: 1 infantry
              EDIT: Turning off Edit Mode
      

      Combat Hit Differential Summary :

      Chinese regular : -2.00
      Italians regular : 2.00
      Japanese regular : -0.67
      British regular : 2.67
      

      Savegame

      posted in Play Boardgames
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      FrancoFan
    • RE: axis-dominion vs francofish bm3

      TripleA Turn Summary: Chinese round 2

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

      Game History

      Round: 2
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 4 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Shensi to Suiyuyan
              1 infantry moved from Shensi to Suiyuyan
              1 infantry moved from Shensi to Hopei
              1 infantry moved from Shensi to Hopei
              1 infantry moved from Shensi to Kweichow
              1 infantry moved from Shensi to Kweichow
              1 fighter moved from Shensi to Kweichow
              1 infantry moved from Shensi to Hopei
              1 infantry moved from Shensi to Hopei
      
          Combat - Chinese
              Battle in Kweichow
                  Chinese attack with 1 fighter and 2 infantry
                  Japanese defend with 2 infantry
                      Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0.83 expected hits
                      Japanese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Chinese lost in Kweichow
                      Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 1/2 hits, 0.67 expected hits
                      Japanese roll dice for 2 infantry in Kweichow, round 3 : 0/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese lost in Kweichow
                      Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 4 : 1/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Kweichow
                  Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 2 infantry
              Battle in Hopei
                  Chinese attack with 4 infantry
                  Japanese defend with 2 infantry
                      Chinese roll dice for 4 infantry in Hopei, round 2 : 0/4 hits, 0.67 expected hits
                      Japanese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Chinese lost in Hopei
                      Chinese roll dice for 3 infantry in Hopei, round 3 : 0/3 hits, 0.50 expected hits
                      Japanese roll dice for 2 infantry in Hopei, round 3 : 0/2 hits, 0.67 expected hits
                      Chinese roll dice for 3 infantry in Hopei, round 4 : 0/3 hits, 0.50 expected hits
                      Japanese roll dice for 2 infantry in Hopei, round 4 : 0/2 hits, 0.67 expected hits
                      Chinese roll dice for 3 infantry in Hopei, round 5 : 1/3 hits, 0.50 expected hits
                      Japanese roll dice for 2 infantry in Hopei, round 5 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                      Chinese roll dice for 2 infantry in Hopei, round 6 : 0/2 hits, 0.33 expected hits
                      Japanese roll dice for 1 infantry in Hopei, round 6 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 2 infantry in Hopei, round 7 : 0/2 hits, 0.33 expected hits
                      Japanese roll dice for 1 infantry in Hopei, round 7 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 2 infantry in Hopei, round 8 : 0/2 hits, 0.33 expected hits
                      Japanese roll dice for 1 infantry in Hopei, round 8 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 2 infantry in Hopei, round 9 : 1/2 hits, 0.33 expected hits
                      Japanese roll dice for 1 infantry in Hopei, round 9 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Hopei
                  Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 0
                  Casualties for Chinese: 2 infantry
                  Casualties for Japanese: 2 infantry
              Battle in Suiyuyan
                  Chinese attack with 2 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits, 0.33 expected hits
                      Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Suiyuyan
                  1 infantry owned by the Chinese retreated to Shensi
                  Japanese win with 1 infantry remaining. Battle score for attacker is -3
                  Casualties for Chinese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Kweichow to Tsinghai
      
          Place Units - Chinese
              1 infantry placed in Tsinghai
              1 infantry placed in Kansu
              1 infantry placed in Sikang
              1 infantry placed in Tsinghai
      
          Turn Complete - Chinese
              Chinese collect 7 PUs; end with 7 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : -2.00
      Japanese regular : -2.00
      

      Savegame

      posted in Play Boardgames
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      FrancoFan
    • RE: axis-dominion vs francofish bm3

      TripleA Turn Summary: Americans round 2

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

      Game History

      Round: 2
      
          Purchase Units - Americans
              Americans buy 2 destroyers, 2 fighters, 1 infantry and 2 transports; Remaining resources: 1 PUs; 
      
          Combat Move - Americans
      
          Non Combat Move - Americans
              1 infantry moved from Western United States to 10 Sea Zone
              1 mech_infantry moved from Western United States to 10 Sea Zone
              1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              1 transport moved from 26 Sea Zone to 10 Sea Zone
              1 infantry moved from 26 Sea Zone to Hawaiian Islands
              1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
              1 fighter moved from Guam to 26 Sea Zone
              1 destroyer moved from 26 Sea Zone to 30 Sea Zone
              1 destroyer moved from 30 Sea Zone to 54 Sea Zone
      
          Place Units - Americans
              1 destroyer and 2 transports placed in 101 Sea Zone
              1 infantry placed in Eastern United States
              1 fighter placed in Western United States
              1 destroyer placed in 10 Sea Zone
              1 fighter placed in Western United States
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 53 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
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      FrancoFan
    • RE: axis-dominion vs francofish bm3

      TripleA Turn Summary: Russians round 2

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

      Game History

      Round: 2
      
          Purchase Units - Russians
              Russians buy 2 armour and 6 artilleries; Remaining resources: 1 PUs; 
      
          Combat Move - Russians
      
          Non Combat Move - Russians
              2 aaGuns and 18 infantry moved from Buryatia to Amur
              1 infantry moved from Rostov to Ukraine
              1 infantry moved from Rostov to Ukraine
              1 aaGun moved from Bryansk to Ukraine
              1 cruiser moved from 115 Sea Zone to 114 Sea Zone
              1 artillery and 10 infantry moved from Belarus to Novgorod
              1 artillery and 8 infantry moved from Western Ukraine to Ukraine
              1 artillery moved from Bryansk to Ukraine
              1 infantry moved from Bryansk to Ukraine
              1 armour moved from Russia to Bryansk
              1 infantry moved from Russia to Bryansk
              1 artillery moved from Russia to Bryansk
      
          Place Units - Russians
              3 artilleries placed in Novgorod
              3 artilleries placed in Ukraine
              2 armour placed in Russia
      
          Turn Complete - Russians
              Russians collect 37 PUs; end with 38 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
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      FrancoFan
    • RE: axis-dominion vs francofish bm3

      TripleA Turn Summary: French round 1

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

      Game History

      Round: 1
      
          Purchase Units - ANZAC
              ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              1 infantry moved from New Guinea to Dutch New Guinea
                    ANZAC take Dutch New Guinea from Dutch
              1 infantry moved from New South Wales to 62 Sea Zone
              1 infantry moved from New South Wales to 62 Sea Zone
              2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
              1 infantry moved from 42 Sea Zone to Java
                    ANZAC take Java from Dutch
              1 infantry moved from 42 Sea Zone to Java
              1 cruiser moved from 63 Sea Zone to 54 Sea Zone
              1 destroyer moved from 62 Sea Zone to 54 Sea Zone
              1 fighter moved from New Zealand to Queensland
              1 fighter moved from New Zealand to Queensland
              1 aaGun moved from New South Wales to Queensland
              1 aaGun moved from New South Wales to Queensland
      
          Place Units - ANZAC
              1 transport placed in 62 Sea Zone
              1 infantry placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 14 PUs; end with 14 PUs
      
          Politics - French
              Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria
              Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone
              Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia
              Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone
              Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
              Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
              Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco
              Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria
              Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa
              Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
              Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
              Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
              Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
              Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
              Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
              Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
              Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria
              Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3
              Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria
              Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
              Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
              Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
              Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
              Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove
              Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone
              Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove
              Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia
              Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove
              Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone
              Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
              Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
              Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
              Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France
              Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove
              Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco
              Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
              Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
              Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove
              Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria
              Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
              Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
              Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
              Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China
              Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
              Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
              Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove
              Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa
      
          Combat Move - French
              1 cruiser moved from 110 Sea Zone to 111 Sea Zone
              1 fighter moved from United Kingdom to 111 Sea Zone
      
          Combat - French
              Battle in 111 Sea Zone
                  French attack with 1 cruiser and 1 fighter
                  Germans defend with 1 battleship
                      French roll dice for 1 cruiser and 1 fighter in 111 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                      Germans roll dice for 1 battleship in 111 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                      1 battleship owned by the Germans and 1 cruiser owned by the French lost in 111 Sea Zone
                  French win with 1 fighter remaining. Battle score for attacker is 8
                  Casualties for French: 1 cruiser
                  Casualties for Germans: 1 battleship
      
          Non Combat Move - French
              1 fighter moved from 111 Sea Zone to United Kingdom
              1 destroyer moved from 72 Sea Zone to 76 Sea Zone
              1 destroyer moved from 76 Sea Zone to 81 Sea Zone
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      French regular : 0.00
      Germans regular : 0.33
      

      Savegame

      posted in Play Boardgames
      F
      FrancoFan
    • RE: axis-dominion vs francofish bm3

      TripleA Turn Summary: ANZAC round 1

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

      Game History

      Round: 1
      
          Purchase Units - ANZAC
              ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              1 infantry moved from New Guinea to Dutch New Guinea
                    ANZAC take Dutch New Guinea from Dutch
              1 infantry moved from New South Wales to 62 Sea Zone
              1 infantry moved from New South Wales to 62 Sea Zone
              2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
              1 infantry moved from 42 Sea Zone to Java
                    ANZAC take Java from Dutch
              1 infantry moved from 42 Sea Zone to Java
              1 cruiser moved from 63 Sea Zone to 54 Sea Zone
              1 destroyer moved from 62 Sea Zone to 54 Sea Zone
              1 fighter moved from New Zealand to Queensland
              1 fighter moved from New Zealand to Queensland
              1 aaGun moved from New South Wales to Queensland
              1 aaGun moved from New South Wales to Queensland
      
          Place Units - ANZAC
              1 transport placed in 62 Sea Zone
              1 infantry placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 14 PUs; end with 14 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      F
      FrancoFan
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