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    Topics created by FranceTanks

    • F

      I can't beat this army.

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      LotusL

      @FranceTanks:

      Could this be the end? This army seems indestructable. I cannot beat it.

      Veteran Tiger - 65
      4 SS Panzergrenadier - 20
      Haupsterfuher - 7
      Grizzled Veteran - 8

      100 Pts.

      I beat an army very similar to this except that there was no Grizzled Vet and the other guy had a sniper…and the builds were slightly larger.
      Go w/ what Der Lieter said and avoid vehicles. My build was an all airbore one…British.
      Try this:
      Defiant Paratrooper x 10 = 80 pts
      Inspiring Hero x 1 = 9 pts
      Veteran SMLE Riflemen x 2 = 10 pts (remember these guys have steely resolve)
      Total = 99 pts

      Paras and Aussies should be able to toast the few infantry there. Protect the hero so that he can give you speed to trap and kill the tank. You should be able to keep it at least disrupted once you trap it.

    • F

      French Somua S-35

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      Der LeiterD

      Please. No more French tanks.

      Give us Machine Guns, Artillery, Maginot line - obstacles, but PLEASE no more rare tanks!

    • F

      Jeep + British Engineers

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      Der LeiterD

      Personally, I’ve never liked the Engineers.

      10 Points is a lot. They have to close into the same hex to do anything to a vehicle. He can only ‘catch’ tanks which are disrupted or have been pinned (units with decent AT stats on opposite sides so any movement will provoke defencive fire from one of them). If the AFV is already pinned, what do you need the Engineer for? They’re useless against the extremely popular SS-Determination and Veteran Crew units (SS PzIVF2, SS Panther, M4 Rhino). They’re pretty useless at ranges greater than… well. 0. For 10 points I can get two bazookas and have 2 points left over. or get 2 flamethrowers. or a combination of both. Bazookas can threaten even heavy tanks at short range, and lighter AFVs at medium range. Flamethrowers can threaten any adjacent unit in the game.  Even though they can’t flame them, against aircraft they still have 10 dice if adjacent. Two Bazookas/Flamethowers can spread out, cover more ground… flank enemy units. Etc. If you’re going first the Engineer drops off in front of the tank which then simply moves away. If you go second then the enemy gets to fire at the engineer with AI units, and can still move away with the tank if he wants. Add to all that; IF the Engineer does make it into the hex he can’t even do anything that turn If he’s disrupted the tank can still move away.

      And that’s why I don’t like Engineers.  :-P

      Sure they can get up to disrupted one (that is assuming they aren’t blown away by enemy AI fire, which you can reasonably expect will be concentrated on the Engineer).

    • F

      French Army (formerly: Hi everyone)

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      G

      I actually am expecting French Resistance of some kind in the D-Day set. They’d probably have stats as bad as the ones the Soviet Partisanss get, but I tend to field armies for flavor as opposed to “L33T-P0WARZ”, so I’m not going to be too broken up about that. I’d love to be able to recreate several battles from the movie The Longest Day, so so having some Resistance blow out some train tracks would be sweet.

      -=Grim=-

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