@jim010 I’m not against the Maginot line just the fact that France did not go on the attack. They could have at least scuted the area with planes and slowly moved in with British support. The only issue is that although there were few ground troops there was a lot of anti air defense in the area. I do think they could have won if they had different leaders.
Posts made by FranceNeedsMorePower
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RE: Why was France so bad?posted in WWII on the Western Front
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RE: Axis and allies commandersposted in News
@Darth-Vahl Did you watch the BGN video? It looks cool, when does it come out?
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RE: Axis and allies commandersposted in News
@barnee Lincoln is right right, some abilities you cannot use for some games, but those are just games where you can use them, they are basically examples.
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RE: FranceNeedsMorePower v mike64 allies G40posted in Play Boardgames
@mike64 No scramble, submerge sub. Man I’m toast. I really thought I blocked it correctly.
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RE: FranceNeedsMorePower v mike64 allies G40posted in Play Boardgames
@mike64 No the carrier is not supposed to be there it was supposed to be in sz18 the one below as a blocker.
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RE: Why was France so bad?posted in WWII on the Western Front
@jim010 France could have won, by invading the Germans when they had the chance. I don’t blame them though for not doing it. The area was heavily mined and the French did not know that the Germans basically has no troops in the West. They had no way of knowing that.
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RE: League G40 Team Game - Stucifer/Crockett36 v Daaras/FranceNeedsMorePowerposted in League
TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Hit Differential Summary :
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RE: FranceNeedsMorePower v mike64 allies G40posted in Play Boardgames
@FranceNeedsMorePower To sea zone 18 I mean
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RE: FranceNeedsMorePower v mike64 allies G40posted in Play Boardgames
@mike64 Instead of re-taking my turn I just used edit to move the carrier. I miss-clicked. America7Up.tsvg

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RE: FranceNeedsMorePower v mike64 allies G40posted in Play Boardgames
@mike64 I’m not quite seeing a clear shot to victory so I’m trying to be imprompt to so hopeful my plan works.
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RE: League G40 Team Game - Stucifer/Crockett36 v Daaras/FranceNeedsMorePowerposted in League
TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7 Purchase Units - Americans Americans buy 4 destroyers, 6 infantry and 3 transports; Remaining resources: 0 PUs;Combat Hit Differential Summary :
Territory Summary for Americans :
Shantung : 1 infantry and 2 mech_infantrys Kiangsu : 2 mech_infantrys Jehol : 2 artilleries Manchuria : 1 armour and 1 infantry Kweichow : 1 bomber Guam : 1 airfield Wake Island : 1 airfield Western United States : 1 airfield, 1 factory_major and 1 harbour Hawaiian Islands : 2 aaGuns, 1 airfield and 1 harbour Midway : 1 airfield 19 Sea Zone : 1 flag, 2 battleships, 4 carriers, 3 cruisers, 3 destroyers, 6 fighters, 2 tactical_bombers and 7 transports 6 Sea Zone : 1 flag Central United States : 2 aaGuns, 1 factory_major and 6 infantry Eastern United States : 1 airfield, 1 factory_major and 1 harbour Morocco : 1 flag, 2 artilleries and 8 infantry Algeria : 1 flag, 1 artillery Tunisia : 1 flag, 2 artilleries Norway : 1 flag, 1 armour and 1 infantry 112 Sea Zone : 1 transport 84 Sea Zone : 1 submarine 94 Sea Zone : 1 carrier, 2 destroyers and 2 transports 101 Sea Zone : 4 destroyers and 3 transports 91 Sea Zone : 1 carrier, 4 destroyers, 2 fighters and 6 transports 88 Sea Zone : 2 destroyers and 1 transportProduction/PUs Summary :
Germans : 56 / 67 Russians : 17 / 20 Japanese : 54 / 68 Americans : 56 / 76 Chinese : 16 / 15 British : 33 / 30 UK_Pacific : 5 / 6 Italians : 12 / 12 ANZAC : 14 / 14 French : 2 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0Dice Statistics:
Total 1 was rolled 174 times 2 was rolled 160 times 3 was rolled 158 times 4 was rolled 169 times 5 was rolled 172 times 6 was rolled 154 times Average roll : 3.473 Median : 4.000 Variance : 0.344 Standard Deviation : 0.587 Total rolls : 987 Germans Combat 1 was rolled 29 times 2 was rolled 33 times 3 was rolled 34 times 4 was rolled 26 times 5 was rolled 36 times 6 was rolled 32 times Average roll : 3.542 Median : 3.000 Variance : 0.346 Standard Deviation : 0.588 Total rolls : 190 British Combat 1 was rolled 23 times 2 was rolled 24 times 3 was rolled 12 times 4 was rolled 17 times 5 was rolled 18 times 6 was rolled 17 times Average roll : 3.306 Median : 3.000 Variance : 0.886 Standard Deviation : 0.941 Total rolls : 111 Italians Combat 1 was rolled 14 times 2 was rolled 17 times 3 was rolled 16 times 4 was rolled 18 times 5 was rolled 15 times 6 was rolled 19 times Average roll : 3.606 Median : 4.000 Variance : 0.179 Standard Deviation : 0.423 Total rolls : 99 French Combat 1 was rolled 2 times 2 was rolled 5 times 3 was rolled 5 times 4 was rolled 6 times 5 was rolled 5 times 6 was rolled 7 times Average roll : 3.933 Median : 4.000 Variance : 0.483 Standard Deviation : 0.695 Total rolls : 30 Americans Combat 1 was rolled 14 times 2 was rolled 10 times 3 was rolled 11 times 4 was rolled 16 times 5 was rolled 13 times 6 was rolled 13 times Average roll : 3.558 Median : 4.000 Variance : 0.300 Standard Deviation : 0.548 Total rolls : 77 ANZAC Combat 1 was rolled 2 times 3 was rolled 2 times 4 was rolled 1 times 6 was rolled 2 times Average roll : 3.429 Median : 3.000 Variance : 0.806 Standard Deviation : 0.898 Total rolls : 7 Neutral_Allies Combat 1 was rolled 1 times 2 was rolled 3 times 3 was rolled 1 times 4 was rolled 2 times 5 was rolled 3 times 6 was rolled 2 times Average roll : 3.750 Median : 4.000 Variance : 0.364 Standard Deviation : 0.603 Total rolls : 12 Chinese Combat 1 was rolled 15 times 2 was rolled 16 times 3 was rolled 15 times 4 was rolled 16 times 5 was rolled 13 times 6 was rolled 9 times Average roll : 3.274 Median : 3.000 Variance : 0.434 Standard Deviation : 0.659 Total rolls : 84 UK_Pacific Combat 1 was rolled 16 times 2 was rolled 6 times 3 was rolled 9 times 4 was rolled 8 times 5 was rolled 9 times 6 was rolled 9 times Average roll : 3.263 Median : 3.000 Variance : 1.027 Standard Deviation : 1.013 Total rolls : 57 Russians Combat 1 was rolled 20 times 2 was rolled 16 times 3 was rolled 23 times 4 was rolled 17 times 5 was rolled 24 times 6 was rolled 13 times Average roll : 3.425 Median : 3.000 Variance : 0.811 Standard Deviation : 0.901 Total rolls : 113 Neutral_Axis Combat 1 was rolled 1 times 2 was rolled 1 times 3 was rolled 1 times 4 was rolled 1 times 6 was rolled 3 times Average roll : 4.000 Median : 4.000 Variance : 0.806 Standard Deviation : 0.898 Total rolls : 7 Japanese Combat 1 was rolled 37 times 2 was rolled 29 times 3 was rolled 29 times 4 was rolled 41 times 5 was rolled 36 times 6 was rolled 28 times Average roll : 3.470 Median : 4.000 Variance : 0.730 Standard Deviation : 0.855 Total rolls : 200 -
RE: League G40 Team Game - Stucifer/Crockett36 v Daaras/FranceNeedsMorePowerposted in League
@Daaras @crockett36 I will just say no to it and say no to BB, instead of retaking the whole turn.
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RE: League G40 Team Game - Stucifer/Crockett36 v Daaras/FranceNeedsMorePowerposted in League
@crockett36 Do you want to use kamikazes. JapanKamQ.tsvg
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RE: League G40 Team Game - Stucifer/Crockett36 v Daaras/FranceNeedsMorePowerposted in League
Re-taking my turn so may be till tomorrow or not.
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RE: 1941 Second Editionposted in House Rules
@Faramir If you play correctly it’s actually way more balanced. Each country can easily dominate if played properly.