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    Topics created by Foxtrot

    • F

      Latest versions of Alpha, etc.

      Axis & Allies Global 1940
      • • • Foxtrot
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      KrieghundK

      @Foxtrot

      Yes. However, the FAQs currently don’t have a home online. I’m working to correct that. They can be found on the Downloads Page. The only change that makes a difference to game play is on the Pacific map. Sea zone 5 is not adjacent to Korea. The border between sea zones 5 and 6 now meet at the border between Amur and Korea, leaving Amur still touching only sea zone 5 but Korea touching only sea zone 6. This was actually an erratum for the 1st edition.
    • F

      Help returning player get oriented

      Axis & Allies Global 1940
      • • • Foxtrot
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      PantherP

      @Foxtrot:

      Good morning! After about 7 years since I last played Global (Alpha 2?), I’m hoping to get a game starting with a friend. I’ve dusted off my old set, and computer folder of resources and aids, but it appears there have been a lot of developments, and I’m having trouble getting up to speed. I’ve return to the Boards here to ask for help. Below are some of questions:

      1. Does “G40.2” refer to the Global rules in the Pacific Second Ed. rulebook?
      2. What is the current/latest version of Global 1940 rules and setup?
      3. Is there a new version or revision planned?
      4. What resources should I download before playing; are there definitive FAQs or modified rules?
      5. Is there anything else I should know, or be asking?

      Thanks, Eph

      1. Yes
      2. See https://www.axisandallies.org/forums/index.php?topic=28703.0
      3. No
      4. Latest rulebooks and FAQ are linked here: https://www.axisandallies.org/forums/index.php?topic=28703.0
      5. Just come back in case of further questions.
      :-)

    • F

      Low Luck in Alpha 2 - how is balance impacted

      Axis & Allies Global 1940
      • • • Foxtrot
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      JenniferJ

      Low Luck, IMHO has the following detriments:

      1)  Infantry, Fighter, Tactical kills defending Infantry 100% of the time with only 33% chance of losing your guy.  Means you no longer need to use 2 infantry to be relatively assured of getting the territory
      2)  Naval battles are INSANE to calculate!  Then again, they always are.
      3)  Picket lines tend to have significantly more units than in ADS. (1 Infantry in ADS ~ 3 Infantry, or 3 Infnatry, Armor in LL games to stop a break through)

    • F

      What runs out? What pieces are there a lot fo extra of?

      Axis & Allies Global 1940
      • • • Foxtrot
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      X

      At the end of the game I run out of red chips :)

    • F

      Seeking advice on converting Classic +1942 into Global 1940

      Axis & Allies Global 1940
      • • • Foxtrot
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      JamesAlemanJ

      I guess if I was in your position, I would use classic game pieces for the new countries:

      Old Germans are gray I think, they could be Italians, Old Russians would be good for Anzac. Old UK for India,  Old U.S. for China, France could be old Japanese or Fortress America Southern Invaders.

      France seldom builds units, in fact all you really need are some infantry for later African moves. Tactical bombers if you do not care could be fortress America bomber pieces, use some helicopters for smaller countries if they need any.

      I rarely see many tactical bomber builds. Maybe Russia, and America might build some. Carriers and destroyers are built a lot in my games. Since transports are non combatants in 1940, just use transports as Destroyers, I rarely build cruisers, so just use a battleship with a penny underneath it as a cruiser. Just use paper to represent transports. Not sure if this is a good idea, but mechanized units can be risk pieces or even monopoly houses…

      Just a few tips with not too much insight. Hope this helps.

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