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    fouriercrux

    @fouriercrux

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    Latest posts made by fouriercrux

    • RE: Two Rules Questions

      AA individual targeting:  In the revised rules, you mark the distance each plane has moved with a numbered disk.  Since you target each plane individually, you may be able to shoot down a plane that has only travelled one space instead of one that has travelled three spaces, thus increasing the effective damage.

      Landing defending planes from sunk Aircraft Carriers:  If you sink a defending aircraft carrier, you can fly the planes one space at the end of the combat.  Can you thus fly those planes to defend in a neighboring battle?

      posted in Axis & Allies Revised Edition
      fouriercruxF
      fouriercrux
    • RE: Two Rules Questions

      Another interesting note: AA fire is targeted against specific aircraft!  The official FAQ under “Combat” says that the reason for this rule is to force Bombers to take hits from AA guns.   :|

      posted in Axis & Allies Revised Edition
      fouriercruxF
      fouriercrux
    • RE: Two Rules Questions

      One more question that came up tonight:
      3)  If a battleship is in a sea zone adjacent to two amphibious landings, can it take part in both?

      I appreciate all the feedback!  I believe LHTR chaged the AA rule on page 21 of the Revised Manual which states:
      Phase 5: NonCombat Move -> Air Units -> “Antiaircraft funs may fire at air units in this phase following the same rules as in the conduct combat phase.”  This would be the “Always Active AA guns” that Jennifer mentioned.

      Cheers.

      posted in Axis & Allies Revised Edition
      fouriercruxF
      fouriercrux
    • Two Rules Questions

      I would really appreciate it if someone could clarify these two rules:

      1)  Can AA guns fire three times a turn?  During the combat move, during the combat, and then during the non-combat move?
      2)  If a defending Aircraft Carrier sinks, can the planes on it land on the island in that sea zone (at the end of combat)?

      posted in Axis & Allies Revised Edition
      fouriercruxF
      fouriercrux